#include "common.h"
#include "Script.h"
#include "ScriptCommands.h"
#include "Boat.h"
#include "CarCtrl.h"
#include "Clock.h"
#include "Coronas.h"
#include "Cranes.h"
#include "CutsceneMgr.h"
#include "Darkel.h"
#include "Explosion.h"
#include "Fire.h"
#include "General.h"
#include "Garages.h"
#include "Heli.h"
#include "Messages.h"
#include "Pad.h"
#include "ParticleObject.h"
#include "Phones.h"
#include "Pickups.h"
#include "PointLights.h"
#include "Population.h"
#include "Pools.h"
#include "ProjectileInfo.h"
#include "Radar.h"
#include "Restart.h"
#include "Stats.h"
#include "Streaming.h"
#include "User.h"
#include "WaterLevel.h"
#include "Weather.h"
#include "Zones.h"
#include "Wanted.h"
int8 CRunningScript::ProcessCommands500To599(int32 command)
{
switch (command) {
case COMMAND_IS_CAR_UPSIDEDOWN:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->GetUp().z <= -0.97f);
return 0;
}
case COMMAND_GET_PLAYER_CHAR:
{
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CANCEL_OVERRIDE_RESTART:
CRestart::CancelOverrideRestart();
return 0;
case COMMAND_SET_POLICE_IGNORE_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
if (ScriptParams[1]) {
pPed->m_pWanted->m_bIgnoredByCops = true;
CWorld::StopAllLawEnforcersInTheirTracks();
}
else {
pPed->m_pWanted->m_bIgnoredByCops = false;
}
return 0;
}
case COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
CUserDisplay::Pager.AddMessageWithNumber(text, ScriptParams[0], -1, -1, -1, -1, -1,
ScriptParams[1], ScriptParams[2], ScriptParams[3]);
return 0;
}
case COMMAND_START_KILL_FRENZY:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2],
ScriptParams[3], text, ScriptParams[4], ScriptParams[5],
ScriptParams[6], ScriptParams[7] != 0, false);
return 0;
}
case COMMAND_READ_KILL_FRENZY_STATUS:
{
ScriptParams[0] = CDarkel::ReadStatus();
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SQRT:
{
CollectParameters(&m_nIp, 1);
*(float*)&ScriptParams[0] = Sqrt(*(float*)&ScriptParams[0]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D:
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
LocatePlayerCarCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D:
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
LocateCharCarCommand(command, &m_nIp);
return 0;
case COMMAND_GENERATE_RANDOM_FLOAT_IN_RANGE:
CollectParameters(&m_nIp, 2);
*(float*)&ScriptParams[0] = CGeneral::GetRandomNumberInRange(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_GENERATE_RANDOM_INT_IN_RANGE:
CollectParameters(&m_nIp, 2);
ScriptParams[0] = CGeneral::GetRandomNumberInRange(ScriptParams[0], ScriptParams[1]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_LOCK_CAR_DOORS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
return 0;
}
case COMMAND_EXPLODE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->BlowUpCar(nil);
return 0;
}
case COMMAND_ADD_EXPLOSION:
CollectParameters(&m_nIp, 4);
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0);
return 0;
case COMMAND_IS_CAR_UPRIGHT:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->GetUp().z >= 0.0f);
return 0;
}
case COMMAND_TURN_CHAR_TO_FACE_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
if (angle > TWOPI)
angle -= TWOPI;
if (!pVehicle) {
pSourcePed->m_fRotationCur = angle;
pSourcePed->m_fRotationDest = angle;
pSourcePed->SetHeading(angle);
}
return 0;
}
case COMMAND_TURN_CHAR_TO_FACE_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed;
CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
if (angle > TWOPI)
angle -= TWOPI;
if (!pVehicle) {
pSourcePed->m_fRotationCur = angle;
pSourcePed->m_fRotationDest = angle;
pSourcePed->SetHeading(angle);
}
return 0;
}
case COMMAND_TURN_PLAYER_TO_FACE_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil;
CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition();
CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition();
float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI;
if (angle > TWOPI)
angle -= TWOPI;
if (!pVehicle) {
pSourcePed->m_fRotationCur = angle;
pSourcePed->m_fRotationDest = angle;
pSourcePed->SetHeading(angle);
}
return 0;
}
case COMMAND_SET_CHAR_OBJ_GOTO_COORD_ON_FOOT:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
CVector target;
target.x = *(float*)&ScriptParams[1];
target.y = *(float*)&ScriptParams[2];
target.z = CWorld::FindGroundZForCoord(target.x, target.y);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, target);
return 0;
}
/* Not implemented*/
//case COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR:
case COMMAND_CREATE_PICKUP:
{
CollectParameters(&m_nIp, 5);
int16 model = ScriptParams[0];
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
CVector pos = *(CVector*)&ScriptParams[2];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], 0);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_HAS_PICKUP_BEEN_COLLECTED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CPickups::IsPickUpPickedUp(ScriptParams[0]) != 0);
return 0;
case COMMAND_REMOVE_PICKUP:
CollectParameters(&m_nIp, 1);
CPickups::RemovePickUp(ScriptParams[0]);
return 0;
case COMMAND_SET_TAXI_LIGHTS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
((CAutomobile*)pVehicle)->SetTaxiLight(ScriptParams[1] != 0);
return 0;
}
case COMMAND_PRINT_BIG_Q:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddBigMessageQ(text, ScriptParams[0], ScriptParams[1] - 1);
return 0;
}
case COMMAND_PRINT_WITH_NUMBER_BIG_Q:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 3);
CMessages::AddBigMessageWithNumberQ(text, ScriptParams[1], ScriptParams[2] - 1,
