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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-13 17:47:00 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-13 17:47:00 +0100 |
commit | 7388cc8a784bc0d6b56a043c438917ee203873d9 (patch) | |
tree | b14a74897b0d6882c8f08dc367d0852aea2ce002 | |
parent | some script (diff) | |
parent | remove scriptspath from premake (diff) | |
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Diffstat (limited to '')
40 files changed, 706 insertions, 541 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 387400b3..116d8455 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,44 +1,82 @@ cmake_minimum_required(VERSION 3.8) -project(reVC C CXX) +set(EXECUTABLE reLCS) +set(PROJECT RELCS) + +project(${EXECUTABLE} C CXX) list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake") if(WIN32) - set(REVC_AUDIOS "NULL" "OAL" "MSS") + set(${PROJECT}_AUDIOS "OAL" "MSS") else() - set(REVC_AUDIOS "NULL" "OAL") + set(${PROJECT}_AUDIOS "OAL") endif() -set(REVC_AUDIO "OAL" CACHE STRING "Audio") +set(${PROJECT}_AUDIO "OAL" CACHE STRING "Audio") -set_property(CACHE REVC_AUDIO PROPERTY STRINGS ${REVC_AUDIOS}) -message(STATUS "REVC_AUDIO = ${REVC_AUDIO} (choices=${REVC_AUDIOS})") -set("REVC_AUDIO_${REVC_AUDIO}" ON) -if(NOT REVC_AUDIO IN_LIST REVC_AUDIOS) - message(FATAL_ERROR "Illegal REVC_AUDIO=${REVC_AUDIO}") -endif() +option(${PROJECT}_WITH_OPUS "Build ${EXECUTABLE} with opus support" OFF) +option(${PROJECT}_WITH_LIBSNDFILE "Build ${EXECUTABLE} with libsndfile (instead of internal decoder)" OFF) -if(REVC_INSTALL) - include(GNUInstallDirs) - set(REVC_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/reVC") +set_property(CACHE ${PROJECT}_AUDIO PROPERTY STRINGS ${${PROJECT}_AUDIOS}) +message(STATUS "${PROJECT}_AUDIO = ${${PROJECT}_AUDIO} (choices=${${PROJECT}_AUDIOS})") +set("${PROJECT}_AUDIO_${${PROJECT}_AUDIO}" ON) +if(NOT ${PROJECT}_AUDIO IN_LIST ${PROJECT}_AUDIOS) + message(FATAL_ERROR "Illegal ${PROJECT}_AUDIO=${${PROJECT}_AUDIO}") endif() -add_subdirectory("vendor/librw") +option(${PROJECT}_VENDORED_LIBRW "Use vendored librw" ON) +if(${PROJECT}_VENDORED_LIBRW) + add_subdirectory(vendor/librw) +else() + find_package(librw REQUIRED) +endif() add_subdirectory(src) -if(REVC_INSTALL) - include(CMakePackageConfigHelpers) - configure_package_config_file(reVC-config.cmake.in reVC-config.cmake - INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}" - ) - install( - FILES "${CMAKE_CURRENT_BINARY_DIR}/reVC-config.cmake" - DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}" - ) - install( - EXPORT reVC-targets - DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}" - ) - - include(CMakeCPack.cmake) +if(${PROJECT}_INSTALL) + install(DIRECTORY gamefiles/ DESTINATION ".") + if(LIBRW_PLATFORM_NULL) + set(platform "-null") + elseif(LIBRW_PLATFORM_PS2) + set(platform "-ps2") + elseif(LIBRW_PLATFORM_GL3) + if(LIBRW_GL3_GFXLIB STREQUAL "GLFW") + set(platform "-gl3-glfw") + else() + set(platform "-gl3-sdl2") + endif() + elseif(LIBRW_PLATFORM_D3D9) + set(platform "-d3d9") + endif() + if(${PROJECT}_AUDIO_OAL) + set(audio "-oal") + elseif(${PROJECT}_AUDIO_MSS) + set(audio "-mss") + endif() + if(${PROJECT}_WITH_OPUS) + set(audio "${audio}-opus") + endif() + if(NOT LIBRW_PLATFORM_PS2) + if(WIN32) + set(os "-win") + elseif(APPLE) + set(os "-apple") + elseif(UNIX) + set(os "-linux") + else() + set(compiler "-UNK") + message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)") + endif() + endif() + + set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${audio}${os}${compiler}") + set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GTA III reversed") + set(CPACK_PACKAGE_VENDOR "GTAModding") + # FIXME: missing license (https://github.com/GTAmodding/re3/issues/794) + # set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE") + # set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE") + set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}") + set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}") + set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}") + set(CPACK_GENERATOR "TXZ") + include(CPack) endif() @@ -35,6 +35,13 @@ There are various settings at the very bottom of [config.h](https://github.com/G ## Contributing Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document -### Unreversed / incomplete classes (at least the ones we know) -See [VC todo list](https://github.com/GTAmodding/re3/wiki/VC-todo) +### Unreversed / incomplete classes + +PS2/Mobile stuff: + + src/core/Pad.cpp + src/core/main.cpp + src/core/Frontend_PS2.cpp + src/core/FrontEndControls.cpp + src/save/MemoryCard.cpp diff --git a/cmake/FindMPG123.cmake b/cmake/FindMPG123.cmake deleted file mode 100644 index a9b6dd8b..00000000 --- a/cmake/FindMPG123.cmake +++ /dev/null @@ -1,28 +0,0 @@ -# - Find mpg123 -# Find the native mpg123 includes and library -# -# MPG123_INCLUDE_DIR - where to find mpg123.h -# MPG123_LIBRARIES - List of libraries when using mpg123. -# MPG123_FOUND - True if mpg123 found. - -IF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES) - # Already in cache, be silent - SET(MPG123_FIND_QUIETLY TRUE) -ENDIF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES) - -FIND_PATH(MPG123_INCLUDE_DIR mpg123.h - PATHS "${MPG123_DIR}" - PATH_SUFFIXES include - ) - -FIND_LIBRARY(MPG123_LIBRARIES NAMES mpg123 mpg123-0 - PATHS "${MPG123_DIR}" - PATH_SUFFIXES lib - ) - -# MARK_AS_ADVANCED(MPG123_LIBRARIES MPG123_INCLUDE_DIR) - -# handle the QUIETLY and REQUIRED arguments and set MPG123_FOUND to TRUE if -# all listed variables are TRUE -INCLUDE(FindPackageHandleStandardArgs) -FIND_PACKAGE_HANDLE_STANDARD_ARGS(MPG123 DEFAULT_MSG MPG123_LIBRARIES MPG123_INCLUDE_DIR) diff --git a/cmake/FindSndFile.cmake b/cmake/FindSndFile.cmake index 8ae47b70..5381af48 100644 --- a/cmake/FindSndFile.cmake +++ b/cmake/FindSndFile.cmake @@ -4,9 +4,11 @@ # # Once done this will define # -# SNDFILE_FOUND - system has libsndfile +# SNDFILE_FOUND - system has libsndfile # SNDFILE_INCLUDE_DIRS - the libsndfile include directory -# SNDFILE_LIBRARIES - Link these to use libsndfile +# SNDFILE_LIBRARIES - Link these to use libsndfile +# SNDFILE_CFLAGS - Compile options to use libsndfile +# SndFile::SndFile - Imported library of libsndfile # # Copyright (C) 2006 Wengo # @@ -15,53 +17,51 @@ # For details see the accompanying COPYING-CMAKE-SCRIPTS file. # -if (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS) - # in cache already - set(SNDFILE_FOUND TRUE) -else (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS) +find_package(PkgConfig QUIET) +if(PKG_CONFIG_FOUND) + pkg_search_module(PKG_SNDFILE "sndfile") +endif() - find_path(SNDFILE_INCLUDE_DIR +find_path(SNDFILE_INCLUDE_DIR NAMES - sndfile.h + sndfile.h + HINTS + ${PKG_SNDFILE_INCLUDE_DIRS} PATHS - /usr/include - /usr/local/include - /opt/local/include - /sw/include - ) - - find_library(SNDFILE_LIBRARY + /usr/include + /usr/local/include + /opt/local/include + /sw/include + ) + +find_library(SNDFILE_LIBRARY NAMES - sndfile + sndfile + HINTS + ${PKG_SNDFILE_LIBRARIES} PATHS - /usr/lib - /usr/local/lib - /opt/local/lib - /sw/lib - ) + /usr/lib + /usr/local/lib + /opt/local/lib + /sw/lib +) - set(SNDFILE_INCLUDE_DIRS - ${SNDFILE_INCLUDE_DIR} - ) - set(SNDFILE_LIBRARIES - ${SNDFILE_LIBRARY} - ) +set(SNDFILE_CFLAGS "${PKG_SNDFILE_CFLAGS_OTHER}" CACHE STRING "CFLAGS of libsndfile") - if (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES) - set(SNDFILE_FOUND TRUE) - endif (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES) +set(SNDFILE_INCLUDE_DIRS "${SNDFILE_INCLUDE_DIR}") +set(SNDFILE_LIBRARIES "${SNDFILE_LIBRARY}") - if (SNDFILE_FOUND) - if (NOT SndFile_FIND_QUIETLY) - message(STATUS "Found libsndfile: ${SNDFILE_LIBRARIES}") - endif (NOT SndFile_FIND_QUIETLY) - else (SNDFILE_FOUND) - if (SndFile_FIND_REQUIRED) - message(FATAL_ERROR "Could not find libsndfile") - endif (SndFile_FIND_REQUIRED) - endif (SNDFILE_FOUND) +if(SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES) + set(SNDFILE_FOUND TRUE) +endif() - # show the SNDFILE_INCLUDE_DIRS and SNDFILE_LIBRARIES variables only in the advanced view - mark_as_advanced(SNDFILE_INCLUDE_DIRS SNDFILE_LIBRARIES) +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(SndFile DEFAULT_MSG SNDFILE_INCLUDE_DIRS SNDFILE_LIBRARIES) -endif (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS) +if(NOT TARGET SndFile::SndFile) + add_library(__SndFile INTERFACE) + target_compile_options(__SndFile INTERFACE ${SNDFILE_CFLAGS}) + target_include_directories(__SndFile INTERFACE ${SNDFILE_INCLUDE_DIRS}) + target_link_libraries(__SndFile INTERFACE ${SNDFILE_LIBRARIES}) + add_library(SndFile::SndFile ALIAS __SndFile) +endif() diff --git a/cmake/Findmpg123.cmake b/cmake/Findmpg123.cmake new file mode 100644 index 00000000..c6fe56bb --- /dev/null +++ b/cmake/Findmpg123.cmake @@ -0,0 +1,38 @@ +# - Find mpg123 +# Find the native mpg123 includes and library +# +# mpg123_INCLUDE_DIR - Where to find mpg123.h +# mpg123_LIBRARIES - List of libraries when using mpg123. +# mpg123_CFLAGS - Compile options to use mpg123 +# mpg123_FOUND - True if mpg123 found. +# MPG123::libmpg123 - Imported library of libmpg123 + +find_package(PkgConfig QUIET) +if(PKG_CONFIG_FOUND) + pkg_search_module(PKG_MPG123 mpg123) +endif() + +find_path(mpg123_INCLUDE_DIR mpg123.h + HINTS ${PKG_MPG123_INCLUDE_DIRS} + PATHS "${mpg123_DIR}" + PATH_SUFFIXES include +) + +find_library(mpg123_LIBRARIES NAMES mpg123 mpg123-0 + HINTS ${PKG_MPG123_LIBRARIES} + PATHS "${mpg123_DIR}" + PATH_SUFFIXES lib +) + +set(mpg123_CFLAGS "${PKG_MPG123_CFLAGS_OTHER}" CACHE STRING "CFLAGS of mpg123") + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(mpg123 DEFAULT_MSG mpg123_LIBRARIES mpg123_INCLUDE_DIR) + +if(NOT TARGET MPG123::libmpg123) + add_library(__libmpg123 INTERFACE) + target_compile_options(__libmpg123 INTERFACE ${mpg123_CFLAGS}) + target_include_directories(__libmpg123 INTERFACE ${mpg123_INCLUDE_DIR}) + target_link_libraries(__libmpg123 INTERFACE ${mpg123_LIBRARIES}) + add_library(MPG123::libmpg123 ALIAS __libmpg123) +endif() diff --git a/premake5.lua b/premake5.lua index 6c26732c..11a0bbbd 100644 --- a/premake5.lua +++ b/premake5.lua @@ -172,11 +172,10 @@ workspace "reLCS" filter {} - function setpaths (gamepath, exepath, scriptspath) - scriptspath = scriptspath or "" + function setpaths (gamepath, exepath) if (gamepath) then postbuildcommands { - '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"' + '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"' } debugdir (gamepath) if (exepath) then @@ -186,7 +185,6 @@ workspace "reLCS" debugdir (gamepath .. (dir or "")) end end - --targetdir ("bin/%{prj.name}/" .. scriptspath) end if(_OPTIONS["with-librw"]) then diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index e87878a8..dc204d17 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,92 +1,105 @@ set(THREADS_PREFER_PTHREAD_FLAG ON) find_package(Threads REQUIRED) -if(${REVC_AUDIO} STREQUAL "OAL") - find_package(OpenAL REQUIRED) - find_package(MPG123 REQUIRED) - find_package(SndFile REQUIRED) -endif() +file(GLOB_RECURSE ${PROJECT}_SOURCES "*.cpp" "*.h" "*.rc") -file(GLOB_RECURSE Sources "*.cpp" "*.h") +function(header_directories RETURN_LIST) + file(GLOB_RECURSE ALL_SRCS *.h *.cpp *.c) + set(RELDIRS) + foreach(SRC ${ALL_SRCS}) + file(RELATIVE_PATH RELSRC "${CMAKE_CURRENT_SOURCE_DIR}" "${SRC}") + get_filename_component(RELDIR "${RELSRC}" DIRECTORY) + list(APPEND RELDIRS ${RELDIR}) + endforeach() + list(REMOVE_DUPLICATES RELDIRS) + set(${RETURN_LIST} ${RELDIRS} PARENT_SCOPE) +endfunction() -MACRO(HEADER_DIRECTORIES return_list) - FILE(GLOB_RECURSE new_list *.cpp) - SET(dir_list "animation" - "audio" - "collision" - "control" - "core" - "entities" - "extras" - "fakerw" - "math" - "modelinfo" - "objects" - "peds" - "render" - "rw" - "save" - "skel" - "text" - "vehicles" - "weapons") - FOREACH(file_path ${new_list}) - GET_FILENAME_COMPONENT(dir_path ${file_path} PATH) - SET(dir_list ${dir_list} ${dir_path}) - ENDFOREACH() - LIST(REMOVE_DUPLICATES dir_list) - SET(${return_list} ${dir_list}) -ENDMACRO() +header_directories(${PROJECT}_INCLUDES) -HEADER_DIRECTORIES(header_list) -include_directories(${header_list}) +add_executable(${EXECUTABLE} WIN32 + ${${PROJECT}_SOURCES} +) +target_link_libraries(${EXECUTABLE} PRIVATE + librw::librw + Threads::Threads +) -add_executable(reVC ${Sources}) -target_link_libraries(reVC librw) -target_link_libraries(reVC Threads::Threads) +target_include_directories(${EXECUTABLE} + PRIVATE + $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}> + $<BUILD_INTERFACE:${${PROJECT}_INCLUDES}> +) -if(${REVC_AUDIO} STREQUAL "OAL") - target_link_libraries(reVC ${OPENAL_LIBRARY}) - target_link_libraries(reVC ${MPG123_LIBRARIES}) - target_link_libraries(reVC ${SNDFILE_LIBRARIES}) -endif() +target_compile_definitions(${EXECUTABLE} + PRIVATE + $<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG> + LIBRW + ${PROJECT}_NO_AUTOLINK +) -target_include_directories(reVC - INTERFACE - $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}> +if(LIBRW_PLATFORM_D3D9) + target_compile_definitions(${EXECUTABLE} + PUBLIC + USE_D3D9 ) +endif() -target_compile_definitions(reVC - PRIVATE - "$<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>" - PUBLIC - "RW_${REVC_PLATFORM}" +if(${PROJECT}_AUDIO STREQUAL "OAL") + find_package(OpenAL REQUIRED) + target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR}) + target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY}) + target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS}) + target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL) +elseif(${PROJECT}_AUDIO STREQUAL "MSS") + find_package(MilesSDK REQUIRED) + target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_MSS) + target_link_libraries(${EXECUTABLE} PRIVATE MilesSDK::MilesSDK) +endif() + +find_package(mpg123 REQUIRED) +target_link_libraries(${EXECUTABLE} PRIVATE + MPG123::libmpg123 +) +if(${PROJECT}_WITH_OPUS) + find_package(opusfile REQUIRED) + target_link_libraries(${EXECUTABLE} PRIVATE + opusfile::opusfile + ) + target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OPUS) +endif() +if(${PROJECT}_WITH_LIBSNDFILE) + find_package(SndFile REQUIRED) + target_link_libraries(${EXECUTABLE} PRIVATE + SndFile::SndFile ) + target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL_USE_SNDFILE) +endif() -target_compile_definitions(reVC PRIVATE LIBRW=1 AUDIO_OAL=1) +target_compile_definitions(${EXECUTABLE} PRIVATE ) if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang") - target_compile_options(reVC + target_compile_options(${EXECUTABLE} PRIVATE "-Wall" - ) - if (NOT REVC_PLATFORM_PS2) - target_compile_options(reVC + ) + if (NOT LIBRW_PLATFORM_PS2) + target_compile_options(${EXECUTABLE} PRIVATE - "-Wextra" - "-Wdouble-promotion" - "-Wpedantic" - ) + -Wextra + -Wdouble-promotion + -Wpedantic + ) endif() elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") - target_compile_options(reVC + target_compile_options(${EXECUTABLE} PUBLIC - /wd4996 /wd4244 - ) + /Zc:sizedDealloc- + ) endif() -set_target_properties(reVC +set_target_properties(${EXECUTABLE} PROPERTIES C_STANDARD 11 C_EXTENSIONS OFF @@ -94,20 +107,15 @@ set_target_properties(reVC CXX_STANDARD 11 CXX_EXTENSIONS OFF CXX_STANDARD_REQUIRED ON - PREFIX "" - ) - -if(REVC_INSTALL) - target_include_directories(reVC - INTERFACE - $<INSTALL_INTERFACE:${REVC_INSTALL_INCLUDEDIR}> - ) +) +if(${PROJECT}_INSTALL) install( - TARGETS reVC - EXPORT reVC-targets - RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" - LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" - ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" - ) + TARGETS ${EXECUTABLE} + EXPORT ${EXECUTABLE}-targets + RUNTIME DESTINATION "." + ) + if(MSVC) + install(FILES $<TARGET_PDB_FILE:${EXECUTABLE}> DESTINATION "." OPTIONAL) + endif() endif() diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp index 4e8f3153..620c2229 100644 --- a/src/animation/AnimBlendClumpData.cpp +++ b/src/animation/AnimBlendClumpData.cpp @@ -8,7 +8,7 @@ CAnimBlendClumpData::CAnimBlendClumpData(void) { numFrames = 0; - velocity = nil; + velocity2d = nil; frames = nil; link.Init(); } diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h index 633fc7b9..bb711b28 100644 --- a/src/animation/AnimBlendClumpData.h +++ b/src/animation/AnimBlendClumpData.h @@ -3,7 +3,6 @@ #include "AnimBlendList.h" -// TODO: put somewhere else struct AnimBlendFrameData { enum { @@ -31,7 +30,10 @@ class CAnimBlendClumpData public: CAnimBlendLink link; int32 numFrames; - CVector *velocity; + union { + CVector2D *velocity2d; + CVector *velocity3d; + }; // order of frames is determined by RW hierarchy AnimBlendFrameData *frames; diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp index a085fd4b..e35bd4c8 100644 --- a/src/animation/FrameUpdate.cpp +++ b/src/animation/FrameUpdate.cpp @@ -33,7 +33,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg) AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && - gpAnimBlendClump->velocity){ + gpAnimBlendClump->velocity2d){ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg); else @@ -142,11 +142,11 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v } if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ - gpAnimBlendClump->velocity->x = transx - curx; - gpAnimBlendClump->velocity->y = transy - cury; + gpAnimBlendClump->velocity2d->x = transx - curx; + gpAnimBlendClump->velocity2d->y = transy - cury; if(looped){ - gpAnimBlendClump->velocity->x += endx; - gpAnimBlendClump->velocity->y += endy; + gpAnimBlendClump->velocity2d->x += endx; + gpAnimBlendClump->velocity2d->y += endy; } mat->pos.x = pos.x - transx; mat->pos.y = pos.y - transy; @@ -222,9 +222,9 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, } if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ - *gpAnimBlendClump->velocity = trans - cur; + *gpAnimBlendClump->velocity3d = trans - cur; if(looped) - *gpAnimBlendClump->velocity += end; + *gpAnimBlendClump->velocity3d += end; mat->pos.x = (pos - trans).x + frame->resetPos.x; mat->pos.y = (pos - trans).y + frame->resetPos.y; mat->pos.z = (pos - trans).z + frame->resetPos.z; @@ -244,7 +244,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && - gpAnimBlendClump->velocity){ + gpAnimBlendClump->velocity2d){ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg); else @@ -354,11 +354,11 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void } if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ - gpAnimBlendClump->velocity->x = transx - curx; - gpAnimBlendClump->velocity->y = transy - cury; + gpAnimBlendClump->velocity2d->x = transx - curx; + gpAnimBlendClump->velocity2d->y = transy - cury; if(looped){ - gpAnimBlendClump->velocity->x += endx; - gpAnimBlendClump->velocity->y += endy; + gpAnimBlendClump->velocity2d->x += endx; + gpAnimBlendClump->velocity2d->y += endy; } xform->t.x = pos.x - transx; xform->t.y = pos.y - transy; @@ -434,9 +434,9 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo } if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ - *gpAnimBlendClump->velocity = trans - cur; + *gpAnimBlendClump->velocity3d = trans - cur; if(looped) - *gpAnimBlendClump->velocity += end; + *gpAnimBlendClump->velocity3d += end; xform->t.x = (pos - trans).x + frame->resetPos.x; xform->t.y = (pos - trans).y + frame->resetPos.y; xform->t.z = (pos - trans).z + frame->resetPos.z; @@ -446,7 +446,7 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo void FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg) { - if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity) + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity2d) FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg); } @@ -466,7 +466,7 @@ FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg) AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && - gpAnimBlendClump->velocity){ + gpAnimBlendClump->velocity2d){ if(updateData->foobar) for(node = updateData->nodes; *node; node++) if((*node)->sequence && (*node)->association->IsPartial()) @@ -511,9 +511,9 @@ FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg) } if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ - *gpAnimBlendClump->velocity = trans - cur; + *gpAnimBlendClump->velocity3d = trans - cur; if(looped) - *gpAnimBlendClump->velocity += end; + *gpAnimBlendClump->velocity3d += end; mat->pos.x = (pos - trans).x + frame->resetPos.x; mat->pos.y = (pos - trans).y + frame->resetPos.y; mat->pos.z = (pos - trans).z + frame->resetPos.z; @@ -573,7 +573,7 @@ FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg) AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && - gpAnimBlendClump->velocity){ + gpAnimBlendClump->velocity2d){ if(updateData->foobar) for(node = updateData->nodes; *node; node++) if((*node)->sequence && (*node)->association->IsPartial()) @@ -620,9 +620,9 @@ FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg) } if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ - *gpAnimBlendClump->velocity = trans - cur; + *gpAnimBlendClump->velocity3d = trans - cur; if(looped) - *gpAnimBlendClump->velocity += end; + *gpAnimBlendClump->velocity3d += end; xform->t.x = (pos - trans).x + frame->resetPos.x; xform->t.y = (pos - trans).y + frame->resetPos.y; xform->t.z = (pos - trans).z + frame->resetPos.z; diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp index c4103dbf..9223d198 100644 --- a/src/animation/RpAnimBlend.cpp +++ b/src/animation/RpAnimBlend.cpp @@ -437,7 +437,7 @@ RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateD CAnimBlendAssociation *a = (*node)->association; for(i = 0; i < numNodes; i++) if((frames[i].flag & AnimBlendFrameData::VELOCITY_EXTRACTION) == 0 || - gpAnimBlendClump->velocity == nil){ + gpAnimBlendClump->velocity2d == nil){ if((*node)[i].sequence) (*node)[i].FindKeyFrame(a->currentTime - a->timeStep); } diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 7adb4999..aef48217 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1729,7 +1729,7 @@ void CReplay::SaveReplayToHD(void) CFileMgr::SetDir(""); } -void PlayReplayFromHD(void) +void CReplay::PlayReplayFromHD(void) { CFileMgr::SetDirMyDocuments(); int fr = CFileMgr::OpenFile("replay.rep", "rb"); @@ -1748,17 +1748,17 @@ void PlayReplayFromHD(void) return; } int slot; - for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++) - CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK; - CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD; - while (slot < CReplay::NUM_REPLAYBUFFERS) - CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED; + for (slot = 0; CFileMgr::Read(fr, (char*)Buffers[slot], sizeof(Buffers[slot])); slot++) + BufferStatus[slot] = REPLAYBUFFER_PLAYBACK; + BufferStatus[slot - 1] = REPLAYBUFFER_RECORD; + while (slot < NUM_REPLAYBUFFERS) + BufferStatus[slot++] = REPLAYBUFFER_UNUSED; CFileMgr::CloseFile(fr); CFileMgr::SetDir(""); - CReplay::TriggerPlayback(CReplay::REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false); - CReplay::bPlayingBackFromFile = true; - CReplay::bAllowLookAroundCam = true; - CReplay::StreamAllNecessaryCarsAndPeds(); + TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false); + bPlayingBackFromFile = true; + bAllowLookAroundCam = true; + StreamAllNecessaryCarsAndPeds(); } void CReplay::StreamAllNecessaryCarsAndPeds(void) diff --git a/src/control/Replay.h b/src/control/Replay.h index 84a6bef0..5dd8b651 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -64,8 +64,6 @@ struct CStoredDetailedAnimationState uint8 aGroupId2[NUM_PARTIAL_ANIMS_IN_REPLAY]; }; -void PlayReplayFromHD(void); - #ifdef GTA_REPLAY #define REPLAY_STUB #else @@ -410,12 +408,10 @@ private: static void EmptyAllPools(void); static void MarkEverythingAsNew(void); static void SaveReplayToHD(void); + static void PlayReplayFromHD(void); // out of class in III PC and later because of SecuROM static void FindFirstFocusCoordinate(CVector *coord); static void ProcessLookAroundCam(void); static size_t FindSizeOfPacket(uint8); static void GoToNextBlock(void); - - /* Absolute nonsense, but how could this function end up being outside of class? */ - friend void PlayReplayFromHD(void); #endif }; diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp index d7e1d083..12eb179c 100644 --- a/src/control/Script4.cpp +++ b/src/control/Script4.cpp @@ -785,20 +785,20 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) }else{ pPed->m_pMyVehicle->RemovePassenger(pPed); } - if (pPed->m_vehEnterType) { + if (pPed->m_vehDoor) { if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR) { uint8 flags = 0; if (pPed->m_pMyVehicle->IsBike()) { - if (pPed->m_vehEnterType == CAR_DOOR_LF || - pPed->m_vehEnterType == CAR_DOOR_RF || - pPed->m_vehEnterType == CAR_WINDSCREEN) + if (pPed->m_vehDoor == CAR_DOOR_LF || + pPed->m_vehDoor == CAR_DOOR_RF || + pPed->m_vehDoor == CAR_WINDSCREEN) flags = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF; - else if (pPed->m_vehEnterType == CAR_DOOR_LR || - pPed->m_vehEnterType == CAR_DOOR_RR) + else if (pPed->m_vehDoor == CAR_DOOR_LR || + pPed->m_vehDoor == CAR_DOOR_RR) flags = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR; } else { - switch (pPed->m_vehEnterType) { + switch (pPed->m_vehDoor) { case CAR_DOOR_LF: flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR; break; @@ -814,7 +814,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) } } pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags; - pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehEnterType, NUM_STD_ANIMS, 0.0f); + pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, NUM_STD_ANIMS, 0.0f); } } } diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index d245bb5a..992c7d74 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -2353,7 +2353,7 @@ CCamera::StartTransition(int16 newMode) while(deltaBeta < -PI) deltaBeta += 2*PI; deltaBeta = Abs(deltaBeta); - door = FindPlayerPed()->m_vehEnterType; + door = FindPlayerPed()->m_vehDoor; if(deltaBeta > HALFPI){ if(((CPed*)pTargetEntity)->m_carInObjective){ if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){ diff --git a/src/core/Game.cpp b/src/core/Game.cpp index c5154bd4..43e5856c 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -462,7 +462,7 @@ bool CGame::Initialise(const char* datFile) TestModelIndices(); LoadingScreen("Loading the Game", "Setup water", nil); - WaterLevelInitialise("DATA\\WATER.DAT"); + CWaterLevel::Initialise("DATA\\WATER.DAT"); TheConsole.Init(); CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 7289175d..f0f3e2c6 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -390,8 +390,8 @@ CPlayerInfo::Process(void) m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow); } else if (carBelow->IsBoat()) { if (!carBelow->pDriver) { - m_pPed->m_vehEnterType = 0; - m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType); + m_pPed->m_vehDoor = 0; + m_pPed->SetEnterCar(carBelow, m_pPed->m_vehDoor); } } else { m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow); diff --git a/src/core/config.h b/src/core/config.h index 225863f3..58bc9ffd 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -240,12 +240,16 @@ enum Config { # define TIMEBARS // print debug timers #endif -#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more +#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds. //#define MORE_LANGUAGES // Add more translations to the game #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible #define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS #define FIX_HIGH_FPS_BUGS_ON_FRONTEND +#if defined(__LP64__) || defined(_WIN64) +#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build +#endif + // Just debug menu entries #ifdef DEBUGMENU #define RELOADABLES // some debug menu options to reload TXD files diff --git a/src/core/main.cpp b/src/core/main.cpp index 4fe2ee01..c9b3ae77 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1426,11 +1426,13 @@ Idle(void *arg) CSprite2d::InitPerFrame(); CFont::InitPerFrame(); + PUSH_MEMID(MEMID_GAME_PROCESS); CPointLights::InitPerFrame(); tbStartTimer(0, "CGame::Process"); CGame::Process(); tbEndTimer("CGame::Process"); + POP_MEMID(); tbStartTimer(0, "DMAudio.Service"); DMAudio.Service(); @@ -1452,6 +1454,8 @@ Idle(void *arg) if(arg == nil) return; + PUSH_MEMID(MEMID_RENDER); + if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2) { // This is from SA, but it's nice for windowed mode diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 706b469c..07d1d0b4 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -883,9 +883,13 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl if(B->GetStatus() == STATUS_PLAYER) pointposB *= 0.8f; if(CWorld::bNoMoreCollisionTorque){ - // BUG: the game actually uses A here, but this can't be right +#ifdef FIX_BUGS B->ApplyFrictionMoveForce(fB*-0.3f); B->ApplyFrictionTurnForce(fB*-0.3f, pointposB); +#else + A->ApplyFrictionMoveForce(fB*-0.3f); + A->ApplyFrictionTurnForce(fB*-0.3f, pointposB); +#endif } } if(!A->bInfiniteMass){ @@ -1054,7 +1058,13 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint) fOtherSpeedA = vOtherSpeedA.Magnitude(); fOtherSpeedB = vOtherSpeedB.Magnitude(); +#ifdef FIX_BUGS // division by 0 + frictionDir = vOtherSpeedA; + frictionDir.Normalise(); +#else frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA); +#endif + speedSum = (B->m_fMass*fOtherSpeedB + A->m_fMass*fOtherSpeedA)/(B->m_fMass + A->m_fMass); if(fOtherSpeedA > speedSum){ impulseA = (speedSum - fOtherSpeedA) * A->m_fMass; @@ -1084,7 +1094,12 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint) fOtherSpeedA = vOtherSpeedA.Magnitude(); fOtherSpeedB = vOtherSpeedB.Magnitude(); +#ifdef FIX_BUGS // division by 0 + frictionDir = vOtherSpeedA; + frictionDir.Normalise(); +#else frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA); +#endif float massB = B->GetMass(pointposB, frictionDir); speedSum = (massB*fOtherSpeedB + A->m_fMass*fOtherSpeedA)/(massB + A->m_fMass); if(fOtherSpeedA > speedSum){ @@ -1112,7 +1127,12 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint) fOtherSpeedA = vOtherSpeedA.Magnitude(); fOtherSpeedB = vOtherSpeedB.Magnitude(); +#ifdef FIX_BUGS // division by 0 + frictionDir = vOtherSpeedA; + frictionDir.Normalise(); +#else frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA); +#endif float massA = A->GetMass(pointposA, frictionDir); speedSum = (B->m_fMass*fOtherSpeedB + massA*fOtherSpeedA)/(B->m_fMass + massA); if(fOtherSpeedA > speedSum){ @@ -1140,7 +1160,12 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint) fOtherSpeedA = vOtherSpeedA.Magnitude(); fOtherSpeedB = vOtherSpeedB.Magnitude(); +#ifdef FIX_BUGS // division by 0 + frictionDir = vOtherSpeedA; + frictionDir.Normalise(); +#else frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA); +#endif float massA = A->GetMass(pointposA, frictionDir); float massB = B->GetMass(pointposB, frictionDir); speedSum = (massB*fOtherSpeedB + massA*fOtherSpeedA)/(massB + massA); @@ -1178,7 +1203,12 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint) fOtherSpeed = vOtherSpeed.Magnitude(); if(fOtherSpeed > 0.0f){ +#ifdef FIX_BUGS // division by 0 + frictionDir = vOtherSpeed; + frictionDir.Normalise(); +#else frictionDir = vOtherSpeed * (1.0f/fOtherSpeed); +#endif // not really impulse but speed // maybe use ApplyFrictionMoveForce instead? fImpulse = -fOtherSpeed; @@ -1196,7 +1226,12 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint) fOtherSpeed = vOtherSpeed.Magnitude(); if(fOtherSpeed > 0.0f){ +#ifdef FIX_BUGS // division by 0 + frictionDir = vOtherSpeed; + frictionDir.Normalise(); +#else frictionDir = vOtherSpeed * (1.0f/fOtherSpeed); +#endif fImpulse = -fOtherSpeed * m_fMass; impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5; if(fImpulse < -impulseLimit) fImpulse = -impulseLimit; diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp index 01fb038f..803fcf0f 100644 --- a/src/objects/CutsceneObject.cpp +++ b/src/objects/CutsceneObject.cpp @@ -46,7 +46,7 @@ CCutsceneObject::SetModelIndex(uint32 id) CEntity::SetModelIndex(id); assert(RwObjectGetType(m_rwObject) == rpCLUMP); RpAnimBlendClumpInit((RpClump*)m_rwObject); - (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = &m_vecMoveSpeed; + (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity3d = &m_vecMoveSpeed; (*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D; } diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index f597edea..f5123b39 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -113,15 +113,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_attackTimer = 0; m_timerUnused = 0; m_lookTimer = 0; - m_standardTimer = 0; + m_chatTimer = 0; m_shootTimer = 0; - m_hitRecoverTimer = 0; + m_carJackTimer = 0; m_duckAndCoverTimer = 0; m_moved = CVector2D(0.0f, 0.0f); m_fRotationCur = 0.0f; m_headingRate = 15.0f; m_fRotationDest = 0.0f; - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; m_walkAroundType = 0; m_pCurrentPhysSurface = nil; m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f); @@ -381,7 +381,7 @@ CPed::~CPed(void) GetPedAttractorManager()->DeRegisterPed(this, m_attractor); CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this)); if (InVehicle()){ - uint8 door_flag = GetCarDoorFlag(m_vehEnterType); + uint8 door_flag = GetCarDoorFlag(m_vehDoor); if (m_pMyVehicle->pDriver == this) m_pMyVehicle->pDriver = nil; else { @@ -434,8 +434,7 @@ CPed::SetModelIndex(uint32 mi) if (!CanUseTorsoWhenLooking()) m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; - // This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D. - (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta; + (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity2d = &m_vecAnimMoveDelta; if(modelInfo->GetHitColModel() == nil) modelInfo->CreateHitColModelSkinned(GetClump()); @@ -1299,7 +1298,8 @@ CPed::ScanForInterestingStuff(void) if (LookForInterestingNodes()) return; - if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) { + if (m_nPedType == PEDTYPE_CRIMINAL && m_carJackTimer < CTimer::GetTimeInMilliseconds()) { + // Find a car to steal or a ped to mug if we haven't already decided to steal a car if (CGeneral::GetRandomNumber() % 100 < 10) { int mostExpensiveVehAround = -1; int bestMonetaryValue = 0; @@ -1322,10 +1322,10 @@ CPed::ScanForInterestingStuff(void) } if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) { SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]); - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; return; } - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; } else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) { CPed *charToMug = nil; for (int i = 0; i < m_numNearPeds; ++i) { @@ -1347,13 +1347,13 @@ CPed::ScanForInterestingStuff(void) if (charToMug) SetObjective(OBJECTIVE_MUG_CHAR, charToMug); - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; } } if (m_nPedState == PED_WANDER_PATH) { if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) { - if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { + if (CTimer::GetTimeInMilliseconds() > m_chatTimer) { for (int i = 0; i < m_numNearPeds; i ++) { if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) { if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f @@ -1369,7 +1369,7 @@ CPed::ScanForInterestingStuff(void) } } } else { - m_standardTimer = CTimer::GetTimeInMilliseconds() + 200; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 200; } } } @@ -3656,7 +3656,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) { if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) { if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) { m_walkAroundType = 0; } else { if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) { @@ -3674,7 +3674,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } } } else { - if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) { + if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) { m_walkAroundType = 0; } else { if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) { @@ -3692,7 +3692,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } } } - } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) + } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) { if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) { m_walkAroundType = 3; @@ -3700,7 +3700,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) { m_walkAroundType = 4; } - } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) + } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) { if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) { m_walkAroundType = 2; @@ -3723,10 +3723,10 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) { if (goingToEnterCar) { if (goingToEnterCarAndItsVan) { - if (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) + if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) return; } - if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) { + if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) { m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); localPosToHead.x = adjustedColMax.x; localPosToHead.z = 0.0f; @@ -3755,9 +3755,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } else { if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) { if (angleDiffBtwObjCenterAndForward <= 0.0f) { - if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR) { + if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) { if (goingToEnterCar) { - if (m_vehEnterType == CAR_DOOR_RF || (m_vehEnterType == CAR_DOOR_RR && !goingToEnterCarAndItsVan)) + if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan)) return; } if (m_walkAroundType == 4 || m_walkAroundType == 3 @@ -3779,14 +3779,14 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) localPosToHead.z = 0.0f; localPosToHead.y = adjustedColMin.y; } - } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)) { + } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) { m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet); localPosToHead.x = adjustedColMin.x; localPosToHead.z = 0.0f; localPosToHead.y = adjustedColMin.y; } else { if (goingToEnterCar) { - if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR && !goingToEnterCarAndItsVan) + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan) return; } if (m_walkAroundType == 1 || m_walkAroundType == 2 @@ -3804,8 +3804,8 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } } } else { - if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR)) { - if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) { + if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) { + if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) { m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI); localPosToHead.x = adjustedColMax.x; @@ -4099,9 +4099,9 