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-rw-r--r--src/Tracer.h87
1 files changed, 0 insertions, 87 deletions
diff --git a/src/Tracer.h b/src/Tracer.h
deleted file mode 100644
index 19901ee67..000000000
--- a/src/Tracer.h
+++ /dev/null
@@ -1,87 +0,0 @@
-
-#pragma once
-
-
-
-
-
-// fwd:
-class cWorld;
-
-
-
-
-
-// tolua_begin
-
-class cTracer
-{
-public:
-
- /** Contains the position of the block that caused the collision */
- Vector3f BlockHitPosition;
-
- /** Contains which face was hit */
- Vector3f HitNormal;
-
- /** Contains the exact position where a collision occured. (BlockHitPosition + Offset on block) */
- Vector3f RealHit;
-
-
- cTracer(cWorld * a_World);
- ~cTracer();
-
- // tolua_end
-
- /** Determines if a collision occures along a line. Returns true if a collision occurs.
- Exported manually to add deprecation warnings. */
- bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
- {
- return Trace(a_Start, a_Direction, a_Distance, false);
- }
-
- /** Determines if a collision occures along a line. Returns true if a collision occurs.
- When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use
- the rules for monster vision. E.g. Only water and air do not block vision.
- a_Distance is the number of iterations (blocks hits) that are tested.
- Exported manually to add deprecation warnings. */
- bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight);
-
- // tolua_begin
-
-private:
-
- /** Preps Tracer object for call of Trace function. Only used internally. */
- void SetValues(const Vector3f & a_Start, const Vector3f & a_Direction);
-
- /** Calculates where on the block a collision occured, if it does occur
- Returns 0 if no intersection occured
- Returns 1 if an intersection occured at a single point
- Returns 2 if the line segment lies in the plane being checked */
- int intersect3D_SegmentPlane(const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal);
-
- /** Determines which face on the block a collision occured, if it does occur
- Returns 0 if the block is air, water or no collision occured
- Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y */
- int GetHitNormal(const Vector3f &a_Start, const Vector3f & a_End, const Vector3i & a_BlockPos);
-
- /** Signum function */
- int SigNum(float a_Num);
-
- cWorld * m_World;
-
- static const std::array<const Vector3f, 6> & m_NormalTable(void);
-
- Vector3f m_Dir;
- Vector3f m_tDelta;
- Vector3i m_Pos;
- Vector3i m_End1;
- Vector3i m_Step;
- Vector3f m_tMax;
-};
-
-// tolua_end
-
-
-
-