ScriptParams[0], -1, -1, -1, -1, -1);
return 0;
}
case COMMAND_SET_GARAGE:
{
CollectParameters(&m_nIp, 7);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], 0);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_GARAGE_WITH_CAR_MODEL:
{
CollectParameters(&m_nIp, 8);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], ScriptParams[7]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE:
{
CollectParameters(&m_nIp, 2);
CVehicle* pTarget;
if (ScriptParams[1] >= 0) {
pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
script_assert(pTarget);
}
else {
pTarget = nil;
}
CGarages::SetTargetCarForMissonGarage(ScriptParams[0], pTarget);
return 0;
}
case COMMAND_IS_CAR_IN_MISSION_GARAGE:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CGarages::HasCarBeenDroppedOffYet(ScriptParams[0]));
return 0;
case COMMAND_SET_FREE_BOMBS:
CollectParameters(&m_nIp, 1);
CGarages::SetFreeBombs(ScriptParams[0] != 0);
return 0;
#if GTA_VERSION <= GTA3_PS2_160
case COMMAND_SET_POWERPOINT:
{
CollectParameters(&m_nIp, 7);
float f1 = *(float*)&ScriptParams[0];
float f2 = *(float*)&ScriptParams[1];
float f3 = *(float*)&ScriptParams[2];
float f4 = *(float*)&ScriptParams[3];
float f5 = *(float*)&ScriptParams[4];
float f6 = *(float*)&ScriptParams[5];
float temp;
if (f1 > f4) {
temp = f1;
f1 = f4;
f4 = temp;
}
if (f2 > f5) {
temp = f2;
f2 = f5;
f5 = temp;
}
if (f3 > f6) {
temp = f3;
f3 = f6;
f6 = temp;
}
CPowerPoints::GenerateNewOne(f1, f2, f3, f4, f5, f6, *(uint8*)&ScriptParams[6]);
return 0;
}
#endif // GTA_VERSION <= GTA3_PS2_160
case COMMAND_SET_ALL_TAXI_LIGHTS:
CollectParameters(&m_nIp, 1);
CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0);
return 0;
case COMMAND_IS_CAR_ARMED_WITH_ANY_BOMB:
{
CollectParameters(&m_nIp, 1);
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pCar);
script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
UpdateCompareFlag(pCar->m_bombType != 0); //TODO: enum
return 0;
}
case COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR:
CollectParameters(&m_nIp, 2);
CPad::GetPad(ScriptParams[0])->bApplyBrakes = (ScriptParams[1] != 0);
return 0;
case COMMAND_SET_PLAYER_HEALTH:
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
pPed->m_fHealth = ScriptParams[1];
return 0;
}
case COMMAND_SET_CHAR_HEALTH:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
if (ScriptParams[1]) {
pPed->m_fHealth = ScriptParams[1];
}
else if (pPed->bInVehicle) {
pPed->SetDead();
if (!pPed->IsPlayer())
pPed->FlagToDestroyWhenNextProcessed();
}
else {
pPed->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
}
return 0;
}
case COMMAND_SET_CAR_HEALTH:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->m_fHealth = ScriptParams[1];
return 0;
}
case COMMAND_GET_PLAYER_HEALTH:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
ScriptParams[0] = pPed->m_fHealth; // correct cast float to int
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_CHAR_HEALTH:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
ScriptParams[0] = pPed->m_fHealth; // correct cast float to int
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_CAR_HEALTH:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
ScriptParams[0] = pVehicle->m_fHealth; // correct cast float to int
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CAR_ARMED_WITH_BOMB:
{
CollectParameters(&m_nIp, 2);
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pCar);
script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]); //TODO: enum
return 0;
}
case COMMAND_CHANGE_CAR_COLOUR:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
if (ScriptParams[1] >= 256 || ScriptParams[2] >= 256)
debug("CHANGE_CAR_COLOUR - Colours must be less than %d", 256);
pVehicle->m_currentColour1 = ScriptParams[1];
pVehicle->m_currentColour2 = ScriptParams[2];
return 0;
}
case COMMAND_SWITCH_PED_ROADS_ON:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false);
return 0;
}
case COMMAND_SWITCH_PED_ROADS_OFF:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true);
return 0;
}
case COMMAND_CHAR_LOOK_AT_CHAR_ALWAYS:
{
CollectParameters(&m_nIp, 2);
CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pSourcePed);
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
script_assert(pTargetPed);
pSourcePed->SetLookFlag(pTargetPed, true);
pSourcePed->SetLookTimer(60000);
return 0;
}
case COMMAND_CHAR_LOOK_AT_PLAYER_ALWAYS:
{
CollectParameters(&m_nIp, 2);
CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pSourcePed);
CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed;
script_assert(pTargetPed);
pSourcePed->SetLookFlag(pTargetPed, true);
pSourcePed->SetLookTimer(60000);
return 0;
}
case COMMAND_PLAYER_LOOK_AT_CHAR_ALWAYS:
{
CollectParameters(&m_nIp, 2);
CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pSourcePed);
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
script_assert(pTargetPed);
pSourcePed->SetLookFlag(pTargetPed, true);
pSourcePed->SetLookTimer(60000);
return 0;
}
case COMMAND_STOP_CHAR_LOOKING:
{
CollectParameters(&m_nIp, 1);
CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pSourcePed);
pSourcePed->ClearLookFlag();
pSourcePed->bKeepTryingToLook = false;
if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY)
pSourcePed->RestorePreviousState();
return 0;
}
case COMMAND_STOP_PLAYER_LOOKING:
{
CollectParameters(&m_nIp, 1);
CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pSourcePed);
pSourcePed->ClearLookFlag();
pSourcePed->bKeepTryingToLook = false;
if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY)
