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-rw-r--r--src/WorldStorage/WorldStorage.cpp21
-rw-r--r--src/WorldStorage/WorldStorage.h9
2 files changed, 6 insertions, 24 deletions
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 9ad995c82..5f4c112d5 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -103,8 +103,7 @@ void cWorldStorage::WaitForFinish(void)
// Wait for the thread to finish:
m_ShouldTerminate = true;
- m_Event.Set();
- m_evtRemoved.Set(); // Wake up anybody waiting in the WaitForQueuesEmpty() method
+ m_Event.Set(); // Wake up the thread if waiting
super::Wait();
LOG("World storage thread finished");
}
@@ -127,7 +126,6 @@ void cWorldStorage::WaitForSaveQueueEmpty(void)
size_t cWorldStorage::GetLoadQueueLength(void)
{
- cCSLock Lock(m_CSQueues);
return m_LoadQueue.Size();
}
@@ -137,7 +135,6 @@ size_t cWorldStorage::GetLoadQueueLength(void)
size_t cWorldStorage::GetSaveQueueLength(void)
{
- cCSLock Lock(m_CSQueues);
return m_SaveQueue.Size();
}
@@ -147,6 +144,7 @@ size_t cWorldStorage::GetSaveQueueLength(void)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
{
+ m_Event.Set();
m_LoadQueue.EnqueueItemIfNotPresent(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
}
@@ -156,6 +154,7 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo
void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
+ m_Event.Set();
m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
}
@@ -175,18 +174,6 @@ void cWorldStorage::QueueSavedMessage(void)
void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
- /*cCSLock Lock(m_CSQueues);
- for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
- {
- if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
- {
- continue;
- }
- m_LoadQueue.erase(itr);
- Lock.Unlock();
- m_evtRemoved.Set();
- return;
- } // for itr - m_LoadQueue[]*/
m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ,true));
}
@@ -245,7 +232,6 @@ void cWorldStorage::Execute(void)
while (!m_ShouldTerminate)
{
m_Event.Wait();
-
// Process both queues until they are empty again:
bool Success;
do
@@ -258,7 +244,6 @@ void cWorldStorage::Execute(void)
Success = LoadOneChunk();
Success |= SaveOneChunk();
- m_evtRemoved.Set();
} while (Success);
}
}
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
index 98eb5fce7..06cae1717 100644
--- a/src/WorldStorage/WorldStorage.h
+++ b/src/WorldStorage/WorldStorage.h
@@ -116,15 +116,10 @@ protected:
cWorld * m_World;
AString m_StorageSchemaName;
-
- // Both queues are locked by the same CS
- cCriticalSection m_CSQueues;
+
sChunkLoadQueue m_LoadQueue;
cChunkCoordsQueue m_SaveQueue;
- cEvent m_Event; // Set when there's any addition to the queues
- cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods
-
/// All the storage schemas (all used for loading)
cWSSchemaList m_Schemas;
@@ -135,6 +130,8 @@ protected:
virtual void Execute(void) override;
+ cEvent m_Event; // Set when there's any addition to the queues
+
/// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue
bool LoadOneChunk(void);