diff options
author | aap <aap@papnet.eu> | 2019-07-07 13:09:11 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2019-07-07 13:09:11 +0200 |
commit | 53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb (patch) | |
tree | fc65a6c40fa719f9d43be9e0e15be79c490135e0 /src/Pad.cpp | |
parent | finished CPhysical (diff) | |
download | re3-53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb.tar re3-53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb.tar.gz re3-53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb.tar.bz2 re3-53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb.tar.lz re3-53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb.tar.xz re3-53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb.tar.zst re3-53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb.zip |
Diffstat (limited to 'src/Pad.cpp')
-rw-r--r-- | src/Pad.cpp | 2091 |
1 files changed, 0 insertions, 2091 deletions
diff --git a/src/Pad.cpp b/src/Pad.cpp deleted file mode 100644 index 002e7180..00000000 --- a/src/Pad.cpp +++ /dev/null @@ -1,2091 +0,0 @@ -#pragma warning( push ) -#pragma warning( disable : 4005) -#define DIRECTINPUT_VERSION 0x0800 -#include <dinput.h> -#pragma warning( pop ) - -#include "common.h" -#include "patcher.h" -#include "Pad.h" -#include "ControllerConfig.h" -#include "Timer.h" -#include "Frontend.h" -#include "Camera.h" -#include "Game.h" -#include "CutsceneMgr.h" -#include "Font.h" -#include "Hud.h" -#include "Text.h" -#include "Timer.h" -#include "World.h" -#include "Vehicle.h" -#include "Ped.h" -#include "Population.h" -#include "Replay.h" -#include "Weather.h" -#include "win.h" - -CPad *Pads = (CPad*)0x6F0360; // [2] -CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C; - -bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52; -bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8; -bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48; - -CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70; -CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0; -CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8; - -char CPad::KeyBoardCheatString[18]; - -CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0; -CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0; -CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60; - -_TODO("gbFastTime"); -extern bool &gbFastTime; - -WRAPPER void WeaponCheat() { EAXJMP(0x490D90); } -WRAPPER void HealthCheat() { EAXJMP(0x490E70); } -WRAPPER void TankCheat() { EAXJMP(0x490EE0); } -WRAPPER void BlowUpCarsCheat() { EAXJMP(0x491040); } -WRAPPER void ChangePlayerCheat() { EAXJMP(0x4910B0); } -WRAPPER void MayhemCheat() { EAXJMP(0x4911C0); } -WRAPPER void EverybodyAttacksPlayerCheat() { EAXJMP(0x491270); } -WRAPPER void WeaponsForAllCheat() { EAXJMP(0x491370); } -WRAPPER void FastTimeCheat() { EAXJMP(0x4913A0); } -WRAPPER void SlowTimeCheat() { EAXJMP(0x4913F0); } -WRAPPER void MoneyCheat() { EAXJMP(0x491430); } -WRAPPER void ArmourCheat() { EAXJMP(0x491460); } -WRAPPER void WantedLevelUpCheat() { EAXJMP(0x491490); } -WRAPPER void WantedLevelDownCheat() { EAXJMP(0x4914F0); } -WRAPPER void SunnyWeatherCheat() { EAXJMP(0x491520); } -WRAPPER void CloudyWeatherCheat() { EAXJMP(0x491550); } -WRAPPER void RainyWeatherCheat() { EAXJMP(0x491580); } -WRAPPER void FoggyWeatherCheat() { EAXJMP(0x4915B0); } -WRAPPER void FastWeatherCheat() { EAXJMP(0x4915E0); } -WRAPPER void OnlyRenderWheelsCheat() { EAXJMP(0x491610); } -WRAPPER void ChittyChittyBangBangCheat() { EAXJMP(0x491640); } -WRAPPER void StrongGripCheat() { EAXJMP(0x491670); } -WRAPPER void NastyLimbsCheat() { EAXJMP(0x4916A0); } -////////////////////////////////////////////////////////////////////////// - -#ifdef KANGAROO_CHEAT -void KangarooCheat() -{ - wchar *string; - CPed *playerPed = FindPlayerPed(); - int m_fMass; - - if (playerPed->m_ped_flagI80) { - string = TheText.Get("CHEATOF"); - m_fMass = 70.0f; - } else { - string = TheText.Get("CHEAT1"); - m_fMass = 15.0f; - } - CHud::SetHelpMessage(string, 1); - playerPed->m_ped_flagI80 = !playerPed->m_ped_flagI80; - - playerPed->m_fMass = m_fMass; - playerPed->m_fAirResistance = 0.4f / m_fMass; -} -#endif - -void -CControllerState::Clear(void) -{ - LeftStickX = LeftStickY = RightStickX = RightStickY = 0; - LeftShoulder1 = LeftShoulder2 = RightShoulder1 = RightShoulder2 = 0; - DPadUp = DPadDown = DPadLeft = DPadRight = 0; - Start = Select = 0; - Square = Triangle = Cross = Circle = 0; - LeftShock = RightShock = 0; - NetworkTalk = 0; -} - -void CKeyboardState::Clear() -{ - for ( int32 i = 0; i < 12; i++ ) - F[i] = 0; - - for ( int32 i = 0; i < 256; i++ ) - VK_KEYS[i] = 0; - - ESC = INS = DEL = HOME = END = PGUP = PGDN = 0; - - UP = DOWN = LEFT = RIGHT = 0; - - NUMLOCK = 0; - - DIV = MUL = SUB = ADD = 0; - - DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0; - - NUM5 = NUM6 = NUM7 = NUM8 = 0; - - NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0; - - BACKSP = TAB = CAPSLOCK = EXTENTER = 0; - - LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0; - - LWIN = RWIN = APPS = 0; -} - -void CPad::Clear(bool bResetPlayerControls) -{ - NewState.Clear(); - OldState.Clear(); - - PCTempKeyState.Clear(); - PCTempJoyState.Clear(); - PCTempMouseState.Clear(); - - NewKeyState.Clear(); - OldKeyState.Clear(); - TempKeyState.Clear(); - - NewMouseControllerState.Clear(); - OldMouseControllerState.Clear(); - PCTempMouseControllerState.Clear(); - - Phase = 0; - ShakeFreq = 0; - ShakeDur = 0; - - if ( bResetPlayerControls ) - DisablePlayerControls = false; - - bApplyBrakes = false; - - - for ( int32 i = 0; i < _TODOCONST(5); i++ ) - bHornHistory[i] = false; - - iCurrHornHistory = 0; - - for ( int32 i = 0; i < _TODOCONST(12); i++ ) - _unk[i] = ' '; - - LastTimeTouched = CTimer::GetTimeInMilliseconds(); - AverageWeapon = 0; - AverageEntries = 0; -} - -void CPad::ClearMouseHistory() -{ - PCTempMouseControllerState.Clear(); - NewMouseControllerState.Clear(); - OldMouseControllerState.Clear(); -} - -CMouseControllerState::CMouseControllerState() -{ - LMB = 0; - RMB = 0; - MMB = 0; - WHEELUP = 0; - WHEELDN = 0; - MXB1 = 0; - MXB2 = 0; - - x = 0.0f; - y = 0.0f; -} - -void CMouseControllerState::Clear() -{ - LMB = 0; - RMB = 0; - MMB = 0; - WHEELUP = 0; - WHEELDN = 0; - MXB1 = 0; - MXB2 = 0; -} - -CMouseControllerState CMousePointerStateHelper::GetMouseSetUp() -{ - CMouseControllerState state; - - if ( PSGLOBAL(mouse) == nil ) - _InputInitialiseMouse(); - - if ( PSGLOBAL(mouse) != nil ) - { - DIDEVCAPS devCaps; - devCaps.dwSize = sizeof(DIDEVCAPS); - - PSGLOBAL(mouse)->GetCapabilities(&devCaps); - - switch ( devCaps.dwButtons ) - { - case 3: - case 4: - case 5: - case 6: - case 7: - case 8: - state.MMB = true; - - case 2: - state.RMB = true; - - case 1: - state.LMB = true; - } - - if ( devCaps.dwAxes == 3 ) - { - state.WHEELDN = true; - state.WHEELUP = true; - } - } - - return state; -} - -void CPad::UpdateMouse() -{ - if ( IsForegroundApp() ) - { - if ( PSGLOBAL(mouse) == nil ) - _InputInitialiseMouse(); - - DIMOUSESTATE2 state; - - if ( PSGLOBAL(mouse) != nil && SUCCEEDED(_InputGetMouseState(&state)) ) - { - int32 signX = 1; - int32 signy = 1; - - if ( !FrontEndMenuManager.m_bMenuActive ) - { - if ( MousePointerStateHelper.bInvertVertically ) - signy = -1; - if ( MousePointerStateHelper.bInvertHorizontally ) - signX = -1; - } - - PCTempMouseControllerState.Clear(); - - PCTempMouseControllerState.x = (float)(signX * state.lX); - PCTempMouseControllerState.y = (float)(signy * state.lY); - PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128; - PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128; - PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128; - PCTempMouseControllerState.MXB1 = state.rgbButtons[3] & 128; - PCTempMouseControllerState.MXB2 = state.rgbButtons[4] & 128; - - if ( state.lZ > 0 ) - PCTempMouseControllerState.WHEELUP = 1; - else if ( state.lZ < 0 ) - PCTempMouseControllerState.WHEELDN = 1; - - OldMouseControllerState = NewMouseControllerState; - NewMouseControllerState = PCTempMouseControllerState; - } - } -} - -CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2) -{ - static CControllerState ReconState; - - ReconState.Clear(); - -#define _RECONCILE_BUTTON(button) \ - { if ( State1.button || State2.button ) ReconState.button = 255; } - -#define _RECONCILE_AXIS_POSITIVE(axis) \ - { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = max(State1.axis, State2.axis); } - -#define _RECONCILE_AXIS_NEGATIVE(axis) \ - { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = min(State1.axis, State2.axis); } - -#define _RECONCILE_AXIS(axis) \ - { _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); } - -#define _FIX_AXIS_DIR(axis) \ - { if ( State1.axis > 0 && State2.axis < 0 || State1.axis < 0 && State2.axis > 0 ) ReconState.axis = 0; } - -#define _FIX_RECON_DIR(pos, neg, axis) \ - { if ( (ReconState.pos || ReconState.axis < 0) && (ReconState.neg || ReconState.axis > 0) ) { ReconState.pos = 0; ReconState.neg = 0; ReconState.axis = 0; } } - - _RECONCILE_BUTTON(LeftShoulder1); - _RECONCILE_BUTTON(LeftShoulder2); - _RECONCILE_BUTTON(RightShoulder1); - _RECONCILE_BUTTON(RightShoulder2); - _RECONCILE_BUTTON(Start); - _RECONCILE_BUTTON(Select); - _RECONCILE_BUTTON(Square); - _RECONCILE_BUTTON(Triangle); - _RECONCILE_BUTTON(Cross); - _RECONCILE_BUTTON(Circle); - _RECONCILE_BUTTON(LeftShock); - _RECONCILE_BUTTON(RightShock); - _RECONCILE_BUTTON(NetworkTalk); - _RECONCILE_AXIS(LeftStickX); - _RECONCILE_AXIS(LeftStickY); - _FIX_AXIS_DIR(LeftStickX); - _FIX_AXIS_DIR(LeftStickY); - _RECONCILE_AXIS(RightStickX); - _RECONCILE_AXIS(RightStickY); - _FIX_AXIS_DIR(RightStickX); - _FIX_AXIS_DIR(RightStickY); - _RECONCILE_BUTTON(DPadUp); - _RECONCILE_BUTTON(DPadDown); - _RECONCILE_BUTTON(DPadLeft); - _RECONCILE_BUTTON(DPadRight); - _FIX_RECON_DIR(DPadUp, DPadDown, LeftStickY); - _FIX_RECON_DIR(DPadLeft, DPadRight, LeftStickX); - - return