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-rw-r--r--src/Entities/Entity.cpp9
-rw-r--r--src/Entities/EntityEffect.cpp41
-rw-r--r--src/Entities/EntityEffect.h2
-rw-r--r--src/Items/ItemPotion.h75
4 files changed, 68 insertions, 59 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 042c4b4c3..670e8420a 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -311,10 +311,13 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
// IsOnGround() only is false if the player is moving downwards
// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
- if (!Player->IsOnGround() && (a_TDI.DamageType == dtAttack || a_TDI.DamageType == dtArrowAttack))
+ if (!Player->IsOnGround())
{
- a_TDI.FinalDamage += 2;
- m_World->BroadcastEntityAnimation(*this, 4); // Critical hit
+ if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack))
+ {
+ a_TDI.FinalDamage += 2;
+ m_World->BroadcastEntityAnimation(*this, 4); // Critical hit
+ }
}
Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index 852099b79..12dd17d72 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -113,15 +113,12 @@ void cEntityEffect::OnTick(cPawn & a_Target)
void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
{
// Base amount = 6, doubles for every increase in intensity
- int amount = (int)(6 * std::pow(2.0, m_Intensity) * m_DistanceModifier);
+ int amount = (int)(6 * (1 << m_Intensity) * m_DistanceModifier);
- if (a_Target.IsMob())
+ if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
{
- if (((cMonster &) a_Target).IsUndead())
- {
- a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
- return;
- }
+ a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
+ return;
}
a_Target.Heal(amount);
}
@@ -136,15 +133,12 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
{
// Base amount = 6, doubles for every increase in intensity
- int amount = (int)(6 * std::pow(2.0, m_Intensity) * m_DistanceModifier);
+ int amount = (int)(6 * (1 << m_Intensity) * m_DistanceModifier);
- if (a_Target.IsMob())
+ if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
{
- if (((cMonster &) a_Target).IsUndead())
- {
- a_Target.Heal(amount);
- return;
- }
+ a_Target.Heal(amount);
+ return;
}
a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
}
@@ -160,18 +154,15 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
- if (a_Target.IsMob())
+ if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
{
- if (((cMonster &) a_Target).IsUndead())
- {
- return;
- }
+ return;
}
// Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
int frequency = (int) std::floor(50.0 / (double)(m_Intensity + 1));
- if (m_Ticks % frequency != 0)
+ if ((m_Ticks % frequency) != 0)
{
return;
}
@@ -231,9 +222,9 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
cMonster & Target = (cMonster &) a_Target;
// Doesn't effect undead mobs, spiders
- if (Target.IsUndead()
- || Target.GetMobType() == cMonster::mtSpider
- || Target.GetMobType() == cMonster::mtCaveSpider)
+ if ((Target.IsUndead())
+ || (Target.GetMobType() == cMonster::mtSpider)
+ || (Target.GetMobType() == cMonster::mtCaveSpider))
{
return;
}
@@ -242,7 +233,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
// Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks)
int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1));
- if (m_Ticks % frequency == 0)
+ if ((m_Ticks % frequency) == 0)
{
// Cannot take poison damage when health is at 1
if (a_Target.GetHealth() > 1)
@@ -266,7 +257,7 @@ void cEntityEffectWither::OnTick(cPawn & a_Target)
// Poison frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1));
- if (m_Ticks % frequency == 0)
+ if ((m_Ticks % frequency) == 0)
{
a_Target.TakeDamage(dtWither, NULL, 1, 0);
}
diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h
index c6532a9bd..ea0716d59 100644
--- a/src/Entities/EntityEffect.h
+++ b/src/Entities/EntityEffect.h
@@ -220,7 +220,7 @@ class cEntityEffectNausea:
typedef cEntityEffect super;
public:
cEntityEffectNausea(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_DistanceModifier)
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h
index 5badeda94..b72499431 100644
--- a/src/Items/ItemPotion.h
+++ b/src/Items/ItemPotion.h
@@ -11,33 +11,35 @@ class cItemPotionHandler:
int GetPotionName(short a_ItemDamage)
{
- return a_ItemDamage & 63;
+ // First six bits (least significant)
+ return a_ItemDamage & 0x3F;
}
cEntityEffect::eType GetEntityEffectType(short a_ItemDamage)
{