pSourcePed->RestorePreviousState();
return 0;
}
case COMMAND_SWITCH_HELICOPTER:
CollectParameters(&m_nIp, 1);
CHeli::ActivateHeli(ScriptParams[0] != 0);
return 0;
//case COMMAND_SET_GANG_ATTITUDE:
//case COMMAND_SET_GANG_GANG_ATTITUDE:
//case COMMAND_SET_GANG_PLAYER_ATTITUDE:
//case COMMAND_SET_GANG_PED_MODELS:
case COMMAND_SET_GANG_CAR_MODEL:
CollectParameters(&m_nIp, 2);
CGangs::SetGangVehicleModel(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_SET_GANG_WEAPONS:
CollectParameters(&m_nIp, 3);
CGangs::SetGangWeapons(ScriptParams[0], (eWeaponType)ScriptParams[1], (eWeaponType)ScriptParams[2]);
return 0;
case COMMAND_SET_CHAR_OBJ_RUN_TO_AREA:
{
CollectParameters(&m_nIp, 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
float infX = *(float*)&ScriptParams[1];
float infY = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos, radius);
return 0;
}
case COMMAND_SET_CHAR_OBJ_RUN_TO_COORD:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
CVector pos;
pos.x = *(float*)&ScriptParams[1];
pos.y = *(float*)&ScriptParams[2];
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos);
return 0;
}
case COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
bool isTouching = false;
if (pPed->bInVehicle)
isTouching = false;
else if (pPed->GetHasCollidedWith(pObject))
isTouching = true;
UpdateCompareFlag(isTouching);
return 0;
}
case COMMAND_IS_CHAR_TOUCHING_OBJECT_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
bool isTouching = false;
if (pPed->InVehicle())
isTouching = false;
else if (pPed->GetHasCollidedWith(pObject))
isTouching = true;
UpdateCompareFlag(isTouching);
return 0;
}
case COMMAND_LOAD_SPECIAL_CHARACTER:
{
CollectParameters(&m_nIp, 1);
char name[16];
strncpy(name, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
name[i] = tolower(name[i]);
CStreaming::RequestSpecialChar(ScriptParams[0] - 1, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
case COMMAND_HAS_SPECIAL_CHARACTER_LOADED:
{
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CStreaming::HasSpecialCharLoaded(ScriptParams[0] - 1));
return 0;
}
case COMMAND_FLASH_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->bHasBlip = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_FLASH_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->bHasBlip = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_FLASH_OBJECT:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
pObject->bHasBlip = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_IS_PLAYER_IN_REMOTE_MODE:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].IsPlayerInRemoteMode());
return 0;
case COMMAND_ARM_CAR_WITH_BOMB:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
((CAutomobile*)pVehicle)->m_bombType = ScriptParams[1];
((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
return 0;
}
case COMMAND_SET_CHAR_PERSONALITY:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->SetPedStats((ePedStats)ScriptParams[1]);
return 0;
}
case COMMAND_SET_CUTSCENE_OFFSET:
CollectParameters(&m_nIp, 3);
CCutsceneMgr::SetCutsceneOffset(*(CVector*)&ScriptParams[0]);
return 0;
case COMMAND_SET_ANIM_GROUP_FOR_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
return 0;
}
case COMMAND_SET_ANIM_GROUP_FOR_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
return 0;
}
case COMMAND_REQUEST_MODEL:
{
CollectParameters(&m_nIp, 1);
int model = ScriptParams[0];
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_NOFADE | STREAMFLAGS_SCRIPTOWNED);
return 0;
}
case COMMAND_HAS_MODEL_LOADED:
{
CollectParameters(&m_nIp, 1);
int model = ScriptParams[0];
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
UpdateCompareFlag(CStreaming::HasModelLoaded(model));
return 0;
}
case COMMAND_MARK_MODEL_AS_NO_LONGER_NEEDED:
{
CollectParameters(&m_nIp, 1);
int model = ScriptParams[0];
if (model < 0)
model = CTheScripts::UsedObjectArray[-model].index;
CStreaming::SetMissionDoesntRequireModel(model);
return 0;
}
case COMMAND_GRAB_PHONE:
{
CollectParameters(&m_nIp, 2);
ScriptParams[0] = gPhoneInfo.GrabPhone(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_REPEATED_PHONE_MESSAGE:
{
CollectParameters(&m_nIp, 1);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text, nil, nil, nil, nil, nil);
return 0;
}
case COMMAND_SET_PHONE_MESSAGE:
{
CollectParameters(&m_nIp, 1);
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text, nil, nil, nil, nil, nil);
return 0;
}
case COMMAND_HAS_PHONE_DISPLAYED_MESSAGE:
{
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]));
return 0;
}
case COMMAND_TURN_PHONE_OFF:
{
CollectParameters(&m_nIp, 1);
gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], nil, nil, nil, nil, nil, nil);
return 0;
}
case COMMAND_DRAW_CORONA:
{
CollectParameters(&m_nIp, 9);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
return 0;
}
case COMMAND_DRAW_LIGHT:
{
CollectParameters(&m_nIp, 6);
CVector pos = *(CVector*)&ScriptParams[0];
CVector unused(0.0f, 0.0f, 0.0f);
CPointLights::AddLight(0, *(CVector*)&ScriptParams[0], CVector(0.0f, 0.0f, 0.0f), 12.0f,
ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true);
return 0;
}
case COMMAND_STORE_WEATHER:
CWeather::StoreWeatherState();
return 0;
case COMMAND_RESTORE_WEATHER:
CWeather::RestoreWeatherState();
return 0;
case COMMAND_STORE_CLOCK:
CClock::StoreClock();
return 0;
case COMMAND_RESTORE_CLOCK:
CClock::RestoreClock();
return 0;
case COMMAND_RESTART_CRITICAL_MISSION:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRestart::OverrideNextRestart(pos, *(float*)&ScriptParams[3]);
if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING)
