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-rw-r--r--src/WorldStorage/WSSAnvil.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 79be4dfa2..dd06f19fa 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -469,7 +469,7 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap
return NULL;
}
const unsigned char * VanillaBiomeData = (const unsigned char *)(a_NBT.GetData(a_TagIdx));
- for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
+ for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
{
if ((VanillaBiomeData)[i] == 0xff)
{
@@ -497,7 +497,7 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_Bio
return NULL;
}
const int * BiomeData = (const int *)(a_NBT.GetData(a_TagIdx));
- for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
+ for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
{
(*a_BiomeMap)[i] = (EMCSBiome)(ntohl(BiomeData[i]));
if ((*a_BiomeMap)[i] == 0xff)
@@ -1538,7 +1538,7 @@ unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const
// Doesn't fit, append to the end of file (we're wasting a lot of space, TODO: fix this later)
unsigned MaxLocation = 2 << 8; // Minimum sector is #2 - after the headers
- for (int i = 0; i < ARRAYCOUNT(m_Header); i++)
+ for (size_t i = 0; i < ARRAYCOUNT(m_Header); i++)
{
ChunkLocation = ntohl(m_Header[i]);
ChunkLocation = ChunkLocation + ((ChunkLocation & 0xff) << 8); // Add the number of sectors used; don't care about the 4th byte