ReconState; - -#undef _RECONCILE_BUTTON -#undef _RECONCILE_AXIS_POSITIVE -#undef _RECONCILE_AXIS_NEGATIVE -#undef _RECONCILE_AXIS -#undef _FIX_AXIS_DIR -#undef _FIX_RECON_DIR -} - -void CPad::StartShake(int16 nDur, uint8 nFreq) -{ - if ( !CMenuManager::m_PrefsUseVibration ) - return; - - if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) - return; - - if ( nFreq == 0 ) - { - ShakeDur = 0; - ShakeFreq = 0; - return; - } - - if ( nDur > ShakeDur ) - { - ShakeDur = nDur; - ShakeFreq = nFreq; - } -} - -void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ) -{ - if ( !CMenuManager::m_PrefsUseVibration ) - return; - - if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) - return; - - float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude(); - - if ( fDist < 70.0f ) - { - if ( nFreq == 0 ) - { - ShakeDur = 0; - ShakeFreq = 0; - return; - } - - if ( nDur > ShakeDur ) - { - ShakeDur = nDur; - ShakeFreq = nFreq; - } - } -} - -void CPad::StartShake_Train(float fX, float fY) -{ - if ( !CMenuManager::m_PrefsUseVibration ) - return; - - if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) - return; - - if (FindPlayerVehicle() != nil && FindPlayerVehicle()->IsTrain() ) - return; - - float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D(); - - if ( fDist < 70.0f ) - { - int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f); - - if ( ShakeDur < 100 ) - { - ShakeDur = 100; - ShakeFreq = freq; - } - } -} - -void CPad::AddToPCCheatString(char c) -{ - for ( int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- ) - KeyBoardCheatString[i + 1] = KeyBoardCheatString[i]; - - KeyBoardCheatString[0] = c; - - #define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1) - - // "GUNSGUNSGUNS" - if ( !_CHEATCMP("SNUGSNUGSNUG") ) - WeaponCheat(); - - // "IFIWEREARICHMAN" - if ( !_CHEATCMP("NAMHCIRAEREWIFI") ) - MoneyCheat(); - - // "GESUNDHEIT" - if ( !_CHEATCMP("TIEHDNUSEG") ) - HealthCheat(); - - // "MOREPOLICEPLEASE" - if ( !_CHEATCMP("ESAELPECILOPEROM") ) - WantedLevelUpCheat(); - - // "NOPOLICEPLEASE" - if ( !_CHEATCMP("ESAELPECILOPON") ) - WantedLevelDownCheat(); - - // "GIVEUSATANK" - if ( !_CHEATCMP("KNATASUEVIG") ) - TankCheat(); - - // "BANGBANGBANG" - if ( !_CHEATCMP("GNABGNABGNAB") ) - BlowUpCarsCheat(); - - // "ILIKEDRESSINGUP" - if ( !_CHEATCMP("PUGNISSERDEKILI") ) - ChangePlayerCheat(); - - // "ITSALLGOINGMAAAD" - if ( !_CHEATCMP("DAAAMGNIOGLLASTI") ) - MayhemCheat(); - - // "NOBODYLIKESME" - if ( !_CHEATCMP("EMSEKILYDOBON") ) - EverybodyAttacksPlayerCheat(); - - // "WEAPONSFORALL" - if ( !_CHEATCMP("LLAROFSNOPAEW") ) - WeaponsForAllCheat(); - - // "TIMEFLIESWHENYOU" - if ( !_CHEATCMP("UOYNEHWSEILFEMIT") ) - FastTimeCheat(); - - // "BOOOOORING" - if ( !_CHEATCMP("GNIROOOOOB") ) - SlowTimeCheat(); - -#ifndef GTA3_1_1_PATCH - // "TURTOISE" - if ( !_CHEATCMP("ESIOTRUT") ) - ArmourCheat(); -#else - // "TORTOISE" - if ( !_CHEATCMP("ESIOTROT") ) - ArmourCheat(); -#endif - - // "SKINCANCERFORME" - if ( !_CHEATCMP("EMROFRECNACNIKS") ) - SunnyWeatherCheat(); - - // "ILIKESCOTLAND" - if ( !_CHEATCMP("DNALTOCSEKILI") ) - CloudyWeatherCheat(); - - // "ILOVESCOTLAND" - if ( !_CHEATCMP("DNALTOCSEVOLI") ) - RainyWeatherCheat(); - - // "PEASOUP" - if ( !_CHEATCMP("PUOSAEP") ) - FoggyWeatherCheat(); - - // "MADWEATHER" - if ( !_CHEATCMP("REHTAEWDAM") ) - FastWeatherCheat(); - - // "ANICESETOFWHEELS" - if ( !_CHEATCMP("SLEEHWFOTESECINA") ) - OnlyRenderWheelsCheat(); - - // "CHITTYCHITTYBB" - if ( !_CHEATCMP("BBYTTIHCYTTIHC") ) - ChittyChittyBangBangCheat(); - - // "CORNERSLIKEMAD" - if ( !_CHEATCMP("DAMEKILSRENROC") ) - StrongGripCheat(); - - // "NASTYLIMBSCHEAT" - if ( !_CHEATCMP("TAEHCSBMILYTSAN") ) - NastyLimbsCheat(); - -#ifdef KANGAROO_CHEAT - // "KANGAROO" - if (!_CHEATCMP("OORAGNAK")) - KangarooCheat(); -#endif - - #undef _CHEATCMP -} - -void CPad::UpdatePads(void) -{ - bool bUpdate = true; - - GetPad(0)->UpdateMouse(); - CapturePad(0); - - - ControlsManager.ClearSimButtonPressCheckers(); - ControlsManager.AffectPadFromKeyBoard(); - ControlsManager.AffectPadFromMouse(); - - if ( CReplay::IsPlayingBackFromFile() ) - bUpdate = false; - - if ( bUpdate ) - { - GetPad(0)->Update(0); - } - - GetPad(1)->NewState.Clear(); - GetPad(1)->OldState.Clear(); - - OldKeyState = NewKeyState; - NewKeyState = TempKeyState; -} - -void CPad::ProcessPCSpecificStuff(void) -{ - ; -} - -void CPad::Update(int16 unk) -{ - OldState = NewState; - - NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState); - NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState); - - PCTempJoyState.Clear(); - PCTempKeyState.Clear(); - PCTempMouseState.Clear(); - - ProcessPCSpecificStuff(); - - if ( ++iCurrHornHistory >= _TODOCONST(5) ) - iCurrHornHistory = 0; - - bHornHistory[iCurrHornHistory] = GetHorn(); - - - if ( !bDisplayNoControllerMessage ) - CGame::bDemoMode = false; -} - -void CPad::DoCheats(void) -{ - GetPad(0)->DoCheats(0); -} - -void CPad::DoCheats(int16 unk) -{ -#ifdef PS2 - if ( GetTriangleJustDown() ) - AddToCheatString('T'); - - if ( GetCircleJustDown() ) - AddToCheatString('C'); - - if ( GetCrossJustDown() ) - AddToCheatString('X'); - - if ( GetSquareJustDown() ) - AddToCheatString('S'); - - if ( GetDPadUpJustDown() ) - AddToCheatString('U'); - - if ( GetDPadDownJustDown() ) - AddToCheatString('D'); - - if ( GetDPadLeftJustDown() ) - AddToCheatString('L'); - - if ( GetDPadRightJustDown() ) - AddToCheatString('R'); - - if ( GetLeftShoulder1JustDown() ) - AddToCheatString('1'); - - if ( GetLeftShoulder2JustDown() ) - AddToCheatString('2'); - - if ( GetRightShoulder1JustDown() ) - AddToCheatString('3'); - - if ( GetRightShoulder2JustDown() ) - AddToCheatString('4'); -#endif -} - -void CPad::StopPadsShaking(void) -{ - GetPad(0)->StopShaking(0); -} - -void CPad::StopShaking(int16 unk) -{ - ; -} - -CPad *CPad::GetPad(int32 pad) -{ - return &Pads[pad]; -} - -int16 CPad::GetSteeringLeftRight(void) -{ - if ( DisablePlayerControls ) - return 0; - - switch ( Mode ) - { - case 0: - case 2: - { - int16 axis = NewState.LeftStickX; - int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; - - if ( abs(axis) > abs(dpad) ) - return axis; - else - return dpad; - - break; - } - - case 1: - case 3: - { - return NewState.LeftStickX; - - break; - } - } - - return 0; -} - -int16 CPad::GetSteeringUpDown(void) -{ - if ( DisablePlayerControls ) - return 0; - - switch ( Mode ) - { - case 0: - case 2: - { - int16 axis = NewState.LeftStickY; - int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; - - if ( abs(axis) > abs(dpad) ) - return axis; - else - return dpad; - - break; - } - - case 1: - case 3: - { - return NewState.LeftStickY; - - break; - } - } - - return 0; -} - -int16 CPad::GetCarGunUpDown(void) -{ - if ( DisablePlayerControls ) - return 0; - - switch ( Mode ) - { - case 0: - case 1: - case 2: - { - return NewState.RightStickY; - - break; - } - - case 3: - { - return (NewState.DPadUp - NewState.DPadDown) / 2; - - break; - } - } - - return 0; -} - -int16 CPad::GetCarGunLeftRight(void) -{ - if ( DisablePlayerControls ) - return 0; - - switch ( Mode ) - { - case 0: - case 1: - case 2: - { - return NewState.RightStickX; - - break; - } - - case 3: - { - return (NewState.DPadRight - NewState.DPadLeft) / 2; - - break; - } - } - - return 0; -} - -int16 CPad::GetPedWalkLeftRight(void) -{ - if ( DisablePlayerControls ) - return 0; - - switch ( Mode ) - { - case 0: - case 2: - { - int16 axis = NewState.LeftStickX; - int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; - - if ( abs(axis) > abs(dpad) ) - return axis; - else - return dpad; - - break; - } - - case 1: - case 3: - { - return NewState.LeftStickX; - - break; - } - } - - return 0; -} - - -int16 CPad::GetPedWalkUpDown(void) -{ - if ( DisablePlayerControls ) - return 0; - - switch ( Mode ) - { - case 0: - case 2: - { - int16 axis = NewState.LeftStickY; - int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; - - if ( abs(axis) > abs(dpad) ) - return axis; - else - return dpad; - - break; - } - - case 1: - case 3: - { - return NewState.LeftStickY; - - break; - } - } - - return 0; -} - -int16 CPad::GetAnalogueUpDown(void) -{ - switch ( Mode ) - { - case 0: - case 2: - { - int16 axis = NewState.LeftStickY; - int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; - - if ( abs(axis) > abs(dpad) ) - return axis; - else - return dpad; - - break; - } - - case 1: - case 3: - { - return NewState.LeftStickY; - - break; - } - } - - return 0; -} - -bool CPad::GetLookLeft(void) -{ - if ( DisablePlayerControls ) - return false; - - return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2); -} - -bool CPad::GetLookRight(void) -{ - if ( DisablePlayerControls ) - return false; - - return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2); -} - - -bool CPad::GetLookBehindForCar(void) -{ - if ( DisablePlayerControls ) - return false; - - return !!(NewState.RightShoulder2 && NewState.LeftShoulder2); -} - -bool CPad::GetLookBehindForPed(void) -{ - if ( DisablePlayerControls ) - return false; - - return !!NewState.RightShock; -} - -bool CPad::GetHorn(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - { - return !!NewState.LeftShock; - - break; - } - - case 1: - { - return !!NewState.LeftShoulder1; - - break; - } - - case 2: - { - return !!NewState.RightShoulder1; - - break; - } - - case 3: - { - return !!NewState.LeftShock; - - break; - } - } - - return false; -} - -bool CPad::HornJustDown(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - { - return !!(NewState.LeftShock && !OldState.LeftShock); - - break; - } - - case 1: - { - return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); - - break; - } - - case 2: - { - return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); - - break; - } - - case 3: - { - return !!