printf("RESTART_CRITICAL_MISSION - Player state is not PLAYING\n");
CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission();
return 0;
}
case COMMAND_IS_PLAYER_PLAYING:
{
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_PLAYING);
return 0;
}
#ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_NO_OBJ:
CollectParameters(&m_nIp, 1);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_NONE);
return 0;
#endif
default:
script_assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands600To699(int32 command)
{
switch (command){
#ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT:
CollectParameters(&m_nIp, 1);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_ON_FOOT);
return 0;
case COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE:
CollectParameters(&m_nIp, 1);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
return 0;
case COMMAND_SET_COLL_OBJ_GUARD_SPOT:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos);
return 0;
}
case COMMAND_SET_COLL_OBJ_GUARD_AREA:
{
CollectParameters(&m_nIp, 5);
float infX = *(float*)&ScriptParams[1];
float supX = *(float*)&ScriptParams[3];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
float infY = *(float*)&ScriptParams[2];
float supY = *(float*)&ScriptParams[4];
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos, radius);
return 0;
}
case COMMAND_SET_COLL_OBJ_WAIT_IN_CAR:
CollectParameters(&m_nIp, 1);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_IN_CAR);
return 0;
case COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
return 0;
}
case COMMAND_SET_COLL_OBJ_LEAVE_CAR:
CollectParameters(&m_nIp, 1);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_LEAVE_CAR);
return 0;
case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle);
return 0;
}
case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
return 0;
}
/*
case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR:
case COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
case COMMAND_SET_COLL_OBJ_DESTROY_OBJECT:
*/
case COMMAND_SET_COLL_OBJ_DESTROY_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_DESTROY_CAR, pVehicle);
return 0;
}
case COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT:
{
CollectParameters(&m_nIp, 5);
float infX = *(float*)&ScriptParams[1];
float supX = *(float*)&ScriptParams[3];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
float infY = *(float*)&ScriptParams[2];
float supY = *(float*)&ScriptParams[4];
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
return 0;
}
/*
case COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR:
case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
case COMMAND_SET_COLL_OBJ_GUARD_ATTACK:
*/
case COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE:
CollectParameters(&m_nIp, 3);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]);
return 0;
case COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT:
{
CollectParameters(&m_nIp, 3);
CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2]));
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos);
return 0;
}
//case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR:
case COMMAND_SET_COLL_OBJ_RUN_TO_AREA:
{
CollectParameters(&m_nIp, 5);
float infX = *(float*)&ScriptParams[1];
float supX = *(float*)&ScriptParams[3];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
float infY = *(float*)&ScriptParams[2];
float supY = *(float*)&ScriptParams[4];
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos, radius);
return 0;
}
case COMMAND_SET_COLL_OBJ_RUN_TO_COORD:
{
CollectParameters(&m_nIp, 3);
CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2]));
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos);
return 0;
}
case COMMAND_ADD_PEDS_IN_AREA_TO_COLL:
{
CollectParameters(&m_nIp, 3);
float X = *(float*)&ScriptParams[0];
float Y = *(float*)&ScriptParams[1];
float Z = CWorld::FindGroundZForCoord(X, Y);
float radius = *(float*)&ScriptParams[2];
ScriptParams[0] = CTheScripts::AddPedsInAreaToCollective(X, Y, Z, radius);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL:
CollectParameters(&m_nIp, 1);
ScriptParams[0] = CTheScripts::AddPedsInVehicleToCollective(ScriptParams[0]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_CLEAR_COLL:
CollectParameters(&m_nIp, 1);
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
if (CTheScripts::CollectiveArray[i].colIndex == ScriptParams[0]) {
CTheScripts::CollectiveArray[i].colIndex = -1;
CTheScripts::CollectiveArray[i].pedIndex = 0;
}
}
return 0;
case COMMAND_IS_COLL_IN_CARS:
{
CollectParameters(&m_nIp, 1);
bool result = true;
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
CTheScripts::CollectiveArray[i].colIndex = -1;
CTheScripts::CollectiveArray[i].pedIndex = 0;
}
else {
result = false;
break;
}
}
UpdateCompareFlag(result);
return 0;
}
case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_COLL_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
LocateCollectiveCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
LocateCollectiveCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
LocateCollectiveCarCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
LocateCollectivePlayerCommand(command, &m_nIp);
return 0;
case COMMAND_IS_COLL_IN_AREA_2D:
case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
CollectiveInAreaCheckCommand(command, &m_nIp);
return 0;
case COMMAND_GET_NUMBER_OF_PEDS_IN_COLL:
{
CollectParameters(&m_nIp, 1);
int total = 0;
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
if (!pPed) {
