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-rw-r--r--src/UI/SlotArea.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 71a43e01d..24c9bfb03 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -1003,8 +1003,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
NIBBLETYPE BlockMeta;
a_Player.GetWorld()->GetBlockTypeMeta(PosX, PosY, PosZ, Block, BlockMeta);
- cFastRandom Random;
- if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && (Random.NextFloat(1.0F) < 0.12F))
+ if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && GetRandomProvider().RandBool(0.12))
{
NIBBLETYPE Orientation = BlockMeta & 0x3;
NIBBLETYPE AnvilDamage = BlockMeta >> 2;
@@ -1578,8 +1577,8 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
{
int Bookshelves = std::min(GetBookshelvesCount(*a_Player.GetWorld()), 15);
- cFastRandom Random;
- int Base = (Random.GenerateRandomInteger(1, 8) + static_cast<int>(floor(static_cast<float>(Bookshelves / 2)) + Random.GenerateRandomInteger(0, Bookshelves)));
+ auto & Random = GetRandomProvider();
+ int Base = (Random.RandInt(1, 8) + (Bookshelves / 2) + Random.RandInt(0, Bookshelves));
int TopSlot = std::max(Base / 3, 1);
int MiddleSlot = (Base * 2) / 3 + 1;
int BottomSlot = std::max(Base, Bookshelves * 2);