#pragma once
#define _CRT_SECURE_NO_WARNINGS
#define _USE_MATH_DEFINES
#pragma warning(disable: 4244) // int to float
#pragma warning(disable: 4800) // int to bool
#pragma warning(disable: 4838) // narrowing conversion
#pragma warning(disable: 4996) // POSIX names
#ifdef __MWERKS__
#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
#endif
#ifdef __SWITCH__
#include <switch.h>
#endif
#include <stdint.h>
#include <string.h>
#include <math.h>
#ifdef __MWERKS__
#define AUDIO_MSS
#define RWLIBS // codewarrior doesn't support project level defines - so not even this is enough, but still catches most ifdefs
#endif
#if !defined RW_D3D9 && defined LIBRW
#undef WITHD3D
#undef WITHDINPUT
#endif
#if (defined WITHD3D && !defined LIBRW)
#define WITHWINDOWS
#endif
#if defined _WIN32 && defined WITHWINDOWS && !defined _INC_WINDOWS
#include <windows.h>
#endif
#ifdef WITHD3D
#ifdef LIBRW
#define WITH_D3D // librw includes d3d9 itself via this right now
#else
#ifndef USE_D3D9
#include <d3d8.h>
#else
#include <d3d9.h>
#endif
#endif
#endif
#ifdef WITHDINPUT
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#endif
#include <rwcore.h>
#include <rpworld.h>
// gotta put this somewhere
#ifdef LIBRW
#define STREAMPOS(str) ((str)->tell())
#define STREAMFILE(str) (((rw::StreamFile*)(str))->file)
#define HIERNODEINFO(hier) ((hier)->nodeInfo)
#define HIERNODEID(hier, i) ((hier)->nodeInfo[i].id)
#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->keyframes + (i)*(anim)->interpInfo->animKeyFrameSize)
#else
#define RWHALFPIXEL // always d3d
#define STREAMPOS(str) ((str)->Type.memory.position)
#define STREAMFILE(str) ((str)->Type.file.fpFile)
#define HIERNODEINFO(hier) ((hier)->pNodeInfo)
#define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID)
#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->pFrames + (i)*(anim)->interpInfo->keyFrameSize)
#define RpHAnimStdInterpFrame RpHAnimStdKeyFrame
#endif
#ifdef RWHALFPIXEL
#define HALFPX (0.5f)
#else
#define HALFPX (0.0f)
#endif
#define rwVENDORID_ROCKSTAR 0x0253F2
#define Max(a,b) ((a) > (b) ? (a) : (b))
#define Min(a,b) ((a) < (b) ? (a) : (b))
// Use this to add const that wasn't there in the original code
#define Const const
typedef uint8_t uint8;
typedef int8_t int8;
typedef uint16_t uint16;
typedef int16_t int16;
#ifndef __MWERKS__
typedef uint32_t uint32;
typedef int32_t int32;
#else
typedef unsigned int uint32;
typedef int int32;
#endif
typedef uintptr_t uintptr;
typedef intptr_t intptr;
typedef uint64_t uint64;
typedef int64_t int64;
// hardcode ucs-2
typedef uint16_t wchar;
typedef uint8 bool8;
typedef uint16 bool16;
typedef uint32 bool32;
#if defined(_MSC_VER) || defined (__MWERKS__)
typedef ptrdiff_t ssize_t;
#endif
#ifndef nil
#define nil NULL
#endif
#include "config.h"
#include "memoryManager.h"
#include "relocatableChunk.h"
#include <rphanim.h>
#include <rpskin.h>
#ifdef __GNUC__
#define TYPEALIGN(n) __attribute__ ((aligned (n)))
#else
#ifdef _MSC_VER
#define TYPEALIGN(n) __declspec(align(n))
#else
#define TYPEALIGN(n) // unknown compiler...ignore
#endif
#endif
#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
// PDP-10 like byte functions
#define MASK(p, s) (((1<<(s))-1) << (p))
inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
{
uint32 m = MASK(p,s);
return (w & ~m) | ((b<<p) & m);
}
inline uint32 ldb(uint32 p, uint32 s, uint32 w)
{
return w>>p & (1<<s)-1;
}
#include "skeleton.h"
#include "Draw.h"
#if defined(PROPER_SCALING)
#ifdef FORCE_PC_SCALING
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#else
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (480)
#endif
#elif defined(GTA_PS2)
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (480)
#else //elif defined(GTA_PC)
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#endif
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
#define DEFAULT_VIEWWINDOW (0.7f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
#ifdef GTA_PS2
#ifdef GTA_PAL
#define SCREEN_WIDTH ((float)640)
#define SCREEN_HEIGHT ((float)512)
#else
#define SCREEN_WIDTH ((float)640)
#define SCREEN_HEIGHT ((float)448)
#endif
#else
#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
#endif
#define SCREEN_HEIGHT_PAL ((float)512)
#define SCREEN_HEIGHT_NTSC ((float)448)
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
// This scales from PS2 pixel coordinates to the real resolution
#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
#define SCREEN_STRETCH_Y(a) ((a) * (float) SCREEN_HEIGHT / DEFAULT_SCREEN_HEIGHT)
#define SCREEN_STRETCH_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_STRETCH_X(a))
#define SCREEN_STRETCH_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
// This scales from PS2 pixel coordinates while optionally maintaining the aspect ratio
#define SCREEN_SCALE_X(a) SCREEN_SCALE_AR(SCREEN_STRETCH_X(a))
#define SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(a)
#define SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_SCALE_X(a))
#define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a))
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
#define SCALE_AND_CENTER_X(x) ((SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) ? (x) : (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X((x)))
