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#pragma once
#include "Entity.h"
#include "EntityEffects.h"
// tolua_begin
class cPawn :
public cEntity
{
// tolua_end
typedef cEntity super;
public:
CLASS_PROTODEF(cPawn);
cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/** Applies an entity effect
* @param a_EffectType The entity effect to apply
* @param a_Effect The parameters of the effect
*/
void AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
/** Removes a currently applied entity effect
* @param a_EffectType The entity effect to remove
*/
void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
/** Removes all currently applied entity effects (used when drinking milk) */
void ClearEntityEffects();
protected:
typedef std::map<cEntityEffect::eType, cEntityEffect> tEffectMap;
tEffectMap m_EntityEffects;
/** Applies entity effect effects
* @param a_EffectType The selected entity effect
* @param a_Effect The parameters of the selected entity effect
*/
virtual void HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
} ; // tolua_export
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