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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-14 00:18:53 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-14 00:18:53 +0200 |
commit | f54c83c0b527e3034538e4c8791f10fc4e313576 (patch) | |
tree | d10bf31e0badad1e55f035c585c47af557e961e9 | |
parent | scene edit (diff) | |
parent | update readme (diff) | |
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Diffstat (limited to '')
31 files changed, 1782 insertions, 258 deletions
@@ -33,22 +33,16 @@ to reverse at the time, calling the original functions is acceptable. ### Unreversed / incomplete classes (at least the ones we know) ``` cAudioManager - WIP -CBoat CBulletInfo -CObject -CPacManPickups CPedPath -CRoadBlocks CWeapon CWorld -GenericLoad ``` The following classes have only unused or practically unused code left: ``` CCullZone - only mobile stuff CCullZones - only mobile stuff -CFileLoader - almost done CSceneEdit ``` diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 84d49bee..d971d453 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -2108,7 +2108,7 @@ void CGarages::CloseHideOutGaragesBeforeSave() aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE) continue; if (aGarages[i].m_eGarageState != GS_FULLYCLOSED && - aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor()) { + (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor())) { aGarages[i].m_eGarageState = GS_FULLYCLOSED; switch (aGarages[i].m_eGarageType) { case GARAGE_HIDEOUT_ONE: diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 16123c63..eb561670 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -54,23 +54,6 @@ uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 25 uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 }; float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f }; -WRAPPER void CPacManPickups::Init(void) { EAXJMP(0x432760); } -WRAPPER void CPacManPickups::Update(void) { EAXJMP(0x432800); } -WRAPPER void CPacManPickups::GeneratePMPickUps(CVector, float, int16, uint8) { EAXJMP(0x432AE0); } -WRAPPER void CPacManPickups::GeneratePMPickUpsForRace(int32) { EAXJMP(0x432D50); } -WRAPPER void CPacManPickups::GenerateOnePMPickUp(CVector) { EAXJMP(0x432F20); } -WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); } -WRAPPER void CPacManPickups::DoCleanUpPacManStuff(void) { EAXJMP(0x433150); } -WRAPPER void CPacManPickups::StartPacManRace(int32) { EAXJMP(0x433340); } -WRAPPER void CPacManPickups::StartPacManRecord(void) { EAXJMP(0x433360); } -WRAPPER uint32 CPacManPickups::QueryPowerPillsEatenInRace(void) { EAXJMP(0x4333A0); } -WRAPPER void CPacManPickups::ResetPowerPillsEatenInRace(void) { EAXJMP(0x4333B0); } -WRAPPER void CPacManPickups::CleanUpPacManStuff(void) { EAXJMP(0x4333C0); } -WRAPPER void CPacManPickups::StartPacManScramble(CVector, float, int16) { EAXJMP(0x4333D0); } -WRAPPER uint32 CPacManPickups::QueryPowerPillsCarriedByPlayer(void) { EAXJMP(0x4333F0); } -WRAPPER void CPacManPickups::ResetPowerPillsCarriedByPlayer(void) { EAXJMP(0x433410); } - - void CPickup::RemoveKeepType() { @@ -289,13 +272,6 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) Remove(); DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0); return true; - //case PICKUP_IN_SHOP_OUT_OF_STOCK: - //case PICKUP_MINE_INACTIVE: - //case PICKUP_MINE_ARMED: - //case PICKUP_NAUTICAL_MINE_INACTIVE: - //case PICKUP_NAUTICAL_MINE_ARMED: - //case PICKUP_FLOATINGPACKAGE: - //case PICKUP_FLOATINGPACKAGE_FLOATING: default: break; } @@ -530,14 +506,12 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan } } - if (!bFreeFound) - { + if (!bFreeFound) { for (slot = 0; slot < NUMGENERALPICKUPS; slot++) { if (aPickUps[slot].m_eType == PICKUP_MONEY) break; } - if (slot >= NUMGENERALPICKUPS) - { + if (slot >= NUMGENERALPICKUPS) { for (slot = 0; slot < NUMGENERALPICKUPS; slot++) { if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break; } @@ -1021,6 +995,418 @@ INITSAVEBUF VALIDATESAVEBUF(*size) } +void +CPacManPickup::Update() +{ + if (FindPlayerVehicle() == nil) return; + + CVehicle *veh = FindPlayerVehicle(); + + if (DistanceSqr2D(FindPlayerVehicle()->GetPosition(), m_vecPosn.x, m_vecPosn.y) < 100.0f && veh->IsSphereTouchingVehicle(m_vecPosn.x, m_vecPosn.y, m_vecPosn.z, 1.5f)) { + switch (m_eType) + { + case PACMAN_SCRAMBLE: + { + veh->m_nPacManPickupsCarried++; + veh->m_vecMoveSpeed *= 0.65f; + float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass; + veh->m_fMass *= massMult; + veh->m_fTurnMass *= massMult; + veh->m_fForceMultiplier *= massMult; + FindPlayerPed()->m_pWanted->m_nChaos += 10; + FindPlayerPed()->m_pWanted->UpdateWantedLevel(); + DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0); + break; + } + case PACMAN_RACE: + CPacManPickups::PillsEatenInRace++; + DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PILL, 0); + break; + default: + break; + } + m_eType = PACMAN_NONE; + if (m_pObject != nil) { + CWorld::Remove(m_pObject); + delete m_pObject; + m_pObject = nil; + } + } +} + +int32 CollectGameState; +int16 ThingsToCollect; + +CPacManPickup CPacManPickups::aPMPickUps[NUMPACMANPICKUPS]; +CVector CPacManPickups::LastPickUpCoors; +int32 CPacManPickups::PillsEatenInRace; +bool CPacManPickups::bPMActive; + +void +CPacManPickups::Init() +{ + for (int i = 0; i < NUMPACMANPICKUPS; i++) + aPMPickUps[i].m_eType = PACMAN_NONE; + bPMActive = false; +} + +void +CPacManPickups::Update() +{ + if (FindPlayerVehicle()) { + float dist = Distance(FindPlayerCoors(), CVector(1072.0f, -948.0f, 14.5f)); + switch (CollectGameState) { + case 1: + if (dist < 10.0f) { + ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried; + FindPlayerVehicle()->m_nPacManPickupsCarried = 0; + FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier; + FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier; + FindPlayerVehicle()->m_fForceMultiplier = 1.0f; + } + if (ThingsToCollect <= 0) { + CollectGameState = 2; + ClearPMPickUps(); + } + break; + case 2: + if (dist > 11.0f) + CollectGameState = 0; + break; + case 20: + if (Distance(FindPlayerCoors(), LastPickUpCoors) > 30.0f) { + LastPickUpCoors = FindPlayerCoors(); + printf("%f, %f, %f,\n", LastPickUpCoors.x, LastPickUpCoors.y, LastPickUpCoors.z); + } + break; + default: + break; + } + } + if (bPMActive) { +#define PACMANPICKUPS_FRAME_SPAN (4) + for (uint32 i = (CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i < ((CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) + 1) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i++) { + if (aPMPickUps[i].m_eType != PACMAN_NONE) + aPMPickUps[i].Update(); + } +#undef PACMANPICKUPS_FRAME_SPAN + } +} + +void +CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type) +{ + int i = 0; + while (count > 0) { + while (aPMPickUps[i].m_eType != PACMAN_NONE) + i++; + + bool bPickupCreated = false; + while (!bPickupCreated) { + CVector newPos = pos; + CColPoint colPoint; + CEntity *pRoad; + uint16 nRand = CGeneral::GetRandomNumber(); + newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f; + newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f; + newPos.z = 1000.0f; + if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) { + newPos.z = 0.7f + colPoint.point.z; + aPMPickUps[i].m_eType = type; + aPMPickUps[i].m_vecPosn = newPos; + CObject *obj = new CObject(MI_BULLION, true); + if (obj != nil) { + obj->ObjectCreatedBy = MISSION_OBJECT; + obj->GetPosition() = aPMPickUps[i].m_vecPosn; + obj->SetOrientation(0.0f, 0.0f, -HALFPI); + obj->GetMatrix().UpdateRW(); + obj->UpdateRwFrame(); + + obj->bAffectedByGravity = false; + obj->bExplosionProof = true; + obj->bUsesCollision = false; + obj->bIsPickup = false; + CWorld::Add(obj); + } + aPMPickUps[i].m_pObject = obj; + bPickupCreated = true; + } + } + count--; + } + bPMActive = true; +} + +// diablo porn mission pickups +static const CVector aRacePoints1[] = { + CVector(913.62219f, -155.13692f, 4.9699469f), + CVector(913.92401f, -124.12943f, 4.9692569f), + CVector(913.27899f, -93.524231f, 7.4325991f), + CVector(912.60852f, -63.15905f, 7.4533591f), + CVector(934.22144f, -42.049122f, 7.4511471f), + CVector(958.88092f, -23.863735f, 7.4652338f), + CVector(978.50812f, -0.78458798f, 5.13515f), + CVector(1009.4175f, -2.1041219f, 2.4461579f), + CVector(1040.6313f, -2.0793829f, 2.293175f), + CVector(1070.7863f, -2.084095f, 2.2789791f), + CVector(1100.5773f, -8.468729f, 5.3248072f), + CVector(1119.9341f, -31.738031f, 7.1913071f), + CVector(1122.1664f, -62.762737f, 7.4703908f), + CVector(1122.814f, -93.650566f, 8.5577497f), + CVector(1125.8253f, -124.26616f, 9.9803305f), + CVector(1153.8727f, -135.47169f, 14.150617f), + CVector(1184.0831f, -135.82845f, 14.973998f), + CVector(1192.0432f, -164.57816f, 19.18627f), + CVector(1192.7761f, -194.28871f, 24.799675f), + CVector(1215.1527f, -215.0714f, 25.74975f), + CVector(1245.79f, -215.39304f, 28.70726f), + CVector(1276.2477f, -216.39485f, 33.71236f), + CVector(1306.5535f, -216.71007f, 39.711472f), + CVector(1335.0244f, -224.59329f, 46.474979f), + CVector(1355.4879f, -246.27664f, 49.934841f), + CVector(1362.6003f, -276.47064f, 49.96265f), + CVector(1363.027f, -307.30847f, 49.969173f), + CVector(1365.343f, -338.08609f, 49.967789f), + CVector(1367.5957f, -368.01105f, 50.092304f), + CVector(1368.2749f, -398.38049f, 50.061268f), + CVector(1366.9034f, -429.98483f, 50.057545f), + CVector(1356.8534f, -459.09259f, 50.035545f), + CVector(1335.5819f, -481.13544f, 47.217903f), + CVector(1306.7552f, -491.07443f, 40.202629f), + CVector(1275.5978f, -491.33194f, 33.969223f), + CVector(1244.702f, -491.46451f, 29.111021f), + CVector(1213.2222f, -491.8754f, 25.771168f), + CVector(1182.7729f, -492.19995f, 24.749964f), + CVector(1152.6874f, -491.42221f, 21.70038f), + CVector(1121.5352f, -491.94604f, 20.075182f), + CVector(1090.7056f, -492.63751f, 17.585758f), + CVector(1059.6008f, -491.65762f, 14.848632f), + CVector(1029.113f, -489.66031f, 14.918498f), + CVector(998.20679f, -486.78107f, 14.945688f), + CVector(968.00555f, -484.91266f, 15.001229f), + CVector(937.74939f, -492.09015f, 14.958629f), + CVector(927.17352f, -520.97736f, 14.972308f), + CVector(929.29749f, -552.08643f, 14.978855f), + CVector(950.69525f, -574.47778f, 14.972788f), + CVector(974.02826f, -593.56024f, 14.966445f), + CVector(989.04779f, -620.12854f, 14.951016f), + CVector(1014.1639f, -637.3905f, 14.966736f), + CVector(1017.5961f, -667.3736f, 14.956415f), + CVector(1041.9735f, -685.94391f, 15.003841f), + CVector(1043.3064f, -716.11298f, 14.974236f), + CVector(1043.5337f, -746.63855f, 14.96919f), + CVector(1044.142f, -776.93823f, 14.965424f), + CVector(1044.2657f, -807.29395f, 14.97171f), + CVector(1017.0797f, -820.1076f, 14.975431f), + CVector(986.23865f, -820.37103f, 14.972883f), + CVector(956.10065f, -820.23291f, 14.981133f), + CVector(925.86914f, -820.19049f, 14.976553f), + CVector(897.69702f, -831.08734f, 14.962709f), + CVector(868.06586f, -835.99237f, 14.970685f), + CVector(836.93054f, -836.84387f, 14.965049f), + CVector(811.63586f, -853.7915f, 15.067576f), + CVector(811.46344f, -884.27368f, 12.247812f), + CVector(811.60651f, -914.70959f, 9.2393751f), + CVector(811.10425f, -945.16272f, 5.817255f), + CVector(816.54584f, -975.64587f, 4.998558f), + CVector(828.2951f, -1003.3685f, 5.0471172f), + CVector(852.28839f, -1021.5963f, 4.9371028f), + CVector(882.50067f, -1025.4459f, 5.14077f), + CVector(912.84821f, -1026.7874f, 8.3415451f), + CVector(943.68274f, -1026.6914f, 11.341879f), + CVector(974.4129f, -1027.3682f, 