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) } if (veh && veh->IsBike()) // BUG? - veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType); + veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehDoor); else - veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); + veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor); if (veh->pDriver == ped) { veh->RemoveDriver(); @@ -4123,7 +4123,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) { float angleAfterExit; - if (ped->m_vehEnterType == CAR_DOOR_LF) { + if (ped->m_vehDoor == CAR_DOOR_LF) { angleAfterExit = HALFPI + veh->GetForward().Heading(); } else { angleAfterExit = veh->GetForward().Heading() - HALFPI; @@ -4174,7 +4174,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) uint8 exitFlags = 0; quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_CAR_QJACKED); if (dragAssoc && dragAssoc->animId == ANIM_BIKE_HIT && ped->m_pMyVehicle) { - if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF) { + if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) { CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_FALL_OFF, 100.0f); ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF); } else { @@ -4196,9 +4196,9 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) vehicle = ped->m_pMyVehicle; if (vehicle && vehicle->IsBike()) - exitFlags = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehEnterType); + exitFlags = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor); else - exitFlags = GetCarDoorFlag(ped->m_vehEnterType); + exitFlags = GetCarDoorFlag(ped->m_vehDoor); if (vehicle) vehicle->m_nGettingOutFlags &= ~exitFlags; @@ -4419,7 +4419,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) } else if (veh->bIsBus) { veh->AddPassenger(ped); } else { - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: veh->AddPassenger(ped, 0); break; @@ -4449,9 +4449,9 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) int8 doorFlag; if (veh->IsBike()) { - doorFlag = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehEnterType); + doorFlag = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor); } else { - doorFlag = GetEnterCarDoorFlag(ped->m_vehEnterType, veh->m_nNumMaxPassengers); + doorFlag = GetEnterCarDoorFlag(ped->m_vehDoor, veh->m_nNumMaxPassengers); } veh->m_nGettingInFlags &= ~doorFlag; @@ -5133,13 +5133,13 @@ void CPed::Idle(void) { CVehicle *veh = m_pMyVehicle; - if (veh && veh->m_nGettingOutFlags && m_vehEnterType) { + if (veh && veh->m_nGettingOutFlags && m_vehDoor) { - if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) { + if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) { if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { - CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType); + CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor); CVector doorDist = GetPosition() - doorPos; if (doorDist.MagnitudeSqr() < sq(0.5f)) { @@ -5886,7 +5886,7 @@ CPed::ClearFlee(void) { RestorePreviousState(); bUsePedNodeSeek = false; - m_standardTimer = 0; + m_chatTimer = 0; m_fleeTimer = 0; } @@ -5932,7 +5932,7 @@ CPed::Flee(void) if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds() && m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) { - if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_standardTimer) { + if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_chatTimer) { curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y); if (m_nPathDir < curDirectionShouldBe) @@ -5975,7 +5975,7 @@ CPed::Flee(void) if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) { m_nPathDir = nextDirection; - m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000; } else { bUsePedNodeSeek = false; SetMoveState(PEDMOVE_RUN); @@ -7215,7 +7215,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time) SetMoveState(PEDMOVE_STILL); m_lookTimer = 0; SetLookFlag(chatWith, true); - m_standardTimer = CTimer::GetTimeInMilliseconds() + time; + m_chatTimer = CTimer::GetTimeInMilliseconds() + time; m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; } @@ -7236,7 +7236,7 @@ CPed::Chat(void) if (partner->m_nPedState != PED_CHAT) { ClearChat(); - m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000; if (partner->m_pedInObjective) { if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE) @@ -7269,9 +7269,9 @@ CPed::Chat(void) Say(SOUND_PED_CHAT); } } - if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) { + if (m_chatTimer && CTimer::GetTimeInMilliseconds() > m_chatTimer) { ClearChat(); - m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000; } } @@ -7480,7 +7480,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode) m_pMyVehicle = car; m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle); // m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); - m_vehEnterType = doorNode; + m_vehDoor = doorNode; m_distanceToCountSeekDone = 0.5f; SetPedState(PED_SEEK_CAR); @@ -7498,9 +7498,9 @@ CPed::SeekCar(void) } if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { - if (!vehToSeek->IsBike() && m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (!vehToSeek->IsBike() && m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { if (IsRoomToBeCarJacked()) { - dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType); + dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor); } else if (m_nPedType == PEDTYPE_COP) { dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF); } else { @@ -7509,7 +7509,7 @@ CPed::SeekCar(void) } else GetNearestDoor(vehToSeek, dest); } else { - if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) { + if (m_carJackTimer > CTimer::GetTimeInMilliseconds()) { SetMoveState(PEDMOVE_STILL); return; } @@ -7553,7 +7553,7 @@ CPed::SeekCar(void) if (IsPlayer()) { ClearObjective(); } else if (CharCreatedBy == RANDOM_CHAR) { - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000; } SetMoveState(PEDMOVE_STILL); TheCamera.ClearPlayerWeaponMode(); @@ -7581,7 +7581,7 @@ CPed::SeekCar(void) else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr) bCanPedEnterSeekedCar = true; - if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType)) + if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor)) bVehEnterDoorIsBlocked = true; else bVehEnterDoorIsBlocked = false; @@ -7592,7 +7592,7 @@ CPed::SeekCar(void) if (1.6f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) { #ifdef GTA_TRAIN if (vehToSeek->IsTrain()) { - SetEnterTrain(vehToSeek, m_vehEnterType); + SetEnterTrain(vehToSeek, m_vehDoor); } else #endif { @@ -7613,42 +7613,42 @@ CPed::SeekCar(void) case STATUS_PLAYER_DISABLED: if (vehToSeek->IsBike()) { if ((!m_leader || m_leader != vehToSeek->pDriver) && - ((m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_WINDSCREEN) && vehToSeek->pDriver || - (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) { + ((m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_WINDSCREEN) && vehToSeek->pDriver || + (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) { SetCarJack(vehToSeek); } else { - SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehDoor); } } else if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) && - (m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) { + (m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) { SetCarJack(vehToSeek); - if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF) + if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF) vehToSeek->pDriver->bFleeAfterExitingCar = true; } else { - SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehDoor); } break; case STATUS_ABANDONED: if (vehToSeek->IsBike()) { - if ((m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) { + if ((m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) { if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { if (IsPlayer()) - SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehDoor); } else { SetCarJack(vehToSeek); } } else { - SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehDoor); } - } else if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { + } else if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { if (IsPlayer()) - SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehDoor); } else { SetCarJack(vehToSeek); } } else { - SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehDoor); } break; case STATUS_WRECKED: @@ -7966,7 +7966,7 @@ CPed::LookForInterestingNodes(void) C2dEffect *effect; CMatrix *objMat; - if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_standardTimer) { + if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_chatTimer) { return false; } bool found = false; @@ -8076,7 +8076,7 @@ CPed::LookForInterestingNodes(void) float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f); randVal = CGeneral::GetRandomNumber() % 256; if (randVal <= m_randomSeed % 256) { - m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000; SetLookFlag(angleToFace, true); SetLookTimer(1000); return false; @@ -8299,7 +8299,7 @@ CPed::SetWaitState(eWaitState state, void *time) if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) { ClearObjective(); RestorePreviousState(); - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000; } break; case WAITSTATE_TURN180: @@ -8328,7 +8328,7 @@ CPed::SetWaitState(eWaitState state, void *time) if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) { ClearObjective(); RestorePreviousState(); - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000; } break; case WAITSTATE_LOOK_ABOUT: @@ -8980,14 +8980,14 @@ CPed::SetSolicit(uint32 time) if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0 && CTimer::GetTimeInMilliseconds() < m_objectiveTimer) { - if (m_vehEnterType == CAR_DOOR_LF) { + if (m_vehDoor == CAR_DOOR_LF) { m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI; } else { m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI; } if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) { - m_standardTimer = CTimer::GetTimeInMilliseconds() + time; + m_chatTimer = CTimer::GetTimeInMilliseconds() + time; if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f); @@ -9001,8 +9001,8 @@ CPed::SetSolicit(uint32 time) void CPed::Solicit(void) { - if (m_standardTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) { - CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType, 0.0f); + if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) { + CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f); Say(SOUND_PED_SOLICIT); if (FindPlayerVehicle() == m_carInObjective) { FindPlayerPed()->Say(SOUND_PED_SOLICIT); @@ -9062,7 +9062,7 @@ CPed::BuyIceCream(void) { if (m_carInObjective) { CPed *driver = m_carInObjective->pDriver; - if (driver && CTimer::GetTimeInMilliseconds() > m_standardTimer) { + if (driver && CTimer::GetTimeInMilliseconds() > m_chatTimer) { SetChat(driver, 8000); driver->SetChat(this, 8000); return; @@ -9138,7 +9138,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI; // Only order of conditions are different among enterTypes. - if (m_vehEnterType == CAR_DOOR_RR) { + if (m_vehDoor == CAR_DOOR_RR) { if (canHeadToRr) { foundPos = rightRearPos; foundIt = true; @@ -9152,7 +9152,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) foundPos = leftFrontPos; foundIt = true; } - } else if(m_vehEnterType == CAR_DOOR_RF) { + } else if(m_vehDoor == CAR_DOOR_RF) { if (canHeadToRf) { foundPos = rightFrontPos; foundIt = true; @@ -9166,7 +9166,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) foundPos = leftRearPos; foundIt = true; } - } else if (m_vehEnterType == CAR_DOOR_LF) { + } else if (m_vehDoor == CAR_DOOR_LF) { if (canHeadToLf) { foundPos = leftFrontPos; foundIt = true; @@ -9180,7 +9180,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) foundPos = rightRearPos; foundIt = true; } - } else if (m_vehEnterType == CAR_DOOR_LR) { + } else if (m_vehDoor == CAR_DOOR_LR) { if (canHeadToLr) { foundPos = leftRearPos; foundIt = true; diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 4056898e..242a86f2 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -596,7 +596,7 @@ public: float m_fRotationCur; float m_fRotationDest; float m_headingRate; - uint16 m_vehEnterType; + uint16 m_vehDoor; int16 m_walkAroundType; CPhysical *m_pCurrentPhysSurface; CVector m_vecOffsetFromPhysSurface; @@ -650,10 +650,10 @@ public: uint32 m_leaveCarTimer; uint32 m_getUpTimer; uint32 m_lookTimer; - uint32 m_standardTimer; + uint32 m_chatTimer; uint32 m_attackTimer; uint32 m_shootTimer; // shooting is a part of attack - uint32 m_hitRecoverTimer; + uint32 m_carJackTimer; uint32 m_objectiveTimer; uint32 m_duckTimer; uint32 m_duckAndCoverTimer; diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index 244c7b84..a28ded8c 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -1223,7 +1223,7 @@ CPed::ProcessObjective(void) bool foundSeat = false; if (m_carInObjective->IsBike()) { if (!m_carInObjective->pPassengers[0] && !