From 669392d44a0f74e83b2702fa64d4f8bfb2ec643c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Michal=20Havl=C3=AD=C4=8Dek?= <80639037+havel06@users.noreply.github.com> Date: Sat, 8 Apr 2023 00:11:10 +0200 Subject: Implement slime chunks. (#5484) * Implement slime chunks. * add cWorld::IsSlimeChunk * add documentation for cWorld::IsSlimeChunk --- src/World.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index b6511edf5..352bc19f3 100644 --- a/src/World.h +++ b/src/World.h @@ -843,7 +843,7 @@ public: virtual bool IsWeatherWetAtXYZ(Vector3i a_Position) override; /** Returns the seed of the world. */ - int GetSeed(void) { return m_Generator.GetSeed(); } + int GetSeed(void) const { return m_Generator.GetSeed(); } // tolua_end @@ -892,6 +892,8 @@ public: as at least one requests is active the chunk will be ticked). */ void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export + /** Returns true if slimes should spawn in the chunk. */ + bool IsSlimeChunk(int a_ChunkX, int a_ChunkZ) const; // tolua_export private: class cTickThread: -- cgit v1.2.3