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#pragma once
#include "PassiveAggressiveMonster.h"
class cEnderman:
public cPassiveAggressiveMonster
{
using Super = cPassiveAggressiveMonster;
public:
cEnderman();
CLASS_PROTODEF(cEnderman)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void CheckEventSeePlayer(cChunk & a_Chunk) override;
virtual void EventLosePlayer(void) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
bool IsScreaming(void) const {return m_bIsScreaming; }
BLOCKTYPE GetCarriedBlock(void) const {return m_CarriedBlock; }
NIBBLETYPE GetCarriedMeta(void) const {return m_CarriedMeta; }
/** Returns if the current sky light level is sufficient for the enderman to become aggravated */
bool CheckLight(void);
private:
bool m_bIsScreaming;
BLOCKTYPE m_CarriedBlock;
NIBBLETYPE m_CarriedMeta;
} ;
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