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-rw-r--r--src/World.h13
1 files changed, 3 insertions, 10 deletions
diff --git a/src/World.h b/src/World.h
index b0ffc2b07..ba4e5ee58 100644
--- a/src/World.h
+++ b/src/World.h
@@ -999,10 +999,7 @@ public:
bool IsWeatherSunny(void) const { return (m_Weather == wSunny); }
/** Returns true if it is sunny at the specified location. This takes into account biomes. */
- bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ)
- {
- return (IsWeatherSunny() || IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
- }
+ bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) const;
/** Returns true if the current weather is rainy. */
bool IsWeatherRain(void) const { return (m_Weather == wRain); }
@@ -1027,15 +1024,11 @@ public:
/** Returns true if it is raining or storming at the specified location.
This takes into account biomes. */
- virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) override
- {
- auto Biome = GetBiomeAt(a_BlockX, a_BlockZ);
- return (IsWeatherWet() && !IsBiomeNoDownfall(Biome) && !IsBiomeCold(Biome));
- }
+ virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) override;
/** Returns true if it is raining or storming at the specified location,
and the rain reaches (the bottom of) the specified block position. */
- virtual bool IsWeatherWetAtXYZ(Vector3i a_Pos) override;
+ virtual bool IsWeatherWetAtXYZ(Vector3i a_Position) override;
/** Returns the seed of the world. */
int GetSeed(void) { return m_Generator.GetSeed(); }