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path: root/src/Blocks/BlockCauldron.h (follow)
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* Added armor and shulker box cleaning (#4875)12xx122020-09-201-2/+57
* Add more statistic tracking (#4837)12xx122020-09-051-0/+2
* Vector3 in Handlers (#4680)Mattes D2020-04-211-7/+14
* More Vector3 in cBlockHandler (#4644)Mattes D2020-04-171-7/+31
* Using Super.Mattes D2020-04-161-2/+2
* Replace buckets to the selected hotbar slot, rather than the first available. (#4580)Alexander Harkness2020-04-021-5/+35
* Fix certain item drops (#4536)Mat2020-03-231-2/+7
* Don't remove items twice (#4524)Mat2020-03-221-4/+2
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-7/+5
* cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0092017-11-201-1/+1
* cBlockHandler: take player by refpeterbell102017-08-011-7/+7
* allow use failures to propagate from the entity/block to the playerGargaj2015-12-131-1/+2
* Improved mapsTiger Wang2015-07-141-0/+6
* Cauldrons check the heightmapTiger Wang2014-06-141-1/+5
* Added checks for no downfall biomesTiger Wang2014-06-041-1/+1
* Cauldrons fillTiger Wang2014-05-291-0/+14
* Fixed a few Clang warnings in BlockHandlers.madmaxoft2014-03-301-1/+1
* Fix CauldronHowaner2014-02-201-8/+11
* Add 'Meta < 3' to CauldronHowaner2014-02-201-5/+8
* Refactored cBlockHandler::OnUse and dependentsTycho2014-01-261-4/+4
* First attempt at Implementing InterfacesTycho2014-01-251-1/+1
* Moved source to srcAlexander Harkness2013-11-241-0/+59