Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add skeleton bow pulling animation (#5355) | Persson-dev | 2021-12-29 | 1 | -1/+36 |
| | | | | | * Added basic skeleton bow animation * Fixing style | ||||
* | Snipe skeleton achievment | Rorkh | 2021-10-02 | 1 | -4/+0 |
| | |||||
* | Update entity sizes | Tiger Wang | 2021-04-12 | 1 | -1/+1 |
| | |||||
* | Replaced cpp14::make_unique<> with std::make_unique<>. | Mattes D | 2020-08-01 | 1 | -1/+1 |
| | |||||
* | Using Super. | Mattes D | 2020-04-16 | 1 | -2/+2 |
| | |||||
* | Implement wither skeletons (#4563) | Mat | 2020-04-04 | 1 | -14/+3 |
| | |||||
* | Add ambient mob sounds (#4521) | Mat | 2020-03-22 | 1 | -1/+1 |
| | |||||
* | Refactored more of Entities and BlockEntities to use Vector3. (#4403) | Mattes D | 2019-09-29 | 1 | -1/+1 |
| | |||||
* | Add BurnsInDaylight to Lua API and Monsters.ini (#4295) | Muhammad Kaisar Arkhan | 2018-09-24 | 1 | -1/+0 |
| | | | | | | | | | | | | | * Monster.h: Export SetBurnsInDaylight This commit also adds BurnsInDaylight to check if the Monster burns in daylight or not. Closes https://github.com/cuberite/cuberite/issues/4294 * MonsterConfig.cpp: Add BurnsInDaylight Closes https://github.com/cuberite/cuberite/issues/4294 | ||||
* | Force all headers other than "Globals.h" to be included with relative paths (#4269) | peterbell10 | 2018-08-29 | 1 | -1/+1 |
| | | | | | | | Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work. | ||||
* | Changed entity ownership model to use smart pointers | Tiger Wang | 2017-08-07 | 1 | -9/+5 |
| | |||||
* | FastRandom rewrite (#3754) | peterbell10 | 2017-06-13 | 1 | -3/+3 |
| | |||||
* | Updated sounds and effect IDs (#3422) | mathiascode | 2017-02-15 | 1 | -1/+1 |
| | |||||
* | cMonster::m_Target safety across worlds | LogicParrot | 2016-02-03 | 1 | -2/+2 |
| | |||||
* | No second spawn broadcast necessary | WinfieldSteve | 2016-01-17 | 1 | -1/+0 |
| | |||||
* | Fix mob attack interval | LogicParrot | 2016-01-12 | 1 | -4/+4 |
| | |||||
* | fix cavespider poisoning even if attack is in cooldown | Gargaj | 2015-11-08 | 1 | -3/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack | ||||
* | Merge branch 'master' into PreventNewWarnings | tycho | 2015-05-29 | 1 | -3/+4 |
|\ | | | | | | | | | Conflicts: src/Entities/ArrowEntity.cpp | ||||
| * | AI - Sane Skeleton | SafwatHalaby | 2015-05-28 | 1 | -3/+4 |
| | | |||||
* | | Make -Werror disabling file only | tycho | 2015-05-19 | 1 | -1/+1 |
|/ | | | | Ad fix a load of warnings | ||||
* | AI - Better daylight handling | wiseoldman95 | 2015-05-02 | 1 | -20/+0 |
| | |||||
* | A* Pathfinding and better monster AI | wiseoldman95 | 2015-05-01 | 1 | -7/+8 |
| | |||||
* | Monsters will now attack. Additional checks have been added when generating spawn. | tumultenrx | 2015-03-13 | 1 | -2/+1 |
| | | | | Monsters will now attack. Additional checks have been added when generating spawn. | ||||
* | Initial convertion of a_Dt to std::chrono | Tycho | 2015-01-11 | 1 | -2/+2 |
| | | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay | ||||
* | Fixed reported parentheses around comparisons. | Mattes D | 2014-12-05 | 1 | -1/+1 |
| | |||||
* | En masse NULL -> nullptr replace | Tiger Wang | 2014-10-23 | 1 | -4/+4 |
| | |||||
* | Monster fixes | Tiger Wang | 2014-07-18 | 1 | -1/+1 |
| | | | | | * Fixes #1203 * Fixes #627 | ||||
* | Skeletons should spawn with a bow in the hand. | Howaner | 2014-07-18 | 1 | -0/+15 |
| | | | Fixes #1184 | ||||
* | Bettered zombie and skeleton AI | Tiger Wang | 2014-06-22 | 1 | -3/+2 |
| | | | | * Fixed potential issues with skylight detection | ||||
* | Nullify deleted pointers. | archshift | 2014-06-19 | 1 | -0/+1 |
| | |||||
* | Fixed deadlock when moving players to other worlds. | Mattes D | 2014-06-08 | 1 | -1/+1 |
| | | | | Fixes #1039, fixes #851 | ||||
* | Fixed projectile source filenames, indentations | archshift | 2014-04-28 | 1 | -1/+1 |
| | |||||
* | Moved cArrowEntity out of ProjectileEntity.h | archshift | 2014-04-27 | 1 | -0/+1 |
| | |||||
* | More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future. | Samuel Barney | 2014-03-25 | 1 | -1/+1 |
| | | | | Also had to undefine TOLUA_TEMPLATE_BIND a couple of times. | ||||
* | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 2014-02-23 | 1 | -2/+20 |
| | |||||
* | Zombies and skeletons use AI | Tiger Wang | 2014-01-25 | 1 | -4/+7 |
| | |||||
* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+70 |