From de76503d5c87fd7782b0aa3bbda9bdd997ad7fa8 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 14 Mar 2021 00:30:40 +0000 Subject: Remove DoesDropOnUnsuitable This is only overridden false in Vines and Snow. It is called when a CanBeAt check fails, to determine whether DropBlockAsPickups is called. However, Vines and Snow already drop nothing without the right tool, so this function is superfluous. --- src/Simulator/FloodyFluidSimulator.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/Simulator/FloodyFluidSimulator.cpp') diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index ff611bbc3..428c0dbc1 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -299,10 +299,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i // Wash away the block there, if possible: if (CanWashAway(BlockType)) { - if (cBlockHandler::For(BlockType).DoesDropOnUnsuitable()) - { - m_World.DropBlockAsPickups(absPos, nullptr, nullptr); - } + m_World.DropBlockAsPickups(absPos, nullptr, nullptr); } // if (CanWashAway) // Spread: -- cgit v1.2.3