diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Blocks/BlockDoor.h | 44 | ||||
-rw-r--r-- | src/Blocks/BlockFenceGate.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 1 | ||||
-rw-r--r-- | src/Chunk.h | 1 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.inc | 7 |
5 files changed, 52 insertions, 3 deletions
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index b2f9e4dcd..0ff8bcfc8 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -55,7 +55,49 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0)); + switch (m_BlockType) + { + case E_BLOCK_WOODEN_DOOR: + { + a_Pickups.Add(E_ITEM_WOODEN_DOOR); + break; + } + case E_BLOCK_ACACIA_DOOR: + { + a_Pickups.Add(E_ITEM_ACACIA_DOOR); + break; + } + case E_BLOCK_BIRCH_DOOR: + { + a_Pickups.Add(E_ITEM_BIRCH_DOOR); + break; + } + case E_BLOCK_DARK_OAK_DOOR: + { + a_Pickups.Add(E_ITEM_DARK_OAK_DOOR); + break; + } + case E_BLOCK_JUNGLE_DOOR: + { + a_Pickups.Add(E_ITEM_JUNGLE_DOOR); + break; + } + case E_BLOCK_SPRUCE_DOOR: + { + a_Pickups.Add(E_ITEM_SPRUCE_DOOR); + break; + } + case E_BLOCK_IRON_DOOR: + { + a_Pickups.Add(E_ITEM_IRON_DOOR); + break; + } + default: + { + ASSERT(!"Unhandled door type!"); + break; + } + } } diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h index 3041dd46c..b5c1323bd 100644 --- a/src/Blocks/BlockFenceGate.h +++ b/src/Blocks/BlockFenceGate.h @@ -19,7 +19,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.Add(E_BLOCK_FENCE_GATE, 1, 0); // Reset meta to zero + a_Pickups.Add(m_BlockType, 1, 0); // Reset meta to zero } diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 7bfff0545..ff0b201e7 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -294,6 +294,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType); case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType); case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType); + case E_BLOCK_SPRUCE_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType); case E_BLOCK_STAINED_GLASS_PANE: return new cBlockGlassHandler (a_BlockType); diff --git a/src/Chunk.h b/src/Chunk.h index b525fbb82..bc66b6528 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -421,6 +421,7 @@ public: cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; } cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; } + void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) { m_RedstoneSimulatorData = a_Data; } bool IsRedstoneDirty(void) const { return m_IsRedstoneDirty; } void SetIsRedstoneDirty(bool a_Flag) { m_IsRedstoneDirty = a_Flag; } diff --git a/src/Simulator/IncrementalRedstoneSimulator.inc b/src/Simulator/IncrementalRedstoneSimulator.inc index 6fda9824c..adaa47967 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.inc +++ b/src/Simulator/IncrementalRedstoneSimulator.inc @@ -77,7 +77,7 @@ private: }; class cIncrementalRedstoneSimulatorChunkData : - cRedstoneSimulatorChunkData + public cRedstoneSimulatorChunkData { public: /// Per-chunk data for the simulator, specified individual chunks to simulate @@ -554,6 +554,11 @@ template <class ChunkType, class WorldType, template <BLOCKTYPE block> class Get void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk) { m_RedstoneSimulatorChunkData = (cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData(); + if (m_RedstoneSimulatorChunkData == NULL) + { + m_RedstoneSimulatorChunkData = new cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData(); + a_Chunk->SetRedstoneSimulatorData(m_RedstoneSimulatorChunkData); + } if (m_RedstoneSimulatorChunkData->m_ChunkData.empty() && ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_QueuedChunkData.empty()) { return; |