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path: root/src/Blocks/BlockFluid.h (follow)
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* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-22/+11
* Corrected wakeup sequencesTiger Wang2020-08-041-26/+0
* More Vector3 in cBlockHandler (#4644)Mattes D2020-04-171-18/+39
* Using Super.Mattes D2020-04-161-9/+11
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-5/+26
* BigFlower fixes (#3826)peterbell102017-07-071-1/+1
* Added some blocks and items (#3503)mathiascode2017-02-141-0/+1
* Bulk clearing of whitespaceLogicParrot2016-02-051-8/+8
* * Logic for handling plant growth has been centralized into cBlockPlant, and all growable plants now inherit from it.Samuel Barney2015-08-191-0/+16
* Improved mapsTiger Wang2015-07-141-7/+19
* Rebased version of CodeSamuel Barney2015-06-221-6/+0
* Correct world height validations.Tommy Santerre2015-03-201-2/+2
* Basic style fixes.madmaxoft2014-07-171-1/+1
* Superfluous method override.Howaner2014-05-071-6/+0
* Add lava and water check to block handlers.Howaner2014-05-071-0/+12
* With eXtra line!Tiger Wang2014-04-021-0/+1
* Removed extra bracketsTiger Wang2014-04-021-5/+2
* Realised suggestionsTiger Wang2014-03-311-1/+4
* Fixed a few Y too high/low assertsTiger Wang2014-03-311-2/+3
* Changed Signiture of OnUpdateTycho2014-02-021-3/+3
* Changed pointers to referencesTycho2014-02-011-1/+1
* Changed signitures of Several BLockHandler MethodsTycho2014-02-011-2/+2
* Lava can spawn fire.madmaxoft2013-12-041-0/+81
* Moved source to srcAlexander Harkness2013-11-241-0/+56