index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
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Mobs
/
Skeleton.cpp
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Commit message (
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Author
Age
Files
Lines
*
Implement wither skeletons (#4563)
Mat
2020-04-04
1
-14
/
+3
*
Add ambient mob sounds (#4521)
Mat
2020-03-22
1
-1
/
+1
*
Refactored more of Entities and BlockEntities to use Vector3. (#4403)
Mattes D
2019-09-29
1
-1
/
+1
*
Add BurnsInDaylight to Lua API and Monsters.ini (#4295)
Muhammad Kaisar Arkhan
2018-09-24
1
-1
/
+0
*
Force all headers other than "Globals.h" to be included with relative paths (#4269)
peterbell10
2018-08-29
1
-1
/
+1
*
Changed entity ownership model to use smart pointers
Tiger Wang
2017-08-07
1
-9
/
+5
*
FastRandom rewrite (#3754)
peterbell10
2017-06-13
1
-3
/
+3
*
Updated sounds and effect IDs (#3422)
mathiascode
2017-02-15
1
-1
/
+1
*
cMonster::m_Target safety across worlds
LogicParrot
2016-02-03
1
-2
/
+2
*
No second spawn broadcast necessary
WinfieldSteve
2016-01-17
1
-1
/
+0
*
Fix mob attack interval
LogicParrot
2016-01-12
1
-4
/
+4
*
fix cavespider poisoning even if attack is in cooldown
Gargaj
2015-11-08
1
-3
/
+6
*
Merge branch 'master' into PreventNewWarnings
tycho
2015-05-29
1
-3
/
+4
|
\
|
*
AI - Sane Skeleton
SafwatHalaby
2015-05-28
1
-3
/
+4
*
|
Make -Werror disabling file only
tycho
2015-05-19
1
-1
/
+1
|
/
*
AI - Better daylight handling
wiseoldman95
2015-05-02
1
-20
/
+0
*
A* Pathfinding and better monster AI
wiseoldman95
2015-05-01
1
-7
/
+8
*
Monsters will now attack. Additional checks have been added when generating spawn.
tumultenrx
2015-03-13
1
-2
/
+1
*
Initial convertion of a_Dt to std::chrono
Tycho
2015-01-11
1
-2
/
+2
*
Fixed reported parentheses around comparisons.
Mattes D
2014-12-05
1
-1
/
+1
*
En masse NULL -> nullptr replace
Tiger Wang
2014-10-23
1
-4
/
+4
*
Monster fixes
Tiger Wang
2014-07-18
1
-1
/
+1
*
Skeletons should spawn with a bow in the hand.
Howaner
2014-07-18
1
-0
/
+15
*
Bettered zombie and skeleton AI
Tiger Wang
2014-06-22
1
-3
/
+2
*
Nullify deleted pointers.
archshift
2014-06-19
1
-0
/
+1
*
Fixed deadlock when moving players to other worlds.
Mattes D
2014-06-08
1
-1
/
+1
*
Fixed projectile source filenames, indentations
archshift
2014-04-28
1
-1
/
+1
*
Moved cArrowEntity out of ProjectileEntity.h
archshift
2014-04-27
1
-0
/
+1
*
More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.
Samuel Barney
2014-03-25
1
-1
/
+1
*
Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters
TheJumper
2014-02-23
1
-2
/
+20
*
Zombies and skeletons use AI
Tiger Wang
2014-01-25
1
-4
/
+7
*
Moved source to src
Alexander Harkness
2013-11-24
1
-0
/
+70