+ // First four bits (least significant)
// Potion effect bits are different from entity effect values
// For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits
- switch (a_ItemDamage & 15)
+ switch (a_ItemDamage & 0xF)
{
- case 1: return cEntityEffect::effRegeneration;
- case 2: return cEntityEffect::effSpeed;
- case 3: return cEntityEffect::effFireResistance;
- case 4: return cEntityEffect::effPoison;
- case 5: return cEntityEffect::effInstantHealth;
- case 6: return cEntityEffect::effNightVision;
- case 8: return cEntityEffect::effWeakness;
- case 9: return cEntityEffect::effStrength;
- case 10: return cEntityEffect::effSlowness;
- case 12: return cEntityEffect::effInstantDamage;
- case 13: return cEntityEffect::effWaterBreathing;
- case 14: return cEntityEffect::effInvisibility;
+ case 0x1: return cEntityEffect::effRegeneration;
+ case 0x2: return cEntityEffect::effSpeed;
+ case 0x3: return cEntityEffect::effFireResistance;
+ case 0x4: return cEntityEffect::effPoison;
+ case 0x5: return cEntityEffect::effInstantHealth;
+ case 0x6: return cEntityEffect::effNightVision;
+ case 0x8: return cEntityEffect::effWeakness;
+ case 0x9: return cEntityEffect::effStrength;
+ case 0xA: return cEntityEffect::effSlowness;
+ case 0xC: return cEntityEffect::effInstantDamage;
+ case 0xD: return cEntityEffect::effWaterBreathing;
+ case 0xE: return cEntityEffect::effInvisibility;
// No effect potions
- case 0:
- case 7:
- case 11:
- case 15:
+ case 0x0:
+ case 0x7:
+ case 0xB: // Will be potion of leaping in 1.8
+ case 0xF:
{
break;
}
@@ -48,9 +50,8 @@ class cItemPotionHandler:
short GetEntityEffectIntensity(short a_ItemDamage)
{
- // Level II potion if fifth bit is set
- if (a_ItemDamage & 32) return 1;
- else return 0;
+ // Level II potion if fifth bit (from zero) is set
+ return (a_ItemDamage & 0x20) ? 1 : 0;
}
int GetEntityEffectDuration(short a_ItemDamage)
@@ -91,8 +92,8 @@ class cItemPotionHandler:
TierCoeff = (GetEntityEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1;
// If potion is extended, multiply duration by 8/3. If not, stays the same
- // Extended potion if sixth bit is set
- ExtCoeff = (a_ItemDamage & 64) ? (8.0/3.0) : 1;
+ // Extended potion if sixth bit (from zero) is set
+ ExtCoeff = (a_ItemDamage & 0x40) ? (8.0/3.0) : 1;
// If potion is splash potion, multiply duration by 3/4. If not, stays the same
SplashCoeff = IsDrinkable(a_ItemDamage) ? 1 : 0.75;
@@ -112,18 +113,26 @@ public:
virtual bool IsDrinkable(short a_ItemDamage) override
{
- // Drinkable potion if 13th bit is set
+ // Drinkable potion if 13th bit (from zero) is set
// For reference: http://minecraft.gamepedia.com/Potions#Data_value_table
- return ((a_ItemDamage & 8192) != 0);
+ return ((a_ItemDamage & 0x2000) != 0);
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
+ short PotionDamage = a_Item.m_ItemDamage;
+
+ // Only called when potion is a splash potion
+ if (IsDrinkable(PotionDamage))
+ {
+ return false;
+ }
+
Vector3d Pos = a_Player->GetThrowStartPos();
Vector3d Speed = a_Player->GetLookVector() * 7;
- short potion_damage = a_Item.m_ItemDamage;
- cSplashPotionEntity *Projectile = new cSplashPotionEntity(a_Player, Pos.x, Pos.y, Pos.z, &Speed, GetEntityEffectType(potion_damage), cEntityEffect(GetEntityEffectDuration(potion_damage), GetEntityEffectIntensity(potion_damage)), GetPotionName(potion_damage));
+ cSplashPotionEntity *Projectile = new cSplashPotionEntity(a_Player, Pos.x, Pos.y, Pos.z, &Speed, GetEntityEffectType(PotionDamage), cEntityEffect(GetEntityEffectDuration(PotionDamage), GetEntityEffectIntensity(PotionDamage)), GetPotionName(PotionDamage));
+
if (Projectile == NULL)
{
return false;
@@ -139,14 +148,20 @@ public:
a_Player->GetInventory().RemoveOneEquippedItem();
}
- // Called when potion is a splash potion
return true;
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{
- // Called when potion is a drinkable potion
- a_Player->AddEntityEffect(GetEntityEffectType(a_Item->m_ItemDamage), GetEntityEffectDuration(a_Item->m_ItemDamage), GetEntityEffectIntensity(a_Item->m_ItemDamage));
+ short PotionDamage = a_Item->m_ItemDamage;
+
+ // Only called when potion is a drinkable potion
+ if (!IsDrinkable(a_Item->m_ItemDamage))
+ {
+ return false;
+ }
+
+ a_Player->AddEntityEffect(GetEntityEffectType(PotionDamage), GetEntityEffectDuration(PotionDamage), GetEntityEffectIntensity(PotionDamage));
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
return true;