#ifdef PROPER_SCALING
#ifndef FORCE_PC_SCALING
#undef SCREEN_SCALE_Y
#define SCREEN_SCALE_Y(a) CDraw::ScaleY(SCREEN_STRETCH_Y(a))
#endif
#endif
#else
#define SCREEN_SCALE_AR(a) (a)
#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
#endif
// these are temp marcos while we don't implement all PSP UI coordinates
#define PSP_DEFAULT_SCREEN_WIDTH (480)
#define PSP_DEFAULT_SCREEN_HEIGHT (272)
#define PSP_SCALE_TO_PS2_X(a) ((float)a * ((float)DEFAULT_SCREEN_WIDTH / (float)PSP_DEFAULT_SCREEN_WIDTH))
#define PSP_SCALE_TO_PS2_Y(a) ((float)a * ((float)DEFAULT_SCREEN_HEIGHT / (float)PSP_DEFAULT_SCREEN_HEIGHT))
#define PSP_SCREEN_SCALE_X(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
#define PSP_SCREEN_SCALE_Y(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
#define PSP_SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - PSP_SCREEN_SCALE_X(a))
#define PSP_SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - PSP_SCREEN_SCALE_Y(a))
#include "maths.h"
#include "Vector.h"
#ifdef GTA_PS2
#include "VuVector.h"
#define CVUVECTOR CVuVector
#else
#define CVUVECTOR CVector
#endif
#include "Vector2D.h"
#include "Matrix.h"
#include "Rect.h"
class CRGBA
{
public:
union
{
uint32 color32;
struct { uint8 r, g, b, a; };
struct { uint8 red, green, blue, alpha; };
#ifdef RWCORE_H
struct { RwRGBA rwRGBA; };
#endif
};
CRGBA(void) { }
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
bool operator ==(const CRGBA &right)
{
return this->r == right.r && this->g == right.g && this->b == right.b && this->a == right.a;
}
bool operator !=(const CRGBA &right)
{
return !(*this == right);
}
CRGBA &operator =(const CRGBA &right)
{
this->r = right.r;
this->g = right.g;
this->b = right.b;
this->a = right.a;
return *this;
}
#ifdef RWCORE_H
operator RwRGBA &(void) {
return rwRGBA;
}
operator RwRGBA *(void) {
return &rwRGBA;
}
operator RwRGBA (void) const {
return rwRGBA;
}
CRGBA &operator =(const RwRGBA &right)
{
this->r = right.red;
this->g = right.green;
this->b = right.blue;
this->a = right.alpha;
return *this;
}
#endif
};
#if (defined(_MSC_VER))
extern int strcasecmp(const char *str1, const char *str2);
extern int strncasecmp(const char *str1, const char *str2, size_t len);
#endif
extern wchar *AllocUnicode(const char*src);
#define Clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
#define Clamp2(v, center, radius) ((v) > (center) ? Min(v, center + radius) : Max(v, center - radius))
inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x))
#ifdef __MWERKS__
#define M_E 2.71828182845904523536 // e
#define M_LOG2E 1.44269504088896340736 // log2(e)
#define M_LOG10E 0.434294481903251827651 // log10(e)
#define M_LN2 0.693147180559945309417 // ln(2)
#define M_LN10 2.30258509299404568402 // ln(10)
#define M_PI 3.14159265358979323846 // pi
#define M_PI_2 1.57079632679489661923 // pi/2
#define M_PI_4 0.785398163397448309616 // pi/4
#define M_1_PI 0.318309886183790671538 // 1/pi
#define M_2_PI 0.636619772367581343076 // 2/pi
#define M_2_SQRTPI 1.12837916709551257390 // 2/sqrt(pi)
#define M_SQRT2 1.41421356237309504880 // sqrt(2)
#define M_SQRT1_2 0.707106781186547524401 // 1/sqrt(2)
#endif
#define PI (float)M_PI
#define TWOPI (PI*2)
#define HALFPI (PI/2)
#define DEGTORAD(x) ((x) * PI / 180.0f)
#define RADTODEG(x) ((x) * 180.0f / PI)
#ifdef USE_PS2_RAND
#define MYRAND_MAX 65535
#else
#define MYRAND_MAX 32767
#endif
int myrand(void);
void mysrand(unsigned int seed);
void re3_debug(const char *format, ...);
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...);
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func);
void re3_usererror(const char *format, ...);
#define DEBUGBREAK() __debugbreak();
// Switch to enable development messages.
#if 1
#define DEV(f, ...)
#else
#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
#endif
#ifdef __MWERKS__
void debug(char *f, ...);
void Error(char *f, ...);
__inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function needs to be inline - this way no call actually gets placed
// USERERROR only gets used in oal builds ... once
#else
#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
#ifndef MASTER
#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)
#else
#define TRACE(f, ...)
#define USERERROR(f, ...)
#endif
#endif
#ifndef MASTER
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
#else
#define assert(_Expression) (_Expression)
#endif
#define ASSERT assert
#ifdef __MWERKS__
#define static_assert(bool_constexpr, message)
#endif
#define _TODO(x)
#define _TODOCONST(x) (x)
#ifdef CHECK_STRUCT_SIZES
template<int s, int t> struct check_size {
static_assert(s == t, "Invalid structure size");
};
#define VALIDATE_SIZE(struc, size) check_size<sizeof(struc), size> struc ## Check
#else
#define VALIDATE_SIZE(struc, size)
#endif
#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
#define PERCENT(x, p) ((float(x) * (float(p) / 100.0f)))
#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
#define BIT(num) (1<<(num))
#define ABS(a) (((a) < 0) ? (-(a)) : (a))
#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
#define lerp(norm, min, max) ( (norm) * ((max) - (min)) + (min) )
#define STRINGIFY(x) #x
#define STR(x) STRINGIFY(x)
#define CONCAT_(x,y) x##y
#define CONCAT(x,y) CONCAT_(x,y)