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author | Roman Masanin <36927roma@gmail.com> | 2020-10-02 03:59:06 +0200 |
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committer | Roman Masanin <36927roma@gmail.com> | 2020-10-02 03:59:06 +0200 |
commit | 064f2e66e1521ce61cc756c46d8467899c10be93 (patch) | |
tree | cabfe97fae014fb9767734222047688197bac00a | |
parent | merged from upstream (diff) | |
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-rw-r--r-- | src/audio/AudioManager.cpp | 31 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 21 |
2 files changed, 29 insertions, 23 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index c0827040..638cafbf 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -411,11 +411,11 @@ cAudioManager::SetDynamicAcousticModelingStatus(uint8 status) m_bDynamicAcousticModelingStatus = status!=0; } -bool -cAudioManager::CheckForAnAudioFileOnCD() const -{ - return SampleManager.CheckForAnAudioFileOnCD(); -} +//bool +//cAudioManager::CheckForAnAudioFileOnCD() const +//{ +// return SampleManager.CheckForAnAudioFileOnCD(); +//} uint8 cAudioManager::GetCDAudioDriveLetter() const @@ -483,12 +483,18 @@ uint8 cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const { float newSoundIntensity; + float newEmittingVolume; + if (soundIntensity <= 0.0f) return 0; + newSoundIntensity = soundIntensity / 5.0f; - if (newSoundIntensity <= distance) - emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume; - return emittingVolume; + if (newSoundIntensity > distance) + return emittingVolume; + + newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) + / (soundIntensity - newSoundIntensity)); + return Min(127u, newEmittingVolume); } void @@ -500,10 +506,9 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const int32 cAudioManager::ComputePan(float dist, CVector *vec) { - const uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, - 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; - - int32 index = Min(63, Abs(vec->x / (dist / 64.f))); + const uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, + 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; + int32 index = Min(63, Abs(int32(vec->x / (dist / 64.f)))); if (vec->x > 0.f) return Max(20, 63 - PanTable[index]); @@ -940,6 +945,8 @@ void cAudioManager::ClearRequestedQueue() { for (int32 i = 0; i < m_nActiveSamples; i++) { + if (i >= m_nActiveSamples) + break; m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples; } m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index ee8a23ef..8ac30ecb 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -247,16 +247,15 @@ public: void AddSampleToRequestedQueue(); // done void AgeCrimes(); // done (inlined in vc) - void CalculateDistance(bool &condition, float dist); // done - bool CheckForAnAudioFileOnCD() const; - void ClearActiveSamples(); //done - void ClearMissionAudio(uint8 slot); //done - void ClearRequestedQueue(); - uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; //done - int32 ComputePan(float, CVector *); - uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; - int32 CreateEntity(eAudioType type, void *entity); //done + void CalculateDistance(bool &condition, float dist); // done + //bool CheckForAnAudioFileOnCD() const; // not exists in v1.0 and android + void ClearActiveSamples(); // done + void ClearMissionAudio(uint8 slot); // done + void ClearRequestedQueue(); // done (inlined in vc) + uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done + int32 ComputePan(float, CVector *); // done + uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done + int32 CreateEntity(eAudioType type, void *entity); // done void DestroyAllGameCreatedEntities(); void DestroyEntity(int32 id); //done (inlined in vc) @@ -290,7 +289,7 @@ public: void Initialise(); // done void InitialisePoliceRadio(); void InitialisePoliceRadioZones(); - void InterrogateAudioEntities(); + void InterrogateAudioEntities(); // done bool IsAudioInitialised() const; bool IsMissionAudioSampleFinished(uint8 slot); bool IsMP3RadioChannelAvailable() const; // done |