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#pragma once
class cSocket
{
public:
#ifdef _WIN32
typedef SOCKET xSocket;
#else
typedef int xSocket;
static const int INVALID_SOCKET = -1;
#endif
cSocket(void) : m_Socket(INVALID_SOCKET) {}
cSocket(xSocket a_Socket);
~cSocket();
bool IsValid(void) const;
void CloseSocket();
operator const xSocket() const;
xSocket GetSocket() const;
void SetSocket( xSocket a_Socket );
int SetReuseAddress();
static int WSAStartup();
static AString GetErrorString( int a_ErrNo );
static int GetLastError();
static AString GetLastErrorString(void)
{
return GetErrorString(GetLastError());
}
static cSocket CreateSocket();
inline static bool IsSocketError( int a_ReturnedValue )
{
#ifdef _WIN32
return (a_ReturnedValue == SOCKET_ERROR || a_ReturnedValue == 0);
#else
return (a_ReturnedValue <= 0);
#endif
}
struct SockAddr_In
{
short Family;
unsigned short Port;
unsigned long Address;
};
static const short ADDRESS_FAMILY_INTERNET = 2;
static const unsigned long INTERNET_ADDRESS_ANY = 0;
static unsigned long INTERNET_ADDRESS_LOCALHOST; // 127.0.0.1 represented in network byteorder
int Bind( SockAddr_In& a_Address );
int Listen( int a_Backlog );
cSocket Accept();
int Connect(SockAddr_In & a_Address); // Returns 0 on success, !0 on failure
int Receive( char* a_Buffer, unsigned int a_Length, unsigned int a_Flags );
int Send (const char * a_Buffer, unsigned int a_Length);
unsigned short GetPort(void) const; // Returns 0 on failure
const AString & GetIPString(void) const { return m_IPString; }
private:
xSocket m_Socket;
AString m_IPString;
};
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