diff options
Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/World.h b/src/World.h index 45b42b280..0a8dcffc4 100644 --- a/src/World.h +++ b/src/World.h @@ -597,7 +597,7 @@ public: void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); /** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */ - EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ) const; + EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ); /** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded). Doesn't resend the chunk to clients, use ForceSendChunkTo() for that. */ @@ -711,7 +711,7 @@ public: bool IsWeatherSunny(void) const { return (m_Weather == wSunny); } /** Returns true if it is sunny at the specified location. This takes into account biomes. */ - bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) const + bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) { return (IsWeatherSunny() || IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } @@ -720,7 +720,7 @@ public: bool IsWeatherRain(void) const { return (m_Weather == wRain); } /** Returns true if it is raining at the specified location. This takes into account biomes. */ - bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) const + bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) { return (IsWeatherRain() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } @@ -729,7 +729,7 @@ public: bool IsWeatherStorm(void) const { return (m_Weather == wStorm); } /** Returns true if the weather is stormy at the specified location. This takes into account biomes. */ - bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) const + bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) { return (IsWeatherStorm() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } @@ -738,7 +738,7 @@ public: bool IsWeatherWet(void) const { return !IsWeatherSunny(); } /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ - bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) const + bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) { return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } |