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Diffstat (limited to '')
-rw-r--r-- | src/UI/InventoryWindow.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/UI/InventoryWindow.h b/src/UI/InventoryWindow.h new file mode 100644 index 000000000..af44dec98 --- /dev/null +++ b/src/UI/InventoryWindow.h @@ -0,0 +1,40 @@ + +// InventoryWindow.h + +// Representing the UI window for the player inventory + + + + + +#pragma once + +#include "Window.h" + + + + + +class cInventoryWindow : + public cWindow +{ + typedef cWindow super; + +public: + cInventoryWindow(cPlayer & a_Player) : + cWindow(wtInventory, "Inventory"), + m_Player(a_Player) + { + m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers + m_SlotAreas.push_back(new cSlotAreaArmor(*this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); + } + +protected: + cPlayer & m_Player; +}; + + + + |