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-rw-r--r--src/UI/Window.cpp33
1 files changed, 28 insertions, 5 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 9188b47a7..5d89534dd 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -13,7 +13,8 @@
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/HopperEntity.h"
-
+#include "../Root.h"
+#include "../Bindings/PluginManager.h"
@@ -169,6 +170,7 @@ void cWindow::Clicked(
const cItem & a_ClickedItem
)
{
+ cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
if (a_WindowID != m_WindowID)
{
LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
@@ -179,14 +181,35 @@ void cWindow::Clicked(
{
case caRightClickOutside:
{
+ if (PlgMgr->CallHookPlayerTossingItem(a_Player))
+ {
+ // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
+ return;
+ }
+ if (a_Player.IsGameModeCreative())
+ {
+ a_Player.TossPickup(a_ClickedItem);
+ }
+
// Toss one of the dragged items:
- a_Player.TossItem(true);
+ a_Player.TossHeldItem();
return;
}
case caLeftClickOutside:
{
+ if (PlgMgr->CallHookPlayerTossingItem(a_Player))
+ {
+ // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
+ return;
+ }
+
+ if (a_Player.IsGameModeCreative())
+ {
+ a_Player.TossPickup(a_ClickedItem);
+ }
+
// Toss all dragged items:
- a_Player.TossItem(true, a_Player.GetDraggingItem().m_ItemCount);
+ a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
return;
}
case caLeftClickOutsideHoldNothing:
@@ -263,7 +286,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
if (a_Player.IsDraggingItem())
{
LOGD("Player holds item! Dropping it...");
- a_Player.TossItem(true, a_Player.GetDraggingItem().m_ItemCount);
+ a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
}
cClientHandle * ClientHandle = a_Player.GetClientHandle();
@@ -614,7 +637,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
{
if ((size_t)(a_Item.m_ItemCount) < a_SlotNums.size())
{
- LOGWARNING("%s: Distributing less items (%d) than slots (%u)", __FUNCTION__, (int)a_Item.m_ItemCount, a_SlotNums.size());
+ LOGWARNING("%s: Distributing less items (%d) than slots (" SIZE_T_FMT ")", __FUNCTION__, (int)a_Item.m_ItemCount, a_SlotNums.size());
// This doesn't seem to happen with the 1.5.1 client, so we don't worry about it for now
return 0;
}