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author | Filip Gawin <filip.gawin@zoho.com> | 2020-02-24 20:40:39 +0100 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2020-03-22 17:30:54 +0100 |
commit | 0d1f42add1abbe729d52292d3e7b06a575b2506b (patch) | |
tree | 0940f106279c52a9de6beff094eb0e80909a5367 /src/audio/AudioManager.cpp | |
parent | Implement ProcessCesna (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r-- | src/audio/AudioManager.cpp | 52 |
1 files changed, 50 insertions, 2 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 7f7af157..eafd1c9a 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -9,6 +9,7 @@ #include "Boat.h" #include "Bridge.h" #include "Camera.h" +#include "Cranes.h" #include "DMAudio.h" #include "Entity.h" #include "Explosion.h" @@ -3293,11 +3294,58 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) } } -WRAPPER void cAudioManager::ProcessCrane() { - EAXJMP(0x578910); + CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity; + float distSquared; + + bool distCalculated = false; + + if(crane) { + if(crane->m_bCraneActive == 1) { + if(crane->m_bCraneStatus) { + m_sQueueSample.m_vecPos = crane->m_pObject->GetPosition(); + distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos); + if(distSquared < 6400.f) { + CalculateDistance(distCalculated, distSquared); + m_sQueueSample.m_bVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 2; + m_sQueueSample.m_nFrequency = 6000; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = 100; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { + m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 1; + AddSampleToRequestedQueue(); + } + } + } + } + } } void |