blob: 3dc3556230956464003eb1860c3c2233be047928 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
// SkullEntity.h
// Declares the cSkullEntity class representing a single skull/head in the world
#pragma once
#include "BlockEntity.h"
namespace Json
{
class Value;
}
// tolua_begin
class cSkullEntity :
public cBlockEntity
{
typedef cBlockEntity super;
public:
// tolua_end
/** Creates a new skull entity at the specified block coords. a_World may be NULL */
cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
// tolua_begin
/** Set the Skull Type */
void SetSkullType(const eSkullType & a_SkullType);
/** Set the Rotation */
void SetRotation(eSkullRotation a_Rotation);
/** Set the Player Name for Player Skull */
void SetOwner(const AString & a_Owner);
/** Get the Skull Type */
eSkullType GetSkullType(void) const { return m_SkullType; }
/** Get the Rotation */
eSkullRotation GetRotation(void) const { return m_Rotation; }
/** Get the setted Player Name */
AString GetOwner(void) const { return m_Owner; }
// tolua_end
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
static const char * GetClassStatic(void) { return "cSkullEntity"; }
private:
eSkullType m_SkullType;
eSkullRotation m_Rotation;
AString m_Owner;
} ; // tolua_export
|