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author | blingu <36486731+blingu@users.noreply.github.com> | 2020-08-05 14:28:12 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-08-05 14:28:12 +0200 |
commit | 99d8e12207ee08e8727d0e20e9d81d77aef80d61 (patch) | |
tree | a329de37d9b171acd0a7b2d509449f95459a1be3 /premake5.lua | |
parent | Enable PS2 Alpha test Emu in debug menu on RW (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | premake5.lua | 632 |
1 files changed, 326 insertions, 306 deletions
diff --git a/premake5.lua b/premake5.lua index c8190e15..dc64956d 100644 --- a/premake5.lua +++ b/premake5.lua @@ -1,308 +1,328 @@ -newoption { - trigger = "glewdir", - value = "PATH", - description = "Directory of GLEW", - default = "glew-2.1.0" -} - -newoption { - trigger = "glfwdir64", - value = "PATH", - description = "Directory of glfw", - default = "glfw-3.3.2.bin.WIN64", -} - -newoption { - trigger = "glfwdir32", - value = "PATH", - description = "Directory of glfw", - default = "glfw-3.3.2.bin.WIN32", -} - -newoption { - trigger = "with-librw", - description = "Build and use librw from this solution" -} - -newoption { - trigger = "with-opus", - description = "Build with opus" -} - -if(_OPTIONS["with-librw"]) then - Librw = "librw" -else - Librw = os.getenv("LIBRW") or "librw" -end - -function getsys(a) - if a == 'windows' then - return 'win' - end - return a -end - -function getarch(a) - if a == 'x86_64' then - return 'amd64' - elseif a == 'ARM' then - return 'arm' - end - return a -end - -workspace "re3" - language "C++" - configurations { "Debug", "Release" } - location "build" - symbols "Full" - staticruntime "off" - - filter { "system:windows" } - platforms { - "win-x86-RW33_d3d8-mss", - "win-x86-librw_d3d9-mss", - "win-x86-librw_gl3_glfw-mss", - "win-x86-RW33_d3d8-oal", - "win-x86-librw_d3d9-oal", - "win-x86-librw_gl3_glfw-oal", - "win-amd64-librw_d3d9-oal", - "win-amd64-librw_gl3_glfw-oal", - } - - filter { "system:linux" } - platforms { - "linux-x86-librw_gl3_glfw-oal", - "linux-amd64-librw_gl3_glfw-oal", - "linux-arm-librw_gl3_glfw-oal", - } - - filter "configurations:Debug" - defines { "DEBUG" } - - filter "configurations:Release" - defines { "NDEBUG" } - optimize "On" - - filter { "platforms:win*" } - system "windows" - - filter { "platforms:linux*" } - system "linux" - - filter { "platforms:*x86*" } - architecture "x86" - - filter { "platforms:*amd64*" } - architecture "amd64" - - filter { "platforms:*arm*" } - architecture "ARM" - - filter { "platforms:*librw_d3d9*" } - defines { "RW_D3D9" } - if(not _OPTIONS["with-librw"]) then - libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") } - end - - filter "platforms:*librw_gl3_glfw*" - defines { "RW_GL3" } - includedirs { path.join(_OPTIONS["glewdir"], "include") } - if(not _OPTIONS["with-librw"]) then - libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") } - end - - filter "platforms:*x86-librw_gl3_glfw*" - includedirs { path.join(_OPTIONS["glfwdir32"], "include") } - - filter "platforms:*amd64-librw_gl3_glfw*" - includedirs { path.join(_OPTIONS["glfwdir64"], "include") } - - filter "platforms:win*librw_gl3_glfw*" - defines { "GLEW_STATIC" } - - filter {} - - function setpaths (gamepath, exepath, scriptspath) - scriptspath = scriptspath or "" - if (gamepath) then - postbuildcommands { - '{COPY} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"' - } - debugdir (gamepath) - if (exepath) then - -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS?? - debugcommand (gamepath .. "$(TargetFileName)") - dir, file = exepath:match'(.*/)(.*)' - debugdir (gamepath .. (dir or "")) - end - end - --targetdir ("bin/%{prj.name}/" .. scriptspath) - end - -if(_OPTIONS["with-librw"]) then -project "librw" - kind "StaticLib" - targetname "rw" - targetdir "lib/%{cfg.platform}/%{cfg.buildcfg}" - files { path.join(Librw, "src/*.*") } - files { path.join(Librw, "src/*/*.*") } - filter "platforms:*RW33*" - flags { "ExcludeFromBuild" } - filter {} -end - -local function addSrcFiles( prefix ) - return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc" -end - -project "re3" - kind "WindowedApp" - targetname "re3" - targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}" - - files { addSrcFiles("src") } - files { addSrcFiles("src/animation") } +newoption {
+ trigger = "glewdir",
+ value = "PATH",
+ description = "Directory of GLEW",
+ default = "glew-2.1.0"
+}
+
+newoption {
+ trigger = "glfwdir64",
+ value = "PATH",
+ description = "Directory of glfw",
+ default = "glfw-3.3.2.bin.WIN64",
+}
+
+newoption {
+ trigger = "glfwdir32",
+ value = "PATH",
+ description = "Directory of glfw",
+ default = "glfw-3.3.2.bin.WIN32",
+}
+
+newoption {
+ trigger = "with-librw",
+ description = "Build and use librw from this solution"
+}
+
+newoption {
+ trigger = "with-opus",
+ description = "Build with opus"
+}
+
+if(_OPTIONS["with-librw"]) then
+ Librw = "librw"
+else
+ Librw = os.getenv("LIBRW") or "librw"
+end
+
+function getsys(a)
+ if a == 'windows' then
+ return 'win'
+ end
+ return a
+end
+
+function getarch(a)
+ if a == 'x86_64' then
+ return 'amd64'
+ elseif a == 'ARM' then
+ return 'arm'
+ end
+ return a
+end
+
+workspace "re3"
+ language "C++"
+ configurations { "Debug", "Release" }
+ location "build"
+ symbols "Full"
+ staticruntime "off"
+
+ filter { "system:windows" }
+ platforms {
+ "win-x86-RW33_d3d8-mss",
+ "win-x86-librw_d3d9-mss",
+ "win-x86-librw_gl3_glfw-mss",
+ "win-x86-RW33_d3d8-oal",
+ "win-x86-librw_d3d9-oal",
+ "win-x86-librw_gl3_glfw-oal",
+ "win-amd64-librw_d3d9-oal",
+ "win-amd64-librw_gl3_glfw-oal",
+ }
+
+ filter { "system:linux" }
+ platforms {
+ "linux-x86-librw_gl3_glfw-oal",
+ "linux-amd64-librw_gl3_glfw-oal",
+ "linux-arm-librw_gl3_glfw-oal",
+ }
+ filter { "system:bsd" }
+ platforms {
+ "bsd-amd64-librw_gl3_glfw-oal"
+ }
+
+ filter "configurations:Debug"
+ defines { "DEBUG" }
+
+ filter "configurations:Release"
+ defines { "NDEBUG" }
+ optimize "On"
+
+ filter { "platforms:win*" }
+ system "windows"
+
+ filter { "platforms:linux*" }
+ system "linux"
+
+ filter { "platforms:bsd*" }
+ system "bsd"
+
+ filter { "platforms:*x86*" }
+ architecture "x86"
+
+ filter { "platforms:*amd64*" }
+ architecture "amd64"
+
+ filter { "platforms:*arm*" }
+ architecture "ARM"
+
+ filter { "platforms:*librw_d3d9*" }
+ defines { "RW_D3D9" }
+ if(not _OPTIONS["with-librw"]) then
+ libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
+ end
+
+ filter "platforms:*librw_gl3_glfw*"
+ defines { "RW_GL3" }
+ includedirs { path.join(_OPTIONS["glewdir"], "include") }
+ if(not _OPTIONS["with-librw"]) then
+ libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
+ end
+
+ filter "platforms:*x86-librw_gl3_glfw*"
+ includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
