| Commit message (Expand) | Author | Files | Lines |
2014-09-26 | Removed more unessicary includes | Tycho | 1 | -3/+2 |
2014-09-17 | Created MobSpawnerEntity class. | Howaner | 1 | -1/+1 |
2014-07-24 | Removed redundant semicolons and re-added warning | archshift | 1 | -2/+2 |
2014-07-21 | Style: Normalized to no spaces before closing parenthesis. | madmaxoft | 1 | -1/+1 |
2013-12-30 | Fixed compilation in VC2008. | madmaxoft | 1 | -2/+1 |
2013-12-22 | merged in warnings changes | Tycho Bickerstaff | 1 | -1/+5 |
2013-12-22 | converted commneted paramater names to the unused macro | Tycho Bickerstaff | 1 | -1/+6 |
2013-12-21 | ChunkSender is now warnings clean | Tycho Bickerstaff | 1 | -1/+1 |
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 |
2013-11-20 | Added cWorld:ForEachBlockEntityInChunk() and cWorld:DoWithBlockEntityAt() functions. | madmaxoft | 1 | -0/+5 |
2013-11-15 | Removed cBlockEntity:CreateByBlockType() from the Lua API. | madmaxoft | 1 | -2/+2 |
2013-11-14 | Added cSignEntity into API, added cChunkDesc:GetBlockEntity(). | madmaxoft | 1 | -0/+5 |
2013-05-28 | Moved BlockEntities to a separate folder | madmaxoft@gmail.com | 1 | -2/+2 |
2013-05-28 | Block entities now receive the cChunk param in their Tick() function | madmaxoft@gmail.com | 1 | -4/+12 |
2013-05-26 | Block entities with storage now correctly mark the chunk as dirty when their contents change. | madmaxoft@gmail.com | 1 | -0/+3 |
2013-05-25 | cChestEntity and cDispenserEntity now inherit from a common ancestor, cBlockEntityWithItems | madmaxoft@gmail.com | 1 | -11/+8 |
2013-04-06 | Mineshafts: Added random loot to generated chests and fixed chest direction | madmaxoft@gmail.com | 1 | -21/+28 |
2013-04-01 | Proper fix for FS #347. Also unification of ticking block entities. | madmaxoft@gmail.com | 1 | -6/+9 |
2012-09-24 | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-08-24 | Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets. | madmaxoft@gmail.com | 1 | -19/+4 |
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -93/+93 |
2012-04-23 | Anvil storage writing (Basic storage is working, NO entities except for chests are working! Don't use for real servers) | madmaxoft@gmail.com | 1 | -5/+6 |
2012-03-24 | Reverted the previous commit - it is useless, since entities still depend heavily on cWorld | madmaxoft@gmail.com | 1 | -11/+0 |
2012-03-23 | Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers) | madmaxoft@gmail.com | 1 | -0/+11 |
2012-03-10 | Using references instead of pointers for sending packets | madmaxoft@gmail.com | 1 | -1/+1 |
2012-03-05 | ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :) | madmaxoft@gmail.com | 1 | -2/+28 |
2012-02-16 | Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly | madmaxoft@gmail.com | 1 | -0/+7 |
2012-02-15 | Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window) | madmaxoft@gmail.com | 1 | -1/+1 |
2012-02-14 | m_World was never set in cBlockEntity's, now it is | faketruth | 1 | -0/+1 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -6/+20 |
2011-11-06 | Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. | admin@omencraft.com | 1 | -1/+1 |
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -1/+11 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+34 |