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author | aap <aap@papnet.eu> | 2019-06-29 11:57:47 +0200 |
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committer | aap <aap@papnet.eu> | 2019-06-29 11:57:47 +0200 |
commit | 4bce84df4d1ab2bad471ea0a08d5f42d01cd5fd6 (patch) | |
tree | 91ac31688b70ff0cdd29d39f9191e6e22bdc07f6 | |
parent | Merge branch 'master' of github.com:GTAmodding/re3 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Collision.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Collision.cpp b/src/Collision.cpp index c7593a04..6189a3fc 100644 --- a/src/Collision.cpp +++ b/src/Collision.cpp @@ -15,6 +15,7 @@ #include "Population.h" #include "FileLoader.h" #include "Replay.h" +#include "CutsceneMgr.h" #include "RenderBuffer.h" #include "SurfaceTable.h" #include "Collision.h" @@ -53,6 +54,9 @@ CCollision::Update(void) eLevelName level = CTheZones::m_CurrLevel; bool forceLevelChange = false; + if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing()) + return; + // hardcode a level if there are no zones if(level == LEVEL_NONE){ if(CGame::currLevel == LEVEL_INDUSTRIAL && |