CTheScripts::CollectiveArray[i].colIndex = -1;
CTheScripts::CollectiveArray[i].pedIndex = 0;
}
else {
total++;
}
}
ScriptParams[0] = total;
StoreParameters(&m_nIp, 1);
return 0;
}
#endif
case COMMAND_SET_CHAR_HEED_THREATS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->bRespondsToThreats = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_PLAYER_HEED_THREATS:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
pPed->bRespondsToThreats = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_GET_CONTROLLER_MODE:
#if defined(GTA_PC) && !defined(DETECT_PAD_INPUT_SWITCH)
ScriptParams[0] = 0;
#else
ScriptParams[0] = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
#endif
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_CAN_RESPRAY_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0);
return 0;
}
case COMMAND_IS_TAXI:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
int mi = pVehicle->GetModelIndex();
UpdateCompareFlag(mi == MI_TAXI || mi == MI_CABBIE || mi == MI_BORGNINE);
return 0;
}
case COMMAND_UNLOAD_SPECIAL_CHARACTER:
CollectParameters(&m_nIp, 1);
CStreaming::SetMissionDoesntRequireSpecialChar(ScriptParams[0] - 1);
return 0;
case COMMAND_RESET_NUM_OF_MODELS_KILLED_BY_PLAYER:
CDarkel::ResetModelsKilledByPlayer();
return 0;
case COMMAND_GET_NUM_OF_MODELS_KILLED_BY_PLAYER:
CollectParameters(&m_nIp, 1);
ScriptParams[0] = CDarkel::QueryModelsKilledByPlayer(ScriptParams[0]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_ACTIVATE_GARAGE:
CollectParameters(&m_nIp, 1);
CGarages::ActivateGarage(ScriptParams[0]);
return 0;
case COMMAND_SWITCH_TAXI_TIMER:
{
CollectParameters(&m_nIp, 1);
if (ScriptParams[0] != 0){
CWorld::Players[CWorld::PlayerInFocus].m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = true;
}else{
CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = false;
}
return 0;
}
case COMMAND_CREATE_OBJECT_NO_OFFSET:
{
CollectParameters(&m_nIp, 4);
int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
CObject* pObj = new CObject(mi, false);
pObj->ObjectCreatedBy = MISSION_OBJECT;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pObj->SetPosition(pos);
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_IS_BOAT:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
return 0;
}
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS:
{
CollectParameters(&m_nIp, 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
float infX = *(float*)&ScriptParams[1];
float infY = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
return 0;
}
#ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS:
{
CollectParameters(&m_nIp, 5);
float infX = *(float*)&ScriptParams[1];
float supX = *(float*)&ScriptParams[3];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[1];
}
float infY = *(float*)&ScriptParams[2];
float supY = *(float*)&ScriptParams[4];
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[2];
}
CVector pos;
pos.x = (infX + supX) / 2;
pos.y = (infY + supY) / 2;
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = Max(pos.x - infX, pos.y - infY);
CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
return 0;
}
#endif
case COMMAND_IS_PLAYER_STOPPED:
{
CollectParameters(&m_nIp, 1);
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
UpdateCompareFlag(CTheScripts::IsPlayerStopped(pPlayer));
return 0;
}
case COMMAND_IS_CHAR_STOPPED:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(CTheScripts::IsPedStopped(pPed));
return 0;
}
case COMMAND_MESSAGE_WAIT:
CollectParameters(&m_nIp, 2);
m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
if (ScriptParams[1] != 0)
m_bSkipWakeTime = true;
return 1;
case COMMAND_ADD_PARTICLE_EFFECT:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CParticleObject::AddObject(ScriptParams[0], pos, ScriptParams[4] != 0);
return 0;
}
case COMMAND_SWITCH_WIDESCREEN:
CollectParameters(&m_nIp, 1);
if (ScriptParams[0] != 0)
TheCamera.SetWideScreenOn();
else
TheCamera.SetWideScreenOff();
return 0;
case COMMAND_ADD_SPRITE_BLIP_FOR_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
CRadar::SetBlipSprite(id, ScriptParams[1]);
ScriptParams[0] = id;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_SPRITE_BLIP_FOR_CHAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
CRadar::SetBlipSprite(id, ScriptParams[1]);
ScriptParams[0] = id;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_SPRITE_BLIP_FOR_OBJECT:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
CRadar::SetBlipSprite(id, ScriptParams[1]);
ScriptParams[0] = id;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH);
CRadar::SetBlipSprite(id, ScriptParams[3]);
ScriptParams[0] = id;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ADD_SPRITE_BLIP_FOR_COORD:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int id = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
CRadar::SetBlipSprite(id, ScriptParams[3]);
ScriptParams[0] = id;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_ONLY_DAMAGED_BY_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->bOnlyDamagedByPlayer = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_CAR_ONLY_DAMAGED_BY_PLAYER:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->bOnlyDamagedByPlayer = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_CHAR_PROOFS:
{
CollectParameters(&m_nIp, 6);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->bBulletProof = (ScriptParams[1] != 0);
pPed->bFireProof = (ScriptParams[2] != 0);
pPed->bExplosionProof = (ScriptParams[3] != 0);
pPed->bCollisionProof = (ScriptParams[4] != 0);
pPed->bMeleeProof = (ScriptParams[5] != 0);
