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authorRoman Masanin <36927roma@gmail.com>2020-10-02 03:59:06 +0200
committerRoman Masanin <36927roma@gmail.com>2020-10-02 03:59:06 +0200
commit064f2e66e1521ce61cc756c46d8467899c10be93 (patch)
treecabfe97fae014fb9767734222047688197bac00a
parentmerged from upstream (diff)
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-rw-r--r--src/audio/AudioManager.cpp31
-rw-r--r--src/audio/AudioManager.h21
2 files changed, 29 insertions, 23 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index c0827040..638cafbf 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -411,11 +411,11 @@ cAudioManager::SetDynamicAcousticModelingStatus(uint8 status)
m_bDynamicAcousticModelingStatus = status!=0;
}
-bool
-cAudioManager::CheckForAnAudioFileOnCD() const
-{
- return SampleManager.CheckForAnAudioFileOnCD();
-}
+//bool
+//cAudioManager::CheckForAnAudioFileOnCD() const
+//{
+// return SampleManager.CheckForAnAudioFileOnCD();
+//}
uint8
cAudioManager::GetCDAudioDriveLetter() const
@@ -483,12 +483,18 @@ uint8
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
{
float newSoundIntensity;
+ float newEmittingVolume;
+
if (soundIntensity <= 0.0f)
return 0;
+
newSoundIntensity = soundIntensity / 5.0f;
- if (newSoundIntensity <= distance)
- emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
- return emittingVolume;
+ if (newSoundIntensity > distance)
+ return emittingVolume;
+
+ newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity))
+ / (soundIntensity - newSoundIntensity));
+ return Min(127u, newEmittingVolume);
}
void
@@ -500,10 +506,9 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
int32
cAudioManager::ComputePan(float dist, CVector *vec)
{
- const uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
- 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
-
- int32 index = Min(63, Abs(vec->x / (dist / 64.f)));
+ const uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
+ 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
+ int32 index = Min(63, Abs(int32(vec->x / (dist / 64.f))));
if (vec->x > 0.f)
return Max(20, 63 - PanTable[index]);
@@ -940,6 +945,8 @@ void
cAudioManager::ClearRequestedQueue()
{
for (int32 i = 0; i < m_nActiveSamples; i++) {
+ if (i >= m_nActiveSamples)
+ break;
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples;
}
m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index ee8a23ef..8ac30ecb 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -247,16 +247,15 @@ public:
void AddSampleToRequestedQueue(); // done
void AgeCrimes(); // done (inlined in vc)
- void CalculateDistance(bool &condition, float dist); // done
- bool CheckForAnAudioFileOnCD() const;
- void ClearActiveSamples(); //done
- void ClearMissionAudio(uint8 slot); //done
- void ClearRequestedQueue();
- uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const; //done
- int32 ComputePan(float, CVector *);
- uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
- int32 CreateEntity(eAudioType type, void *entity); //done
+ void CalculateDistance(bool &condition, float dist); // done
+ //bool CheckForAnAudioFileOnCD() const; // not exists in v1.0 and android
+ void ClearActiveSamples(); // done
+ void ClearMissionAudio(uint8 slot); // done
+ void ClearRequestedQueue(); // done (inlined in vc)
+ uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
+ int32 ComputePan(float, CVector *); // done
+ uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
+ int32 CreateEntity(eAudioType type, void *entity); // done
void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id); //done (inlined in vc)
@@ -290,7 +289,7 @@ public:
void Initialise(); // done
void InitialisePoliceRadio();
void InitialisePoliceRadioZones();
- void InterrogateAudioEntities();
+ void InterrogateAudioEntities(); // done
bool IsAudioInitialised() const;
bool IsMissionAudioSampleFinished(uint8 slot);
bool IsMP3RadioChannelAvailable() const; // done