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author | Filip Gawin <filip.gawin@zoho.com> | 2019-09-21 22:10:35 +0200 |
---|---|---|
committer | Filip Gawin <filip.gawin@zoho.com> | 2019-10-26 13:05:00 +0200 |
commit | 003ac856c6e239722241c40358ea91d3c5e64c3a (patch) | |
tree | 104e0cd9bc331f049dd01d312f55c8d6086acd82 /src/audio/AudioManager.cpp | |
parent | audio7 (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r-- | src/audio/AudioManager.cpp | 192 |
1 files changed, 155 insertions, 37 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index ae520684..20542c46 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -41,6 +41,7 @@ bool &bPlayerJustEnteredCar = *(bool *)0x6508C4; bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E; uint32 *gMinTimeToNextReport = (uint32 *)0x8E2828; uint8 &gSpecialSuspectLastSeenReport = *(uint8 *)0x95CD4D; +uint32 *gOneShotCol = (uint32 *)0x604BD0; constexpr int totalAudioEntitiesSlots = 200; constexpr int maxVolume = 127; @@ -3136,9 +3137,9 @@ cAudioManager::Initialise() void cAudioManager::InitialisePoliceRadio() { - unk2 = 0; + policeChannelTimer = 0; unk3 = 0; - unk4 = 0; + policeChannelCounterSeconds = 0; for(int32 i = 0; i < 10; i++) { crimes[i].type = 0; } SampleManager.SetChannelReverbFlag(28, 0); @@ -8170,9 +8171,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface void cAudioManager::ReportCrime(int32 type, const CVector *pos) { - int32 lastCrime; - - lastCrime = 10; + int32 lastCrime = 10; if(m_bIsInitialised && MusicManager.m_nMusicMode != 2 && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && (type > 0 || type < 17) && m_nTimeOfRecentCrime >= gMinTimeToNextReport[type]) { @@ -8257,10 +8256,22 @@ cAudioManager::ResetTimers(uint32 time) } } -WRAPPER void +void cAudioManager::Service() { - EAXJMP(0x57A2A0); + GenerateIntegerRandomNumberTable(); + if(m_bTimerJustReset) { + ResetAudioLogicTimers(m_nTimer); + MusicManager.ResetTimers(m_nTimer); + m_bTimerJustReset = 0; + } + if(m_bIsInitialised) { + m_bPreviousUserPause = m_bUserPause; + m_bUserPause = CTimer::GetIsUserPaused(); + UpdateReflections(); + ServiceSoundEffects(); + MusicManager.Service(); + } } WRAPPER @@ -8273,7 +8284,7 @@ cAudioManager::ServiceCollisions() void cAudioManager::ServicePoliceRadio() { - int wantedLevel = 0; // bug?; + int32 wantedLevel = 0; // bug?; static uint32 nLastSeen = 300; if(m_bIsInitialised) { @@ -8298,7 +8309,6 @@ cAudioManager::ServicePoliceRadio() void cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel) { - bool processed = false; uint32 sample; int32 freq; @@ -8322,12 +8332,12 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel) bMissionAudioPhysicalPlayingStatus == 1) { SampleManager.PauseStream(0, 1u); } - if(!unk2) bChannelOpen = 0; + if(!policeChannelTimer) bChannelOpen = 0; if(cWait) { --cWait; return; } - if(g_nMissionAudioSfx != 3032 && !bChannelOpen) { + if(g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) { if(g_nMissionAudioPlayingStatus) { if(g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus && @@ -8358,11 +8368,12 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel) if(bChannelOpen) DoPoliceRadioCrackle(); if((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) && - !SampleManager.GetChannelUsedFlag(policeChannel) && unk2) { - if(unk2) { - sample = *(uint32 *)&stuff[4 * unk4]; - --unk2; - unk4 = (unk4 + 1) % 60; + !SampleManager.GetChannelUsedFlag(policeChannel) && policeChannelTimer) { + if(policeChannelTimer) { + sample = *(uint32 *)&stuff[4 * policeChannelCounterSeconds]; + --policeChannelTimer; + policeChannelCounterSeconds = + (policeChannelCounterSeconds + 1) % 60; } else { sample = TOTAL_AUDIO_SAMPLES; } @@ -8403,15 +8414,6 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel) } } } -#if 1 -WRAPPER -void -cAudioManager::ServiceSoundEffects() -{ - -} - -#else void cAudioManager::ServiceSoundEffects() @@ -8460,7 +8462,7 @@ cAudioManager::ServiceSoundEffects() } m_nScriptObjectEntityTotal = 0; } -#endif + int8 cAudioManager::SetCurrent3DProvider(uint8 which) { @@ -8502,9 +8504,10 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const void cAudioManager::SetEntityStatus(int32 id, bool status) { - if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots) { - if(m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; } - } + if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && + m_asAudioEntities[id].m_bIsUsed) { + m_asAudioEntities[id].m_bStatus = status; + } } uint32 @@ -8591,7 +8594,7 @@ cAudioManager::SetMusicMasterVolume(uint8 volume) const void cAudioManager::SetSpeakerConfig(int32 conf) const { - SampleManager.SetSpeakerConfig(conf); + SampleManager.SetSpeakerConfig(conf); } void @@ -8628,6 +8631,113 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) } } +void +cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) +{ + int16 s1; + int16 s2; + + int32 emittingVol; + float ratio; + + static uint16 counter = 28; + + for(int32 i = 0; i < 2; i++) { + if(i) { + s1 = col->m_bSurface2; + s2 = col->m_bSurface1; + } else { + s1 = col->m_bSurface1; + s2 = col->m_bSurface2; + } + ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1); + if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio; + if(s1 == SURFACE_METAL6 && ratio < 0.6f) { + s1 = SURFACE_BILLBOARD; + ratio = min(1.f, 2.f * ratio); + } + emittingVol = 40.f * ratio; + if(emittingVol) { + m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = gOneShotCol[s1]; + switch(m_sQueueSample.m_nSampleIndex) { + case AUDIO_SAMPLE_COLLISION_PAVEMENT: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5u; + break; + case AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6u; + break; + case AUDIO_SAMPLE_COLLISION_METAL_13: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 1; + break; + case AUDIO_SAMPLE_COLLISION_FENCE: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 3; + break; + case AUDIO_SAMPLE_COLLISION_FLESH: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5u; + break; + case AUDIO_SAMPLE_COLLISION_WOOD: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] & 3; + break; + case AUDIO_SAMPLE_COLLISION_WOOD_BOX: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 3; + break; + case AUDIO_SAMPLE_COLLISION_HEDGE: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5u; + break; + case AUDIO_SAMPLE_COLLISION_METAL_28: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3u; + break; + case AUDIO_SAMPLE_COLLISION_METAL: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5u; + break; + case AUDIO_SAMPLE_COLLISION_LOOSE: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 1; + break; + default: break; + } + switch(s1) { + case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break; + case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break; + case SURFACE_PUDDLE: + m_sQueueSample.m_nFrequency = + 2 * SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + break; + case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break; + case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break; + default: + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + break; + } + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_counter = counter++; + if(counter >= 255u) counter = 28; + m_sQueueSample.m_vecPos = col->m_vecPosition; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 11; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.field_48 = 4.0; + m_sQueueSample.m_fSoundIntensity = 60.0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + } +} + WRAPPER bool cAudioManager::SetupCrimeReport() @@ -8641,11 +8751,9 @@ bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); } bool cAudioManager::SetupJumboFlySound(uint8 emittingVol) { - int32 vol; - if(m_sQueueSample.m_fDistance >= 440.0f) return 0; - vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance); + int32 vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance); m_sQueueSample.m_bVolume = vol; if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_FLY_SOUND; @@ -8712,11 +8820,9 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) bool cAudioManager::SetupJumboTaxiSound(uint8 vol) { - uint8 emittingVol; - if(m_sQueueSample.m_fDistance >= 180.f) return 0; - emittingVol = (vol + (vol * m_sQueueSample.m_fDistance / 180)) / 2; + uint8 emittingVol = (vol + (vol * m_sQueueSample.m_fDistance / 180)) / 2; if(m_sQueueSample.m_fDistance / 180 < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; @@ -8969,6 +9075,13 @@ cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile) automobile->m_fGasPedalAudio = newGasPedalAudio; } +WRAPPER +void +cAudioManager::UpdateReflections() +{ + EAXJMP(0x57B470); +} + bool cAudioManager::UsesReverseWarning(int32 model) const { @@ -9210,19 +9323,23 @@ InjectHook(0x5803D0, &cAudioManager::ReportCrime, PATCH_JUMP); InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP); InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP); InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP); +InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP); InjectHook(0x57F110, &cAudioManager::ServicePoliceRadio, PATCH_JUMP); InjectHook(0x57F1B0, &cAudioManager::ServicePoliceRadioChannel, PATCH_JUMP); -//InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP); +InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP); InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP); InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP); InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP); InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP); InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP); +InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP); InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP); InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP); InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP); InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP); InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP); +InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP); +InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP); InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP); InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP); InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP); @@ -9238,4 +9355,5 @@ InjectHook(0x57C320, &cAudioManager::sub_57C320, PATCH_JUMP); InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP); InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP); InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP); +InjectHook(0x57C430, &cAudioScriptObject::Reset, PATCH_JUMP); ENDPATCHES |