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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownEggEntity.h"
#include "../World.h"
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed):
Super(pkEgg, a_Creator, a_Pos, 0.25f, 0.25f),
m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
void cThrownEggEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
TrySpawnChicken(a_HitPos);
m_DestroyTimer = 2;
}
void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
int TotalDamage = 0;
// If entity is an Ender Dragon or Ender Crystal, it is damaged.
if (
(a_EntityHit.IsMob() && (static_cast<cMonster &>(a_EntityHit).GetMobType() == mtEnderDragon)) ||
a_EntityHit.IsEnderCrystal()
)
{
TotalDamage = 1;
}
TrySpawnChicken(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
m_DestroyTimer = 5;
}
void cThrownEggEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
Super::Tick(a_Dt, a_Chunk);
}
}
void cThrownEggEntity::TrySpawnChicken(Vector3d a_HitPos)
{
auto & Random = GetRandomProvider();
if (Random.RandBool(0.125))
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true);
}
else if (Random.RandBool(1.0 / 33.0))
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true);
}
}
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