(m_carInObjective->m_nGettingInFlags & (CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR))) { - m_vehEnterType = CAR_DOOR_RR; + m_vehDoor = CAR_DOOR_RR; foundSeat = true; } } else { @@ -1232,27 +1232,27 @@ CPed::ProcessObjective(void) if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { foundSeat = false; } else { - m_vehEnterType = CAR_DOOR_RR; + m_vehDoor = CAR_DOOR_RR; foundSeat = true; } } else { - m_vehEnterType = CAR_DOOR_LR; + m_vehDoor = CAR_DOOR_LR; foundSeat = true; } } else { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; foundSeat = true; } } for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) { if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; foundSeat = true; } } if (foundSeat) { - SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType)); - SetEnterCar(m_carInObjective, m_vehEnterType); + SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor)); + SetEnterCar(m_carInObjective, m_vehDoor); } } m_objectiveTimer = 0; @@ -1565,7 +1565,7 @@ CPed::ProcessObjective(void) if (bInVehicle) { bScriptObjectiveCompleted = true; RestorePreviousObjective(); - } else if (m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) { + } else if (m_carJackTimer < CTimer::GetTimeInMilliseconds()) { CVehicle *carToSteal = nil; float closestCarDist = nEnterCarRangeMultiplier * ENTER_CAR_MAX_DIST; CVector pos = GetPosition(); @@ -1590,7 +1590,7 @@ CPed::ProcessObjective(void) } if (carToSteal) { SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carToSteal); - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; } else { RestorePreviousObjective(); RestorePreviousState(); @@ -2382,7 +2382,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) return; } - if (!ped->m_vehEnterType) { + if (!ped->m_vehDoor) { ped->QuitEnteringCar(); return; } @@ -2396,7 +2396,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) bool itsLow = !!veh->bLowVehicle; eDoors enterDoor; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: itsVan = false; enterDoor = DOOR_FRONT_RIGHT; @@ -2418,7 +2418,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->IsBike()) { CPed *pedToDragOut = nil; if (veh->GetStatus() == STATUS_ABANDONED) { - if (ped->m_vehEnterType == CAR_WINDSCREEN) { + if (ped->m_vehDoor == CAR_WINDSCREEN) { ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); ((CBike*)veh)->bIsBeingPickedUp = true; @@ -2444,7 +2444,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); ((CBike*)veh)->bIsBeingPickedUp = true; } - } else if (ped->m_vehEnterType == CAR_WINDSCREEN) { + } else if (ped->m_vehDoor == CAR_WINDSCREEN) { if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) { ped->QuitEnteringCar(); } else { @@ -2458,7 +2458,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->pDriver) { if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { ped->QuitEnteringCar(); - ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false); + ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false); return; } if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) { @@ -2479,7 +2479,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->pPassengers[0]) { if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { ped->QuitEnteringCar(); - ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false); + ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false); return; } if (veh->pPassengers[0]->m_nPedState != PED_DRIVING || veh->pPassengers[0]->bDontDragMeOutCar) { @@ -2502,7 +2502,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } if (pedToDragOut) { - pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false); + pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false); if (pedToDragOut->IsGangMember()) pedToDragOut->RegisterThreatWithGangPeds(ped); @@ -2580,7 +2580,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } if (player != veh->pDriver) { - veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true); + veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true); if (veh->pDriver->IsGangMember()) veh->pDriver->RegisterThreatWithGangPeds(ped); } @@ -2630,7 +2630,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) eDoors door; CPed *pedInSeat = nil; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; @@ -2688,21 +2688,21 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) if (veh->m_vecMoveSpeed.Magnitude() > 0.2f || veh->IsCar() && veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI && ((CAutomobile*)veh)->m_nWheelsOnGround == 0) { ped->QuitEnteringCar(); - if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) ped->SetFall(1000, ANIM_KO_SPIN_R, false); else ped->SetFall(1000, ANIM_KO_SPIN_L, false); return; } - veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_OPEN_LHS, 1.0f); - if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF) + if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) isVan = false; if (ped->m_nPedState != PED_CARJACK || isBus) { - if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) { + if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) { if (veh->IsBike()) { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R); } else if (isVan) { @@ -2727,14 +2727,14 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS); } - if (ped->m_vehEnterType == CAR_DOOR_RF && pedInSeat && veh->IsCar()) + if (ped->m_vehDoor == CAR_DOOR_RF && pedInSeat && veh->IsCar()) pedInSeat->SetObjective(OBJECTIVE_LEAVE_CAR, veh); } ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } else { CPed *pedToDragOut = nil; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break; case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break; case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break; @@ -2748,7 +2748,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective); } - if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { + if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) { if (pedToDragOut->m_nPedState != PED_DRIVING) { @@ -2818,7 +2818,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } if (player != pedToDragOut) { - pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false); + pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false); if (pedToDragOut->IsGangMember()) pedToDragOut->RegisterThreatWithGangPeds(ped); } @@ -2889,7 +2889,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { - if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) { + if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) { if (veh->IsBike()) ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R); else if (isLow) @@ -2946,7 +2946,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) } return; } - if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF + if (ped->IsPlayer() && ped->m_vehDoor == CAR_DOOR_LF && (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f) && veh->IsCar() && !veh->pDriver) { @@ -2965,7 +2965,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) bool isBus = !!veh->bIsBus; bool isLow = !!veh->bLowVehicle; eDoors enterDoor; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: isVan = false; enterDoor = DOOR_FRONT_RIGHT; @@ -3011,7 +3011,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400; return; } - if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) { + if (driver != ped && ped->m_vehDoor != CAR_DOOR_LF) { if (!driver->IsPlayer()) { driver->bUsePedNodeSeek = true; driver->m_pLastPathNode = nil; @@ -3094,10 +3094,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) bool isLow = !!veh->bLowVehicle; if (!veh->bIsBus) - veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_CLOSEDOOR_LHS, 1.0f); eDoors door; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break; case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break; @@ -3110,7 +3110,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus || veh->m_nNumMaxPassengers == 0) { PedSetInCarCB(nil, ped); - } else if (ped->m_vehEnterType == CAR_DOOR_RF + } else if (ped->m_vehDoor == CAR_DOOR_RF && (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF || (veh->pDriver != nil && (veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR @@ -3263,7 +3263,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f); veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f); if (!veh->bIsBus) - veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_GETOUT_LHS, 1.0f); /* // Duplicate and only in PC for some reason @@ -3273,7 +3273,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) } */ eDoors door; - switch (ped->m_vehEnterType) { + switch (ped->m_vehDoor) { case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; @@ -3442,7 +3442,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (veh->GetUp().z <= -0.8f) vehIsUpsideDown = true; - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { if (vehIsUpsideDown) { m_fRotationDest = -PI + veh->GetForward().Heading(); } else if (veh->bIsBus) { @@ -3450,7 +3450,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } else { m_fRotationDest = veh->GetForward().Heading(); } - } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { + } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { if (vehIsUpsideDown) { m_fRotationDest = veh->GetForward().Heading(); } else if (veh->bIsBus) { @@ -3465,7 +3465,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) m_fRotationDest = veh->GetForward().Heading(); } else if (veh->bIsBus) { m_fRotationDest = 0.5f * PI + veh->GetForward().Heading(); - } else if (m_vehEnterType == CAR_WINDSCREEN) { + } else if (m_vehDoor == CAR_WINDSCREEN) { m_fRotationDest = veh->GetForward().Heading() + PI; } else { m_fRotationDest = veh->GetForward().Heading(); @@ -3573,7 +3573,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (phase == LINE_UP_TO_CAR_2) { neededPos = GetPosition(); } else { - neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult); + neededPos = GetPositionToOpenCarDoor(veh, m_vehDoor, seatPosMult); } autoZPos = neededPos; @@ -3690,13 +3690,13 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) SetHeading(m_fRotationCur); } else { CMatrix vehDoorMat(veh->GetMatrix()); - vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f)); + vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehDoor, 0.0f)); - if (m_vehEnterType == CAR_WINDSCREEN || veh->bIsBus) { + if (m_vehDoor == CAR_WINDSCREEN || veh->bIsBus) { CMatrix correctionMat; - if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) + if (veh->bIsBus && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) correctionMat.SetRotateZ(-HALFPI); - else if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) + else if (veh->bIsBus && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) correctionMat.SetRotateZ(HALFPI); else correctionMat.SetRotateZ(PI); @@ -3720,7 +3720,7 @@ CPed::SetCarJack(CVehicle* car) return; if (car->IsBike()) { - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_DOOR_RF: doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF; door = DOOR_FRONT_RIGHT; @@ -3747,7 +3747,7 @@ CPed::SetCarJack(CVehicle* car) break; } } else { - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_DOOR_RF: doorFlag = CAR_DOOR_FLAG_RF; door = DOOR_FRONT_RIGHT; @@ -3788,7 +3788,7 @@ CPed::SetCarJack(CVehicle* car) if (m_nPedState != PED_CARJACK && !m_pVehicleAnim) if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door))) if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags)) - SetCarJack_AllClear(car, m_vehEnterType, doorFlag); + SetCarJack_AllClear(car, m_vehDoor, doorFlag); } // --MIAMI: Done @@ -3812,7 +3812,7 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag) Say(SOUND_PED_CAR_JACKING, 1000); CVector carEnterPos; - carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType); + carEnterPos = GetPositionToOpenCarDoor(car, m_vehDoor); car->m_nGettingInFlags |= doorFlag; m_vecOffsetSeek = carEnterPos - GetPosition(); @@ -3825,7 +3825,7 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag) float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z); bUsesCollision = false; - if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f); else m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f); @@ -3851,14 +3851,14 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) if (veh->IsBike()) { ((CBike*)veh)->bIsBeingPickedUp = true; if (veh->pPassengers[0] != this && (vehEnterType != CAR_WINDSCREEN || veh->pPassengers[0])) - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; else - m_vehEnterType = CAR_DOOR_LR; + m_vehDoor = CAR_DOOR_LR; } else { - m_vehEnterType = vehEnterType; + m_vehDoor = vehEnterType; } - if (m_vehEnterType == CAR_DOOR_LF) { + if (m_vehDoor == CAR_DOOR_LF) { if (veh->pDriver && veh->pDriver->IsPlayer()) veh->SetStatus(STATUS_PLAYER_DISABLED); else @@ -3878,9 +3878,9 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) SetRadioStation(); if(veh->IsBike()) - veh->m_nGettingOutFlags |= GetBikeDoorFlagInclJumpInFromFront(m_vehEnterType); + veh->m_nGettingOutFlags |= GetBikeDoorFlagInclJumpInFromFront(m_vehDoor); else - veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType); + veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor); } // --MIAMI: Done @@ -3899,15 +3899,15 @@ CPed::BeingDraggedFromCar(void) assocGroup = ((CBike*)m_pMyVehicle)->m_bikeAnimType; } else { - if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { - if (bWillBeQuickJacked && m_vehEnterType == CAR_DOOR_LF) { + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { + if (bWillBeQuickJacked && m_vehDoor == CAR_DOOR_LF) { enterAnim = ANIM_CAR_QJACKED; } else if (m_pMyVehicle->bLowVehicle) { enterAnim = ANIM_CAR_LJACKED_LHS; } else { enterAnim = ANIM_CAR_JACKED_LHS; } - } else if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { + } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { if (m_pMyVehicle->bLowVehicle) enterAnim = ANIM_CAR_LJACKED_RHS; else @@ -3944,7 +3944,7 @@ CPed::BeingDraggedFromCar(void) static float mult = 5.f; if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { if (m_pMyVehicle) { - m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult); + m_pMyVehicle->ProcessOpenDoor(m_vehDoor, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult); } } } @@ -3960,7 +3960,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) uint8 doorFlag; eDoors door; if (car->IsBike()) { - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_DOOR_RF: doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF; door = DOOR_FRONT_RIGHT; @@ -3986,7 +3986,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) break; } } else { - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_DOOR_RF: doorFlag = CAR_DOOR_FLAG_RF; door = DOOR_FRONT_RIGHT; @@ -4022,7 +4022,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) || doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door)) SetMoveState(PEDMOVE_STILL); else - SetEnterCar_AllClear(car, m_vehEnterType, doorFlag); + SetEnterCar_AllClear(car, m_vehDoor, doorFlag); } } @@ -4038,9 +4038,9 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pSeekTarget = car; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); - m_vehEnterType = doorNode; + m_vehDoor = doorNode; SetPedState(PED_ENTER_CAR); - if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) { + if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) { car->bIsBeingCarJacked = true; } @@ -4048,7 +4048,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle); ((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++; bUsesCollision = false; - CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType); + CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehDoor); // Because buses have stairs if (!m_pMyVehicle->bIsBus) @@ -4071,7 +4071,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) car->AutoPilot.m_nCruiseSpeed = 0; } else { - if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f); else m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f); @@ -4087,11 +4087,11 @@ CPed::EnterCar(void) CVehicle *veh = m_pMyVehicle; // Not used. - // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType); + // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehDoor); if (veh->CanPedOpenLocks(this)) { - if (m_vehEnterType && m_pVehicleAnim) { - veh->ProcessOpenDoor(m_vehEnterType, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime); + if (m_vehDoor && m_pVehicleAnim) { + veh->ProcessOpenDoor(m_vehDoor, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime); } } bIsInTheAir = false; @@ -4147,10 +4147,10 @@ CPed::QuitEnteringCar(void) RestorePreviousObjective(); if (veh->IsBike()) { - veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehEnterType); + veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehDoor); ((CBike*)veh)->bIsBeingPickedUp = false; } else - veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehEnterType, veh->m_nNumMaxPassengers); + veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehDoor, veh->m_nNumMaxPassengers); } bUsesCollision = true; @@ -4184,7 +4184,7 @@ CPed::SetExitBoat(CVehicle *boat) newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z }; newPos = boat->GetMatrix() * newPos; newPos.z += 1.0f; - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; m_pCurSurface = boat; @@ -4193,7 +4193,7 @@ CPed::SetExitBoat(CVehicle *boat) } else { if (boat->m_modelIndex == MI_SKIMMER) { if (!boat->bIsInWater) { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; SetMoveState(PEDMOVE_STILL); @@ -4214,7 +4214,7 @@ CPed::SetExitBoat(CVehicle *boat) newPos.z += 2.0f; } - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; m_pCurSurface = boat; @@ -4455,14 +4455,14 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) // needed for PositionPedOutOfCollision() optedDoorNode = firstOptedDoor; - m_vehEnterType = firstOptedDoor; + m_vehDoor = firstOptedDoor; PositionPedOutOfCollision(); teleportNeeded = true; } } if (!teleportNeeded && veh->IsOnItsSide()) { - m_vehEnterType = optedDoorNode; + m_vehDoor = optedDoorNode; PositionPedOutOfCollision(); teleportNeeded = true; } @@ -4480,7 +4480,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) bUsesCollision = false; m_pSeekTarget = veh; m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); - m_vehEnterType = optedDoorNode; + m_vehDoor = optedDoorNode; SetPedState(PED_EXIT_CAR); if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL) m_pVehicleAnim->blendDelta = -1000.0f; @@ -4493,16 +4493,16 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) PedSetOutCarCB(nil, this); } else { if (veh->GetUp().z <= -0.8f && !veh->IsBike()) { - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2); - } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { + } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS); } m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); } else if (veh->IsBike()) { CBike* bike = (CBike*)veh; - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_BUMP_REAR: case CAR_BOOT: m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_BACK); @@ -4521,7 +4521,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) int8 exitFlags = 0; // Bike door flags incl. passenger jump off - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_BUMP_REAR: case CAR_DOOR_RR: case CAR_DOOR_LR: @@ -4535,7 +4535,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } // Passenger get off - if (m_vehEnterType == CAR_BUMP_REAR || m_vehEnterType == CAR_BOOT) { + if (m_vehDoor == CAR_BUMP_REAR || m_vehDoor == CAR_BOOT) { m_pVehicleAnim->SetFinishCallback(RestoreHeadingRateCB, this); m_headingRate = 0.0f; @@ -4545,7 +4545,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } } else { - switch (m_vehEnterType) { + switch (m_vehDoor) { case CAR_DOOR_RF: if (canJumpOut) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_RHS); @@ -4596,7 +4596,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) break; } if (!bBusJacked && !canJumpOut) { - veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType); + veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor); } m_pVehicleAnim->SetFinishCallback(canJumpOut ? RestoreHeadingRateCB : PedAnimStepOutCarCB, this); } @@ -4622,7 +4622,7 @@ CPed::ExitCar(void) if (!m_pVehicleAnim) { if (InVehicle()) { if (m_pMyVehicle->IsBike()) { - if (m_vehEnterType == CAR_BOOT || m_vehEnterType == CAR_BUMP_REAR) { + if (m_vehDoor == CAR_BOOT || m_vehDoor == CAR_BUMP_REAR) { ((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false); } } else if (m_pMyVehicle->IsCar()) { @@ -4656,7 +4656,7 @@ CPed::ExitCar(void) LineUpPedWithCar(LINE_UP_TO_CAR_FALL); } } else { - m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime); + m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime); if (m_pSeekTarget) { // Car is upside down @@ -4718,17 +4718,17 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) angleDiff += TWOPI; if (Abs(angleDiff) < DEGTORAD(30.f) - && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehEnterType || + && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehDoor || !IsPlayer() && m_nPedType != PEDTYPE_COP && m_nMoveState == PEDMOVE_RUN && m_pedStats->m_temper > 65 - && !m_vehEnterType || m_vehEnterType == CAR_WINDSCREEN)) { - m_vehEnterType = CAR_WINDSCREEN; + && !m_vehDoor || m_vehDoor == CAR_WINDSCREEN)) { + m_vehDoor = CAR_WINDSCREEN; posToOpen = GetPositionToOpenCarDoor(veh, CAR_WINDSCREEN); return; } } } - } else if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) { + } else if (m_vehDoor == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) { enterOffset = &vecPedQuickDraggedOutCarAnimOffset; } @@ -4739,10 +4739,10 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) { if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; posToOpen = lfPos; } else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; posToOpen = rfPos; } } else { @@ -4756,14 +4756,14 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) || (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; posToOpen = lfPos; } else { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; posToOpen = rfPos; } } else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; posToOpen = lfPos; } } @@ -4780,7 +4780,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) switch (veh->GetModelIndex()) { case MI_BUS: - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); return true; case MI_RHINO: @@ -4839,15 +4839,15 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) CVector2D nextToCompare = rfPosDist; posToOpen = rfPos; - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { - m_vehEnterType = CAR_DOOR_LR; + m_vehDoor = CAR_DOOR_LR; posToOpen = lrPos; nextToCompare = lrPosDist; } if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { - m_vehEnterType = CAR_DOOR_RR; + m_vehDoor = CAR_DOOR_RR; posToOpen = rrPos; } return canEnter; @@ -4870,7 +4870,7 @@ void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg) CPed* pPed = (CPed*)arg; CMatrix mat(pPed->GetMatrix()); CVehicle* pVehicle = pPed->m_pMyVehicle; - const CVector& offset = (pVehicle->bIsVan && (pPed->m_vehEnterType == CAR_DOOR_RR || pPed->m_vehEnterType == CAR_DOOR_LR)) ? vecPedVanRearDoorAnimOffset : vecPedCarDoorAnimOffset; + const CVector& offset = (pVehicle->bIsVan && (pPed->m_vehDoor == CAR_DOOR_RR || pPed->m_vehDoor == CAR_DOOR_LR)) ? vecPedVanRearDoorAnimOffset : vecPedCarDoorAnimOffset; CVector position = Multiply3x3(mat, offset) + pPed->GetPosition(); CPedPlacement::FindZCoorForPed(&position); pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); @@ -5054,7 +5054,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void ped->bUsesCollision = true; ped->RestartNonPartialAnims(); draggedOutOffset = vecPedQuickDraggedOutCarAnimOffset; - if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR) + if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR) draggedOutOffset.x = -draggedOutOffset.x; finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition(); @@ -5067,7 +5067,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void ped->m_fRotationCur = ped->m_fRotationDest; ped->CalculateNewOrientation(); - if (!veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedQuickDraggedOutCarAnimOffset)) + if (!veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedQuickDraggedOutCarAnimOffset)) ped->PositionPedOutOfCollision(); } @@ -5158,7 +5158,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) } else { draggedOutOffset = vecPedDraggedOutCarAnimOffset; } - if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR) + if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR) draggedOutOffset.x = -draggedOutOffset.x; CVector posAfterBeingDragged = Multiply3x3(pedMat, draggedOutOffset); @@ -5167,7 +5167,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); ped->SetPosition(posAfterBeingDragged); - if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) { + if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) { ped->PositionPedOutOfCollision(); } @@ -5235,7 +5235,7 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos) CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(train->m_modelIndex); CMatrix trainMat = CMatrix(train->GetMatrix()); - doorPos = trainModel->m_positions[m_vehEnterType]; + doorPos = trainModel->m_positions[m_vehDoor]; doorPos.x -= 1.5f; doorPos = Multiply3x3(trainMat, doorPos); doorPos += train->GetPosition(); @@ -5286,17 +5286,17 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos) if (distMidEntry < distLeftEntry) { if (distMidEntry < distRightEntry) { enterPos = midEntryPos; - m_vehEnterType = TRAIN_POS_MID_ENTRY; + m_vehDoor = TRAIN_POS_MID_ENTRY; } else { enterPos = rightEntryPos; - m_vehEnterType = TRAIN_POS_RIGHT_ENTRY; + m_vehDoor = TRAIN_POS_RIGHT_ENTRY; } } else if (distRightEntry < distLeftEntry) { enterPos = rightEntryPos; - m_vehEnterType = TRAIN_POS_RIGHT_ENTRY; + m_vehDoor = TRAIN_POS_RIGHT_ENTRY; } else { enterPos = leftEntryPos; - m_vehEnterType = TRAIN_POS_LEFT_ENTRY; + m_vehDoor = TRAIN_POS_LEFT_ENTRY; } return 1; @@ -6075,7 +6075,7 @@ CPed::SeekBoatPosition(void) m_vecSeekPos = boatMat * enterOffset; if (Seek()) { // We arrived to the boat - m_vehEnterType = 0; + m_vehDoor = 0; SetEnterCar(m_carInObjective, 0); } } else @@ -6212,9 +6212,9 @@ CPed::PositionPedOutOfCollision(void) foundAPos = true; } - } else if (m_vehEnterType != 0) { + } else if (m_vehDoor != 0) { // Try the normal way - CVector pos = GetPositionToOpenCarDoor(m_pMyVehicle, m_vehEnterType); + CVector pos = GetPositionToOpenCarDoor(m_pMyVehicle, m_vehDoor); newPos = pos; GetMatrix().SetTranslate(newPos); if (!CheckCollision()) { @@ -6224,7 +6224,7 @@ CPed::PositionPedOutOfCollision(void) } float vehRelativeExitX = vehCol->boundingBox.min.x - 0.355f; - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) vehRelativeExitX = 0.355f + vehCol->boundingBox.max.x; if (!foundAPos) { @@ -6545,19 +6545,19 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { GoToNearestDoor(vehOfTarget); } else { - m_vehEnterType = 0; + m_vehDoor = 0; if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) { - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) { - m_vehEnterType = CAR_DOOR_LR; + m_vehDoor = CAR_DOOR_LR; } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) { - m_vehEnterType = CAR_DOOR_RR; + m_vehDoor = CAR_DOOR_RR; } // Unused - // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType); - SetSeekCar(vehOfTarget, m_vehEnterType); + // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor); + SetSeekCar(vehOfTarget, m_vehDoor); SetMoveState(PEDMOVE_RUN); } } @@ -6835,19 +6835,19 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { GoToNearestDoor(vehOfTarget); } else { - m_vehEnterType = 0; + m_vehDoor = 0; if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) { - m_vehEnterType = CAR_DOOR_LF; + m_vehDoor = CAR_DOOR_LF; } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) { - m_vehEnterType = CAR_DOOR_RF; + m_vehDoor = CAR_DOOR_RF; } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) { - m_vehEnterType = CAR_DOOR_LR; + m_vehDoor = CAR_DOOR_LR; } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) { - m_vehEnterType = CAR_DOOR_RR; + m_vehDoor = CAR_DOOR_RR; } // Unused - // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType); - SetSeekCar(vehOfTarget, m_vehEnterType); + // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor); + SetSeekCar(vehOfTarget, m_vehDoor); SetMoveState(PEDMOVE_RUN); } } diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index 0f83cdd1..d1f39491 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -2418,7 +2418,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount SetStoredState(); bFindNewNodeAfterStateRestore = false; SetPedState(PED_INVESTIGATE); - m_standardTimer = CTimer::GetTimeInMilliseconds() + time; + m_chatTimer = CTimer::GetTimeInMilliseconds() + time; m_eventType = event; m_eventOrThreat = pos; m_distanceToCountSeekDone = distanceToCountDone; @@ -2442,13 +2442,13 @@ CPed::InvestigateEvent(void) if (m_nWaitState == WAITSTATE_TURN180) return; - if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { + if (CTimer::GetTimeInMilliseconds() > m_chatTimer) { - if (m_standardTimer) { + if (m_chatTimer) { if (m_eventType < EVENT_UNK) SetWaitState(WAITSTATE_TURN180, nil); - m_standardTimer = 0; + m_chatTimer = 0; } else { ClearInvestigateEvent(); } @@ -2509,7 +2509,7 @@ CPed::InvestigateEvent(void) Say(SOUND_PED_CHAT_EVENT); } else { - m_standardTimer = 0; + m_chatTimer = 0; } } else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { @@ -2653,7 +2653,7 @@ CPed::ClearInvestigateEvent(void) animAssoc->flags |= ASSOC_DELETEFADEDOUT; } if (m_eventType > EVENT_EXPLOSION) - m_standardTimer = CTimer::GetTimeInMilliseconds() + 15000; + m_chatTimer = CTimer::GetTimeInMilliseconds() + 15000; bGonnaInvestigateEvent = false; m_pEventEntity = nil; diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 6d569591..d15dc7d3 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -274,13 +274,13 @@ CFont::Initialise(void) SetScale(1.0f, 1.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0f); - SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0)); + SetColor(CRGBA(255, 255, 255, 0)); SetJustifyOff(); SetCentreOff(); SetWrapx(SCREEN_WIDTH); SetCentreSize(SCREEN_WIDTH); SetBackgroundOff(); - SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80)); + SetBackgroundColor(CRGBA(128, 128, 128, 128)); SetBackGroundOnlyTextOff(); SetPropOn(); SetFontStyle(FONT_BANK); @@ -614,10 +614,10 @@ CFont::PrintString(float xstart, float ystart, wchar *s) x = xstart; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) - y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY; else #endif - y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY; start = s; }else break; @@ -653,7 +653,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) else x = 0.0f; - y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY; numSpaces = 0; first = true; lineLength = 0.0f; @@ -676,7 +676,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) x = xstart; else x = 0.0f; - y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY; numSpaces = 0; first = true; lineLength = 0.0f; @@ -753,10 +753,10 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s) // Why even? #ifdef MORE_LANGUAGES if (IsJapanese()) - y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY; else #endif - y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY; }else{ // still space in current line t = GetNextSpace(s); @@ -827,7 +827,7 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) else x = xstart; numLines++; - y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY; }else{ // still space in current line t = GetNextSpace(s); @@ -855,11 +855,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) rect->right = xstart + maxlength/2 + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) { - rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); + rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f); rect->top = ystart - (4.0f / 2.75f); } else { #endif - rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; + rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f; rect->top = ystart - 2.0f; #ifdef MORE_LANGUAGES } @@ -869,11 +869,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) rect->right = xstart + Details.centreSize*0.5f + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) { - rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); + rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f); rect->top = ystart - (4.0f / 2.75f); } else { #endif - rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; + rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f; rect->top = ystart - 2.0f; #ifdef MORE_LANGUAGES } @@ -886,10 +886,10 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) rect->bottom = ystart - 4.0f + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) - rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f); + rect->top = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f); else #endif - rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f; + rect->top = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + 2.0f; } } @@ -1315,27 +1315,89 @@ CFont::ParseToken(wchar *s) case 'n': NewLine = 1; break; - case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break; + case 'b': + Details.color.r = 27; + Details.color.g = 89; + Details.color.b = 130; + Details.anonymous_23 = true; + break; case 'f': Details.bFlash = !Details.bFlash; if (!Details.bFlash) Details.color.a = 255; break; - case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break; - case 'h': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break; - case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break; - case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break; - case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break; - case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break; - case 'r': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break; - case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break; - case 'w': SetColor(CRGBA(175, 175, 175, 255)); Details.anonymous_23 = true; break; + case 'g': + Details.color.r = 255; + Details.color.g = 150; + Details.color.b = 225; + Details.anonymous_23 = true; + break; + case 'h': + Details.color.r = 225; + Details.color.g = 225; + Details.color.b = 225; + Details.anonymous_23 = true; + break; + case 'l': + Details.color.r = 0; + Details.color.g = 0; + Details.color.b = 0; + Details.anonymous_23 = true; + break; + case 'o': + Details.color.r = 229; + Details.color.g = 125; + Details.color.b = 126; + Details.anonymous_23 = true; + break; + case 'p': + Details.color.r = 168; + Details.color.g = 110; + Details.color.b = 252; + Details.anonymous_23 = true; + break; + case 'q': + Details.color.r = 199; + Details.color.g = 144; + Details.color.b = 203; + Details.anonymous_23 = true; + break; + case 'r': + Details.color.r = 255; + Details.color.g = 150; + Details.color.b = 225; + Details.anonymous_23 = true; + break; + case 't': + Details.color.r = 86; + Details.color.g = 212; + Details.color.b = 146; + Details.anonymous_23 = true; + break; + case 'w': + Details.color.r = 175; + Details.color.g = 175; + Details.color.b = 175; + Details.anonymous_23 = true; + break; + case 'x': #ifdef FIX_BUGS - case 'x': SetColor(CRGBA(0, 255, 255, 255)); Details.anonymous_23 = true; break; + Details.color.r = 0; + Details.color.g = 255; + Details.color.b = 255; #else - case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break; + Details.color.r = 132; + Details.color.g = 146; + Details.color.b = 197; #endif - case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break; + Details.anonymous_23 = true; + break; + case 'y': + Details.color.r = 255; + Details.color.g = 227; + Details.color.b = 79; + Details.anonymous_23 = true; + break; #ifdef BUTTON_ICONS case 'U': PS2Symbol = BUTTON_UP; break; case 'D': PS2Symbol = BUTTON_DOWN; break; @@ -1542,7 +1604,7 @@ CFont::RenderFontBuffer() if (RenderState.bFontHalfTexture) c = FindNewCharacter(c); else if (c > 155) - c = 0; + c = '\0'; if (RenderState.slant != 0.0f) textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY; @@ -1556,7 +1618,7 @@ CFont::RenderFontBuffer() // PS2 uses different chars for some symbols if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star #endif - textPosX += RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]); + textPosX += RenderState.scaleX * GetCharacterWidth(c); if (c == '\0') textPosX += RenderState.fExtraSpace; } diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp index 44d4f1d4..205f9d92 100644 --- a/src/render/MBlur.cpp +++ b/src/render/MBlur.cpp @@ -442,7 +442,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - // TODO(MIAMI): pBufVertCount = 0; + pBufVertCount = 0; }else{ RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30); RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30); diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 6caac31e..6247c611 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -113,9 +113,9 @@ float fMinWaterAlphaMult = -30.0f; void -WaterLevelInitialise(Const char *pWaterDat) +CWaterLevel::Initialise(Const char *pWaterDat) { - CWaterLevel::ms_nNoOfWaterLevels = 0; + ms_nNoOfWaterLevels = 0; #ifdef MASTER int32 hFile = -1; @@ -131,11 +131,11 @@ WaterLevelInitialise(Const char *pWaterDat) if (hFile > 0) { - CFileMgr::Read(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels)); - CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs)); - CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterRects, sizeof(CWaterLevel::ms_aWaterRects)); - CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterBlockList, sizeof(CWaterLevel::aWaterBlockList)); - CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList)); + CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels)); + CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); + CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects)); + CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList)); + CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList)); CFileMgr::CloseFile(hFile); } #ifndef MASTER @@ -157,7 +157,7 @@ WaterLevelInitialise(Const char *pWaterDat) { float z, l, b, r, t; sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t); - CWaterLevel::AddWaterLevel(l, b, r, t, z); + AddWaterLevel(l, b, r, t, z); } } @@ -167,17 +167,17 @@ WaterLevelInitialise(Const char *pWaterDat) { for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) { - CWaterLevel::aWaterFineBlockList[x][y] = NO_WATER; + aWaterFineBlockList[x][y] = NO_WATER; } } // rasterize water rects read from file - for (int32 i = 0; i < CWaterLevel::ms_nNoOfWaterLevels; i++) + for (int32 i = 0; i < ms_nNoOfWaterLevels; i++) { - int32 l = WATER_HUGE_X(CWaterLevel::ms_aWaterRects[i].left + WATER_X_OFFSET); - int32 r = WATER_HUGE_X(CWaterLevel::ms_aWaterRects[i].right + WATER_X_OFFSET) + 1.0f; - int32 t = WATER_HUGE_Y(CWaterLevel::ms_aWaterRects[i].top); - int32 b = WATER_HUGE_Y(CWaterLevel::ms_aWaterRects[i].bottom) + 1.0f; + int32 l = WATER_HUGE_X(ms_aWaterRects[i].left + WATER_X_OFFSET); + int32 r = WATER_HUGE_X(ms_aWaterRects[i].right + WATER_X_OFFSET) + 1.0f; + int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top); + int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f; l = clamp(l, 0, MAX_SMALL_SECTORS - 1); r = clamp(r, 0, MAX_SMALL_SECTORS - 1); @@ -188,7 +188,7 @@ WaterLevelInitialise(Const char *pWaterDat) { for (int32 y = t; y <= b; y++) { - CWaterLevel::aWaterFineBlockList[x][y] = i; + aWaterFineBlockList[x][y] = i; } } } @@ -209,10 +209,10 @@ WaterLevelInitialise(Const char *pWaterDat) { for (int32 j = 0; j <= 8; j++) { - CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), CWaterLevel::ms_aWaterZs[CWaterLevel::aWaterFineBlockList[x][y]]); + CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]); if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) && - (!CWaterLevel::WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || CWaterLevel::TestVisibilityForFineWaterBlocks(worldPos))) + (!