14.410345f), + CVector(1004.1079f, -1036.0778f, 14.92961f), + CVector(1030.1144f, -1051.1224f, 14.850387f), + CVector(1058.7585f, -1060.342f, 14.821624f), + CVector(1087.7797f, -1068.3263f, 14.800561f), + CVector(1099.8807f, -1095.656f, 11.877907f), + CVector(1130.0005f, -1101.994f, 11.853914f), + CVector(1160.3809f, -1101.6355f, 11.854824f), + CVector(1191.8524f, -1102.1577f, 11.853843f), + CVector(1223.3307f, -1102.7448f, 11.852233f), + CVector(1253.564f, -1098.1045f, 11.853944f), + CVector(1262.0203f, -1069.1785f, 14.8147f), + CVector(1290.9998f, -1059.1882f, 14.816016f), + CVector(1316.246f, -1041.0635f, 14.81109f), + CVector(1331.7539f, -1013.835f, 14.81207f), + CVector(1334.0579f, -983.55402f, 14.827253f), + CVector(1323.2429f, -954.23083f, 14.954678f), + CVector(1302.7495f, -932.21216f, 14.962917f), + CVector(1317.418f, -905.89325f, 14.967506f), + CVector(1337.9503f, -883.5025f, 14.969675f), + CVector(1352.6929f, -855.96954f, 14.967854f), + CVector(1357.2388f, -826.26971f, 14.97295f), + CVector(1384.8668f, -812.47693f, 12.907736f), + CVector(1410.8983f, -795.39056f, 12.052228f), + CVector(1433.901f, -775.55811f, 11.96265f), + CVector(1443.8615f, -746.92511f, 11.976114f), + CVector(1457.7015f, -720.00903f, 11.971177f), + CVector(1481.5685f, -701.30237f, 11.977908f), + CVector(1511.4004f, -696.83295f, 11.972709f), + CVector(1542.1796f, -695.61676f, 11.970441f), + CVector(1570.3301f, -684.6239f, 11.969202f), + CVector(0.0f, 0.0f, 0.0f), +}; + +void +CPacManPickups::GeneratePMPickUpsForRace(int32 race) +{ + const CVector *pPos = nil; + int i = 0; + + if (race == 0) pPos = aRacePoints1; // there's only one available + assert(pPos != nil); + + while (!pPos->IsZero()) { + while (aPMPickUps[i].m_eType != PACMAN_NONE) + i++; + + aPMPickUps[i].m_eType = PACMAN_RACE; + aPMPickUps[i].m_vecPosn = *(pPos++); + if (race == 0) { + CObject* obj = new CObject(MI_DONKEYMAG, true); + if (obj != nil) { + obj->ObjectCreatedBy = MISSION_OBJECT; + + obj->GetPosition() = aPMPickUps[i].m_vecPosn; + obj->SetOrientation(0.0f, 0.0f, -HALFPI); + obj->GetMatrix().UpdateRW(); + obj->UpdateRwFrame(); + + obj->bAffectedByGravity = false; + obj->bExplosionProof = true; + obj->bUsesCollision = false; + obj->bIsPickup = false; + + CWorld::Add(obj); + } + aPMPickUps[i].m_pObject = obj; + } else + aPMPickUps[i].m_pObject = nil; + } + bPMActive = true; +} + +void +CPacManPickups::GenerateOnePMPickUp(CVector pos) +{ + bPMActive = true; + aPMPickUps[0].m_eType = PACMAN_RACE; + aPMPickUps[0].m_vecPosn = pos; +} + +void +CPacManPickups::Render() +{ + if (!bPMActive) return; + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[6])); + + RwV3d pos; + float w, h; + + for (int i = 0; i < NUMPACMANPICKUPS; i++) { + switch (aPMPickUps[i].m_eType) + { + case PACMAN_SCRAMBLE: + case PACMAN_RACE: + if (CSprite::CalcScreenCoors(aPMPickUps[i].m_vecPosn, &pos, &w, &h, true) && pos.z < 100.0f) { + if (aPMPickUps[i].m_pObject != nil) { + aPMPickUps[i].m_pObject->GetMatrix().SetRotateZOnly((CTimer::GetTimeInMilliseconds() % 1024) * TWOPI / 1024.0f); + aPMPickUps[i].m_pObject->GetMatrix().UpdateRW(); + aPMPickUps[i].m_pObject->UpdateRwFrame(); + } + float fsin = Sin((CTimer::GetTimeInMilliseconds() % 1024) * 6.28f / 1024.0f); // yes, it is 6.28f when it was TWOPI just now... + CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, 0.8f * w * fsin, 0.8f * h, 100, 50, 5, 255, 1.0f / pos.z, 255); + } + break; + default: + break; + } + } + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE); +} + +void +CPacManPickups::ClearPMPickUps() +{ + bPMActive = false; + + for (int i = 0; i < NUMPACMANPICKUPS; i++) { + if (aPMPickUps[i].m_pObject != nil) { + CWorld::Remove(aPMPickUps[i].m_pObject); + delete aPMPickUps[i].m_pObject; + aPMPickUps[i].m_pObject = nil; + } + aPMPickUps[i].m_eType = PACMAN_NONE; + } +} + +void +CPacManPickups::StartPacManRace(int32 race) +{ + GeneratePMPickUpsForRace(race); + PillsEatenInRace = 0; +} + +void +CPacManPickups::StartPacManRecord() +{ + CollectGameState = 20; + LastPickUpCoors = FindPlayerCoors(); +} + +uint32 +CPacManPickups::QueryPowerPillsEatenInRace() +{ + return PillsEatenInRace; +} + +void +CPacManPickups::ResetPowerPillsEatenInRace() +{ + PillsEatenInRace = 0; +} + +void +CPacManPickups::CleanUpPacManStuff() +{ + ClearPMPickUps(); +} + +void +CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count) +{ + GeneratePMPickUps(pos, scrambleMult, count, PACMAN_SCRAMBLE); +} + +uint32 +CPacManPickups::QueryPowerPillsCarriedByPlayer() +{ + if (FindPlayerVehicle()) + return FindPlayerVehicle()->m_nPacManPickupsCarried; + return 0; +} + +void +CPacManPickups::ResetPowerPillsCarriedByPlayer() +{ + if (FindPlayerVehicle() != nil) { + FindPlayerVehicle()->m_nPacManPickupsCarried = 0; + FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier; + FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier; + FindPlayerVehicle()->m_fForceMultiplier = 1.0f; + } +} + STARTPATCHES InjectHook(0x430220, CPickups::Init, PATCH_JUMP); InjectHook(0x4303D0, CPickups::Update, PATCH_JUMP); @@ -1046,4 +1432,21 @@ STARTPATCHES InjectHook(0x433E40, CPickups::Save, PATCH_JUMP); InjectHook(0x433BA0, &CPickup::GiveUsAPickUpObject, PATCH_JUMP); InjectHook(0x430860, &CPickup::Update, PATCH_JUMP); + InjectHook(0x4331B0, &CPacManPickup::Update, PATCH_JUMP); + InjectHook(0x432760, CPacManPickups::Init, PATCH_JUMP); + InjectHook(0x432800, CPacManPickups::Update, PATCH_JUMP); + InjectHook(0x432AE0, CPacManPickups::GeneratePMPickUps, PATCH_JUMP); + InjectHook(0x432D50, CPacManPickups::GeneratePMPickUpsForRace, PATCH_JUMP); + InjectHook(0x432F20, CPacManPickups::GenerateOnePMPickUp, PATCH_JUMP); + InjectHook(0x432F60, CPacManPickups::Render, PATCH_JUMP); + InjectHook(0x433150, CPacManPickups::ClearPMPickUps, PATCH_JUMP); + InjectHook(0x433340, CPacManPickups::StartPacManRace, PATCH_JUMP); + InjectHook(0x433360, CPacManPickups::StartPacManRecord, PATCH_JUMP); + InjectHook(0x4333A0, CPacManPickups::QueryPowerPillsEatenInRace, PATCH_JUMP); + InjectHook(0x4333B0, CPacManPickups::ResetPowerPillsEatenInRace, PATCH_JUMP); + InjectHook(0x4333C0, CPacManPickups::CleanUpPacManStuff, PATCH_JUMP); + InjectHook(0x4333D0, CPacManPickups::StartPacManScramble, PATCH_JUMP); + InjectHook(0x4333F0, CPacManPickups::QueryPowerPillsCarriedByPlayer, PATCH_JUMP); + InjectHook(0x433410, CPacManPickups::ResetPowerPillsCarriedByPlayer, PATCH_JUMP); + ENDPATCHES diff --git a/src/control/Pickups.h b/src/control/Pickups.h index 3e075b24..b5b4f396 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -102,8 +102,31 @@ extern uint16 AmmoForWeapon[20]; extern uint16 AmmoForWeapon_OnStreet[20]; extern uint16 CostOfWeapon[20]; +enum ePacmanPickupType +{ + PACMAN_NONE, + PACMAN_SCRAMBLE, + PACMAN_RACE, +}; + +class CPacManPickup +{ +public: + CVector m_vecPosn; + CObject *m_pObject; + uint8 m_eType; + + void Update(); +}; + class CPacManPickups { + friend CPacManPickup; + + static CPacManPickup aPMPickUps[NUMPACMANPICKUPS]; + static CVector LastPickUpCoors; + static int PillsEatenInRace; + static bool bPMActive; public: static void Init(void); static void Update(void); @@ -111,11 +134,11 @@ public: static void GeneratePMPickUpsForRace(int32); static void GenerateOnePMPickUp(CVector); static void Render(void); - static void DoCleanUpPacManStuff(void); static void StartPacManRace(int32); static void StartPacManRecord(void); static uint32 QueryPowerPillsEatenInRace(void); static void ResetPowerPillsEatenInRace(void); + static void ClearPMPickUps(void); static void CleanUpPacManStuff(void); static void StartPacManScramble(CVector, float, int16); static uint32 QueryPowerPillsCarriedByPlayer(void); diff --git a/src/control/Record.cpp b/src/control/Record.cpp index aead1720..ca4128e3 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -21,8 +21,7 @@ tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0; void CRecordDataForGame::Init(void) { RecordingState = STATE_NONE; - if (pDataBuffer) - delete[] pDataBuffer; + delete[] pDataBuffer; pDataBufferPointer = nil; pDataBuffer = nil; #ifndef GTA_PS2 // this stuff is not present on PS2 @@ -42,7 +41,7 @@ void CRecordDataForGame::Init(void) if (RecordingState == STATE_PLAYBACK) { pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD]; pDataBuffer = pDataBufferPointer; - pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = -1; + pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1; CFileMgr::CloseFile(FId); } #else @@ -71,7 +70,7 @@ void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) break; } case STATE_PLAYBACK: - if (pDataBufferPointer[8] == -1) + if (pDataBufferPointer[8] == (uint8)-1) CPad::GetPad(0)->NewState.Clear(); else { tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer; @@ -92,7 +91,7 @@ void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) #define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \ do { \ - if (os->field != os->field){ \ + if (os->field != ns->field){ \ *buf++ = id; \ *buf++ = ns->field; \ } \ @@ -102,7 +101,7 @@ uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os { PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0); PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 2); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2); PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3); PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4); PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5); @@ -132,7 +131,7 @@ uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CCont switch (*buf++) { PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0); PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 2); + PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2); PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3); PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4); PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5); diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index e39fe481..9548bc0a 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -2,36 +2,202 @@ #include "patcher.h" #include "RoadBlocks.h" #include "PathFind.h" +#include "ModelIndices.h" +#include "Streaming.h" +#include "World.h" +#include "PedPlacement.h" +#include "Automobile.h" +#include "CopPed.h" +#include "VisibilityPlugins.