(NewState.LeftShock && !OldState.LeftShock); - - break; - } - } - - return false; -} - - -bool CPad::GetCarGunFired(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - case 1: - case 2: - { - return !!NewState.Circle; - - break; - } - - case 3: - { - return !!NewState.RightShoulder1; - - break; - } - } - - return false; -} - -bool CPad::CarGunJustDown(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - case 1: - case 2: - { - return !!(NewState.Circle && !OldState.Circle); - - break; - } - - case 3: - { - return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); - - break; - } - } - - return false; -} - -int16 CPad::GetHandBrake(void) -{ - if ( DisablePlayerControls ) - return 0; - - switch ( Mode ) - { - case 0: - case 1: - { - return NewState.RightShoulder1; - - break; - } - - case 2: - { - return NewState.Triangle; - - break; - } - - case 3: - { - return NewState.LeftShoulder1; - - break; - } - } - - return 0; -} - -int16 CPad::GetBrake(void) -{ - if ( DisablePlayerControls ) - return 0; - - switch ( Mode ) - { - case 0: - case 2: - { - return NewState.Square; - - break; - } - - case 1: - { - return NewState.Square; - - break; - } - - case 3: - { - int16 axis = 2 * NewState.RightStickY; - - if ( axis < 0 ) - return 0; - else - return axis; - - break; - } - } - - return 0; -} - -bool CPad::GetExitVehicle(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - case 1: - case 3: - { - return !!NewState.Triangle; - - break; - } - - case 2: - { - return !!NewState.LeftShoulder1; - - break; - } - } - - return false; -} - -bool CPad::ExitVehicleJustDown(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - case 1: - case 3: - { - return !!(NewState.Triangle && !OldState.Triangle); - - break; - } - - case 2: - { - return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); - - break; - } - } - - return false; -} - -int32 CPad::GetWeapon(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - case 1: - { - return NewState.Circle; - - break; - } - - case 2: - { - return NewState.Cross; - - break; - } - - case 3: - { - return NewState.RightShoulder1; - - break; - } - } - - return false; -} - -bool CPad::WeaponJustDown(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - case 1: - { - return !!(NewState.Circle && !OldState.Circle); - - break; - } - - case 2: - { - return !!(NewState.Cross && !OldState.Cross); - - break; - } - - case 3: - { - return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); - - break; - } - } - - return false; -} - -int16 CPad::GetAccelerate(void) -{ - if ( DisablePlayerControls ) - return 0; - - switch ( Mode ) - { - case 0: - case 2: - { - return NewState.Cross; - - break; - } - - case 1: - { - return NewState.Cross; - - break; - } - - case 3: - { - int16 axis = -2 * NewState.RightStickY; - - if ( axis < 0 ) - return 0; - else - return axis; - - break; - } - } - - return 0; -} - -bool CPad::CycleCameraModeUpJustDown(void) -{ - switch ( Mode ) - { - case 0: - case 2: - case 3: - { - return !!(NewState.Select && !OldState.Select); - - break; - } - - case 1: - { - return !!(NewState.DPadUp && !OldState.DPadUp); - - break; - } - } - - return false; -} - -bool CPad::CycleCameraModeDownJustDown(void) -{ - switch ( Mode ) - { - case 0: - case 2: - case 3: - { - return false; - - break; - } - - case 1: - { - return !!(NewState.DPadDown && !OldState.DPadDown); - - break; - } - } - - return false; -} - -bool CPad::ChangeStationJustDown(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - { - return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); - - break; - } - - case 1: - { - return !!(NewState.Select && !OldState.Select); - - break; - } - - case 2: - { - return !!(NewState.LeftShock && !OldState.LeftShock); - - break; - } - - case 3: - { - return !!(NewState.Circle && !OldState.Circle); - - break; - } - } - - return false; -} - - -bool CPad::CycleWeaponLeftJustDown(void) -{ - if ( DisablePlayerControls ) - return false; - - return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); -} - -bool CPad::CycleWeaponRightJustDown(void) -{ - if ( DisablePlayerControls ) - return false; - - return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); -} - -bool CPad::GetTarget(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - case 1: - case 2: - { - return !!NewState.RightShoulder1; - - break; - } - - case 3: - { - return !!NewState.LeftShoulder1; - - break; - } - } - - return false; -} - -bool CPad::TargetJustDown(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - case 1: - case 2: - { - return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); - - break; - } - - case 3: - { - return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); - - break; - } - } - - return false; -} - -bool CPad::JumpJustDown(void) -{ - if ( DisablePlayerControls ) - return false; - - return !!