+
+ filter "platforms:*amd64-librw_gl3_glfw*"
+ includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
+
+ filter "platforms:win*librw_gl3_glfw*"
+ defines { "GLEW_STATIC" }
+
+ filter {}
+
+ function setpaths (gamepath, exepath, scriptspath)
+ scriptspath = scriptspath or ""
+ if (gamepath) then
+ postbuildcommands {
+ '{COPY} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"'
+ }
+ debugdir (gamepath)
+ if (exepath) then
+ -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
+ debugcommand (gamepath .. "$(TargetFileName)")
+ dir, file = exepath:match'(.*/)(.*)'
+ debugdir (gamepath .. (dir or ""))
+ end
+ end
+ --targetdir ("bin/%{prj.name}/" .. scriptspath)
+ end
+
+if(_OPTIONS["with-librw"]) then
+project "librw"
+ kind "StaticLib"
+ targetname "rw"
+ targetdir "lib/%{cfg.platform}/%{cfg.buildcfg}"
+ files { path.join(Librw, "src/*.*") }
+ files { path.join(Librw, "src/*/*.*") }
+
+ filter "platforms:bsd*"
+ includedirs { "/usr/local/include" }
+ libdirs { "/usr/local/lib" }
+
+ filter "platforms:*RW33*"
+ flags { "ExcludeFromBuild" }
+ filter {}
+end
+
+local function addSrcFiles( prefix )
+ return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
+end
+
+project "re3"
+ kind "WindowedApp"
+ targetname "re3"
+ targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
+
+ files { addSrcFiles("src") }
+ files { addSrcFiles("src/animation") }
files { addSrcFiles("src/audio") }
- files { addSrcFiles("src/audio/eax") } - files { addSrcFiles("src/audio/oal") } - files { addSrcFiles("src/control") } - files { addSrcFiles("src/core") } - files { addSrcFiles("src/entities") } - files { addSrcFiles("src/math") } - files { addSrcFiles("src/modelinfo") } - files { addSrcFiles("src/objects") } - files { addSrcFiles("src/peds") } - files { addSrcFiles("src/render") } - files { addSrcFiles("src/rw") } - files { addSrcFiles("src/save") } - files { addSrcFiles("src/skel") } - files { addSrcFiles("src/skel/glfw") } - files { addSrcFiles("src/text") } - files { addSrcFiles("src/vehicles") } - files { addSrcFiles("src/weapons") } - files { addSrcFiles("src/extras") } - - includedirs { "src" } - includedirs { "src/animation" } + files { addSrcFiles("src/audio/eax") }
+ files { addSrcFiles("src/audio/oal") }
+ files { addSrcFiles("src/control") }
+ files { addSrcFiles("src/core") }
+ files { addSrcFiles("src/entities") }
+ files { addSrcFiles("src/math") }
+ files { addSrcFiles("src/modelinfo") }
+ files { addSrcFiles("src/objects") }
+ files { addSrcFiles("src/peds") }
+ files { addSrcFiles("src/render") }
+ files { addSrcFiles("src/rw") }
+ files { addSrcFiles("src/save") }
+ files { addSrcFiles("src/skel") }
+ files { addSrcFiles("src/skel/glfw") }
+ files { addSrcFiles("src/text") }
+ files { addSrcFiles("src/vehicles") }
+ files { addSrcFiles("src/weapons") }
+ files { addSrcFiles("src/extras") }
+
+ includedirs { "src" }
+ includedirs { "src/animation" }
includedirs { "src/audio" }