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "Camera.h" +#include "CarCtrl.h" +#include "General.h" int16 &CRoadBlocks::NumRoadBlocks = *(int16*)0x95CC34; int16 (&CRoadBlocks::RoadBlockObjects)[NUMROADBLOCKS] = *(int16(*)[NUMROADBLOCKS]) * (uintptr*)0x72B3A8; bool (&CRoadBlocks::InOrOut)[NUMROADBLOCKS] = *(bool(*)[NUMROADBLOCKS]) * (uintptr*)0x733810; -WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); } -WRAPPER void CRoadBlocks::GenerateRoadBlocks(void) { EAXJMP(0x436FA0); } - void CRoadBlocks::Init(void) { - NumRoadBlocks = 0; - for (int objId = 0; objId < ThePaths.m_numMapObjects; objId++) { - if (ThePaths.m_objectFlags[objId] & UseInRoadBlock) { - if (NumRoadBlocks < 600) { - InOrOut[NumRoadBlocks] = true; - RoadBlockObjects[NumRoadBlocks] = objId; - NumRoadBlocks++; - } else { + NumRoadBlocks = 0; + for (int objId = 0; objId < ThePaths.m_numMapObjects; objId++) { + if (ThePaths.m_objectFlags[objId] & UseInRoadBlock) { + if (NumRoadBlocks < NUMROADBLOCKS) { + InOrOut[NumRoadBlocks] = true; + RoadBlockObjects[NumRoadBlocks] = objId; + NumRoadBlocks++; + } else { #ifndef MASTER - printf("Not enough room for the potential roadblocks\n"); + printf("Not enough room for the potential roadblocks\n"); #endif - // FIX: Don't iterate loop after NUMROADBLOCKS - return; - } - } - } + // FIX: Don't iterate loop after NUMROADBLOCKS + return; + } + } + } + +} + +void +CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode) +{ + static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f}, + {1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} }; + CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle(); + if (!pEntityToAttack) + pEntityToAttack = (CEntity*)FindPlayerPed(); + CColModel* pPoliceColModel = CModelInfo::GetModelInfo(MI_POLICE)->GetColModel(); + float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius; + for (int32 i = 0; i < 2; i++) { + const int32 roadBlockIndex = i + 2 * roadBlockType; + CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]); + int32 modelInfoId = MI_COP; + eCopType copType = COP_STREET; + switch (pVehicle->GetModelIndex()) + { + case MI_FBICAR: + modelInfoId = MI_FBI; + copType = COP_FBI; + break; + case MI_ENFORCER: + modelInfoId = MI_SWAT; + copType = COP_SWAT; + break; + case MI_BARRACKS: + modelInfoId = MI_ARMY; + copType = COP_ARMY; + break; + } + if (!CStreaming::HasModelLoaded(modelInfoId)) + copType = COP_STREET; + CCopPed* pCopPed = new CCopPed(copType); + if (copType == COP_STREET) + pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45); + CPedPlacement::FindZCoorForPed(&posForZ); + pCopPed->m_matrix.GetPosition() = posForZ; + CVector vecSavedPos = pCopPed->m_matrix.GetPosition(); + pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI); + pCopPed->m_matrix.GetPosition() += vecSavedPos; + pCopPed->m_bIsDisabledCop = true; + pCopPed->SetIdle(); + pCopPed->bKindaStayInSamePlace = true; + pCopPed->bNotAllowedToDuck = false; + pCopPed->m_wRoadblockNode = roadBlockNode; + pCopPed->bCrouchWhenShooting = roadBlockType != 2; + if (pEntityToAttack) { + pCopPed->m_pPointGunAt = pEntityToAttack; + pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt); + pCopPed->SetAttack(pEntityToAttack); + } + pCopPed->m_pMyVehicle = pVehicle; + pVehicle->RegisterReference((CEntity**)&pCopPed->m_pMyVehicle); + pCopPed->bCullExtraFarAway = true; + CVisibilityPlugins::SetClumpAlpha(pCopPed->GetClump(), 0); + CWorld::Add(pCopPed); + } +} +void +CRoadBlocks::GenerateRoadBlocks(void) +{ + CMatrix offsetMatrix; + uint32 frame = CTimer::GetFrameCounter() & 0xF; + int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16; + const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16; + int16 numRoadBlocks = CRoadBlocks::NumRoadBlocks; + if (CRoadBlocks::NumRoadBlocks >= maxRoadBlocks) + numRoadBlocks = maxRoadBlocks; + for (; nRoadblockNode < numRoadBlocks; nRoadblockNode++) { + CTreadable *mapObject = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[nRoadblockNode]]; + CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition(); + if (vecDistance.x > -80.0f && vecDistance.x < 80.0f && + vecDistance.y > -80.0f && vecDistance.y < 80.0f && + vecDistance.Magnitude() < 80.0f) { + if (!CRoadBlocks::InOrOut[nRoadblockNode]) { + CRoadBlocks::InOrOut[nRoadblockNode] = true; + if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) { + CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted; + float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x; + int32 vehicleId = MI_POLICE; + if (pPlayerWanted->AreArmyRequired()) + vehicleId = MI_BARRACKS; + else if (pPlayerWanted->AreFbiRequired()) + vehicleId = MI_FBICAR; + else if (pPlayerWanted->AreSwatRequired()) + vehicleId = MI_ENFORCER; + if (!CStreaming::HasModelLoaded(vehicleId)) + vehicleId = MI_POLICE; + CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel(); + float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f; + int16 radius = (int16)(fMapObjectRadius / fModelRadius); + if (radius > 0 && radius < 6) { + CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->m_matrix.GetPosition(); + float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->m_matrix.GetUp()); + float fOffset = 0.5f * fModelRadius * (float)(radius - 1); + for (int16 i = 0; i < radius; i++) { + uint8 nRoadblockType = fDotProduct < 0.0f; + if (CGeneral::GetRandomNumber() & 1) { + offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI); + } + else { + nRoadblockType = !nRoadblockType; + offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI); + } + if (ThePaths.m_objectFlags[CRoadBlocks::RoadBlockObjects[nRoadblockNode]] & ObjectEastWest) + offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f); + else + offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f); + CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix; + float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f; + int16 colliding = 0; + CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false); + if (!colliding) { + CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE); + pVehicle->m_status = STATUS_ABANDONED; + // pVehicle->GetHeightAboveRoad(); // called but return value is ignored? + vehicleMatrix.GetPosition().z += fModelRadius - 0.6f; + pVehicle->m_matrix = vehicleMatrix; + pVehicle->PlaceOnRoadProperly(); + pVehicle->bIsStatic = false; + pVehicle->m_matrix.UpdateRW(); + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->bIsLocked = false; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCurrentLane = 0; + pVehicle->AutoPilot.m_nNextLane = 0; + pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f; + pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f; + pVehicle->bExtendedRange = true; + if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1) + pVehicle->m_bSirenOrAlarm = true; + if (pVehicle->m_matrix.GetForward().z > 0.94f) { + CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); + CWorld::Add(pVehicle); + pVehicle->bCreateRoadBlockPeds = true; + pVehicle->m_nRoadblockType = nRoadblockType; + pVehicle->m_nRoadblockNode = nRoadblockNode; + } + else { + delete pVehicle; + } + } + } + } + } + } + } else { + CRoadBlocks::InOrOut[nRoadblockNode] = false; + } + } } STARTPATCHES InjectHook(0x436F50, &CRoadBlocks::Init, PATCH_JUMP); + InjectHook(0x4376A0, &CRoadBlocks::GenerateRoadBlockCopsForCar, PATCH_JUMP); + InjectHook(0x436FA0, &CRoadBlocks::GenerateRoadBlocks, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h index 3f5868e7..16e3a362 100644 --- a/src/control/RoadBlocks.h +++ b/src/control/RoadBlocks.h @@ -11,6 +11,6 @@ public: static bool (&InOrOut)[NUMROADBLOCKS]; static void Init(void); - static void GenerateRoadBlockCopsForCar(CVehicle*, int32, int16); + static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode); static void GenerateRoadBlocks(void); }; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index e0c8b01e..e0a0fafc 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -25,8 +25,6 @@ #include "CdStream.h" #include "FileLoader.h" -WRAPPER void CFileLoader::ReloadPaths(const char *filename) { EAXJMP(0x476DB0); } - char CFileLoader::ms_line[256]; const char* @@ -1198,6 +1196,165 @@ CFileLoader::LoadMapZones(const char *filename) debug("Finished loading IPL\n"); } +void +CFileLoader::ReloadPaths(const char *filename) +{ + enum { + NONE, + PATH, + }; + char *line; + int section = NONE; + int id, pathType, pathIndex = -1; + char pathTypeStr[20]; + debug("Reloading paths from %s...\n", filename); + + int fd = CFileMgr::OpenFile(filename, "r"); + for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { + if (*line == '\0' || *line == '#') + continue; + + if (section == NONE) { + if (strncmp(line, "path", 4) == 0) { + section = PATH; + ThePaths.AllocatePathFindInfoMem(4500); + } + } else if (strncmp(line, "end", 3) == 0) { + section = NONE; + } else { + switch (section) { + case PATH: + if (pathIndex == -1) { + id = LoadPathHeader(line, pathTypeStr); + if (strncmp(pathTypeStr, "ped", 4) == 0) + pathType = 1; + else if (strncmp(pathTypeStr, "car", 4) == 0) + pathType = 0; + pathIndex = 0; + } else { + if (pathType == 1) + LoadPedPathNode(line, id, pathIndex); + else if (pathType == 0) + LoadCarPathNode(line, id, pathIndex); + pathIndex++; + if (pathIndex == 12) + pathIndex = -1; + } + break; + default: + break; + } + } + } + CFileMgr::CloseFile(fd); +} + +void +CFileLoader::ReloadObjectTypes(const char *filename) +{ + enum { + NONE, + OBJS, + TOBJ, + TWODFX + }; + char *line; + int section = NONE; + CModelInfo::ReInit2dEffects(); + debug("Reloading object types from %s...\n", filename); + + CFileMgr::ChangeDir("\\DATA\\MAPS\\"); + int fd = CFileMgr::OpenFile(filename, "r"); + CFileMgr::ChangeDir("\\"); + for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { + if (*line == '\0' || *line == '#') + continue; + + if (section == NONE) { + if (strncmp(line, "objs", 4) == 0) section = OBJS; + else if (strncmp(line, "tobj", 4) == 0) section = TOBJ; + else if (strncmp(line, "2dfx", 4) == 0) section = TWODFX; + } else if (strncmp(line, "end", 3) == 0) { + section = NONE; + } else { + switch (section) { + case OBJS: + case TOBJ: + ReloadObject(line); + break; + case TWODFX: + Load2dEffect(line); + break; + default: + break; + } + } + } + CFileMgr::CloseFile(fd); +} + +void +CFileLoader::ReloadObject(const char *line) +{ + int id, numObjs; + char model[24], txd[24]; + float dist[3]; + uint32 flags; + CSimpleModelInfo *mi; + + if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) + return; + + switch(numObjs){ + case 1: + sscanf(line, "%d %s %s %d %f %d", + &id, model, txd, &numObjs, &dist[0], &flags); + break; + case 2: + sscanf(line, "%d %s %s %d %f %f %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &flags); + break; + case 3: + sscanf(line, "%d %s %s %d %f %f %f %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags); + break; + } + + mi = (CSimpleModelInfo*) CModelInfo::GetModelInfo(id); + if ( +#ifdef FIX_BUGS + mi && +#endif + mi->m_type == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) { + mi->SetLodDistances(dist); + SetModelInfoFlags(mi, flags); + } else { + printf("Can't reload %s\n", model); + } +} + +// unused mobile function - crashes +void +CFileLoader::ReLoadScene(const char *filename) +{ + char *line; + CFileMgr::ChangeDir("\\DATA\\"); + int fd = CFileMgr::OpenFile(filename, "r"); + CFileMgr::ChangeDir("\\"); + + for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { + if (*line == '#') + continue; + + if (strncmp(line, "EXIT", 9) == 0) // BUG: 9? + break; + + if (strncmp(line, "IDE", 3) == 0) { + LoadObjectTypes(line + 4); + } + } + CFileMgr::CloseFile(fd); +} STARTPATCHES InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP); @@ -1233,4 +1390,8 @@ STARTPATCHES InjectHook(0x478A90, CFileLoader::LoadCullZone, PATCH_JUMP); InjectHook(0x478550, CFileLoader::LoadMapZones, PATCH_JUMP); + + InjectHook(0x476DB0, CFileLoader::ReloadPaths, PATCH_JUMP); + InjectHook(0x476F30, CFileLoader::ReloadObjectTypes, PATCH_JUMP); + InjectHook(0x4772B0, CFileLoader::ReloadObject, PATCH_JUMP); ENDPATCHES diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h index 1b390279..87b8fe61 100644 --- a/src/core/FileLoader.h +++ b/src/core/FileLoader.h @@ -43,4 +43,7 @@ public: static void LoadMapZones(const char *filename); static void ReloadPaths(const char *filename); + static void ReloadObjectTypes(const char *filename); + static void ReloadObject(const char *line); + static void ReLoadScene(const char *filename); // unused mobile function }; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index a0b70f27..643c450f 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -31,6 +31,7 @@ #include "Radar.h" #include "Stats.h" #include "Messages.h" +#include "FileLoader.h" #define TIDY_UP_PBP // ProcessButtonPresses #define MAX_VISIBLE_LIST_ROW 30 @@ -44,16 +45,27 @@ #define FEET_IN_METER 3.33f #endif -#define SCROLLABLE_STATS_PAGE #ifdef SCROLLABLE_STATS_PAGE #define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS) #else #define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS) #endif +#ifdef TRIANGLE_BACK_BUTTON +#define GetBackJustUp GetTriangleJustUp +#define GetBackJustDown GetTriangleJustDown +#elif defined(CIRCLE_BACK_BUTTON) +#define GetBackJustUp GetCircleJustUp +#define GetBackJustDown GetCircleJustDown +#else +#define GetBackJustUp GetSquareJustUp +#define GetBackJustDown GetSquareJustDown +#endif + #ifdef MENU_MAP bool CMenuManager::bMenuMapActive = false; bool CMenuManager::bMapMouseShownOnce = false; +bool CMenuManager::bMapLoaded = false; float CMenuManager::fMapSize; float CMenuManager::fMapCenterY; float CMenuManager::fMapCenterX; @@ -99,14 +111,14 @@ char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\"" int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1 -// This is PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) -#ifdef FIX_BUGS -CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color +// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) +#ifdef PS2_LIKE_MENU +const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); #else -CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); +const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color #endif -float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // never changes. not original name +const float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // not original name float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; //*(float*)0x5F2E40; float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; //*(float*)0x5F2E44; @@ -119,17 +131,17 @@ uint8 CMenuManager::m_PrefsPlayerRed = 255; uint8 CMenuManager::m_PrefsPlayerGreen = 128; uint8 CMenuManager::m_PrefsPlayerBlue; // why?? -CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8; +CMenuManager FrontEndMenuManager; // = *(CMenuManager*)0x8F59D8; // Move this somewhere else. -float &CRenderer::ms_lodDistScale = *(float*)0x5F726C; // 1.2 - -uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8; -char *&pEditString = *(char**)0x628D00; -int32 *&pControlEdit = *(int32**)0x628D08; -bool &DisplayComboButtonErrMsg = *(bool*)0x628D14; -int32 &MouseButtonJustClicked = *(int32*)0x628D0C; -int32 &JoyButtonJustClicked = *(int32*)0x628D10; +float CRenderer::ms_lodDistScale = 1.2f; // *(float*)0x5F726C; + +uint32 TimeToStopPadShaking; // = *(uint32*)0x628CF8; +char *pEditString; // = *(char**)0x628D00; +int32 *pControlEdit; // = *(int32**)0x628D08; +bool DisplayComboButtonErrMsg; // = *(bool*)0x628D14; +int32 MouseButtonJustClicked; // = *(int32*)0x628D0C; +int32 JoyButtonJustClicked; // = *(int32*)0x628D10; //int32 *pControlTemp = 0; #ifndef MASTER @@ -359,11 +371,6 @@ CMenuManager::PageDownList(bool playSoundOnSuccess) inline void CMenuManager::ThingsToDoBeforeLeavingPage() { -#ifndef MASTER - if (m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_MEMORY_CARD_DEBUG) { - SaveSettings(); - } -#endif if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { @@ -719,13 +726,6 @@ CMenuManager::Draw() else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; -#ifndef MASTER - case MENUPAGE_NO_MEMORY_CARD: - case MENUPAGE_MEMORY_CARD_DEBUG: - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(127))); // white in mobile, because all texts are white there - str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); - break; -#endif case MENUPAGE_SAVE_OVERWRITE_CONFIRM: if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY) str = TheText.Get("FESZ_QZ"); @@ -743,20 +743,12 @@ CMenuManager::Draw() break; } -#ifndef MASTER - if (m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_MEMORY_CARD_DEBUG) { - // CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); // it's always like that on PC - CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(210.0), str); - } else -#endif - { #ifdef FIX_BUGS - // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here. - CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(menuXYpadding), str); + // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here. + CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(menuXYpadding), str); #else - CFont::PrintString(MENU_X_MARGIN, menuXYpadding, str); + CFont::PrintString(MENU_X_MARGIN, menuXYpadding, str); #endif - } } CFont::SetCentreSize(SCREEN_WIDTH); @@ -853,6 +845,10 @@ CMenuManager::Draw() break; } +#ifdef PS2_LIKE_MENU + CFont::SetFontStyle(FONT_BANK); +#endif + switch (m_nCurrScreen) { case MENUPAGE_CONTROLLER_PC_OLD1: case MENUPAGE_CONTROLLER_PC_OLD2: @@ -2149,7 +2145,7 @@ CMenuManager::DrawFrontEndNormal() } #define optionWidth MENU_X(66.0f) - #define rawOptionHeight 20.0f + #define rawOptionHeight 22.0f #define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f) #define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight) #define leftPadding MENU_X_LEFT_ALIGNED(90.0f) @@ -3196,31 +3192,33 @@ CMenuManager::PrintBriefs() newColor = TEXT_COLOR; FilterOutColorMarkersFromString(gUString, newColor); - // newColor wasn't used at all! let's fix this +#ifdef PS2_LIKE_MENU + // This PS2 code was always here, but unused bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g; bool bSame = rgSame && newColor.b == TEXT_COLOR.b; - bool colorNotChanged = bSame -#ifndef FIX_BUGS - && newColor.a == TEXT_COLOR.a -#endif - ; + bool colorNotChanged = bSame; /* && newColor.a == TEXT_COLOR.a; */ if (!colorNotChanged) { newColor.r /= 2; newColor.g /= 2; newColor.b /= 2; } -#ifdef FIX_BUGS - newColor.a = FadeIn(255); - // because some colors aren't visible, due to they were made for PS2 - CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // But this is from PS2 CFont::SetDropShadowPosition(1); +#endif + +#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU) + newColor.a = FadeIn(255); CFont::SetColor(newColor); #endif CFont::PrintString(MENU_X_LEFT_ALIGNED(50.0f), nextY, gUString); nextY += MENU_Y(menuXYpadding); } } + +#ifdef PS2_LIKE_MENU + CFont::SetDropShadowPosition(0); +#endif } // Not sure about name. Not to be confused with CPad::PrintErrorMessage @@ -3337,6 +3335,7 @@ CMenuManager::Process(void) m_bWantToRestart = false; InitialiseChangedLanguageSettings(); + // Just a hack by R* to not make game continuously resume/pause. But we it seems we can live with it. if (CPad::GetPad(0)->GetEscapeJustDown()) RequestFrontEndStartUp(); @@ -3662,7 +3661,7 @@ CMenuManager::ProcessButtonPresses(void) } #ifndef TIDY_UP_PBP - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustDown()) { + if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) { m_bShowMouse = false; goBack = true; } @@ -3741,7 +3740,7 @@ CMenuManager::ProcessButtonPresses(void) if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) { optionSelected = true; } - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) { + if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) { if (m_nCurrScreen != MENUPAGE_START_MENU) { goBack = true; } @@ -4009,7 +4008,7 @@ CMenuManager::ProcessButtonPresses(void) } #ifndef TIDY_UP_PBP - if (CPad::GetPad(0)->GetSquareJustDown()) { + if (CPad::GetPad(0)->GetBackJustDown()) { if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) { m_bShowMouse = false; goBack = true; @@ -4050,11 +4049,11 @@ CMenuManager::ProcessButtonPresses(void) if (!goDown && !goUp && !optionSelected) { if (m_nCurrScreen != MENUPAGE_START_MENU) { if (isPlainTextScreen(m_nCurrScreen)) { - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) { + if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) { goBack = true; } } else { - if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetSquareJustDown())) { + if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetBackJustDown())) { m_bShowMouse = false; goBack = true; } @@ -4300,12 +4299,7 @@ CMenuManager::ProcessButtonPresses(void) } else { #ifdef MENU_MAP if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) { - fMapCenterX = SCREEN_WIDTH / 2; - fMapCenterY = SCREEN_HEIGHT / 3; - fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio(); - bMapMouseShownOnce = false; - CPad::GetPad(0)->Clear(false); - CPad::GetPad(1)->Clear(false); + bMapLoaded = false; } #endif @@ -4330,8 +4324,7 @@ CMenuManager::ProcessButtonPresses(void) DoSettingsBeforeStartingAGame(); break; case MENUACTION_RELOADIDE: - // TODO - // CFileLoader::ReloadObjectTypes("GTA3.IDE"); + CFileLoader::ReloadObjectTypes("GTA3.IDE"); break; case MENUACTION_RELOADIPL: CGame::ReloadIPLs(); @@ -4913,8 +4906,19 @@ CMenuManager::SwitchMenuOnAndOff() pControlEdit = nil; m_bShutDownFrontEndRequested = false; DisplayComboButtonErrMsg = false; - CPad::GetPad(0)->Clear(0); - CPad::GetPad(1)->Clear(0); + +#ifdef REGISTER_START_BUTTON + int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start, + start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start; +#endif + CPad::GetPad(0)->Clear(false); + CPad::GetPad(1)->Clear(false); +#ifdef REGISTER_START_BUTTON + CPad::GetPad(0)->PCTempJoyState.Start = start1; + CPad::GetPad(0)->PCTempKeyState.Start = start2; + CPad::GetPad(0)->OldState.Start = start3; + CPad::GetPad(0)->NewState.Start = start4; +#endif m_nCurrScreen = MENUPAGE_NONE; } } @@ -5025,7 +5029,7 @@ CMenuManager::PrintController(void) CFont::SetFontStyle(FONT_BANK); // X // CFont::SetScale(0.4f, 0.4f); - CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); // X + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255))); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X @@ -5219,6 +5223,8 @@ CMenuManager::PrintController(void) return; } } + + CFont::SetDropShadowPosition(0); // X } #ifdef MENU_MAP @@ -5243,6 +5249,20 @@ CMenuManager::PrintMap(void) bMenuMapActive = true; CRadar::InitFrontEndMap(); + if (!bMapLoaded) { + fMapCenterX = SCREEN_WIDTH / 2; + fMapCenterY = SCREEN_HEIGHT / 3; + fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio(); + bMapMouseShownOnce = false; + bMapLoaded = true; + + // Let's wait for a frame to not toggle the waypoint + if (CPad::GetPad(0)->NewState.Cross) { + bMenuMapActive = false; + return; + } + } + // Because fMapSize is half of the map length, and map consists of 3x3 tiles. float halfTile = fMapSize / 3.0f; @@ -5601,6 +5621,9 @@ uint8 CMenuManager::GetNumberOfMenuOptions() } #endif +#undef GetBackJustUp +#undef GetBackJustDown + STARTPATCHES for (int i = 1; i < ARRAY_SIZE(aScreens); i++) Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]); diff --git a/src/core/Frontend.h b/src/core/Frontend.h index a1ee53f2..81765af9 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -196,7 +196,7 @@ enum eMenuScreen MENUPAGE_NEW_GAME_RELOAD = 10, MENUPAGE_LOAD_SLOT_CONFIRM = 11, MENUPAGE_DELETE_SLOT_CONFIRM = 12, - MENUPAGE_NO_MEMORY_CARD = 13, + MENUPAGE_NO_MEMORY_CARD = 13, // hud adjustment page in mobile MENUPAGE_LOADING_IN_PROGRESS = 14, MENUPAGE_DELETING_IN_PROGRESS = 15, MENUPAGE_PS2_LOAD_FAILED = 16, @@ -240,7 +240,7 @@ enum eMenuScreen MENUPAGE_SKIN_SELECT = 54, MENUPAGE_KEYBOARD_CONTROLS = 55, MENUPAGE_MOUSE_CONTROLS = 56, - MENUPAGE_57 = 57, + MENUPAGE_57 = 57, // mission failed, wanna restart page in mobile MENUPAGE_58 = 58, #ifdef MENU_MAP MENUPAGE_MAP = 59, @@ -570,6 +570,7 @@ public: #ifdef MENU_MAP static bool bMenuMapActive; static bool bMapMouseShownOnce; + static bool bMapLoaded; static float fMapSize; static float fMapCenterY; static float fMapCenterX; @@ -639,4 +640,4 @@ public: static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error"); -extern CMenuManager &FrontEndMenuManager; +extern CMenuManager FrontEndMenuManager; diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h index cece80c7..e1b1bac6 100644 --- a/src/core/MenuScreens.h +++ b/src/core/MenuScreens.h @@ -128,7 +128,7 @@ const CMenuScreen aScreens[] = { // MENUPAGE_NO_MEMORY_CARD = 13 { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_LABEL, "FEC_OFI", SAVESLOT_NONE, MENUPAGE_NONE, // only in mobile. FEC_OFI is missing + // hud adjustment page in mobile }, // MENUPAGE_LOADING_IN_PROGRESS = 14 @@ -281,7 +281,6 @@ const CMenuScreen aScreens[] = { MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, - MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, @@ -444,7 +443,7 @@ const CMenuScreen aScreens[] = { // MENUPAGE_57 = 57 { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0, - + // mission failed, wanna restart page in mobile }, // MENUPAGE_58 = 58 diff --git a/src/core/Pad.h b/src/core/Pad.h index 78bfac1d..cb705c6b 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -418,6 +418,7 @@ public: bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); } bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); } + bool GetTriangleJustUp() { return !!