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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h
index b8f910d5f..a1559d693 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h
@@ -74,7 +74,7 @@ namespace RedstoneToggleHandler
}
}
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_QueryBlockType);
@@ -89,7 +89,7 @@ namespace RedstoneToggleHandler
return GetPowerLevel(a_BlockType, Meta);
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
}