return 0;
}
case COMMAND_SET_CAR_PROOFS:
{
CollectParameters(&m_nIp, 6);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->bBulletProof = (ScriptParams[1] != 0);
pVehicle->bFireProof = (ScriptParams[2] != 0);
pVehicle->bExplosionProof = (ScriptParams[3] != 0);
pVehicle->bCollisionProof = (ScriptParams[4] != 0);
pVehicle->bMeleeProof = (ScriptParams[5] != 0);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
PlayerInAngledAreaCheckCommand(command, &m_nIp);
return 0;
case COMMAND_DEACTIVATE_GARAGE:
CollectParameters(&m_nIp, 1);
CGarages::DeActivateGarage(ScriptParams[0]);
return 0;
case COMMAND_GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE:
CollectParameters(&m_nIp, 1);
ScriptParams[0] = CGarages::QueryCarsCollected(ScriptParams[0]);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_HAS_CAR_BEEN_TAKEN_TO_GARAGE:
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CGarages::HasThisCarBeenCollected(ScriptParams[0], ScriptParams[1] - 1));
return 0;
default:
script_assert(0);
}
return -1;
}
int8 CRunningScript::ProcessCommands700To799(int32 command)
{
switch (command){
case COMMAND_SET_SWAT_REQUIRED:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0);
return 0;
case COMMAND_SET_FBI_REQUIRED:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_bFbiRequired = (ScriptParams[0] != 0);
return 0;
case COMMAND_SET_ARMY_REQUIRED:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0);
return 0;
case COMMAND_IS_CAR_IN_WATER:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(pVehicle && pVehicle->bIsInWater);
return 0;
}
case COMMAND_GET_CLOSEST_CHAR_NODE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_GET_CLOSEST_CAR_NODE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_CAR_GOTO_COORDINATES_ACCURATE:
{
CollectParameters(&m_nIp, 4);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pos, false))
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
else
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE;
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->bEngineOn = true;
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_START_PACMAN_RACE:
CollectParameters(&m_nIp, 1);
CPacManPickups::StartPacManRace(ScriptParams[0]);
return 0;
case COMMAND_START_PACMAN_RECORD:
CPacManPickups::StartPacManRecord();
return 0;
case COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN:
ScriptParams[0] = CPacManPickups::QueryPowerPillsEatenInRace();
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_CLEAR_PACMAN:
CPacManPickups::CleanUpPacManStuff();
return 0;
case COMMAND_START_PACMAN_SCRAMBLE:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPacManPickups::StartPacManScramble(pos, *(float*)&ScriptParams[3], ScriptParams[4]);
return 0;
}
case COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED:
ScriptParams[0] = CPacManPickups::QueryPowerPillsCarriedByPlayer();
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED:
CPacManPickups::ResetPowerPillsCarriedByPlayer();
return 0;
case COMMAND_IS_CAR_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
UpdateCompareFlag(TheCamera.IsSphereVisible(pVehicle->GetBoundCentre(), pVehicle->GetBoundRadius()));
return 0;
}
case COMMAND_IS_CHAR_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
UpdateCompareFlag(TheCamera.IsSphereVisible(pPed->GetBoundCentre(), pPed->GetBoundRadius()));
return 0;
}
case COMMAND_IS_OBJECT_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius()));
return 0;
}
case COMMAND_GOSUB_FILE:
{
CollectParameters(&m_nIp, 2);
script_assert(m_nStackPointer < MAX_STACK_DEPTH);
m_anStack[m_nStackPointer++] = m_nIp;
SetIP(ScriptParams[0]);
// ScriptParams[1] == filename
return 0;
}
case COMMAND_GET_GROUND_Z_FOR_3D_COORD:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
bool success;
*(float*)&ScriptParams[0] = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &success);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_START_SCRIPT_FIRE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
ScriptParams[0] = gFireManager.StartScriptFire(pos, nil, 0.8f, 1);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(gFireManager.IsScriptFireExtinguish(ScriptParams[0]));
return 0;
case COMMAND_REMOVE_SCRIPT_FIRE:
CollectParameters(&m_nIp, 1);
gFireManager.RemoveScriptFire(ScriptParams[0]);
return 0;
case COMMAND_SET_COMEDY_CONTROLS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->bComedyControls = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_BOAT_GOTO_COORDS:
{
CollectParameters(&m_nIp, 4);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &pos.z, false);
pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
pBoat->AutoPilot.m_vecDestinationCoors = pos;
pBoat->SetStatus(STATUS_PHYSICS);
pBoat->AutoPilot.m_nCruiseSpeed = Max(6, pBoat->AutoPilot.m_nCruiseSpeed);
pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_BOAT_STOP:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
pBoat->AutoPilot.m_nCarMission = MISSION_NONE;
pBoat->SetStatus(STATUS_PHYSICS);
pBoat->bEngineOn = false;
pBoat->AutoPilot.m_nCruiseSpeed = 0;
return 0;
}
case COMMAND_IS_PLAYER_SHOOTING_IN_AREA:
{
CollectParameters(&m_nIp, 6);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
if (ScriptParams[5])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CHAR_SHOOTING_IN_AREA:
{
CollectParameters(&m_nIp, 6);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
if (ScriptParams[5])
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CURRENT_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
return 0;
}
