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-rw-r--r--src/World.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/World.h b/src/World.h
index 7d8d8bf7f..f1f0b307f 100644
--- a/src/World.h
+++ b/src/World.h
@@ -39,7 +39,7 @@ class cRedstoneSimulator;
class cItem;
class cPlayer;
class cClientHandle;
-typedef SharedPtr<cClientHandle> cClientHandlePtr;
+typedef std::shared_ptr<cClientHandle> cClientHandlePtr;
typedef std::list<cClientHandlePtr> cClientHandlePtrs;
typedef std::list<cClientHandle *> cClientHandles;
class cEntity;
@@ -63,7 +63,7 @@ class cDeadlockDetect;
typedef std::list< cPlayer * > cPlayerList;
typedef std::list< std::pair< cPlayer *, cWorld * > > cAwaitingPlayerList;
-typedef SharedPtr<cSetChunkData> cSetChunkDataPtr; // TODO: Change to unique_ptr once we go C++11
+typedef std::unique_ptr<cSetChunkData> cSetChunkDataPtr;
typedef std::vector<cSetChunkDataPtr> cSetChunkDataPtrs;
typedef cItemCallback<cPlayer> cPlayerListCallback;
@@ -237,7 +237,7 @@ public:
/** Puts the chunk data into a queue to be set into the chunkmap in the tick thread.
If the chunk data doesn't contain valid biomes, the biomes are calculated before adding the data into the queue. */
- void QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData);
+ void QueueSetChunkData(cSetChunkDataPtr a_SetChunkData);
void ChunkLighted(
int a_ChunkX, int a_ChunkZ,