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author | aap <aap@papnet.eu> | 2020-05-03 17:28:54 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-03 17:28:54 +0200 |
commit | 67467f15d1dd8e545acc47c5e24beb74e4ca78b3 (patch) | |
tree | ab03d72bf34fe94b0e0acdfbb5d49ca3316937fa | |
parent | implemented most of vice city path system (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/Bridge.cpp | 19 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 4 | ||||
-rw-r--r-- | src/control/PathFind.cpp | 3 | ||||
-rw-r--r-- | src/control/TrafficLights.cpp | 4 | ||||
-rw-r--r-- | src/core/Camera.cpp | 8 | ||||
-rw-r--r-- | src/core/config.h | 5 | ||||
-rw-r--r-- | src/vehicles/Train.cpp | 26 |
7 files changed, 65 insertions, 4 deletions
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp index 98c74bbe..1e63cf30 100644 --- a/src/control/Bridge.cpp +++ b/src/control/Bridge.cpp @@ -23,6 +23,7 @@ uint32 CBridge::TimeOfBridgeBecomingOperational; void CBridge::Init() { +#ifdef GTA_BRIDGE FindBridgeEntities(); OldLift = -1.0f; if (pLiftPart && pWeight) @@ -35,10 +36,12 @@ void CBridge::Init() ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); } +#endif } void CBridge::Update() { +#ifdef GTA_BRIDGE if (!pLiftPart || !pWeight) return; @@ -113,12 +116,21 @@ void CBridge::Update() ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN) ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false); +#endif } -bool CBridge::ShouldLightsBeFlashing() { return State != STATE_LIFT_PART_IS_DOWN; } +bool CBridge::ShouldLightsBeFlashing() +{ +#ifdef GTA_BRIDGE + return State != STATE_LIFT_PART_IS_DOWN; +#else + return false; +#endif +} void CBridge::FindBridgeEntities() { +#ifdef GTA_BRIDGE pWeight = nil; pLiftRoad = nil; pLiftPart = nil; @@ -135,12 +147,17 @@ void CBridge::FindBridgeEntities() pWeight = entry; } } +#endif } bool CBridge::ThisIsABridgeObjectMovingUp(int index) { +#ifdef GTA_BRIDGE if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT) return false; return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP; +#else + return false; +#endif } diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 0ee42690..c3fb5409 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -2740,7 +2740,11 @@ bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi) bool CCarCtrl::MapCouldMoveInThisArea(float x, float y) { +#ifdef GTA_BRIDGE // actually they forgot that in VC... // bridge moves up and down return x > -342.0f && x < -219.0f && y > -677.0f && y < -580.0f; +#else + return false; +#endif } diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index 9370e69a..86314d36 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -1425,7 +1425,7 @@ CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) } } -//--MIAMI: removed, put behind BRIDGE define +#ifdef GTA_BRIDGE void CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable) { @@ -1437,6 +1437,7 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena m_carPathLinks[i].bBridgeLights = enable; } } +#endif //--MIAMI: done void diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp index b2f0900e..f2dd6814 100644 --- a/src/control/TrafficLights.cpp +++ b/src/control/TrafficLights.cpp @@ -273,8 +273,12 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) bool CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle) { +#ifdef GTA_BRIDGE return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights && !ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights; +#else + return false; +#endif } int diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 9a053056..379b9c36 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -633,7 +633,11 @@ CCamera::CamControl(void) m_bInitialNodeFound = false; m_bInitialNoNodeStaticsSet = false; } +#ifdef GTA_TRAIN Process_Train_Camera_Control(); +#else + assert(0 && "this can't happen"); +#endif }else{ if(((CVehicle*)pTargetEntity)->IsBoat()) boatTarget = true; @@ -2707,7 +2711,7 @@ CCamera::DontProcessObbeCinemaCamera(void) bDidWeProcessAnyCinemaCam = false; } - +#ifdef GTA_TRAIN void CCamera::LoadTrainCamNodes(char const *name) { @@ -2885,7 +2889,7 @@ CCamera::Process_Train_Camera_Control(void) } } } - +#endif void diff --git a/src/core/config.h b/src/core/config.h index 86189920..1fc78eb8 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -154,6 +154,11 @@ enum Config { //#define GTA_PS2 //#define GTA_XBOX +#ifndef MIAMI +#define GTA_TRAIN // This game has trains +#define GTA_BRIDGE // This game has the bridge +#endif + // This enables things from the PS2 version on PC #define GTA_PS2_STUFF diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 7831a0c8..fef712e6 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -38,6 +38,7 @@ CVector CTrain::aStationCoors_S[4]; CTrain::CTrain(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) { +#ifdef GTA_TRAIN CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); m_vehType = VEHICLE_TYPE_TRAIN; pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); @@ -60,22 +61,28 @@ CTrain::CTrain(int32 id, uint8 CreatedBy) bUsesCollision = true; SetStatus(STATUS_TRAIN_MOVING); +#else + assert(0 && "No trains in this game"); +#endif } void CTrain::SetModelIndex(uint32 id) { +#ifdef GTA_TRAIN int i; CVehicle::SetModelIndex(id); for(i = 0; i < NUM_TRAIN_NODES; i++) m_aTrainNodes[i] = nil; CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes); +#endif } void CTrain::ProcessControl(void) { +#ifdef GTA_TRAIN if(gbModelViewer || m_isFarAway && (CTimer::GetFrameCounter() + m_nWagonId) & 0xF) return; @@ -278,11 +285,13 @@ CTrain::ProcessControl(void) TrainHitStuff(s->m_lists[ENTITYLIST_PEDS_OVERLAP]); } } +#endif GTA_TRAIN } void CTrain::PreRender(void) { +#ifdef GTA_TRAIN CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); if(m_bIsFirstWagon){ @@ -342,17 +351,21 @@ CTrain::PreRender(void) CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); } +#endif } void CTrain::Render(void) { +#ifdef GTA_TRAIN CEntity::Render(); +#endif } void CTrain::TrainHitStuff(CPtrList &list) { +#ifdef GTA_TRAIN CPtrNode *node; CPhysical *phys; @@ -361,11 +374,13 @@ CTrain::TrainHitStuff(CPtrList &list) if(phys != this && Abs(this->GetPosition().z - phys->GetPosition().z) < 1.5f) phys->bHitByTrain = true; } +#endif } void CTrain::AddPassenger(CPed *ped) { +#ifdef GTA_TRAIN int i = ped->m_vehEnterType; if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){ pPassengers[i] = ped; @@ -378,11 +393,13 @@ CTrain::AddPassenger(CPed *ped) return; } } +#endif } void CTrain::OpenTrainDoor(float ratio) { +#ifdef GTA_TRAIN if(m_rwObject == nil) return; @@ -407,6 +424,7 @@ CTrain::OpenTrainDoor(float ratio) doorL.UpdateRW(); doorR.UpdateRW(); +#endif } @@ -414,6 +432,7 @@ CTrain::OpenTrainDoor(float ratio) void CTrain::InitTrains(void) { +#ifdef GTA_TRAIN int i, j; CTrain *train; @@ -480,21 +499,25 @@ CTrain::InitTrains(void) for(j = 0; pTrackNodes_S[j].t < StationDist_S[i]; j++); aStationCoors_S[i] = pTrackNodes_S[j].p; } +#endif } void CTrain::Shutdown(void) { +#ifdef GTA_TRAIN delete[] pTrackNodes; delete[] pTrackNodes_S; pTrackNodes = nil; pTrackNodes_S = nil; +#endif } void CTrain::ReadAndInterpretTrackFile(char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists, float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail) { +#ifdef GTA_TRAIN bool readingFile = false; int bp, lp; int i, tmp; @@ -616,6 +639,7 @@ CTrain::ReadAndInterpretTrackFile(char *filename, CTrainNode **nodes, int16 *num // end interpLines[j].time = *totalDuration; +#endif } void @@ -627,6 +651,7 @@ ProcessTrainAnnouncements(void) void CTrain::UpdateTrains(void) { +#ifdef GTA_TRAIN int i, j; uint32 time; float t, deltaT; @@ -690,4 +715,5 @@ CTrain::UpdateTrains(void) // time offset for each train time += 0x40000/4; } +#endif } |