- includedirs { "src/audio/eax" } - includedirs { "src/audio/oal" } - includedirs { "src/control" } - includedirs { "src/core" } - includedirs { "src/entities" } - includedirs { "src/math" } - includedirs { "src/modelinfo" } - includedirs { "src/objects" } - includedirs { "src/peds" } - includedirs { "src/render" } - includedirs { "src/rw" } - includedirs { "src/save/" } - includedirs { "src/skel/" } - includedirs { "src/skel/glfw" } - includedirs { "src/text" } - includedirs { "src/vehicles" } - includedirs { "src/weapons" } - includedirs { "src/extras" } - - if _OPTIONS["with-opus"] then - includedirs { "ogg/include" } - includedirs { "opus/include" } - includedirs { "opusfile/include" } - end - - filter "platforms:*mss" - defines { "AUDIO_MSS" } - includedirs { "sdk/milessdk/include" } - libdirs { "sdk/milessdk/lib" } - - if _OPTIONS["with-opus"] then - filter "platforms:win*" - libdirs { "ogg/win32/VS2015/Win32/%{cfg.buildcfg}" } - libdirs { "opus/win32/VS2015/Win32/%{cfg.buildcfg}" } - libdirs { "opusfile/win32/VS2015/Win32/Release-NoHTTP" } - filter {} - defines { "AUDIO_OPUS" } - end - - filter "platforms:*oal" - defines { "AUDIO_OAL" } - - filter {} - if(os.getenv("GTA_III_RE_DIR")) then - setpaths("$(GTA_III_RE_DIR)/", "%(cfg.buildtarget.name)", "") - end - - filter "platforms:win*" - files { addSrcFiles("src/skel/win") } - includedirs { "src/skel/win" } - linkoptions "/SAFESEH:NO" - characterset ("MBCS") - targetextension ".exe" - - filter "platforms:win-x86*oal" - includedirs { "openal-soft/include" } - includedirs { "libsndfile.32/include" } - includedirs { "mpg123.32/include" } - libdirs { "mpg123.32/lib" } - libdirs { "libsndfile.32/lib" } - libdirs { "openal-soft/libs/Win32" } - - filter "platforms:win-amd64*oal" - includedirs { "openal-soft/include" } - includedirs { "libsndfile.64/include" } - includedirs { "mpg123.64/include" } - libdirs { "mpg123.64/lib" } - libdirs { "libsndfile.64/lib" } - libdirs { "openal-soft/libs/Win64" } - - filter "platforms:linux*oal" - links { "openal", "mpg123", "sndfile", "pthread" } - - if _OPTIONS["with-opus"] then - filter {} - links { "libogg" } - links { "opus" } - links { "opusfile" } - end - - filter "platforms:*RW33*" - staticruntime "on" - includedirs { "sdk/rwsdk/include/d3d8" } - libdirs { "sdk/rwsdk/lib/d3d8/release" } - links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" } - defines { "RWLIBS" } - linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" - - filter "platforms:*librw*" - defines { "LIBRW" } - files { addSrcFiles("src/fakerw") } - includedirs { "src/fakerw" } - includedirs { Librw } - if(_OPTIONS["with-librw"]) then - libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" } - end - links { "rw" } - - filter "platforms:*d3d9*" - links { "d3d9" } - - filter "platforms:*x86*d3d*" - includedirs { "sdk/dx8sdk/include" } - libdirs { "sdk/dx8sdk/lib" } - - filter "platforms:*amd64*d3d9*" - defines { "USE_D3D9" } - - filter "platforms:win-x86*gl3_glfw*" - libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") } - libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } - links { "opengl32", "glew32s", "glfw3" } - - filter "platforms:win-amd64*gl3_glfw*" - libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") } - libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } - links { "opengl32", "glew32s", "glfw3" } - - filter "platforms:linux*gl3_glfw*" - links { "GL", "GLEW", "glfw" } + includedirs { "src/audio/eax" }
+ includedirs { "src/audio/oal" }
+ includedirs { "src/control" }
+ includedirs { "src/core" }
+ includedirs { "src/entities" }
+ includedirs { "src/math" }
+ includedirs { "src/modelinfo" }
+ includedirs { "src/objects" }
+ includedirs { "src/peds" }
+ includedirs { "src/render" }
+ includedirs { "src/rw" }