(NewState.Square && !OldState.Square); -} - -bool CPad::GetSprint(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - case 1: - case 3: - { - return !!NewState.Cross; - - break; - } - - case 2: - { - return !!NewState.Circle; - - break; - } - } - - return false; -} - -bool CPad::ShiftTargetLeftJustDown(void) -{ - if ( DisablePlayerControls ) - return false; - - return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); -} - -bool CPad::ShiftTargetRightJustDown(void) -{ - if ( DisablePlayerControls ) - return false; - - return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); -} - -bool CPad::GetAnaloguePadUp(void) -{ - static int16 oldfStickY = 0; - - int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); - - if ( Y < 0 && oldfStickY >= 0 ) - { - oldfStickY = Y; - return true; - } - else - { - oldfStickY = Y; - return false; - } -} - -bool CPad::GetAnaloguePadDown(void) -{ - static int16 oldfStickY = 0; - - int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); - - if ( Y > 0 && oldfStickY <= 0 ) - { - oldfStickY = Y; - return true; - } - else - { - oldfStickY = Y; - return false; - } -} - -bool CPad::GetAnaloguePadLeft(void) -{ - static int16 oldfStickX = 0; - - int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); - - if ( X < 0 && oldfStickX >= 0 ) - { - oldfStickX = X; - return true; - } - else - { - oldfStickX = X; - return false; - } -} - -bool CPad::GetAnaloguePadRight(void) -{ - static int16 oldfStickX = 0; - - int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); - - if ( X > 0 && oldfStickX <= 0 ) - { - oldfStickX = X; - return true; - } - else - { - oldfStickX = X; - return false; - } -} - -bool CPad::GetAnaloguePadLeftJustUp(void) -{ - static int16 oldfStickX = 0; - - int16 X = GetPad(0)->GetPedWalkLeftRight(); - - if ( X == 0 && oldfStickX < 0 ) - { - oldfStickX = X; - - return true; - } - else - { - oldfStickX = X; - - return false; - } -} - -bool CPad::GetAnaloguePadRightJustUp(void) -{ - static int16 oldfStickX = 0; - - int16 X = GetPad(0)->GetPedWalkLeftRight(); - - if ( X == 0 && oldfStickX > 0 ) - { - oldfStickX = X; - - return true; - } - else - { - oldfStickX = X; - - return false; - } -} - -bool CPad::ForceCameraBehindPlayer(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - case 1: - { - return !!NewState.LeftShoulder1; - - break; - } - - case 2: - { - return !!NewState.Triangle; - - break; - } - - case 3: - { - return !!NewState.Circle; - - break; - } - } - - return false; -} - -bool CPad::SniperZoomIn(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - case 1: - case 3: - { - return !!NewState.Square; - - break; - } - - case 2: - { - return !!NewState.Triangle; - - break; - } - } - - return false; -} - -bool CPad::SniperZoomOut(void) -{ - if ( DisablePlayerControls ) - return false; - - switch ( Mode ) - { - case 0: - case 1: - case 3: - { - return !!NewState.Cross; - - break; - } - - case 2: - { - return !!NewState.Square; - - break; - } - } - - return false; -} - - -int16 CPad::SniperModeLookLeftRight(void) -{ - int16 axis = NewState.LeftStickX; - int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; - - if ( abs(axis) > abs(dpad) ) - return axis; - else - return dpad; -} - -int16 CPad::SniperModeLookUpDown(void) -{ - int16 axis = NewState.LeftStickY; - int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; - - if ( abs(axis) > abs(dpad) ) - return axis; - else - return dpad; -} - -int16 CPad::LookAroundLeftRight(void) -{ - float axis = GetPad(0)->NewState.RightStickX; - - if ( fabs(axis) > 85 && !GetLookBehindForPed() ) - return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) ) - * (127.0f / 32.0f) ); // 3.96875f - - else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 ) - return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) ) - * (127.0f / 64.0f) ); // 1.984375f - - return 0; -} - -int16 CPad::LookAroundUpDown(void) -{ - int16 axis = GetPad(0)->NewState.RightStickY; - - if ( abs(axis) > 85 && !GetLookBehindForPed() ) - return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) ) - * (127.0f / 32.0f) ); // 3.96875f - - else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 ) - return (int16) ( (axis + ( ( axis > 0 ) ? -40 : 40) ) - * (127.0f / 64.0f) ); // 1.984375f - - return 0; -} - - -void CPad::ResetAverageWeapon(void) -{ - AverageWeapon = GetWeapon(); - AverageEntries = 1; -} - -void CPad::PrintErrorMessage(void) -{ - if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive ) - { - CFont::SetScale(0.85f, 1.0f); - CFont::SetJustifyOff(); - CFont::SetBackgroundOff(); - CFont::SetCentreSize(SCREEN_WIDTH - 20); - CFont::SetCentreOn(); - CFont::SetPropOn(); - CFont::SetColor(CRGBA(255, 255, 200, 200)); - CFont::SetFontStyle(FONT_BANK); - CFont::PrintString - ( - SCREEN_WIDTH / 2, - SCREEN_HEIGHT / 2, - TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue - ); - } - else if ( bObsoleteControllerMessage ) - { - CFont::SetScale(0.85f, 