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// Protocol_1_11.h
/*
Declares the 1.11 protocol classes:
- cProtocol_1_11_0
- release 1.11 protocol (#315)
(others may be added later in the future for the 1.11 release series)
*/
#pragma once
#include "Protocol_1_10.h"
class cProtocol_1_11_0 :
public cProtocol_1_10_0
{
typedef cProtocol_1_10_0 super;
public:
cProtocol_1_11_0(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
virtual void SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
virtual void SendHideTitle (void) override;
virtual void SendResetTitle (void) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
protected:
virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer) override;
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
};
class cProtocol_1_11_1 :
public cProtocol_1_11_0
{
typedef cProtocol_1_11_0 super;
public:
cProtocol_1_11_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
};
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