+ includedirs { "src/save/" }
+ includedirs { "src/skel/" }
+ includedirs { "src/skel/glfw" }
+ includedirs { "src/text" }
+ includedirs { "src/vehicles" }
+ includedirs { "src/weapons" }
+ includedirs { "src/extras" }
+
+ if _OPTIONS["with-opus"] then
+ includedirs { "ogg/include" }
+ includedirs { "opus/include" }
+ includedirs { "opusfile/include" }
+ end
+
+ filter "platforms:*mss"
+ defines { "AUDIO_MSS" }
+ includedirs { "sdk/milessdk/include" }
+ libdirs { "sdk/milessdk/lib" }
+
+ if _OPTIONS["with-opus"] then
+ filter "platforms:win*"
+ libdirs { "ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
+ libdirs { "opus/win32/VS2015/Win32/%{cfg.buildcfg}" }
+ libdirs { "opusfile/win32/VS2015/Win32/Release-NoHTTP" }
+ filter {}
+ defines { "AUDIO_OPUS" }
+ end
+
+ filter "platforms:*oal"
+ defines { "AUDIO_OAL" }
+
+ filter {}
+ if(os.getenv("GTA_III_RE_DIR")) then
+ setpaths("$(GTA_III_RE_DIR)/", "%(cfg.buildtarget.name)", "")
+ end
+
+ filter "platforms:win*"
+ files { addSrcFiles("src/skel/win") }
+ includedirs { "src/skel/win" }
+ linkoptions "/SAFESEH:NO"
+ characterset ("MBCS")
+ targetextension ".exe"
+
+ filter "platforms:win-x86*oal"
+ includedirs { "openal-soft/include" }
+ includedirs { "libsndfile.32/include" }
+ includedirs { "mpg123.32/include" }
+ libdirs { "mpg123.32/lib" }
+ libdirs { "libsndfile.32/lib" }
+ libdirs { "openal-soft/libs/Win32" }
+
+ filter "platforms:win-amd64*oal"
+ includedirs { "openal-soft/include" }
+ includedirs { "libsndfile.64/include" }
+ includedirs { "mpg123.64/include" }
+ libdirs { "mpg123.64/lib" }
+ libdirs { "libsndfile.64/lib" }
+ libdirs { "openal-soft/libs/Win64" }
+
+ filter "platforms:linux*oal"
+ links { "openal", "mpg123", "sndfile", "pthread" }
+
+ filter "platforms:linux*oal"
+ links { "openal", "mpg123", "sndfile", "pthread" }
+
+ if _OPTIONS["with-opus"] then
+ filter {}
+ links { "libogg" }
+ links { "opus" }
+ links { "opusfile" }
+ end
+
+ filter "platforms:*RW33*"
+ staticruntime "on"
+ includedirs { "sdk/rwsdk/include/d3d8" }
+ libdirs { "sdk/rwsdk/lib/d3d8/release" }
+ links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" }
+ defines { "RWLIBS" }
+ linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
+
+ filter "platforms:*librw*"
+ defines { "LIBRW" }
+ files { addSrcFiles("src/fakerw") }
+ includedirs { "src/fakerw" }
+ includedirs { Librw }
+ if(_OPTIONS["with-librw"]) then
+ libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" }
+ end
+ links { "rw" }
+
+ filter "platforms:*d3d9*"
+ links { "d3d9" }
+
+ filter "platforms:*x86*d3d*"
+ includedirs { "sdk/dx8sdk/include" }
+ libdirs { "sdk/dx8sdk/lib" }
+
+ filter "platforms:*amd64*d3d9*"
+ defines { "USE_D3D9" }
+
+ filter "platforms:win-x86*gl3_glfw*"
+ libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
+ libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
+ links { "opengl32", "glew32s", "glfw3" }
+
+ filter "platforms:win-amd64*gl3_glfw*"
+ libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
+ libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
+ links { "opengl32", "glew32s", "glfw3" }
+
+ filter "platforms:linux*gl3_glfw*"
+ links { "GL", "GLEW", "glfw" }
+
+ filter "platforms:bsd*gl3_glfw*"
+ links { "GL", "GLEW", "glfw", "sysinfo" }
+ includedirs { "/usr/local/include" }
+ libdirs { "/usr/local/lib" }
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