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path: root/src/Inventory.cpp (unfollow)
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2014-10-20En masse NULL -> nullptr replaceTiger Wang1-6/+6
2014-08-25Type warning fixes.Mattes D1-1/+1
2014-07-23Fix item durability.Howaner1-6/+10
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-8/+8
2014-07-21Style: Normalized spaces after if, for and while.madmaxoft1-7/+7
2014-07-20Add armor items directly to the armor slots.Howaner1-0/+13
2014-07-18Added RemoveItem() function to the player inventory.Howaner1-0/+18
2014-07-18Fixed the armor slot in creative mode. Also removed that armor get directly to the armor slot. It is extremely buggy and unnecessary.Howaner1-9/+0
2014-07-17Fixed spaces around single-line comments.madmaxoft1-2/+2
2014-05-09Add DIG_STATUS_CANCELLED packet and add item resend, when a block can't place/break.Howaner1-0/+10
2014-05-07Send item back to the client when the item get damage.Howaner1-0/+1
2014-03-06Broadcast the Equipped Item, if the Slot is changed.Howaner1-0/+6
2014-02-17Map item handler; Fixed several bugsandrew1-0/+25
2014-01-16Removed obsoleted functionsTiger Wang1-1/+1
2013-12-31fixed warnings in Inventory.cppTycho Bickerstaff1-2/+2
2013-11-27Fixed VC2008 compilation, normalized include paths.madmaxoft1-1/+1
2013-11-26Fixed loads more of them.Alexander Harkness1-1/+1
2013-11-24Attempt to fix compilationTiger Wang1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-05Removed the obsolete SendWholeInventory(cInventory &) function.madmaxoft1-9/+0
2013-10-18Fixed item-breaking.madmaxoft1-1/+1
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-1/+1
2013-07-26cInventory: Added the ChangeSlotCount() function to the Lua APImadmaxoft@gmail.com1-0/+16
2013-07-03Empty buckets replace fluid buckets on use and vice versa (patch contributed by Mgueydan)madmaxoft1-4/+4
2013-05-24Refactored cInventory to use cItemGrid for the actual Storagemadmaxoft@gmail.com1-170/+358
2013-05-19Inventory changes made by plugins are now propagated to the clientmadmaxoft@gmail.com1-0/+2
2013-05-19Inventory code cleanup, players can now see each other's armormadmaxoft@gmail.com1-91/+118
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-9/+9
2012-10-24Fixed issues with pickups. sebi.noreply@gmail.com1-3/+34
2012-10-06Removed a few debugging messages from the release builds.madmaxoft@gmail.com1-3/+3
2012-09-29Unified folder name-casingmadmaxoft@gmail.com1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-6/+6
2012-09-23Source files cleanup: UI files renamedmadmaxoft@gmail.com1-1/+1
2012-09-20Refactored windows.madmaxoft@gmail.com1-59/+36
2012-08-24Inventory doesn't use cPacketsmadmaxoft@gmail.com1-12/+3
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-1/+10
2012-08-19Another handful of packets rewritten.madmaxoft@gmail.com1-4/+3
2012-08-18Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.madmaxoft@gmail.com1-1/+1
2012-08-14Shift-click completed in survival inventory windowmadmaxoft@gmail.com1-1/+1
2012-08-11Added partial shift+click handling to the survival inventorymadmaxoft@gmail.com1-6/+98
2012-08-06A bit of cleanup and documentation around the UI window handlingmadmaxoft@gmail.com1-4/+3
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-360/+360
2012-06-12Updated the crafting recipes architecture to better support crafting hooks. Removed the old recipe file and implementation altogether.madmaxoft@gmail.com1-10/+75
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-2/+7
2012-01-01CreativeInventory Updatelapayo94@gmail.com1-0/+10
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com1-158/+74
2011-12-22Fixes:lapayo94@gmail.com1-3/+3
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-1/+1
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-11/+11
2011-10-03MCServer c++ source filesfaketruth1-0/+364