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#include "cPacket_PlayerPosition.h"
#include "../cPlayer.h"
cPacket_PlayerPosition::cPacket_PlayerPosition( cPlayer* a_Player )
{
m_PacketID = E_PLAYERPOS;
m_PosX = a_Player->GetPosX();
m_PosY = a_Player->GetPosY() + 1.65;
m_PosZ = a_Player->GetPosZ();
m_Stance = a_Player->GetStance();
m_bFlying = a_Player->GetFlying();
}
bool cPacket_PlayerPosition::Parse(cSocket & a_Socket)
{
m_Socket = a_Socket;
if( !ReadDouble( m_PosX ) ) return false;
if( !ReadDouble( m_PosY ) ) return false;
if( !ReadDouble( m_Stance ) ) return false;
if( !ReadDouble( m_PosZ ) ) return false;
if( !ReadBool( m_bFlying ) ) return false;
return true;
}
bool cPacket_PlayerPosition::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendDouble ( m_PosX, Message, i );
AppendDouble ( m_PosY, Message, i );
AppendDouble ( m_Stance, Message, i );
AppendDouble ( m_PosZ, Message, i );
AppendBool ( m_bFlying, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
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