case COMMAND_IS_CURRENT_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
return 0;
}
case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN:
CPacManPickups::ResetPowerPillsEatenInRace();
return 0;
case COMMAND_ADD_POWER_PILL:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPacManPickups::GenerateOnePMPickUp(pos);
return 0;
}
case COMMAND_SET_BOAT_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
script_assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
pBoat->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
return 0;
}
case COMMAND_GET_RANDOM_CHAR_IN_AREA:
{
CollectParameters(&m_nIp, 4);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
float x1 = *(float*)&ScriptParams[0];
float y1 = *(float*)&ScriptParams[1];
float x2 = *(float*)&ScriptParams[2];
float y2 = *(float*)&ScriptParams[3];
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1){
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
if (!pPed->IsPedInControl())
continue;
if (pPed->bRemoveFromWorld)
continue;
if (pPed->bFadeOut)
continue;
if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
continue;
if (!ThisIsAValidRandomPed(pPed->m_nPedType))
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!pPed->IsWithinArea(x1, y1, x2, y2))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_RANDOM_CHAR_IN_ZONE:
{
char zone[KEY_LENGTH_IN_SCRIPT];
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
if (nZone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CZone* pZone = CTheZones::GetZone(nZone);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
if (!pPed->IsPedInControl())
continue;
if (pPed->bRemoveFromWorld)
continue;
if (pPed->bFadeOut)
continue;
if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
continue;
if (!ThisIsAValidRandomPed(pPed->m_nPedType))
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_PLAYER_IN_TAXI:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->IsTaxi());
return 0;
}
case COMMAND_IS_PLAYER_SHOOTING:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->bIsShooting);
return 0;
}
case COMMAND_IS_CHAR_SHOOTING:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
UpdateCompareFlag(pPed->bIsShooting);
return 0;
}
case COMMAND_CREATE_MONEY_PICKUP:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_MONEY, PICKUP_MONEY, ScriptParams[3]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_ACCURACY:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->m_wepAccuracy = ScriptParams[1];
return 0;
}
case COMMAND_GET_CAR_SPEED:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
*(float*)&ScriptParams[0] = pVehicle->GetSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_LOAD_CUTSCENE:
{
char name[KEY_LENGTH_IN_SCRIPT];
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CCutsceneMgr::LoadCutsceneData(name);
return 0;
}
case COMMAND_CREATE_CUTSCENE_OBJECT:
{
CollectParameters(&m_nIp, 1);
CCutsceneObject* pCutObj = CCutsceneMgr::CreateCutsceneObject(ScriptParams[0]);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutObj);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CUTSCENE_ANIM:
{
CollectParameters(&m_nIp, 1);
char name[KEY_LENGTH_IN_SCRIPT];
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CCutsceneMgr::SetCutsceneAnim(name, pObject);
return 0;
}
case COMMAND_START_CUTSCENE:
CCutsceneMgr::ms_cutsceneLoadStatus = 1;
return 0;
case COMMAND_GET_CUTSCENE_TIME:
ScriptParams[0] = CCutsceneMgr::GetCutsceneTimeInMilleseconds();
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_HAS_CUTSCENE_FINISHED:
UpdateCompareFlag(CCutsceneMgr::HasCutsceneFinished());
return 0;
case COMMAND_CLEAR_CUTSCENE:
CCutsceneMgr::DeleteCutsceneData();
return 0;
case COMMAND_RESTORE_CAMERA_JUMPCUT:
TheCamera.RestoreWithJumpCut();
return 0;
case COMMAND_CREATE_COLLECTABLE1:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GenerateNewOne(pos, MI_COLLECTABLE1, PICKUP_COLLECTABLE1, 0);
return 0;
}
case COMMAND_SET_COLLECTABLE1_TOTAL:
CollectParameters(&m_nIp, 1);
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0];
return 0;
case COMMAND_IS_PROJECTILE_IN_AREA:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, false));
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
return 0;
}
case COMMAND_DESTROY_PROJECTILES_IN_AREA:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, true));
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
return 0;
}
case COMMAND_DROP_MINE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GenerateNewOne(pos, MI_CARMINE, PICKUP_MINE_INACTIVE, 0);
return 0;
}
case COMMAND_DROP_NAUTICAL_MINE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0);
return 0;
}
case COMMAND_IS_CHAR_MODEL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
UpdateCompareFlag(ScriptParams[1] == pPed->GetModelIndex());
return 0;
}
case COMMAND_LOAD_SPECIAL_MODEL:
{
CollectParameters(&m_nIp, 1);
char name[KEY_LENGTH_IN_SCRIPT];
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
name[i] = tolower(name[i]);
CStreaming::RequestSpecialModel(ScriptParams[0], name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
case COMMAND_CREATE_CUTSCENE_HEAD:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
CCutsceneHead* pCutHead = CCutsceneMgr::AddCutsceneHead(pObject, ScriptParams[1]);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutHead);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CUTSCENE_HEAD_ANIM:
{
CollectParameters(&m_nIp, 1);
CObject* pCutHead = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pCutHead);
char name[KEY_LENGTH_IN_SCRIPT];
