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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Mobs
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AggressiveMonster.cpp
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2013-11-24
Moved source to src
Alexander Harkness
1
-97
/
+0
2013-11-04
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
STRWarrior
1
-1
/
+1
2013-10-29
Changed GameMode() == 1 to IsGameModeCreative in AggressiveMonster.cpp and ClientHandle.cpp
STRWarrior
1
-1
/
+1
2013-10-20
Fixed loading allowed mobs in world.
madmaxoft
1
-2
/
+2
2013-09-10
Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancy
mgueydan
1
-9
/
+0
2013-09-07
Adding Family for monsters : Hostile/Passive/Water/Ambient
mgueydan
1
-0
/
+7
2013-08-19
Moved entities into the Entities subfolder.
madmaxoft
1
-1
/
+1
2013-08-16
Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.
madmaxoft
1
-0
/
+1
2013-07-01
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
1
-2
/
+2
2013-04-13
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
1
-9
/
+9
2013-03-22
Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.
keyboard.osh@gmail.com
1
-1
/
+1
2012-12-22
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
1
-10
/
+9
2012-12-22
Reduced most mobs' constructors to oneliners by passing parameters to superclasses
madmaxoft@gmail.com
1
-2
/
+3
2012-12-21
Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.
madmaxoft@gmail.com
1
-21
/
+41
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-09-23
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-4
/
+4
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-77
/
+77
2012-03-09
cClientHandles have a unique ID now to distinguish them
faketruth
1
-1
/
+1
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-0
/
+3
2011-12-26
- Linux compatible fixes including updated makefile
mtilden@gmail.com
1
-1
/
+3
2011-12-25
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
lapayo94@gmail.com
1
-0
/
+73