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-rw-r--r--src/Simulator/FireSimulator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index 1ad4f2654..9433a8c68 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -306,14 +306,14 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int
// No need to check the coords for equality with the parent block,
// it cannot catch fire anyway (because it's not an air block)
- if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability)
+ if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability)
{
continue;
}
// Start the fire in the neighbor {x, y, z}
/*
- FLOG("FS: Trying to start fire at {%d, %d, %d}.",
+ FLOG("FS: Trying to start fire at {%d, %d, %d}.",
x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width
);
*/