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// JukeboxEntity.cpp

// Implements the cJukeboxEntity class representing a single jukebox in the world

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
#include "JukeboxEntity.h"
#include "../World.h"
#include "../EffectID.h"
#include "json/value.h"
#include "../Entities/Player.h"




cJukeboxEntity::cJukeboxEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
	Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
	m_Record(0)
{
	ASSERT(a_BlockType == E_BLOCK_JUKEBOX);
}





cJukeboxEntity::~cJukeboxEntity()
{
	if (m_World && IsPlayingRecord())
	{
		// Stop playing music when destroyed by any means
		m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, GetPos(), 0);
	}
}





void cJukeboxEntity::Destroy(void)
{
	ASSERT(m_World != nullptr);
	EjectRecord();
}





void cJukeboxEntity::CopyFrom(const cBlockEntity & a_Src)
{
	Super::CopyFrom(a_Src);
	auto & src = static_cast<const cJukeboxEntity &>(a_Src);
	m_Record = src.m_Record;
}





bool cJukeboxEntity::UsedBy(cPlayer * a_Player)
{
	if (IsPlayingRecord())
	{
		EjectRecord();
		return true;
	}

	const cItem & HeldItem = a_Player->GetEquippedItem();
	if (PlayRecord(HeldItem.m_ItemType))
	{
		a_Player->GetStatManager().AddValue(Statistic::PlayRecord);
		if (!a_Player->IsGameModeCreative())
		{
			a_Player->GetInventory().RemoveOneEquippedItem();
		}

		return true;
	}

	// No state change, continue with block placement:
	return false;
}





bool cJukeboxEntity::PlayRecord(int a_Record)
{
	if (!IsRecordItem(a_Record))
	{
		// This isn't a Record Item
		return false;
	}

	if (IsPlayingRecord())
	{
		// A Record is already in the Jukebox.
		EjectRecord();
	}

	m_Record = a_Record;
	m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, GetPos(), m_Record);
	m_World->SetBlockMeta(m_Pos, E_META_JUKEBOX_ON);
	return true;
}





bool cJukeboxEntity::EjectRecord(void)
{
	if (!IsPlayingRecord())
	{
		// There's no record here
		return false;
	}

	m_World->SpawnItemPickups(cItem(static_cast<short>(m_Record)), Vector3d(0.5, 0.5, 0.5) + m_Pos, 10);
	m_World->SetBlockMeta(m_Pos, E_META_JUKEBOX_OFF);
	m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, GetPos(), 0);

	m_Record = 0;
	return true;
}





bool cJukeboxEntity::IsPlayingRecord(void) const
{
	return m_Record != 0;
}





int cJukeboxEntity::GetRecord(void)
{
	return m_Record;
}





void cJukeboxEntity::SetRecord(int a_Record)
{
	m_Record = a_Record;
}