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-rw-r--r--src/UI/InventoryWindow.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/UI/InventoryWindow.h b/src/UI/InventoryWindow.h
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+++ b/src/UI/InventoryWindow.h
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+
+// InventoryWindow.h
+
+// Representing the UI window for the player inventory
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+
+
+
+
+
+class cInventoryWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cInventoryWindow(cPlayer & a_Player) :
+ cWindow(wtInventory, "Inventory"),
+ m_Player(a_Player)
+ {
+ m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
+ m_SlotAreas.push_back(new cSlotAreaArmor(*this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+ }
+
+protected:
+ cPlayer & m_Player;
+};
+
+
+
+