1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
#pragma once
class cPawn;
// tolua_begin
class cEntityEffect {
public:
/** All types of entity effects (numbers correspond to IDs) */
enum eType
{
efNoEffect = 0,
efSpeed = 1,
efSlowness = 2,
efHaste = 3,
efMiningFatigue = 4,
efStrength = 5,
efInstantHealth = 6,
efInstantDamage = 7,
efJumpBoost = 8,
efNausia = 9,
efRegeneration = 10,
efResistance = 11,
efFireResistance = 12,
efWaterBreathing = 13,
efInvisibility = 14,
efBlindness = 15,
efNightVision = 16,
efHunger = 17,
efWeakness = 18,
efPoison = 19,
efWither = 20,
efHealthBoost = 21,
efAbsorption = 22,
efSaturation = 23,
} ;
/** The duration of the effect */
int m_Ticks;
/** Returns how strong the effect will be applied */
short GetIntensity() { return m_Intensity; }
/** Returns the pawn that used this entity effect */
cPawn *GetUser() { return m_User; }
/** Returns the distance modifier for affecting potency */
double GetDistanceModifier() { return m_DistanceModifier; }
/**
* An empty entity effect
*/
cEntityEffect();
/**
* An entity effect
* @param a_Ticks The duration of the effect
* @param a_Intensity How strong the effect will be applied
* @param a_User The pawn that used this entity effect
* @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1
*/
cEntityEffect(int a_Ticks, short a_Intensity, cPawn *a_User, double a_DistanceModifier = 1);
private:
/** How strong the effect will be applied */
short m_Intensity;
/** The pawn that used this entity effect */
cPawn *m_User;
/** The distance modifier for affecting potency */
double m_DistanceModifier;
};
// tolua_end
|