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos))) continue; // at least one point in the tile wasn't blocked, so don't remove water @@ -222,37 +222,37 @@ WaterLevelInitialise(Const char *pWaterDat) } if (i < 1000) - CWaterLevel::aWaterFineBlockList[x][y] = NO_WATER; + aWaterFineBlockList[x][y] = NO_WATER; } } } - CWaterLevel::RemoveIsolatedWater(); + RemoveIsolatedWater(); // calculate coarse tiles from fine tiles for (int32 x = 0; x < MAX_LARGE_SECTORS; x++) { for (int32 y = 0; y < MAX_LARGE_SECTORS; y++) { - if (CWaterLevel::aWaterFineBlockList[x * 2][y * 2] >= 0) + if (aWaterFineBlockList[x * 2][y * 2] >= 0) { - CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2][y * 2]; + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2]; } - else if (CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2] >= 0) + else if (aWaterFineBlockList[x * 2 + 1][y * 2] >= 0) { - CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2]; + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2]; } - else if (CWaterLevel::aWaterFineBlockList[x * 2][y * 2 + 1] >= 0) + else if (aWaterFineBlockList[x * 2][y * 2 + 1] >= 0) { - CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2][y * 2 + 1]; + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2 + 1]; } - else if (CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0) + else if (aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0) { - CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2 + 1]; + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2 + 1]; } else { - CWaterLevel::aWaterBlockList[x][y] = NO_WATER; + aWaterBlockList[x][y] = NO_WATER; } } } @@ -261,11 +261,11 @@ WaterLevelInitialise(Const char *pWaterDat) if (hFile > 0) { - CFileMgr::Write(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels)); - CFileMgr::Write(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs)); - CFileMgr::Write(hFile, (char *)CWaterLevel::ms_aWaterRects, sizeof(CWaterLevel::ms_aWaterRects)); - CFileMgr::Write(hFile, (char *)CWaterLevel::aWaterBlockList, sizeof(CWaterLevel::aWaterBlockList)); - CFileMgr::Write(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList)); + CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels)); + CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); + CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects)); + CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList)); + CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList)); CFileMgr::CloseFile(hFile); } @@ -300,7 +300,7 @@ WaterLevelInitialise(Const char *pWaterDat) CTxdStore::PopCurrentTxd(); - CWaterLevel::CreateWavyAtomic(); + CreateWavyAtomic(); printf("Done Initing waterlevels\n"); } diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h index d0c64eb4..d12fb9f6 100644 --- a/src/render/WaterLevel.h +++ b/src/render/WaterLevel.h @@ -116,6 +116,7 @@ public: static RpAtomic *ms_pWavyAtomic; static RpAtomic *ms_pMaskAtomic; + static void Initialise(Const char *pWaterDat); // out of class in III PC and later because of SecuROM static void Shutdown(); static void CreateWavyAtomic(); @@ -181,5 +182,3 @@ public: static void HandleBeachToysStuff(void); static CEntity *CreateBeachToy(CVector const &vec, eBeachToy beachtoy); }; - -extern void WaterLevelInitialise(Const char *datFile);
\ No newline at end of file diff --git a/src/rw/MemoryMgr.cpp b/src/rw/MemoryMgr.cpp index e2f6f144..2379692c 100644 --- a/src/rw/MemoryMgr.cpp +++ b/src/rw/MemoryMgr.cpp @@ -93,7 +93,7 @@ MemoryMgrFree(void *ptr) void * RwMallocAlign(RwUInt32 size, RwUInt32 align) { -#ifdef FIX_BUGS +#if defined (FIX_BUGS) || defined(FIX_BUGS_64) uintptr ptralign = align-1; void *mem = (void *)MemoryMgrMalloc(size + sizeof(uintptr) + ptralign); diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 38a0f613..d80a3904 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -255,7 +255,8 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable) parent = stack[sp--]; else parent = i; - assert(parent >= 0 && parent < numBones); + + //assert(parent >= 0 && parent < numBones); } } @@ -263,7 +264,7 @@ RpHAnimAnimation* HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier) { int i; -#ifdef FIX_BUGS +#if defined FIX_BUGS || defined LIBRW int numNodes = hier->numNodes*2; // you're supposed to have at least two KFs per node #else int numNodes = hier->numNodes; @@ -277,7 +278,7 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier) frame->q.real = 1.0f; frame->q.imag.x = frame->q.imag.y = frame->q.imag.z = 0.0f; frame->t.x = frame->t.y = frame->t.z = 0.0f; -#ifdef FIX_BUGS +#if defined FIX_BUGS || defined LIBRW // times are subtracted and divided giving NaNs // so they can't both be 0 frame->time = i/hier->numNodes; @@ -483,7 +484,7 @@ CameraSize(RwCamera * camera, RwRect * rect, RwRaster *zRaster; // BUG: game just changes camera raster's sizes, but this is a hack -#ifdef FIX_BUGS +#if defined FIX_BUGS || defined LIBRW /* * Destroy rasters... */ diff --git a/src/text/Text.cpp b/src/text/Text.cpp index fd1659dc..efb8b2a9 100644 --- a/src/text/Text.cpp +++ b/src/text/Text.cpp @@ -113,14 +113,14 @@ wchar* CText::Get(const char *key) { uint8 result = false; -#ifdef FIX_BUGS +#if defined (FIX_BUGS) || defined(FIX_BUGS_64) wchar *outstr = keyArray.Search(key, data.chars, &result); #else wchar *outstr = keyArray.Search(key, &result); #endif if (!result && bHasMissionTextOffsets && bIsMissionTextLoaded) -#ifdef FIX_BUGS +#if defined (FIX_BUGS) || defined(FIX_BUGS_64) outstr = mission_keyArray.Search(key, mission_data.chars, &result); #else outstr = mission_keyArray.Search(key, &result); @@ -347,7 +347,7 @@ CKeyArray::Unload(void) void CKeyArray::Update(wchar *chars) { -#ifndef FIX_BUGS +#if !defined(FIX_BUGS) && !defined(FIX_BUGS_64) int i; for(i = 0; i < numEntries; i++) entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value); @@ -375,7 +375,7 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi } wchar* -#ifdef FIX_BUGS +#if defined (FIX_BUGS) || defined(FIX_BUGS_64) CKeyArray::Search(const char *key, wchar *data, uint8 *result) #else CKeyArray::Search(const char *key, uint8 *result) @@ -385,7 +385,7 @@ CKeyArray::Search(const char *key, uint8 *result) char errstr[25]; int i; -#ifdef FIX_BUGS +#if defined (FIX_BUGS) || defined(FIX_BUGS_64) found = BinarySearch(key, entries, 0, numEntries-1); if (found) { *result = true; diff --git a/src/text/Text.h b/src/text/Text.h index 3e11ea46..05387346 100644 --- a/src/text/Text.h +++ b/src/text/Text.h @@ -7,7 +7,7 @@ void TextCopy(wchar *dst, const wchar *src); struct CKeyEntry { -#ifdef FIX_BUGS +#if defined(FIX_BUGS) || defined(FIX_BUGS_64) uint32 valueOffset; #else wchar *value; @@ -30,7 +30,7 @@ public: void Unload(void); void Update(wchar *chars); CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high); -#ifdef FIX_BUGS +#if defined (FIX_BUGS) || defined(FIX_BUGS_64) wchar *Search(const char *key, wchar *data, uint8 *result); #else wchar *Search(const char *key, uint8* result); diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 15cbf231..c1a6fc0c 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -5822,7 +5822,7 @@ CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped) if(ped == nil) return; - ped->m_vehEnterType = door; + ped->m_vehDoor = door; ped->SetPedState(PED_IDLE); CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f); CPed::PedSetOutCarCB(nil, ped); diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index 531128be..72188a17 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -2609,7 +2609,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa ped->SetPedState(PED_IDLE); CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f); - ped->m_vehEnterType = CAR_DOOR_LF; + ped->m_vehDoor = CAR_DOOR_LF; CPed::PedSetOutCarCB(nil, ped); ped->SetMoveState(PEDMOVE_STILL); if(GetUp().z < 0.0f) diff --git a/src/vehicles/Cranes.h b/src/vehicles/Cranes.h index 162f9af9..e842ed3f 100644 --- a/src/vehicles/Cranes.h +++ b/src/vehicles/Cranes.h @@ -88,7 +88,7 @@ public: static bool IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle); static bool IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle); static void Save(uint8* buf, uint32* size); - static void Load(uint8* buf, uint32 size); // on mobile it's CranesLoad outside of the class + static void Load(uint8* buf, uint32 size); // out of class in III PC and later because of SecuROM static uint32 CarsCollectedMilitaryCrane; static int32 NumCranes; diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 644fdde8..1c1b2617 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -762,7 +762,7 @@ CHeli::InitHelis(void) } CHeli* -GenerateHeli(bool catalina) +CHeli::GenerateHeli(bool catalina) { CHeli *heli; CVector heliPos; @@ -800,7 +800,7 @@ GenerateHeli(bool catalina) id++; found = true; for(i = 0; i < 4; i++) - if(CHeli::pHelis[i] && CHeli::pHelis[i]->m_nHeliId == id) + if(pHelis[i] && pHelis[i]->m_nHeliId == id) found = false; } heli->m_nHeliId = id; diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h index 1f372e42..c5ae08e2 100644 --- a/src/vehicles/Heli.h +++ b/src/vehicles/Heli.h @@ -83,13 +83,14 @@ public: bool SendDownSwat(void); static void InitHelis(void); + static CHeli *GenerateHeli(bool catalina); // out of class in III PC and later because of SecuROM static void UpdateHelis(void); static void SpecialHeliPreRender(void); static bool TestRocketCollision(CVector *coors); static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage); static bool TestSniperCollision(CVector *line0, CVector *line1); - static void StartCatalinaFlyBy(void); + static void StartCatalinaFlyBy(void); // out of class in III PC and later because of SecuROM static void RemoveCatalinaHeli(void); static CHeli *FindPointerToCatalinasHeli(void); static void CatalinaTakeOff(void); diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index fefe1781..55be4a20 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -388,7 +388,7 @@ void CTrain::AddPassenger(CPed *ped) { #ifdef GTA_TRAIN - int i = ped->m_vehEnterType; + int i = ped->m_vehDoor; if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){ pPassengers[i] = ped; m_nNumPassengers++; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index e1e00667..145611b1 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -1430,13 +1430,13 @@ CVehicle::ShufflePassengersToMakeSpace(void) if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { pPassengers[2] = pPassengers[1]; pPassengers[1] = nil; - pPassengers[2]->m_vehEnterType = CAR_DOOR_RR; + pPassengers[2]->m_vehDoor = CAR_DOOR_RR; return true; } if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { pPassengers[0] = pPassengers[1]; pPassengers[1] = nil; - pPassengers[0]->m_vehEnterType = CAR_DOOR_RF; + pPassengers[0]->m_vehDoor = CAR_DOOR_RF; return true; } return false; @@ -1447,13 +1447,13 @@ CVehicle::ShufflePassengersToMakeSpace(void) if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { pPassengers[1] = pPassengers[2]; pPassengers[2] = nil; - pPassengers[1]->m_vehEnterType = CAR_DOOR_LR; + pPassengers[1]->m_vehDoor = CAR_DOOR_LR; return true; } if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { pPassengers[0] = pPassengers[2]; pPassengers[2] = nil; - pPassengers[0]->m_vehEnterType = CAR_DOOR_RF; + pPassengers[0]->m_vehDoor = CAR_DOOR_RF; return true; } return false; @@ -1464,13 +1464,13 @@ CVehicle::ShufflePassengersToMakeSpace(void) if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) { pPassengers[1] = pPassengers[0]; pPassengers[0] = nil; - pPassengers[1]->m_vehEnterType = CAR_DOOR_LR; + pPassengers[1]->m_vehDoor = CAR_DOOR_LR; return true; } if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) { pPassengers[2] = pPassengers[0]; pPassengers[0] = nil; - pPassengers[2]->m_vehEnterType = CAR_DOOR_RR; + pPassengers[2]->m_vehDoor = CAR_DOOR_RR; return true; } return false; |