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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-01 11:21:42 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-01 11:21:42 +0100 |
commit | 575845772fc3f5385eab56044cf97ef0ce930e17 (patch) | |
tree | 1b51da6e1759bac72bec1392435c453eaee60158 /README.md | |
parent | lcs car ctrl 2 (diff) | |
parent | Merge branch 'miami' of github.com:GTAmodding/re3 into miami (diff) | |
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Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 48 |
1 files changed, 21 insertions, 27 deletions
@@ -1,46 +1,40 @@ -# re3 -[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg/branch/master?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master) -<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> -| Platform | Debug | Release | -|------------------|-------------|-------------| -| Windows Direct3D9 | [![Download](https://api.bintray.com/packages/gtamodding/revc/Debug_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/revc/Debug_win-x86-librw_d3d9-mss/_latestVersion) | [![Download](https://api.bintray.com/packages/gtamodding/revc/Release_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/revc/Release_win-x86-librw_d3d9-mss/_latestVersion) | -| Windows OpenGL3.3 | [![Download](https://api.bintray.com/packages/gtamodding/revc/Debug_win-x86-librw_gl3_glfw-mss/images/download.svg)](https://bintray.com/gtamodding/revc/Debug_win-x86-librw_gl3_glfw-mss/_latestVersion) | [![Download](https://api.bintray.com/packages/gtamodding/revc/Release_win-x86-librw_gl3_glfw-mss/images/download.svg)](https://bintray.com/gtamodding/revc/Release_win-x86-librw_gl3_glfw-mss/_latestVersion) | +# reVC +[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami) +<a href="https://discord.gg/aKYAwCx92H"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> ## Intro -The aim of this project is to reverse GTA III for PC by replacing -parts of the game [one by one](https://en.wikipedia.org/wiki/Ship_of_Theseus) -such that we have a working game at all times. +The aim of this project is to reverse GTA Vice City for PC. ## How can I try it? -- re3 requires game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/). -- Build re3 or download it from one of the above links (Debug or Release). -- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder. -- Move re3.exe to GTA 3 directory and run it. +- reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/). +- Build reVC or download it from one of the above links (Debug or Release). +- (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder. +- Move reVC.exe to GTA VC directory and run it. ## Preparing the environment for building -- Clone the repo using the argument `--recursive`. -- Point GTA_III_RE_DIR environment variable to GTA3 root folder. -- Run premake - - On Windows: one of the `premake-vsXXXX.cmd` variants on root folder - - On Linux: proceed to [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux). -- There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. -- **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) +You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script. +- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) +- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) +- For Windows, assuming you have Visual Studio: + - Clone the repo using the argument `--recursive`. + - Run one of the `premake-vsXXXX.cmd` variants on root folder. + - Open the project via Visual Studio + +**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) + +There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. > :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). -> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. +> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw. ## Contributing Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document ### Unreversed / incomplete classes (at least the ones we know) -The following classes have only unused or practically unused code left: -``` -CCullZone - only mobile stuff -CCullZones - only mobile stuff -``` +See [VC todo list](https://github.com/GTAmodding/re3/wiki/VC-todo) |