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author | aap <aap@papnet.eu> | 2020-05-06 09:24:12 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-06 09:24:12 +0200 |
commit | bb0541404d79e91cde0ffe2dac8506df134e18b7 (patch) | |
tree | f1481e8bf30d5cbb6b217a0e339d2b37b636f66f /premake5.lua | |
parent | Remove #endif (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | premake5.lua | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/premake5.lua b/premake5.lua index 1c313a10..cfba8e01 100644 --- a/premake5.lua +++ b/premake5.lua @@ -192,3 +192,95 @@ project "re3" libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") } libdirs { path.join(_OPTIONS["glfwdir"], "lib-" .. string.gsub(_ACTION, "vs", "vc")) } links { "opengl32", "glew32s", "glfw3" } + + +project "reVC" + kind "WindowedApp" + targetname "reVC" + targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}" + targetextension ".exe" + characterset ("MBCS") + linkoptions "/SAFESEH:NO" + + defines { "MIAMI" } + + files { "src/*.*" } + files { "src/animation/*.*" } + files { "src/audio/*.*" } + files { "src/control/*.*" } + files { "src/core/*.*" } + files { "src/entities/*.*" } + files { "src/math/*.*" } + files { "src/modelinfo/*.*" } + files { "src/objects/*.*" } + files { "src/peds/*.*" } + files { "src/render/*.*" } + files { "src/rw/*.*" } + files { "src/save/*.*" } + files { "src/skel/*.*" } + files { "src/skel/win/*.*" } + files { "src/skel/glfw/*.*" } + files { "src/text/*.*" } + files { "src/vehicles/*.*" } + files { "src/weapons/*.*" } + files { "src/extras/*.*" } + files { "eax/*.*" } + + includedirs { "src" } + includedirs { "src/animation" } + includedirs { "src/audio" } + includedirs { "src/control" } + includedirs { "src/core" } + includedirs { "src/entities" } + includedirs { "src/math" } + includedirs { "src/modelinfo" } + includedirs { "src/objects" } + includedirs { "src/peds" } + includedirs { "src/render" } + includedirs { "src/rw" } + includedirs { "src/save/" } + includedirs { "src/skel/" } + includedirs { "src/skel/win" } + includedirs { "src/skel/glfw" } + includedirs { "src/text" } + includedirs { "src/vehicles" } + includedirs { "src/weapons" } + includedirs { "src/extras" } + includedirs { "eax" } + + includedirs { "milessdk/include" } + includedirs { "eax" } + + libdirs { "milessdk/lib" } + + setpaths("$(GTA_VC_RE_DIR)/", "$(TargetFileName)", "") + + filter "platforms:*RW33*" + staticruntime "on" + includedirs { "rwsdk/include/d3d8" } + libdirs { "rwsdk/lib/d3d8/release" } + links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" } + defines { "RWLIBS" } + linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" + + filter "platforms:*librw*" + defines { "LIBRW" } + files { "src/fakerw/*.*" } + includedirs { "src/fakerw" } + includedirs { Librw } + if(_OPTIONS["with-librw"]) then + libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" } + end + links { "rw" } + + filter "platforms:*d3d*" + includedirs { "dxsdk/include" } + libdirs { "dxsdk/lib" } + + filter "platforms:*d3d9*" + links { "d3d9" } + + filter "platforms:*gl3_glfw*" + libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") } + libdirs { path.join(_OPTIONS["glfwdir"], "lib-" .. string.gsub(_ACTION, "vs", "vc")) } + links { "opengl32", "glew32s", "glfw3" } |