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#pragma once
#include "cPacket.h"
#include "../Vector3i.h"
class cPacket_SpawnMob :
public cPacket
{
public:
cPacket_SpawnMob();
cPacket_SpawnMob( const cPacket_SpawnMob & a_Clone );
virtual cPacket* Clone() const { return new cPacket_SpawnMob( *this ); }
~cPacket_SpawnMob();
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
char m_Type;
Vector3i m_Pos;
char m_Yaw;
char m_Pitch;
char m_HeadYaw;
unsigned int m_MetaDataSize;
char * m_MetaData;
};
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