From a765e71325c640ab47c60a41b950b446c5901d37 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Fri, 3 Apr 2020 14:50:08 +0200 Subject: Removed the obsolete cTracer class. (#4594) --- src/Tracer.h | 87 ------------------------------------------------------------ 1 file changed, 87 deletions(-) delete mode 100644 src/Tracer.h (limited to 'src/Tracer.h') diff --git a/src/Tracer.h b/src/Tracer.h deleted file mode 100644 index 19901ee67..000000000 --- a/src/Tracer.h +++ /dev/null @@ -1,87 +0,0 @@ - -#pragma once - - - - - -// fwd: -class cWorld; - - - - - -// tolua_begin - -class cTracer -{ -public: - - /** Contains the position of the block that caused the collision */ - Vector3f BlockHitPosition; - - /** Contains which face was hit */ - Vector3f HitNormal; - - /** Contains the exact position where a collision occured. (BlockHitPosition + Offset on block) */ - Vector3f RealHit; - - - cTracer(cWorld * a_World); - ~cTracer(); - - // tolua_end - - /** Determines if a collision occures along a line. Returns true if a collision occurs. - Exported manually to add deprecation warnings. */ - bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) - { - return Trace(a_Start, a_Direction, a_Distance, false); - } - - /** Determines if a collision occures along a line. Returns true if a collision occurs. - When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use - the rules for monster vision. E.g. Only water and air do not block vision. - a_Distance is the number of iterations (blocks hits) that are tested. - Exported manually to add deprecation warnings. */ - bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); - - // tolua_begin - -private: - - /** Preps Tracer object for call of Trace function. Only used internally. */ - void SetValues(const Vector3f & a_Start, const Vector3f & a_Direction); - - /** Calculates where on the block a collision occured, if it does occur - Returns 0 if no intersection occured - Returns 1 if an intersection occured at a single point - Returns 2 if the line segment lies in the plane being checked */ - int intersect3D_SegmentPlane(const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal); - - /** Determines which face on the block a collision occured, if it does occur - Returns 0 if the block is air, water or no collision occured - Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y */ - int GetHitNormal(const Vector3f &a_Start, const Vector3f & a_End, const Vector3i & a_BlockPos); - - /** Signum function */ - int SigNum(float a_Num); - - cWorld * m_World; - - static const std::array & m_NormalTable(void); - - Vector3f m_Dir; - Vector3f m_tDelta; - Vector3i m_Pos; - Vector3i m_End1; - Vector3i m_Step; - Vector3f m_tMax; -}; - -// tolua_end - - - - -- cgit v1.2.3