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author | aap <aap@papnet.eu> | 2020-12-28 21:58:16 +0100 |
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committer | aap <aap@papnet.eu> | 2020-12-28 21:58:16 +0100 |
commit | f7e52d7a21ced8bd0fbb2a62f3231ed8386d7175 (patch) | |
tree | debb50cfbed9d587d931de0838a28a32165ef20f | |
parent | multiple instances sema fix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/extras/screendroplets.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp index 9ac60d4f..6ea72f09 100644 --- a/src/extras/screendroplets.cpp +++ b/src/extras/screendroplets.cpp @@ -12,6 +12,7 @@ #include "RwHelper.h" #include "Timer.h" #include "Camera.h" +#include "World.h" #include "ZoneCull.h" #include "Weather.h" #include "ParticleObject.h" @@ -416,7 +417,8 @@ ScreenDroplets::ProcessCameraMovement(void) uint16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; bool isTopDown = mode == CCam::MODE_TOPDOWN || mode == CCam::MODE_GTACLASSIC || mode == CCam::MODE_TOP_DOWN_PED; - bool isLookingInDirection = CPad::GetPad(0)->GetLookBehindForCar() || CPad::GetPad(0)->GetLookLeft() || CPad::GetPad(0)->GetLookRight(); + bool isLookingInDirection = FindPlayerVehicle() && mode == CCam::MODE_1STPERSON && + (CPad::GetPad(0)->GetLookBehindForCar() || CPad::GetPad(0)->GetLookLeft() || CPad::GetPad(0)->GetLookRight()); ms_enabled = !isTopDown && !isLookingInDirection; ms_movingEnabled = !isTopDown && !isLookingInDirection; |