(!NewState.Triangle && OldState.Triangle); } bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); } bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); } bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); } diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index 9fd3d60e..6add9e0c 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -183,7 +183,7 @@ INITSAVEBUF if (!pVehicle) continue; bool bHasPassenger = false; - for (int j = 0; j < 8; j++) { + for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) { if (pVehicle->pPassengers[i]) bHasPassenger = true; } @@ -203,7 +203,7 @@ INITSAVEBUF if (!pVehicle) continue; bool bHasPassenger = false; - for (int j = 0; j < 8; j++) { + for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) { if (pVehicle->pPassengers[j]) bHasPassenger = true; } diff --git a/src/core/Timer.h b/src/core/Timer.h index b119bfb2..a4d674da 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -53,6 +53,9 @@ public: static void Stop(void); static void StartUserPause(void); static void EndUserPause(void); + + friend bool GenericLoad(void); + friend bool GenericSave(int file); }; #ifdef FIX_BUGS diff --git a/src/core/config.h b/src/core/config.h index 8dea3216..f7fde579 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -87,6 +87,7 @@ enum Config { NUMSCRIPTEDPICKUPS = 16, NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS, NUMCOLLECTEDPICKUPS = 20, + NUMPACMANPICKUPS = 256, NUMEVENTS = 64, NUM_CARGENS = 160, @@ -192,7 +193,7 @@ enum Config { // Pad #define XINPUT #define KANGAROO_CHEAT -#define REGISTER_START_BUTTON // currently only in menu sadly. resumes the game +#define REGISTER_START_BUTTON // Hud, frontend and radar #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios @@ -200,6 +201,9 @@ enum Config { #define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box // #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. #define MENU_MAP // VC-like menu map. Make sure you have new menu.txd +#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm +#define TRIANGLE_BACK_BUTTON +// #define CIRCLE_BACK_BUTTON // Script #define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 475176b6..096b9d9e 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -152,19 +152,6 @@ SpawnCar(int id) } static void -LetThemFollowYou(void) { - CPed *player = (CPed*) FindPlayerPed(); - for (int i = 0; i < player->m_numNearPeds; i++) { - CPed *nearPed = player->m_nearPeds[i]; - if (nearPed && !nearPed->IsPlayer()) { - nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player); - nearPed->m_pedFormation = (eFormation)(1 + (rand() & 7)); - nearPed->bScriptObjectiveCompleted = false; - } - } -} - -static void FixCar(void) { CVehicle *veh = FindPlayerVehicle(); @@ -344,6 +331,7 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); }); DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); + DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil); DebugMenuAddVarBool8("Debug", "Edit on", (int8*)&CSceneEdit::m_bEditOn, nil); @@ -372,8 +360,6 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil); DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil); DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil); - - DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou); #ifdef TOGGLEABLE_BETA_FEATURES DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil); DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index faa8a484..9fc77a8c 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -21,7 +21,7 @@ CPhysical::CPhysical(void) { int i; - fForceMultiplier = 1.0f; + m_fForceMultiplier = 1.0f; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); diff --git a/src/entities/Physical.h b/src/entities/Physical.h index 1b9f0e02..6fbc3ffd 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -29,7 +29,7 @@ public: CVector m_vecTurnSpeedAvg; float m_fMass; float m_fTurnMass; // moment of inertia - float fForceMultiplier; + float m_fForceMultiplier; float m_fAirResistance; float m_fElasticity; float m_fBuoyancy; diff --git a/src/math/Vector.h b/src/math/Vector.h index 6f544ada..1274a4b2 100644 --- a/src/math/Vector.h +++ b/src/math/Vector.h @@ -83,7 +83,7 @@ public: return x == right.x && y == right.y && z == right.z; } - bool IsZero(void) { return x == 0.0f && y == 0.0f && z == 0.0f; } + bool IsZero(void) const { return x == 0.0f && y == 0.0f && z == 0.0f; } }; inline CVector operator+(const CVector &left, const CVector &right) diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp index d956abaa..b6a95992 100644 --- a/src/modelinfo/ModelInfo.cpp +++ b/src/modelinfo/ModelInfo.cpp @@ -234,12 +234,6 @@ CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level) } } -CStore<CInstance, MLOINSTANCESIZE>& -CModelInfo::GetMloInstanceStore() -{ - return CModelInfo::ms_mloInstanceStore; -} - void CModelInfo::ConstructMloClumps() { @@ -247,6 +241,17 @@ CModelInfo::ConstructMloClumps() ms_mloModelStore.store[i].ConstructClump(); } +void +CModelInfo::ReInit2dEffects() +{ + ms_2dEffectStore.clear(); + + for (int i = 0; i < MODELINFOSIZE; i++) { + if (ms_modelInfoPtrs[i]) + ms_modelInfoPtrs[i]->Init2dEffects(); + } +} + STARTPATCHES InjectHook(0x50B310, CModelInfo::Initialise, PATCH_JUMP); InjectHook(0x50B5B0, CModelInfo::ShutDown, PATCH_JUMP); diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h index 13756ddf..e6dec1d8 100644 --- a/src/modelinfo/ModelInfo.h +++ b/src/modelinfo/ModelInfo.h @@ -36,7 +36,7 @@ public: static CVehicleModelInfo *AddVehicleModel(int id); static CStore<C2dEffect, TWODFXSIZE> &Get2dEffectStore(void) { return ms_2dEffectStore; } - static CStore<CInstance, MLOINSTANCESIZE> &GetMloInstanceStore(); + static CStore<CInstance, MLOINSTANCESIZE> &GetMloInstanceStore(void) { return ms_mloInstanceStore; } static CBaseModelInfo *GetModelInfo(const char *name, int *id); static CBaseModelInfo *GetModelInfo(int id){ @@ -47,4 +47,5 @@ public: static bool IsBikeModel(int32 id); static void RemoveColModelsFromOtherLevels(eLevelName level); static void ConstructMloClumps(); + static void ReInit2dEffects(); }; diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 432a9ea2..0c45aa12 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -12,6 +12,7 @@ #include "World.h" #include "Vehicle.h" #include "Automobile.h" +#include "Boat.h" #include "Train.h" #include "Plane.h" #include "Heli.h" @@ -80,9 +81,9 @@ RwObjectNameIdAssocation carIds[] = { }; RwObjectNameIdAssocation boatIds[] = { - { "boat_moving_hi", 1, VEHICLE_FLAG_COLLAPSE }, - { "boat_rudder_hi", 3, VEHICLE_FLAG_COLLAPSE }, - { "windscreen", 2, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_COLLAPSE }, + { "boat_moving_hi", BOAT_MOVING, VEHICLE_FLAG_COLLAPSE }, + { "boat_rudder_hi", BOAT_RUDDER, VEHICLE_FLAG_COLLAPSE }, + { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_COLLAPSE }, { "ped_frontseat", BOAT_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, { nil, 0, 0 } }; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 687c9906..cee2b323 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2733,7 +2733,6 @@ CPed::SetObjective(eObjective newObj, void *entity) } #ifdef VC_PED_PORTS - SetObjectiveTimer(0); ClearPointGunAt(); #endif bObjectiveCompleted = false; diff --git a/src/render/Renderer.h b/src/render/Renderer.h index 89fc23cb..42c154ec 100644 --- a/src/render/Renderer.h +++ b/src/render/Renderer.h @@ -29,7 +29,7 @@ class CRenderer static CVehicle *&m_pFirstPersonVehicle; public: - static float &ms_lodDistScale; // defined in Frontend.cpp + static float ms_lodDistScale; // defined in Frontend.cpp static bool &m_loadingPriority; static void Init(void); diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 2545b9ab..4cfa75b3 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -9,17 +9,20 @@ #include "Clock.h" #include "Date.h" #include "FileMgr.h" +#include "Frontend.h" #include "GameLogic.h" #include "Gangs.h" #include "Garages.h" #include "GenericGameStorage.h" #include "Pad.h" +#include "Particle.h" #include "ParticleObject.h" #include "PathFind.h" #include "PCSave.h" #include "Phones.h" #include "Pickups.h" #include "PlayerPed.h" +#include "ProjectileInfo.h" #include "Pools.h" #include "Radar.h" #include "Restart.h" @@ -48,7 +51,6 @@ char SaveFileNameJustSaved[260]; int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C; CDate &CompileDateAndTime = *(CDate*)0x72BCB8; - bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8; bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4; bool &StillToFadeOut = *(bool*)0x95CD99; @@ -58,10 +60,26 @@ uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564; #define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); #define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); -WRAPPER bool GenericLoad() { EAXJMP(0x590A00); } +#define LoadSaveDataBlock()\ +do {\ + if (!ReadDataFromFile(file, (uint8 *) &size, 4))\ + return false;\ + size = align4bytes(size);\ + if (!ReadDataFromFile(file, work_buff, size))\ + return false;\ + buf = work_buff;\ +} while (0) +#define ReadDataFromBlock(msg,load_func)\ +do {\ + debug(msg);\ + ReadDataFromBufferPointer(buf, size);\ + load_func(buf, size);\ + size = align4bytes(size);\ + buf += size;\ +} while (0) -#define WRITE_BLOCK(save_func)\ +#define WriteSaveDataBlock(save_func)\ do {\ buf = work_buff;\ reserved = 0;\ @@ -117,11 +135,11 @@ GenericSave(int file) WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes); currPad = CPad::GetPad(0); WriteDataToBufferPointer(buf, currPad->Mode); - WriteDataToBufferPointer(buf, CTimer::GetTimeInMilliseconds()); - WriteDataToBufferPointer(buf, CTimer::GetTimeScale()); - WriteDataToBufferPointer(buf, CTimer::GetTimeStep()); - WriteDataToBufferPointer(buf, CTimer::GetTimeStepNonClipped()); - WriteDataToBufferPointer(buf, CTimer::GetFrameCounter()); + WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds); + WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale); + WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep); + WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); + WriteDataToBufferPointer(buf, CTimer::m_FrameCounter); WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep); WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate); WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale); @@ -138,7 +156,6 @@ GenericSave(int file) WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator); WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator); - assert(buf - work_buff == SIZE_OF_SIMPLEVARS); // Save scripts, block is nested within the same block as simple vars for some reason @@ -153,25 +170,25 @@ GenericSave(int file) totalSize = buf - work_buff; // Save the rest - WRITE_BLOCK(CPools::SavePedPool); - WRITE_BLOCK(CGarages::Save); - WRITE_BLOCK(CPools::SaveVehiclePool); - WRITE_BLOCK(CPools::SaveObjectPool); - WRITE_BLOCK(ThePaths.Save); - WRITE_BLOCK(CCranes::Save); - WRITE_BLOCK(CPickups::Save); - WRITE_BLOCK(gPhoneInfo.Save); - WRITE_BLOCK(CRestart::SaveAllRestartPoints); - WRITE_BLOCK(CRadar::SaveAllRadarBlips); - WRITE_BLOCK(CTheZones::SaveAllZones); - WRITE_BLOCK(CGangs::SaveAllGangData); - WRITE_BLOCK(CTheCarGenerators::SaveAllCarGenerators); - WRITE_BLOCK(CParticleObject::SaveParticle); - WRITE_BLOCK(cAudioScriptObject::SaveAllAudioScriptObjects); - WRITE_BLOCK(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); - WRITE_BLOCK(CStats::SaveStats); - WRITE_BLOCK(CStreaming::MemoryCardSave); - WRITE_BLOCK(CPedType::Save); + WriteSaveDataBlock(CPools::SavePedPool); + WriteSaveDataBlock(CGarages::Save); + WriteSaveDataBlock(CPools::SaveVehiclePool); + WriteSaveDataBlock(CPools::SaveObjectPool); + WriteSaveDataBlock(ThePaths.Save); + WriteSaveDataBlock(CCranes::Save); + WriteSaveDataBlock(CPickups::Save); + WriteSaveDataBlock(gPhoneInfo.Save); + WriteSaveDataBlock(CRestart::SaveAllRestartPoints); + WriteSaveDataBlock(CRadar::SaveAllRadarBlips); + WriteSaveDataBlock(CTheZones::SaveAllZones); + WriteSaveDataBlock(CGangs::SaveAllGangData); + WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators); + WriteSaveDataBlock(CParticleObject::SaveParticle); + WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects); + WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); + WriteSaveDataBlock(CStats::SaveStats); + WriteSaveDataBlock(CStreaming::MemoryCardSave); + WriteSaveDataBlock(CPedType::Save); // Write padding for (int i = 0; i < 4; i++) { @@ -199,6 +216,115 @@ GenericSave(int file) } bool +GenericLoad() +{ + uint8 *buf; + int32 file; + uint32 size; + + int32 saveSize; + CPad *currPad; + + // Load SimpleVars and Scripts + CheckSum = 0; + CDate(CompileDateAndTime); + CPad::ResetCheats(); + if (!ReadInSizeofSaveFileBuffer(file, size)) + return false; + size = align4bytes(size); + ReadDataFromFile(file, work_buff, size); + buf = (work_buff + 0x40); + ReadDataFromBufferPointer(buf, saveSize); + ReadDataFromBufferPointer(buf, CGame::currLevel); + ReadDataFromBufferPointer(buf, TheCamera.GetPosition().x); + ReadDataFromBufferPointer(buf, TheCamera.GetPosition().y); + ReadDataFromBufferPointer(buf, TheCamera.GetPosition().z); + ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute); + ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick); + ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours); + ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes); + currPad = CPad::GetPad(0); + ReadDataFromBufferPointer(buf, currPad->Mode); + ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds); + ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale); + ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep); + ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); + ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter); + ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep); + ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate); + ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale); + ReadDataFromBufferPointer(buf, CWeather::OldWeatherType); + ReadDataFromBufferPointer(buf, CWeather::NewWeatherType); + ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType); + ReadDataFromBufferPointer(buf, CWeather::InterpolationValue); + ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond); + ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute); + ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour); + ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay); + ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth); + ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear); + ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList); + ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator); + ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator); + assert(buf - work_buff == SIZE_OF_SIMPLEVARS); + ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts); + + // Load the rest + LoadSaveDataBlock(); + ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Garages \n", CGarages::Load); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool); + LoadSaveDataBlock(); + CProjectileInfo::RemoveAllProjectiles(); + CObject::DeleteAllTempObjects(); + ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Paths \n", ThePaths.Load); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Cranes \n", CranesLoad); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Pickups \n", CPickups::Load); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators); + CParticle::ReloadConfig(); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Stats \n", CStats::LoadStats); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad); + LoadSaveDataBlock(); + ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load); + + DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); + if (!CloseFile(file)) { + PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; + return false; + } + + DoGameSpecificStuffAfterSucessLoad(); + debug("Game successfully loaded \n"); + return true; +} + +bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size) { file = CFileMgr::OpenFile(LoadFileName, "rb"); @@ -411,7 +537,7 @@ align4bytes(int32 size) STARTPATCHES InjectHook(0x58F8D0, GenericSave, PATCH_JUMP); - //InjectHook(0x590A00, GenericLoad, PATCH_JUMP); + InjectHook(0x590A00, GenericLoad, PATCH_JUMP); InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP); InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP); InjectHook(0x591A00, CloseFile, PATCH_JUMP); diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index d94428e5..257c8d33 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -667,7 +667,7 @@ CAutomobile::ProcessControl(void) if(!strongGrip1 && !CVehicle::bCheat3) gripCheat = false; float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat); - acceleration /= fForceMultiplier; + acceleration /= m_fForceMultiplier; // unused if(GetModelIndex() == MI_MIAMI_RCBARON || @@ -718,7 +718,7 @@ CAutomobile::ProcessControl(void) else traction = 0.004f; traction *= pHandling->fTractionMultiplier / 4.0f; - traction /= fForceMultiplier; + traction /= m_fForceMultiplier; if(CVehicle::bCheat3) traction *= 4.0f; @@ -3791,7 +3791,7 @@ CAutomobile::BlowUpCar(CEntity *culprit) } ChangeLawEnforcerState(false); - gFireManager.StartFire(this, culprit, 0.8f, 1); // TODO + gFireManager.StartFire(this, culprit, 0.8f, true); CDarkel::RegisterCarBlownUpByPlayer(this); if(GetModelIndex() == MI_RCBANDIT) CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR_QUICK, GetPosition(), 0); @@ -4054,7 +4054,7 @@ CAutomobile::HasCarStoppedBecauseOfLight(void) if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nNextRouteNode) break; if(i < curnode->numLinks && - ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO + ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) return true; } @@ -4064,7 +4064,7 @@ CAutomobile::HasCarStoppedBecauseOfLight(void) if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nPrevRouteNode) break; if(i < curnode->numLinks && - ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO + ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) return true; } diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 0b3dab3d..0159d168 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -1,12 +1,25 @@ #include "common.h" #include "patcher.h" -#include "Boat.h" +#include "General.h" +#include "Timecycle.h" #include "HandlingMgr.h" +#include "CarCtrl.h" #include "RwHelper.h" #include "ModelIndices.h" +#include "VisibilityPlugins.h" +#include "DMAudio.h" +#include "Camera.h" +#include "Darkel.h" +#include "Explosion.h" +#include "Particle.h" #include "WaterLevel.h" -#include "Pools.h" +#include "Floater.h" #include "World.h" +#include "Pools.h" +#include "Pad.h" +#include "Boat.h" + +#define INVALID_ORIENTATION (-9999.99f) float &fShapeLength = *(float*)0x600E78; float &fShapeTime = *(float*)0x600E7C; @@ -19,10 +32,6 @@ float WAKE_LIFETIME = 400.0f; CBoat * (&CBoat::apFrameWakeGeneratingBoats)[4] = *(CBoat * (*)[4])*(uintptr*)0x8620E0; -WRAPPER void CBoat::ProcessControl() { EAXJMP(0x53EF10); } -WRAPPER void CBoat::ProcessControlInputs(uint8) { EAXJMP(0x53EC70); } -WRAPPER void CBoat::BlowUpCar(CEntity* ent) { EAXJMP(0x541CB0); } - CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) { CVehicleModelInfo *minfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi); @@ -47,35 +56,31 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) m_fGasPedal = 0.0f; m_fBrakePedal = 0.0f; - field_288 = 0.25f; - field_28C = 0.35f; - field_290 = 0.7f; - field_294 = 0.998f; - field_298 = 0.999f; - field_29C = 0.85f; - field_2A0 = 0.96f; - field_2A4 = 0.96f; + m_fPropellerZ = 0.25f; + m_fPropellerY = 0.35f; + m_waterMoveDrag = CVector(0.7f, 0.998f, 0.999f); + m_waterTurnDrag = CVector(0.85f, 0.96f, 0.96f); _unk2 = false; - m_fTurnForceZ = 7.0f; - field_2FC = 7.0f; - m_vecMoveForce = CVector(0.0f, 0.0f, 0.0f); + m_fVolumeUnderWater = 7.0f; + m_fPrevVolumeUnderWater = 7.0f; + m_vecBuoyancePoint = CVector(0.0f, 0.0f, 0.0f); - field_300 = 0; - m_bBoatFlag1 = true; - m_bBoatFlag2 = true; + m_nDeltaVolumeUnderWater = 0; + bBoatInWater = true; + bPropellerInWater = true; bIsInWater = true; unk1 = 0.0f; m_bIsAnchored = true; - field_2C4 = -9999.99f; + m_fOrientation = INVALID_ORIENTATION; bTouchingWater = true; - field_2CC = 0.0f; - field_2D0 = 0; + m_fDamage = 0.0f; + m_pSetOnFireEntity = nil; m_nNumWakePoints = 0; - for (int16 i = 0; i < 32; i++) + for (int16 i = 0; i < ARRAY_SIZE(m_afWakePointLifeTime); i++) m_afWakePointLifeTime[i] = 0.0f; m_nAmmoInClip = 20; @@ -94,6 +99,541 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos) pos = *RwMatrixGetPos(RwFrameGetLTM(m_aBoatNodes[component])); } +void +CBoat::ProcessControl(void) +{ + if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) + return; + + bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f; + + PruneWakeTrail(); + + int r, g, b; + RwRGBA splashColor, jetColor; + r = 114.75f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed()); + g = 114.75f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen()); + b = 114.75f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue()); + r = clamp(r, 0, 255); + g = clamp(g, 0, 255); + b = clamp(b, 0, 255); + splashColor.red = r; + splashColor.green = g; + splashColor.blue = b; + splashColor.alpha = CGeneral::GetRandomNumberInRange(128, 150); + + r = 242.25f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed()); + g = 242.25f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen()); + b = 