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CTimer::Stop();
CCutsceneMgr::SetHeadAnim(name, pCutHead);
CTimer::Update();
return 0;
}
case COMMAND_SIN:
CollectParameters(&m_nIp, 1);
*(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0]));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_COS:
CollectParameters(&m_nIp, 1);
*(float*)&ScriptParams[0] = Cos(DEGTORAD(*(float*)&ScriptParams[0]));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_GET_CAR_FORWARD_X:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
float forwardX = pVehicle->GetForward().x / pVehicle->GetForward().Magnitude2D();
*(float*)&ScriptParams[0] = forwardX;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_CAR_FORWARD_Y:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
float forwardY = pVehicle->GetForward().y / pVehicle->GetForward().Magnitude2D();
*(float*)&ScriptParams[0] = forwardY;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CHANGE_GARAGE_TYPE:
CollectParameters(&m_nIp, 2);
CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0);
return 0;
case COMMAND_ACTIVATE_CRUSHER_CRANE:
{
CollectParameters(&m_nIp, 10);
float infX = *(float*)&ScriptParams[2];
float infY = *(float*)&ScriptParams[3];
float supX = *(float*)&ScriptParams[4];
float supY = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[4];
supX = *(float*)&ScriptParams[2];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[5];
supY = *(float*)&ScriptParams[3];
}
CCranes::ActivateCrane(infX, supX, infY, supY,
*(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
DEGTORAD(*(float*)&ScriptParams[9]), true, false,
*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_WITH_2_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_2_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_2_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_3_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_3_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_3_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_4_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_4_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_4_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
CMessages::AddMessageWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
return 0;
}
case COMMAND_PRINT_WITH_6_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
case COMMAND_PRINT_WITH_6_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
case COMMAND_PRINT_WITH_6_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, pTargetPed);
pPed->SetFormation((eFormation)ScriptParams[2]);
return 0;
}
case COMMAND_PLAYER_MADE_PROGRESS:
CollectParameters(&m_nIp, 1);
CStats::ProgressMade += ScriptParams[0];
return 0;
case COMMAND_SET_PROGRESS_TOTAL:
CollectParameters(&m_nIp, 1);
CStats::TotalProgressInGame = ScriptParams[0];
return 0;
case COMMAND_REGISTER_JUMP_DISTANCE:
CollectParameters(&m_nIp, 1);
CStats::MaximumJumpDistance = Max(CStats::MaximumJumpDistance, *(float*)&ScriptParams[0]);
return 0;
case COMMAND_REGISTER_JUMP_HEIGHT:
CollectParameters(&m_nIp, 1);
CStats::MaximumJumpHeight = Max(CStats::MaximumJumpHeight, *(float*)&ScriptParams[0]);
return 0;
case COMMAND_REGISTER_JUMP_FLIPS:
CollectParameters(&m_nIp, 1);
CStats::MaximumJumpFlips = Max(CStats::MaximumJumpFlips, ScriptParams[0]);
return 0;
case COMMAND_REGISTER_JUMP_SPINS:
CollectParameters(&m_nIp, 1);
CStats::MaximumJumpSpins = Max(CStats::MaximumJumpSpins, ScriptParams[0]);
return 0;
case COMMAND_REGISTER_JUMP_STUNT:
CollectParameters(&m_nIp, 1);
CStats::BestStuntJump = Max(CStats::BestStuntJump, ScriptParams[0]);
return 0;
case COMMAND_REGISTER_UNIQUE_JUMP_FOUND:
++CStats::NumberOfUniqueJumpsFound;
return 0;
case COMMAND_SET_UNIQUE_JUMPS_TOTAL:
CollectParameters(&m_nIp, 1);
CStats::TotalNumberOfUniqueJumps = ScriptParams[0];
return 0;
case COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI:
++CStats::PassengersDroppedOffWithTaxi;
return 0;
case COMMAND_REGISTER_MONEY_MADE_TAXI:
CollectParameters(&m_nIp, 1);
CStats::MoneyMadeWithTaxi += ScriptParams[0];
return 0;
case COMMAND_REGISTER_MISSION_GIVEN:
++CStats::MissionsGiven;
return 0;
case COMMAND_REGISTER_MISSION_PASSED:
{
char name[KEY_LENGTH_IN_SCRIPT];
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
strncpy(CStats::LastMissionPassedName, name, KEY_LENGTH_IN_SCRIPT);
++CStats::MissionsPassed;
CStats::CheckPointReachedSuccessfully();
return 0;
}
case COMMAND_SET_CHAR_RUNNING:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->bIsRunning = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_REMOVE_ALL_SCRIPT_FIRES:
gFireManager.RemoveAllScriptFires();
return 0;
case COMMAND_IS_FIRST_CAR_COLOUR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->m_currentColour1 == ScriptParams[1]);
return 0;
}
case COMMAND_IS_SECOND_CAR_COLOUR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]);
return 0;
}
case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (!pPed)
printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n");
UpdateCompareFlag(pPed && pPed->m_lastWepDam == ScriptParams[1]);
return 0;
}
case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
if (!pVehicle)
printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n");
UpdateCompareFlag(pVehicle && pVehicle->m_nLastWeaponDamage == ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_IN_CHARS_GROUP:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[1]);
script_assert(pPed);
script_assert(pLeader);
UpdateCompareFlag(pPed->m_leader == pLeader);
return 0;
}
default:
script_assert(0);
}
return -1;
}