1.0f); - CFont::SetJustifyOff(); - CFont::SetBackgroundOff(); - CFont::SetCentreSize(SCREEN_WIDTH - 20); - CFont::SetCentreOn(); - CFont::SetPropOn(); - CFont::SetColor(CRGBA(255, 255, 200, 200)); - CFont::SetFontStyle(FONT_BANK); - CFont::PrintString - ( - SCREEN_WIDTH / 2, - SCREEN_HEIGHT / 2, - TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). - ); - } - -} - -void LittleTest(void) -{ - static int32 Cunt = 0; - - Cunt++; // ??? -} - -void CPad::ResetCheats(void) -{ - CWeather::ReleaseWeather(); - - CPopulation::ms_bGivePedsWeapons = false; - - CPed::bNastyLimbsCheat = false; - CPed::bPedCheat2 = false; - CPed::bPedCheat3 = false; - - CVehicle::bWheelsOnlyCheat = false; - CVehicle::bAllDodosCheat = false; - CVehicle::bCheat3 = false; - CVehicle::bCheat4 = false; - CVehicle::bCheat5 = false; - - gbFastTime = false; - CTimer::SetTimeScale(1.0f); -} - -char *CPad::EditString(char *pStr, int32 nSize) -{ - int32 pos = strlen(pStr); - - // letters - for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ ) - { - if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 ) - { - pStr[pos++] = i + 'A'; - pStr[pos] = '\0'; - } - - if ( GetPad(0)->GetCharJustDown(i + 'a') && pos < nSize - 1 ) - { - pStr[pos++] = i + 'a'; - pStr[pos] = '\0'; - } - } - - // numbers - for ( int32 i = 0; i < ('0' - '9' + 1); i++ ) - { - if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 ) - { - pStr[pos++] = i + '0'; - pStr[pos] = '\0'; - } - } - - // space - if ( GetPad(0)->GetCharJustDown(' ') && pos < nSize - 1 ) - { - pStr[pos++] = ' '; - pStr[pos] = '\0'; - } - - - // del - if ( GetPad(0)->GetDeleteJustDown() || GetPad(0)->GetBackspaceJustDown() ) - { - if ( pos > 0 ) - pStr[pos - 1] = '\0'; - } - - // extenter/up/down - if ( GetPad(0)->GetEnterJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() ) - return nil; - - return pStr; -} - -int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize) -{ - *pRsKeys = rsNULL; - - for ( int32 i = 0; i < 255; i++ ) - { - if ( GetPad(0)->GetCharJustDown(i) ) - *pRsKeys = i; - } - - for ( int32 i = 0; i < 12; i++ ) - { - if ( GetPad(0)->GetFJustDown(i) ) - *pRsKeys = i + rsF1; - } - - if ( GetPad(0)->GetEscapeJustDown() ) - *pRsKeys = rsESC; - - if ( GetPad(0)->GetInsertJustDown() ) - *pRsKeys = rsINS; - - if ( GetPad(0)->GetDeleteJustDown() ) - *pRsKeys = rsDEL; - - if ( GetPad(0)->GetHomeJustDown() ) - *pRsKeys = rsHOME; - - if ( GetPad(0)->GetEndJustDown() ) - *pRsKeys = rsEND; - - if ( GetPad(0)->GetPageUpJustDown() ) - *pRsKeys = rsPGUP; - - if ( GetPad(0)->GetPageDownJustDown() ) - *pRsKeys = rsPGDN; - - if ( GetPad(0)->GetUpJustDown() ) - *pRsKeys = rsUP; - - if ( GetPad(0)->GetDownJustDown() ) - *pRsKeys = rsDOWN; - - if ( GetPad(0)->GetLeftJustDown() ) - *pRsKeys = rsLEFT; - - if ( GetPad(0)->GetRightJustDown() ) - *pRsKeys = rsRIGHT; - - if ( GetPad(0)->GetScrollLockJustDown() ) - *pRsKeys = rsSCROLL; - - if ( GetPad(0)->GetPauseJustDown() ) - *pRsKeys = rsPAUSE; - - if ( GetPad(0)->GetNumLockJustDown() ) - *pRsKeys = rsNUMLOCK; - - if ( GetPad(0)->GetDivideJustDown() ) - *pRsKeys = rsDIVIDE; - - if ( GetPad(0)->GetTimesJustDown() ) - *pRsKeys = rsTIMES; - - if ( GetPad(0)->GetMinusJustDown() ) - *pRsKeys = rsMINUS; - - if ( GetPad(0)->GetPlusJustDown() ) - *pRsKeys = rsPLUS; - - if ( GetPad(0)->GetPadEnterJustDown() ) - *pRsKeys = rsPADENTER; - - if ( GetPad(0)->GetPadDelJustDown() ) - *pRsKeys = rsPADDEL; - - if ( GetPad(0)->GetPad1JustDown() ) - *pRsKeys = rsPADEND; - - if ( GetPad(0)->GetPad2JustDown() ) - *pRsKeys = rsPADDOWN; - - if ( GetPad(0)->GetPad3JustDown() ) - *pRsKeys = rsPADPGDN; - - if ( GetPad(0)->GetPad4JustDown() ) - *pRsKeys = rsPADLEFT; - - if ( GetPad(0)->GetPad5JustDown() ) - *pRsKeys = rsPAD5; - - if ( GetPad(0)->GetPad6JustDown() ) - *pRsKeys = rsPADRIGHT; - - if ( GetPad(0)->GetPad7JustDown() ) - *pRsKeys = rsPADHOME; - - if ( GetPad(0)->GetPad8JustDown() ) - *pRsKeys = rsPADUP; - - if ( GetPad(0)->GetPad9JustDown() ) - *pRsKeys = rsPADPGUP; - - if ( GetPad(0)->GetPad0JustDown() ) - *pRsKeys = rsPADINS; - - if ( GetPad(0)->GetBackspaceJustDown() ) - *pRsKeys = rsBACKSP; - - if ( GetPad(0)->GetTabJustDown() ) - *pRsKeys = rsTAB; - - if ( GetPad(0)->GetCapsLockJustDown() ) - *pRsKeys = rsCAPSLK; - - if ( GetPad(0)->GetEnterJustDown() ) - *pRsKeys = rsENTER; - - if ( GetPad(0)->GetLeftShiftJustDown() ) - *pRsKeys = rsLSHIFT; - - if ( GetPad(0)->GetShiftJustDown() ) - *pRsKeys = rsSHIFT; - - if ( GetPad(0)->GetRightShiftJustDown() ) - *pRsKeys = rsRSHIFT; - - if ( GetPad(0)->GetLeftCtrlJustDown() ) - *pRsKeys = rsLCTRL; - - if ( GetPad(0)->GetRightCtrlJustDown() ) - *pRsKeys = rsRCTRL; - - if ( GetPad(0)->GetLeftAltJustDown() ) - *pRsKeys = rsLALT; - - if ( GetPad(0)->GetRightAltJustDown() ) - *pRsKeys = rsRALT; - - if ( GetPad(0)->GetLeftWinJustDown() ) - *pRsKeys = rsLWIN; - - if ( GetPad(0)->GetRightWinJustDown() ) - *pRsKeys = rsRWIN; - - if ( GetPad(0)->GetAppsJustDown() ) - *pRsKeys = rsAPPS; - - return pRsKeys; -} - -STARTPATCHES - InjectHook(0x4916C0, &CControllerState::Clear, PATCH_JUMP); - InjectHook(0x491760, &CKeyboardState::Clear, PATCH_JUMP); - InjectHook(0x491A10, &CPad::Clear, PATCH_JUMP); - InjectHook(0x491B50, &CPad::ClearMouseHistory, PATCH_JUMP); - //InjectHook(0x491B80, &CMouseControllerState::CMouseControllerState, PATCH_JUMP); - InjectHook(0x491BB0, &CMouseControllerState::Clear, PATCH_JUMP); - InjectHook(0x491BD0, &CMousePointerStateHelper::GetMouseSetUp, PATCH_JUMP); - InjectHook(0x491CA0, &CPad::UpdateMouse, PATCH_JUMP); - InjectHook(0x491E60, &CPad::ReconcileTwoControllersInput, PATCH_JUMP); - InjectHook(0x492230, &CPad::StartShake, PATCH_JUMP); - InjectHook(0x492290, &CPad::StartShake_Distance, PATCH_JUMP); - InjectHook(0x492360, &CPad::StartShake_Train, PATCH_JUMP); - InjectHook(0x492450, &CPad::AddToPCCheatString, PATCH_JUMP); - InjectHook(0x492720, CPad::UpdatePads, PATCH_JUMP); - InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP); - InjectHook(0x492C70, &CPad::Update, PATCH_JUMP); -#pragma warning( push ) -#pragma warning( disable : 4573) - InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP); -#pragma warning( pop ) - InjectHook(0x492F20, (void (CPad::*)(int16))&CPad::DoCheats, PATCH_JUMP); - InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP); - InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP); - InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP); - InjectHook(0x492F70, &CPad::GetSteeringLeftRight, PATCH_JUMP); - InjectHook(0x492FF0, &CPad::GetSteeringUpDown, PATCH_JUMP); - InjectHook(0x493070, &CPad::GetCarGunUpDown, PATCH_JUMP); - InjectHook(0x4930C0, &CPad::GetCarGunLeftRight, PATCH_JUMP); - InjectHook(0x493110, &CPad::GetPedWalkLeftRight, PATCH_JUMP); - InjectHook(0x493190, &CPad::GetPedWalkUpDown, PATCH_JUMP); - InjectHook(0x493210, &CPad::GetAnalogueUpDown, PATCH_JUMP); - InjectHook(0x493290, &CPad::GetLookLeft, PATCH_JUMP); - InjectHook(0x4932C0, &CPad::GetLookRight, PATCH_JUMP); - InjectHook(0x4932F0, &CPad::GetLookBehindForCar, PATCH_JUMP); - InjectHook(0x493320, &CPad::GetLookBehindForPed, PATCH_JUMP); - InjectHook(0x493350, &CPad::GetHorn, PATCH_JUMP); - InjectHook(0x4933F0, &CPad::HornJustDown, PATCH_JUMP); - InjectHook(0x493490, &CPad::GetCarGunFired, PATCH_JUMP); - InjectHook(0x4934F0, &CPad::CarGunJustDown, PATCH_JUMP); - InjectHook(0x493560, &CPad::GetHandBrake, PATCH_JUMP); - InjectHook(0x4935A0, &CPad::GetBrake, PATCH_JUMP); - InjectHook(0x4935F0, &CPad::GetExitVehicle, PATCH_JUMP); - InjectHook(0x493650, &CPad::ExitVehicleJustDown, PATCH_JUMP); - InjectHook(0x4936C0, &CPad::GetWeapon, PATCH_JUMP); - InjectHook(0x493700, &CPad::WeaponJustDown, PATCH_JUMP); - InjectHook(0x493780, &CPad::GetAccelerate, PATCH_JUMP); - InjectHook(0x4937D0, &CPad::CycleCameraModeUpJustDown, PATCH_JUMP); - InjectHook(0x493830, &CPad::CycleCameraModeDownJustDown, PATCH_JUMP); - InjectHook(0x493870, &CPad::ChangeStationJustDown, PATCH_JUMP); - InjectHook(0x493910, &CPad::CycleWeaponLeftJustDown, PATCH_JUMP); - InjectHook(0x493940, &CPad::CycleWeaponRightJustDown, PATCH_JUMP); - InjectHook(0x493970, &CPad::GetTarget, PATCH_JUMP); - InjectHook(0x4939D0, &CPad::TargetJustDown, PATCH_JUMP); - InjectHook(0x493A40, &CPad::JumpJustDown, PATCH_JUMP); - InjectHook(0x493A70, &CPad::GetSprint, PATCH_JUMP); - InjectHook(0x493AE0, &CPad::ShiftTargetLeftJustDown, PATCH_JUMP); - InjectHook(0x493B10, &CPad::ShiftTargetRightJustDown, PATCH_JUMP); - InjectHook(0x493B40, &CPad::GetAnaloguePadUp, PATCH_JUMP); - InjectHook(0x493BA0, &CPad::GetAnaloguePadDown, PATCH_JUMP); - InjectHook(0x493C00, &CPad::GetAnaloguePadLeft, PATCH_JUMP); - InjectHook(0x493C60, &CPad::GetAnaloguePadRight, PATCH_JUMP); - InjectHook(0x493CC0, &CPad::GetAnaloguePadLeftJustUp, PATCH_JUMP); - InjectHook(0x493D20, &CPad::GetAnaloguePadRightJustUp, PATCH_JUMP); - InjectHook(0x493D80, &CPad::ForceCameraBehindPlayer, PATCH_JUMP); - InjectHook(0x493E00, &CPad::SniperZoomIn, PATCH_JUMP); - InjectHook(0x493E70, &CPad::SniperZoomOut, PATCH_JUMP); - InjectHook(0x493EE0, &CPad::SniperModeLookLeftRight, PATCH_JUMP); - InjectHook(0x493F30, &CPad::SniperModeLookUpDown, PATCH_JUMP); - InjectHook(0x493F80, &CPad::LookAroundLeftRight, PATCH_JUMP); - InjectHook(0x494130, &CPad::LookAroundUpDown, PATCH_JUMP); - InjectHook(0x494290, &CPad::ResetAverageWeapon, PATCH_JUMP); - InjectHook(0x4942B0, CPad::PrintErrorMessage, PATCH_JUMP); - InjectHook(0x494420, LittleTest, PATCH_JUMP); - InjectHook(0x494450, CPad::ResetCheats, PATCH_JUMP); - InjectHook(0x4944B0, CPad::EditString, PATCH_JUMP); - InjectHook(0x494690, CPad::EditCodesForControls, PATCH_JUMP); - - //InjectHook(0x494E50, `global constructor keyed to'Pad.cpp, PATCH_JUMP); - //InjectHook(0x494EB0, sub_494EB0, PATCH_JUMP); - //InjectHook(0x494ED0, &CPad::~CPad, PATCH_JUMP); - //InjectHook(0x494EE0, &CPad::CPad, PATCH_JUMP); -ENDPATCHES |