242.25f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue()); + r = clamp(r, 0, 255); + g = clamp(g, 0, 255); + b = clamp(b, 0, 255); + jetColor.red = r; + jetColor.green = g; + jetColor.blue = b; + jetColor.alpha = CGeneral::GetRandomNumberInRange(96, 128); + + CGeneral::GetRandomNumber(); // unused + + ProcessCarAlarm(); + + switch(m_status){ + case STATUS_PLAYER: + m_bIsAnchored = false; + m_fOrientation = INVALID_ORIENTATION; + ProcessControlInputs(0); + if(GetModelIndex() == MI_PREDATOR) + DoFixedMachineGuns(); + break; + case STATUS_SIMPLE: + m_bIsAnchored = false; + m_fOrientation = INVALID_ORIENTATION; + CPhysical::ProcessControl(); + bBoatInWater = true; + bPropellerInWater = true; + bIsInWater = true; + return; + case STATUS_PHYSICS: + m_bIsAnchored = false; + m_fOrientation = INVALID_ORIENTATION; + CCarCtrl::SteerAIBoatWithPhysics(this); + break; + case STATUS_ABANDONED: + case STATUS_WRECKED: + bBoatInWater = true; + bPropellerInWater = true; + bIsInWater = true; + m_fSteerAngle = 0.0; + bIsHandbrakeOn = false; + m_fBrakePedal = 0.5f; + m_fGasPedal = 0.0f; + if((GetPosition() - CWorld::Players[CWorld::PlayerInFocus].GetPos()).Magnitude() > 150.0f){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + return; + } + break; + } + + float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse; + if(collisionDamage > 25.0f && m_status != STATUS_WRECKED && m_fHealth >= 150.0f){ + float prevHealth = m_fHealth; + if(this == FindPlayerVehicle()){ + if(bTakeLessDamage) + m_fHealth -= (collisionDamage-25.0f)/6.0f; + else + m_fHealth -= (collisionDamage-25.0f)/2.0f; + }else{ + if(collisionDamage > 60.0f && pDriver) + pDriver->Say(SOUND_PED_CAR_COLLISION); + if(bTakeLessDamage) + m_fHealth -= (collisionDamage-25.0f)/12.0f; + else + m_fHealth -= (collisionDamage-25.0f)/4.0f; + } + + if(m_fHealth <= 0.0f && prevHealth > 0.0f){ + m_fHealth = 1.0f; + m_pSetOnFireEntity = m_pDamageEntity; + } + } + + // Damage particles + if(m_fHealth <= 600.0f && m_status != STATUS_WRECKED && + Abs(GetPosition().x - TheCamera.GetPosition().x) < 200.0f && + Abs(GetPosition().y - TheCamera.GetPosition().y) < 200.0f){ + float speedSq = m_vecMoveSpeed.MagnitudeSqr(); + CVector smokeDir = 0.8f*m_vecMoveSpeed; + CVector smokePos; + switch(GetModelIndex()){ + case MI_SPEEDER: + smokePos = CVector(0.4f, -2.4f, 0.8f); + smokeDir += 0.05f*GetRight(); + smokeDir.z += 0.2f*m_vecMoveSpeed.z; + break; + case MI_REEFER: + smokePos = CVector(2.0f, -1.0f, 0.5f); + smokeDir += 0.07f*GetRight(); + break; + case MI_PREDATOR: + default: + smokePos = CVector(-1.5f, -0.5f, 1.2f); + smokeDir += -0.08f*GetRight(); + break; + } + + smokePos = GetMatrix() * smokePos; + + // On fire + if(m_fHealth < 150.0f){ + CParticle::AddParticle(PARTICLE_CARFLAME, smokePos, + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(2.25f/200.0f, 0.09f)), + nil, 0.9f); + CVector smokePos2 = smokePos; + smokePos2.x += CGeneral::GetRandomNumberInRange(-2.25f/4.0f, 2.25f/4.0f); + smokePos2.y += CGeneral::GetRandomNumberInRange(-2.25f/4.0f, 2.25f/4.0f); + smokePos2.z += CGeneral::GetRandomNumberInRange(2.25f/4.0f, 2.25f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, smokePos2, CVector(0.0f, 0.0f, 0.0f)); + + m_fDamage += CTimer::GetTimeStepInMilliseconds(); + if(m_fDamage > 5000.0f) + BlowUpCar(m_pSetOnFireEntity); + } + + if(speedSq < 0.25f && (CTimer::GetFrameCounter() + m_randomSeed) & 1) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, smokePos, smokeDir); + if(speedSq < 0.25f && m_fHealth <= 350.0f) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, smokePos, 1.25f*smokeDir); + } + + CPhysical::ProcessControl(); + + CVector buoyanceImpulse(0.0f, 0.0f, 0.0f); + CVector buoyancePoint(0.0f, 0.0f, 0.0f); + if(mod_Buoyancy.ProcessBuoyancy(this, pHandling->fBuoyancy, &buoyancePoint, &buoyanceImpulse)){ + // Process boat in water + if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){ + bBoatInWater = true; + bIsInWater = true; + }else{ + bBoatInWater = false; + bIsInWater = false; + } + + m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater; + m_vecBuoyancePoint = buoyancePoint; + ApplyMoveForce(buoyanceImpulse); + if(!onLand) + ApplyTurnForce(buoyanceImpulse, buoyancePoint); + + if(!onLand && bBoatInWater && GetUp().z > 0.0f){ + float impulse; + if(m_fGasPedal > 0.05f) + impulse = m_vecMoveSpeed.MagnitudeSqr()*pHandling->fSuspensionForceLevel*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f*m_fGasPedal; + else + impulse = 0.0f; + impulse = min(impulse, GRAVITY*pHandling->fSuspensionDampingLevel*m_fMass*CTimer::GetTimeStep()); + ApplyMoveForce(impulse*GetUp()); + ApplyTurnForce(impulse*GetUp(), buoyancePoint - pHandling->fSuspensionBias*GetForward()); + } + + // Handle boat moving forward + if(Abs(m_fGasPedal) > 0.05f || m_vecMoveSpeed.Magnitude() > 0.01f){ + if(bBoatInWater) + AddWakePoint(GetPosition()); + + float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward()); + if(m_modelIndex == MI_GHOST) + steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f; + if(steerFactor < 0.0f) steerFactor = 0.0f; + + CVector propeller(0.0f, -pHandling->Dimension.y*m_fPropellerY, -pHandling->Dimension.z*m_fPropellerZ); + propeller = Multiply3x3(GetMatrix(), propeller); + CVector propellerWorld = GetPosition() + propeller; + + float steerSin = Sin(-m_fSteerAngle * steerFactor); + float steerCos = Cos(-m_fSteerAngle * steerFactor); + float waterLevel; + CWaterLevel::GetWaterLevel(propellerWorld, &waterLevel, true); + if(propellerWorld.z-0.5f < waterLevel){ + float propellerDepth = waterLevel - (propellerWorld.z - 0.5f); + if(propellerDepth > 1.0f) + propellerDepth = 1.0f; + else + propellerDepth = SQR(propellerDepth); + bPropellerInWater = true; + + if(Abs(m_fGasPedal) > 0.05f){ + CVector forceDir = Multiply3x3(GetMatrix(), CVector(-steerSin, steerCos, -Abs(m_fSteerAngle))); + CVector force = propellerDepth * m_fGasPedal * 40.0f * pHandling->Transmission.fEngineAcceleration * pHandling->fMass * forceDir; + if(force.z > 0.2f) + force.z = SQR(1.2f - force.z) + 0.2f; + if(onLand){ + if(m_fGasPedal < 0.0f){ + force.x *= 5.0f; + force.y *= 5.0f; + } + if(force.z < 0.0f) + force.z = 0.0f; + ApplyMoveForce(force * CTimer::GetTimeStep()); + }else{ + ApplyMoveForce(force * CTimer::GetTimeStep()); + ApplyTurnForce(force * CTimer::GetTimeStep(), propeller - pHandling->fTractionBias*GetUp()); + float rightForce = DotProduct(GetRight(), force); + ApplyTurnForce(-rightForce*GetRight() * CTimer::GetTimeStep(), GetUp()); + } + + // Spray some particles + CVector jetDir = -0.04f * force; + if(m_fGasPedal > 0.0f){ + if(m_status == STATUS_PLAYER){ + bool cameraHack = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.WhoIsInControlOfTheCamera == CAMCONTROL_OBBE; + CVector sternPos = GetColModel()->boundingBox.min; + sternPos.x = 0.0f; + sternPos.z = 0.0f; + sternPos = Multiply3x3(GetMatrix(), sternPos); + + CVector jetPos = GetPosition() + sternPos; + if(cameraHack) + jetPos.z = 1.0f; + else + jetPos.z = 0.0f; + + CVector wakePos = GetPosition() + sternPos; + wakePos.z -= 0.65f; + + CVector wakeDir = 0.75f * jetDir; + + CParticle::AddParticle(PARTICLE_BOAT_THRUSTJET, jetPos, jetDir, nil, 0.0f, jetColor); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, jetPos, 0.25f * jetDir, nil, 1.0f, splashColor, + CGeneral::GetRandomNumberInRange(0, 30), + CGeneral::GetRandomNumberInRange(0, 90), 3); + if(!cameraHack) + CParticle::AddParticle(PARTICLE_BOAT_WAKE, wakePos, wakeDir, nil, 0.0f, jetColor); + }else if((CTimer::GetFrameCounter() + m_randomSeed) & 1){ + jetDir.z = 0.018f; + jetDir.x *= 0.01f; + jetDir.y *= 0.01f; + propellerWorld.z += 1.5f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.5f, jetColor); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.1f * jetDir, nil, 0.5f, splashColor, + CGeneral::GetRandomNumberInRange(0, 30), + CGeneral::GetRandomNumberInRange(0, 90), 3); + } + } + }else if(!onLand){ + float force = 50.0f*DotProduct(m_vecMoveSpeed, GetForward()); + if(force > 10.0f) force = 10.0f; + CVector propellerForce = propellerDepth * Multiply3x3(GetMatrix(), force*CVector(-steerSin, 0.0f, 0.0f)); + ApplyMoveForce(propellerForce * CTimer::GetTimeStep()*0.5f); + ApplyTurnForce(propellerForce * CTimer::GetTimeStep()*0.5f, propeller); + } + }else + bPropellerInWater = false; + } + + // Slow down or push down boat as it approaches the world limits + m_vecMoveSpeed.x = min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east + m_vecMoveSpeed.x = max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west + m_vecMoveSpeed.y = min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north + m_vecMoveSpeed.y = max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south + + if(!onLand && bBoatInWater) + ApplyWaterResistance(); + + // No idea what exactly is going on here besides drag in YZ + float fx = Pow(m_waterTurnDrag.x, CTimer::GetTimeStep()); + float fy = Pow(m_waterTurnDrag.y, CTimer::GetTimeStep()); + float fz = Pow(m_waterTurnDrag.z, CTimer::GetTimeStep()); + m_vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); // invert - to local space + // TODO: figure this out + float magic = 1.0f/(1000.0f * SQR(m_vecTurnSpeed.x) + 1.0f) * fx; + m_vecTurnSpeed.y *= fy; + m_vecTurnSpeed.z *= fz; + float forceUp = (magic - 1.0f) * m_vecTurnSpeed.x * m_fTurnMass; + m_vecTurnSpeed = Multiply3x3(GetMatrix(), m_vecTurnSpeed); // back to world + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + ApplyTurnForce(CVector(0.0f, 0.0f, forceUp), com + GetForward()); + + m_nDeltaVolumeUnderWater = (m_fVolumeUnderWater-m_fPrevVolumeUnderWater)*10000; + + // Falling into water + if(!onLand && bBoatInWater && GetUp().z > 0.0f && m_nDeltaVolumeUnderWater > 200){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, m_nDeltaVolumeUnderWater); + + float speedUp = m_vecMoveSpeed.MagnitudeSqr() * m_nDeltaVolumeUnderWater * 0.0004f; + if(speedUp + m_vecMoveSpeed.z > pHandling->fBrakeDeceleration) + speedUp = pHandling->fBrakeDeceleration - m_vecMoveSpeed.z; + if(speedUp < 0.0f) speedUp = 0.0f; + float speedFwd = DotProduct(m_vecMoveSpeed, GetForward()); + speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fTractionLoss; + CVector speed = speedFwd*GetForward() + CVector(0.0f, 0.0f, speedUp); + CVector splashImpulse = speed * m_fMass; + ApplyMoveForce(splashImpulse); + ApplyTurnForce(splashImpulse, buoyancePoint); + } + + // Spray particles on sides of boat + if(m_nDeltaVolumeUnderWater > 75){ + float speed = m_vecMoveSpeed.Magnitude(); + float splash1Size = speed; + float splash2Size = m_nDeltaVolumeUnderWater * 0.005f * 0.2f; + float front = 0.9f * GetColModel()->boundingBox.max.y; + if(splash1Size > 0.75f) splash1Size = 0.75f; + + CVector dir, pos; + + // right + dir = -0.5f*m_vecMoveSpeed; + dir.z += 0.1f*speed; + dir += 0.5f*GetRight()*speed; + pos = front*GetForward() + 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint; + CWaterLevel::GetWaterLevel(pos, &pos.z, true); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor, + CGeneral::GetRandomNumberInRange(0, 30), + CGeneral::GetRandomNumberInRange(0, 90), 1); + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor); + + // left + dir = -0.5f*m_vecMoveSpeed; + dir.z += 0.1f*speed; + dir -= 0.5f*GetRight()*speed; + pos = front*GetForward() - 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint; + CWaterLevel::GetWaterLevel(pos, &pos.z, true); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor, + CGeneral::GetRandomNumberInRange(0, 