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-rw-r--r--src/UI/SlotArea.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index bfcad3d92..ae6bfccb5 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -563,6 +563,92 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaEnchanting:
+
+cSlotAreaEnchanting::cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow) :
+cSlotAreaTemporary(a_NumSlots, a_ParentWindow)
+{
+}
+
+
+
+
+
+void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ LOG("Clicked");
+ // Check if Slot is in the Enchantment Table
+ if (a_SlotNum == 0)
+ {
+ if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
+ {
+ ShiftClickedResult(a_Player);
+ }
+ else
+ {
+ ClickedResult(a_Player);
+ }
+ return;
+ }
+ super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+}
+
+
+
+
+
+void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
+{
+ // Toss the item in the enchanting slot
+ TossItems(a_Player, 0, 0);
+ // Player not found - that is acceptable
+}
+
+
+
+
+
+void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
+{
+ LOG("Click!");
+
+ if (a_Player.GetDraggingItem().IsEmpty())
+ {
+ LOG("EMPTY");
+ this->m_ParentWindow.SetProperty(0, NULL);
+ this->m_ParentWindow.SetProperty(1, NULL);
+ this->m_ParentWindow.SetProperty(2, NULL);
+ }
+ else if (a_Player.GetDraggingItem().IsEnchantable)
+ {
+ LOG("Enchantable");
+ this->m_ParentWindow.SetProperty(0, 30);
+ this->m_ParentWindow.SetProperty(1, 20);
+ this->m_ParentWindow.SetProperty(2, 10);
+ }
+ else
+ {
+ LOG("Not Enchantable");
+ this->m_ParentWindow.SetProperty(0, NULL);
+ this->m_ParentWindow.SetProperty(1, NULL);
+ this->m_ParentWindow.SetProperty(2, NULL);
+ }
+}
+
+
+
+
+
+void cSlotAreaEnchanting::ShiftClickedResult(cPlayer & a_Player)
+{
+ LOG("Shift Click!");
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaEnderChest:
cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWindow & a_ParentWindow) :