30), + CGeneral::GetRandomNumberInRange(0, 90), 1); + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor); + } + + m_fPrevVolumeUnderWater = m_fVolumeUnderWater; + }else{ + bBoatInWater = false; + bIsInWater = false; + } + + if(m_bIsAnchored){ + m_vecMoveSpeed.x = 0.0f; + m_vecMoveSpeed.y = 0.0f; + + if(m_fOrientation == INVALID_ORIENTATION){ + m_fOrientation = GetForward().Heading(); + }else{ + // is this some inlined CPlaceable method? + CVector pos = GetPosition(); + GetMatrix().RotateZ(m_fOrientation - GetForward().Heading()); + GetPosition() = pos; + } + } + + ProcessDelayedExplosion(); +} + +void +CBoat::ProcessControlInputs(uint8 pad) +{ + m_nPadID = pad; + if(m_nPadID > 3) + m_nPadID = 3; + + m_fBrake += (CPad::GetPad(pad)->GetBrake()/255.0f - m_fBrake)*0.1f; + m_fBrake = clamp(m_fBrake, 0.0f, 1.0f); + + if(m_fBrake < 0.05f){ + m_fBrake = 0.0f; + m_fAccelerate += (CPad::GetPad(pad)->GetAccelerate()/255.0f - m_fAccelerate)*0.1f; + m_fAccelerate = clamp(m_fAccelerate, 0.0f, 1.0f); + }else + m_fAccelerate = -m_fBrake*0.2f; + + m_fSteeringLeftRight += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteeringLeftRight)*0.2f; + m_fSteeringLeftRight = clamp(m_fSteeringLeftRight, -1.0f, 1.0f); + + float steeringSq = m_fSteeringLeftRight < 0.0f ? -SQR(m_fSteeringLeftRight) : SQR(m_fSteeringLeftRight); + m_fSteerAngle = pHandling->fSteeringLock * DEGTORAD(steeringSq); + m_fGasPedal = m_fAccelerate; +} + +void +CBoat::ApplyWaterResistance(void) +{ + float fwdSpeed = DotProduct(GetMoveSpeed(), GetForward()); + // TODO: figure out how this works + float magic = (SQR(fwdSpeed) + 0.05f) * (0.001f * SQR(m_fVolumeUnderWater) * m_fMass) + 1.0f; + magic = Abs(magic); + // FRAMETIME + float fx = Pow(m_waterMoveDrag.x/magic, 0.5f*CTimer::GetTimeStep()); + float fy = Pow(m_waterMoveDrag.y/magic, 0.5f*CTimer::GetTimeStep()); + float fz = Pow(m_waterMoveDrag.z/magic, 0.5f*CTimer::GetTimeStep()); + + m_vecMoveSpeed = Multiply3x3(m_vecMoveSpeed, GetMatrix()); // invert - to local space + m_vecMoveSpeed.x *= fx; + m_vecMoveSpeed.y *= fy; + m_vecMoveSpeed.z *= fz; + float force = (fy - 1.0f) * m_vecMoveSpeed.y * m_fMass; + m_vecMoveSpeed = Multiply3x3(GetMatrix(), m_vecMoveSpeed); // back to world + + ApplyTurnForce(force*GetForward(), -GetUp()); + + if(m_vecMoveSpeed.z > 0.0f) + m_vecMoveSpeed.z *= fz; + else + m_vecMoveSpeed.z *= (1.0f - fz)*0.5f + fz; +} + +RwObject* +GetBoatAtomicObjectCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + if(RpAtomicGetFlags(atomic) & rpATOMICRENDER) + *(RpAtomic**)data = atomic; + return object; + + +} + +void +CBoat::BlowUpCar(CEntity *culprit) +{ + RpAtomic *atomic; + RwFrame *frame; + RwMatrix *matrix; + CObject *obj; + + if(!bCanBeDamaged) + return; + + // explosion pushes vehicle up + m_vecMoveSpeed.z += 0.13f; + m_status = STATUS_WRECKED; + bRenderScorched = true; + + m_fHealth = 0.0; + m_nBombTimer = 0; + TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); + + if(this == FindPlayerVehicle()) + FindPlayerPed()->m_fHealth = 0.0f; // kill player + if(pDriver){ + CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION); + pDriver->SetDead(); + pDriver->FlagToDestroyWhenNextProcessed(); + } + + bEngineOn = false; + bLightsOn = false; + ChangeLawEnforcerState(false); + + CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0); + if(m_aBoatNodes[BOAT_MOVING] == nil) + return; + + // much like CAutomobile::SpawnFlyingComponent from here on + + atomic = nil; + RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic); + if(atomic == nil) + return; + + obj = new CObject(); + if(obj == nil) + return; + + obj->SetModelIndexNoCreate(MI_CAR_WHEEL); + + // object needs base model + obj->RefModelInfo(GetModelIndex()); + + // create new atomic + matrix = RwFrameGetLTM(m_aBoatNodes[BOAT_MOVING]); + frame = RwFrameCreate(); + atomic = RpAtomicClone(atomic); + *RwFrameGetMatrix(frame) = *matrix; + RpAtomicSetFrame(atomic, frame); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + obj->AttachToRwObject((RwObject*)atomic); + + // init object + obj->m_fMass = 10.0f; + obj->m_fTurnMass = 25.0f; + obj->m_fAirResistance = 0.99f; + obj->m_fElasticity = 0.1f; + obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; + obj->ObjectCreatedBy = TEMP_OBJECT; + obj->bIsStatic = false; + obj->bIsPickup = false; + + // life time + CObject::nNoTempObjects++; + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000; + + obj->m_vecMoveSpeed = m_vecMoveSpeed; + if(GetUp().z > 0.0f) + obj->m_vecMoveSpeed.z = 0.3f; + else + obj->m_vecMoveSpeed.z = 0.0f; + + obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f; + obj->m_vecTurnSpeed.x = 0.5f; + + // push component away from boat + CVector dist = obj->GetPosition() - GetPosition(); + dist.Normalise(); + if(GetUp().z > 0.0f) + dist += GetUp(); + obj->GetPosition() += GetUp(); + + CWorld::Add(obj); + + atomic = nil; + RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic); + if(atomic) + RpAtomicSetFlags(atomic, 0); +} + RwIm3DVertex KeepWaterOutVertices[4]; RwImVertexIndex KeepWaterOutIndices[6]; @@ -102,8 +642,8 @@ CBoat::Render() { CMatrix matrix; - if (m_aBoatNodes[1] != nil) { - matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[1])); + if (m_aBoatNodes[BOAT_MOVING] != nil) { + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING])); CVector pos = matrix.GetPosition(); matrix.SetRotateZ(m_fMovingHiRotation); @@ -111,7 +651,7 @@ CBoat::Render() matrix.UpdateRW(); if (CVehicle::bWheelsOnlyCheat) { - RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[1])); + RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[BOAT_MOVING])); } } m_fMovingHiRotation += 0.05f; @@ -234,10 +774,9 @@ CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat) void CBoat::SetupModelNodes() { - m_aBoatNodes[0] = nil; - m_aBoatNodes[1] = nil; - m_aBoatNodes[2] = nil; - m_aBoatNodes[3] = nil; + int i; + for(i = 0; i < ARRAY_SIZE(m_aBoatNodes); i++) + m_aBoatNodes[i] = nil; CClumpModelInfo::FillFrameArray(GetClump(), m_aBoatNodes); } @@ -275,6 +814,43 @@ CBoat::FillBoatList() } } +void +CBoat::PruneWakeTrail(void) +{ + int i; + + for(i = 0; i < ARRAY_SIZE(m_afWakePointLifeTime); i++){ + if(m_afWakePointLifeTime[i] <= 0.0f) + break; + if(m_afWakePointLifeTime[i] <= CTimer::GetTimeStep()){ + m_afWakePointLifeTime[i] = 0.0f; + break; + } + m_afWakePointLifeTime[i] -= CTimer::GetTimeStep(); + } + m_nNumWakePoints = i; +} + +void +CBoat::AddWakePoint(CVector point) +{ + int i; + if(m_afWakePointLifeTime[0] > 0.0f){ + if((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(1.0f)){ + for(i = min(m_nNumWakePoints, ARRAY_SIZE(m_afWakePointLifeTime)-1); i != 0; i--){ + m_avec2dWakePoints[i] = m_avec2dWakePoints[i-1]; + m_afWakePointLifeTime[i] = m_afWakePointLifeTime[i-1]; + } + m_avec2dWakePoints[0] = point; + m_afWakePointLifeTime[0] = 400.0f; + } + }else{ + m_avec2dWakePoints[0] = point; + m_afWakePointLifeTime[0] = 400.0f; + m_nNumWakePoints = 1; + } +} + #include <new> class CBoat_ : public CBoat @@ -291,4 +867,7 @@ STARTPATCHES InjectHook(0x542370, CBoat::IsSectorAffectedByWake, PATCH_JUMP); InjectHook(0x5424A0, CBoat::IsVertexAffectedByWake, PATCH_JUMP); InjectHook(0x542250, CBoat::FillBoatList, PATCH_JUMP); + InjectHook(0x542140, &CBoat::AddWakePoint, PATCH_JUMP); + InjectHook(0x5420D0, &CBoat::PruneWakeTrail, PATCH_JUMP); + InjectHook(0x541A30, &CBoat::ApplyWaterResistance, PATCH_JUMP); ENDPATCHES diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h index d3a2ac13..f4c6a747 100644 --- a/src/vehicles/Boat.h +++ b/src/vehicles/Boat.h @@ -2,47 +2,41 @@ #include "Vehicle.h" +enum eBoatNodes +{ + BOAT_MOVING = 1, + BOAT_RUDDER, + BOAT_WINDSCREEN +}; + class CBoat : public CVehicle { public: // 0x288 - float field_288; - float field_28C; - float field_290; - float field_294; - float field_298; - float field_29C; - float field_2A0; - float field_2A4; + float m_fPropellerZ; + float m_fPropellerY; + CVector m_waterMoveDrag; + CVector m_waterTurnDrag; float m_fMovingHiRotation; int32 _unk0; RwFrame *m_aBoatNodes[4]; - uint8 m_bBoatFlag1 : 1; - uint8 m_bBoatFlag2 : 1; - uint8 m_bBoatFlag3 : 1; - uint8 m_bBoatFlag4 : 1; - uint8 m_bBoatFlag5 : 1; - uint8 m_bBoatFlag6 : 1; - uint8 m_bBoatFlag7 : 1; - uint8 m_bBoatFlag8 : 1; + uint8 bBoatInWater : 1; + uint8 bPropellerInWater : 1; bool m_bIsAnchored; - char _pad0[2]; - float field_2C4; + float m_fOrientation; int32 _unk1; - float field_2CC; - CEntity *field_2D0; + float m_fDamage; + CEntity *m_pSetOnFireEntity; bool _unk2; - char _pad1[3]; float m_fAccelerate; float m_fBrake; float m_fSteeringLeftRight; uint8 m_nPadID; - char _pad2[3]; int32 _unk3; - float m_fTurnForceZ; - CVector m_vecMoveForce; - float field_2FC; - uint16 field_300; + float m_fVolumeUnderWater; + CVector m_vecBuoyancePoint; + float m_fPrevVolumeUnderWater; + int16 m_nDeltaVolumeUnderWater; uint16 m_nNumWakePoints; CVector2D m_avec2dWakePoints[32]; float m_afWakePointLifeTime[32]; @@ -59,7 +53,10 @@ public: virtual bool IsComponentPresent(int32 component) { return true; } virtual void BlowUpCar(CEntity *ent); + void ApplyWaterResistance(void); void SetupModelNodes(); + void PruneWakeTrail(void); + void AddWakePoint(CVector point); static CBoat *(&apFrameWakeGeneratingBoats)[4]; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index adeba19e..f47fd131 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -482,6 +482,55 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage } void +CVehicle::DoFixedMachineGuns(void) +{ + if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){ + if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 150){ + CVector source, target; + float dx, dy, len; + + dx = GetForward().x; + dy = GetForward().y; + len = Sqrt(SQR(dx) + SQR(dy)); + if(len < 0.1f) len = 0.1f; + dx /= len; + dy /= len; + + m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); + + source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f); + target = source + CVector(dx, dy, 0.0f)*60.0f; + target += CVector( + ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, + ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, + ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f); + CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); + FireOneInstantHitRound(&source, &target, 15); + + source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f); + target = source + CVector(dx, dy, 0.0f)*60.0f; + target += CVector( + ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, + ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, + ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f); + CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); + FireOneInstantHitRound(&source, &target, 15); + + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + + m_nAmmoInClip--; + if(m_nAmmoInClip == 0){ + m_nAmmoInClip = 20; + m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400; + } + } + }else{ + if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400) + m_nAmmoInClip = 20; + } +} + +void CVehicle::ExtinguishCarFire(void) { m_fHealth = max(m_fHealth, 300.0f); diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index d3664626..f9becda0 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -270,6 +270,7 @@ public: bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius); bool ShufflePassengersToMakeSpace(void); void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage); + void DoFixedMachineGuns(void); bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } |