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author | Filip Gawin <filip.gawin@zoho.com> | 2019-08-27 20:50:59 +0200 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2019-08-27 22:29:23 +0200 |
commit | 01ac2929cd723b579454788ffbe9579d1863d240 (patch) | |
tree | 84f9f7df642f09a32adb1fa779ffeeb15fa2c206 /src/audio/AudioManager.h.autosave | |
parent | More more more audio (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.h.autosave')
-rw-r--r-- | src/audio/AudioManager.h.autosave | 549 |
1 files changed, 549 insertions, 0 deletions
diff --git a/src/audio/AudioManager.h.autosave b/src/audio/AudioManager.h.autosave new file mode 100644 index 00000000..2ea78476 --- /dev/null +++ b/src/audio/AudioManager.h.autosave @@ -0,0 +1,549 @@ +#pragma once + +#include "AudioSamples.h" +#include "DMAudio.h" +#include "common.h" + +class tActiveSample +{ +public: + int32 m_nEntityIndex; + int32 m_counter; + int32 m_nSampleIndex; + uint8 m_bBankIndex; + uint8 m_bIsDistant; + uint8 field_14; + uint8 field_15; + int32 field_16; + int32 m_nFrequency; + uint8 m_bVolume; + uint8 field_25; + uint8 field_26; + uint8 field_27; + float m_fDistance; + int32 m_nLoopCount; + int32 m_nLoopStart; + int32 m_nLoopEnd; + uint8 m_bEmittingVolume; + uint8 field_45; + uint8 field_46; + uint8 field_47; + float field_48; + float m_fSoundIntensity; + uint8 field_56; + uint8 field_57; + uint8 field_58; + uint8 field_59; + CVector m_vecPos; + uint8 m_bReverbFlag; + uint8 m_bLoopsRemaining; + uint8 m_bRequireReflection; + uint8 m_bOffset; + int32 field_76; + uint8 m_bIsProcessed; + uint8 m_bLoopEnded; + uint8 field_82; + uint8 field_83; + int32 calculatedVolume; + uint8 field_88; + uint8 field_89; + uint8 field_90; + uint8 field_91; + + // no methods +}; + +static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error"); + +enum eAudioType : int32 { + AUDIOTYPE_PHYSICAL = 0, + AUDIOTYPE_EXPLOSION = 1, + AUDIOTYPE_FIRE = 2, + AUDIOTYPE_WEATHER = 3, + AUDIOTYPE_CRANE = 4, + AUDIOTYPE_SCRIPTOBJECT = 5, + AUDIOTYPE_BRIDGE = 6, + AUDIOTYPE_COLLISION = 7, + AUDIOTYPE_FRONTEND = 8, + AUDIOTYPE_PROJECTILE = 9, + AUDIOTYPE_GARAGE = 10, + AUDIOTYPE_FIREHYDRANT = 11, + AUDIOTYPE_WATERCANNON = 12, + AUDIOTYPE_POLICERADIO = 13, + TOTAL_AUDIO_TYPES = 14, +}; + +class CPhysical; +class CAutomobile; + +class tAudioEntity +{ +public: + eAudioType m_nType; + void *m_pEntity; + bool m_bIsUsed; + uint8 m_bStatus; + int16 m_awAudioEvent[4]; + uint8 gap_18[2]; + float m_afVolume[4]; + uint8 m_Loops; + uint8 field_25[3]; + + // no methods +}; + +static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error"); + +class tPedComment +{ +public: + int32 m_nSampleIndex; + int32 m_entityIndex; + CVector m_vecPos; + float m_fDistance; + uint8 m_bVolume; + int8 field_25; // allocated time? + uint8 gap_26[2]; + + // no methods +}; + +static_assert(sizeof(tPedComment) == 28, "tPedComment: error"); + +class cPedComments +{ +public: + tPedComment m_asPedComments[2][20]; + uint8 indexMap[2][20]; + uint8 nrOfCommentsInBank[2]; + uint8 activeBank; + uint8 gap_1163[1]; + + // reversed all methods + void Add(tPedComment *com); /// ok + void Process(); /// ok +}; + +static_assert(sizeof(cPedComments) == 1164, "cPedComments: error"); + +class CEntity; + +class cAudioCollision +{ +public: + CEntity *m_pEntity1; + CEntity *m_pEntity2; + uint8 m_bSurface1; + uint8 m_bSurface2; + uint8 field_10; + uint8 field_11; + float m_fIntensity1; + float m_fIntensity2; + CVector m_vecPosition; + float m_fDistance; + int32 m_nBaseVolume; + + // no methods +}; + +static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error"); + +class cAudioCollisionManager +{ +public: + cAudioCollision m_asCollisions1[10]; + cAudioCollision m_asCollisions2[10]; + uint8 m_bIndicesTable[10]; + uint8 m_bCollisionsInQueue; + uint8 gap_811; + cAudioCollision m_sQueue; + + void AddCollisionToRequestedQueue(); // todo +}; + +static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error"); + +class cMissionAudio +{ +public: + CVector m_vecPos; + uint8 field_12; + uint8 gap_13[3]; + int m_nSampleIndex; + uint8 m_bLoadingStatus; + uint8 m_bPlayStatus; + uint8 field_22; + uint8 field_23; + int field_24; + bool m_bIsPlayed; + uint8 field_29; + uint8 field_30; + uint8 field_31; + // no methods +}; + +static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error"); + +class cVehicleParams; +class CPlane; +class CVehicle; +class CPed; +class cPedParams; +class cTransmission; + +class cAudioScriptObject { +public: + int16 AudioId; + char _pad0[2]; + CVector Posn; + int32 AudioEntity; + + static void *operator new(size_t); + static void *operator new(size_t, int); + static void operator delete(void *, size_t); + static void operator delete(void *, int); +}; + +static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error"); + +enum { + /* + REFLECTION_YMAX = 0, top + REFLECTION_YMIN = 1, bottom + REFLECTION_XMIN = 2, left + REFLECTION_XMAX = 3, right + REFLECTION_ZMAX = 4, + */ + + REFLECTION_TOP = 0, + REFLECTION_BOTTOM, + REFLECTION_LEFT, + REFLECTION_RIGHT, + REFLECTION_UP, + MAX_REFLECTIONS, +}; + +enum AudioEntityHandle +{ + AEHANDLE_NONE = -5, + AEHANDLE_ERROR_NOAUDIOSYS = -4, + AEHANDLE_ERROR_NOFREESLOT = -3, + AEHANDLE_ERROR_NOENTITY = -2, + AEHANDLE_ERROR_BADAUDIOTYPE = -1, +}; + +class cAudioManager +{ +public: + bool m_bIsInitialised; + uint8 field_1; + uint8 field_2; + uint8 m_bActiveSamples; + uint8 field_4; + bool m_bDynamicAcousticModelingStatus; + uint8 field_6; + uint8 field_7; + float speedOfSound; + bool m_bTimerJustReset; + uint8 field_13; + uint8 field_14; + uint8 field_15; + int32 m_nTimer; + tActiveSample m_sQueueSample; + uint8 m_bActiveSampleQueue; + uint8 gap_109[3]; + tActiveSample m_asSamples[2][27]; + uint8 m_abSampleQueueIndexTable[2][27]; + uint8 m_bSampleRequestQueuesStatus[2]; + tActiveSample m_asActiveSamples[27]; + tAudioEntity m_asAudioEntities[200]; + int32 m_anAudioEntityIndices[200]; + int32 m_nAudioEntitiesTotal; + CVector m_avecReflectionsPos[5]; + float m_afReflectionsDistances[5]; + int32 m_anScriptObjectEntityIndices[40]; + int32 m_nScriptObjectEntityTotal; + cPedComments m_sPedComments; + int32 m_nFireAudioEntity; + int32 m_nWaterCannonEntity; + int32 m_nPoliceChannelEntity; + uint8 gap45B8[444]; + int32 m_nFrontEndEntity; + int32 m_nCollisionEntity; + cAudioCollisionManager m_sCollisionManager; + int32 m_nProjectileEntity; + int32 m_nBridgeEntity; + cMissionAudio m_sMissionAudio; + int32 m_anRandomTable[5]; + uint8 field_19192; + uint8 m_bUserPause; + uint8 m_bPreviousUserPause; + uint8 field_19195; // time? + uint32 m_FrameCounter; + + // getters + uint32 GetFrameCounter() const { return m_FrameCounter; } + float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } + int32 GetRandomTabe(int32 idx) const { return m_anRandomTable[idx]; } + + // "Should" be in alphabetic order, except "getXTalkSfx" + void AddDetailsToRequestedOrderList(uint8 sample); /// ok + void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, + uint8 counter, bool notLooping); /// ok + void AddReflectionsToRequestedQueue(); /// ok (check value) + void AddReleasingSounds(); // todo (difficult) + void AddSampleToRequestedQueue(); /// ok + void AgeCrimes(); // todo + + void CalculateDistance(bool *ptr, float dist); /// ok + bool CheckForAnAudioFileOnCD() const; /// ok + void ClearMissionAudio(); /// ok + void ClearRequestedQueue(); /// ok + int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, + float speedMultiplier) const; /// ok + int32 ComputePan(float, CVector *); // todo + uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok + int32 CreateEntity(int32 type, CPhysical *entity); /// ok + + void DestroyAllGameCreatedEntities(); /// ok + void DestroyEntity(int32 id); /// ok + void DoJumboVolOffset() const; /// ok + void DoPoliceRadioCrackle(); /// ok + + // functions returning talk sfx, + // order from GetPedCommentSfx + uint32 GetPlayerTalkSfx(int16 sound); + uint32 GetCopTalkSfx(int16 sound); + uint32 GetSwatTalkSfx(int16 sound); + uint32 GetFBITalkSfx(int16 sound); + uint32 GetArmyTalkSfx(int16 sound); + uint32 GetMedicTalkSfx(int16 sound); + uint32 GetFiremanTalkSfx(int16 sound); + uint32 GetNormalMaleTalkSfx(int16 sound); + uint32 GetTaxiDriverTalkSfx(int16 sound); + uint32 GetPimpTalkSfx(int16 sound); + uint32 GetMafiaTalkSfx(int16 sound); + uint32 GetTriadTalkSfx(int16 sound); + uint32 GetDiabloTalkSfx(int16 sound); + uint32 GetYakuzaTalkSfx(int16 sound); + uint32 GetYardieTalkSfx(int16 sound); + uint32 GetColumbianTalkSfx(int16 sound); + uint32 GetHoodTalkSfx(int16 sound); + uint32 GetBlackCriminalTalkSfx(int16 sound); + uint32 GetWhiteCriminalTalkSfx(int16 sound); + uint32 GetMaleNo2TalkSfx(int16 sound); + uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model); + uint32 GetWhiteFatMaleTalkSfx(int16 sound); + uint32 GetBlackFatMaleTalkSfx(int16 sound); + uint32 GetBlackCasualFemaleTalkSfx(int16 sound); + uint32 GetWhiteCasualFemaleTalkSfx(int16 sound); + uint32 GetFemaleNo3TalkSfx(int16 sound); + uint32 GetBlackFatFemaleTalkSfx(int16 sound); + uint32 GetWhiteFatFemaleTalkSfx(int16 sound); + uint32 GetBlackFemaleProstituteTalkSfx(int16 sound); + uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound); + uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound); + uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound); + uint32 GetChinatownMaleOldTalkSfx(int16 sound); + uint32 GetChinatownMaleYoungTalkSfx(int16 sound); + uint32 GetChinatownFemaleOldTalkSfx(int16 sound); + uint32 GetChinatownFemaleYoungTalkSfx(int16 sound); + uint32 GetLittleItalyMaleTalkSfx(int16 sound); + uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound); + uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound); + uint32 GetWhiteDockerMaleTalkSfx(int16 sound); + uint32 GetBlackDockerMaleTalkSfx(int16 sound); + uint32 GetScumMaleTalkSfx(int16 sound); + uint32 GetScumFemaleTalkSfx(int16 sound); + uint32 GetWhiteWorkerMaleTalkSfx(int16 sound); + uint32 GetBlackWorkerMaleTalkSfx(int16 sound); + uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model); + uint32 GetBusinessMaleOldTalkSfx(int16 sound); + uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model); + uint32 GetBlackBusinessFemaleTalkSfx(int16 sound); + uint32 GetSupermodelMaleTalkSfx(int16 sound); + uint32 GetSupermodelFemaleTalkSfx(int16 sound); + uint32 GetStewardMaleTalkSfx(int16 sound); + uint32 GetStewardFemaleTalkSfx(int16 sound); + uint32 GetFanMaleTalkSfx(int16 sound, int32 model); + uint32 GetFanFemaleTalkSfx(int16 sound); + uint32 GetHospitalMaleTalkSfx(int16 sound); + uint32 GetHospitalFemaleTalkSfx(int16 sound); + uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound); + uint32 GetBlackConstructionWorkerTalkSfx(int16 sound); + uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model); + uint32 GetStudentMaleTalkSfx(int16 sound); + uint32 GetStudentFemaleTalkSfx(int16 sound); + uint32 GetCasualMaleOldTalkSfx(int16 sound); + + uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound); + uint32 GetEightTalkSfx(int16 sound); + uint32 GetFrankieTalkSfx(int16 sound); + uint32 GetMistyTalkSfx(int16 sound); + uint32 GetOJGTalkSfx(int16 sound); + uint32 GetCatatalinaTalkSfx(int16 sound); + uint32 GetBomberTalkSfx(int16 sound); + uint32 GetSecurityGuardTalkSfx(int16 sound); + uint32 GetChunkyTalkSfx(int16 sound); + + uint32 GetGenericMaleTalkSfx(int16 sound); + uint32 GetGenericFemaleTalkSfx(int16 sound); + // end of functions returning talk sfx + + void GenerateIntegerRandomNumberTable(); /// ok + char *Get3DProviderName(uint8 id) const; + uint8 GetCDAudioDriveLetter() const; + int8 GetCurrent3DProviderIndex() const; /// ok + float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used + float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok + float GetCollisionRatio(float a, float b, float c, float d) const; /// ok + float GetDistanceSquared(CVector *v) const; /// ok + int32 GetJumboTaxiFreq() const; /// ok + bool GetMissionAudioLoadingStatus() const; /// ok + char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok + uint8 GetNum3DProvidersAvailable() const; + int32 GetPedCommentSfx(CPed *ped, int32 sound); + void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; + float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3, + float a4); // todo + int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo + + bool HasAirBrakes(int32 model) const; /// ok + + void Initialise(); /// ok + void InitialisePoliceRadio(); // todo + void InitialisePoliceRadioZones(); // todo + void InterrogateAudioEntities(); /// ok + bool IsAudioInitialised() const; /// ok + bool IsMissionAudioSampleFinished(); /// ok + bool IsMP3RadioChannelAvailable() const; + + bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok + + void PlayLoadedMissionAudio(); /// ok + void PlayOneShot(int32 index, int16 sound, float vol); // todo + uint32 PlaySuspectLastSeen(float x, float y, float z); // todo + void PlayerJustGotInCar() const; /// ok + void PlayerJustLeftCar() const; /// ok + void PostInitialiseGameSpecificSetup(); /// ok + void PostTerminateGameSpecificShutdown(); /// ok + void PreInitialiseGameSpecificSetup() const; + void PreloadMissionAudio(char *); // todo + void PreTerminateGameSpecificShutdown(); /// ok + /// processX - main logic of adding new sounds + void ProcessActiveQueues(); // todo + bool ProcessAirBrakes(cVehicleParams *params); /// ok + void ProcessAirportScriptObject(uint8 sound); /// ok + bool ProcessBoatEngine(cVehicleParams *params); /// ok + bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok + void ProcessBridge(); /// ok + void ProcessBridgeMotor(); /// ok + void ProcessBridgeOneShots(); /// ok + void ProcessBridgeWarning(); /// ok + bool ProcessCarBombTick(cVehicleParams *params); /// ok + void ProcessCesna(void *); // todo requires CPlane + void ProcessCinemaScriptObject(uint8 sound); /// ok + void ProcessCrane(); // todo requires CCrane + void ProcessDocksScriptObject(uint8 sound); /// ok + bool ProcessEngineDamage(cVehicleParams *params); /// ok + void ProcessEntity(int32 sound); /// ok + void ProcessExplosions(int32 explosion); /// ok + void ProcessFireHydrant(); /// ok + void ProcessFires(int32 entity); // todo requires gFireManager + void ProcessFrontEnd(); /// ok + void ProcessGarages(); // todo requires CGarages::aGarages + bool ProcessHelicopter(cVehicleParams *params); /// ok + void ProcessHomeScriptObject(uint8 sound); /// ok + void ProcessJumbo(cVehicleParams *); /// ok + void ProcessJumboAccel(CPlane *plane); /// ok + void ProcessJumboDecel(CPlane *plane); /// ok + void ProcessJumboFlying(); /// ok + void ProcessJumboLanding(CPlane *plane); /// ok + void ProcessJumboTakeOff(CPlane *plane); /// ok + void ProcessJumboTaxi(); /// ok + void ProcessLaunderetteScriptObject(uint8 sound); /// ok + void ProcessLoopingScriptObject(uint8 sound); /// ok + void ProcessMissionAudio(); /// ok + void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons) + void ProcessOneShotScriptObject(uint8 sound); /// ok + void ProcessPed(CPhysical *ped); /// ok + void ProcessPedHeadphones(cPedParams *params); /// ok + void ProcessPedOneShots(cPedParams *params); // todo later (weird) + void ProcessPhysical(int32 id); /// ok + void ProcessPlane(cVehicleParams *params); /// ok + void ProcessPlayersVehicleEngine(cVehicleParams *params, + CAutomobile *automobile); /// ok (check float comparisons) + void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo + void ProcessPornCinema(uint8 sound); /// ok + void ProcessProjectiles(); // todo requires CProjectileInfo + void ProcessRainOnVehicle(cVehicleParams *params); /// ok + void ProcessReverb() const; /// ok + bool ProcessReverseGear(cVehicleParams *a2); /// ok + void ProcessSawMillScriptObject(uint8 sound); /// ok + void ProcessScriptObject(int32 id); /// ok + void ProcessShopScriptObject(uint8 sound); /// ok + void ProcessSpecial(); /// ok + bool ProcessTrainNoise(cVehicleParams *params); /// ok + void ProcessVehicle(CVehicle *); // todo + bool ProcessVehicleDoors(cVehicleParams *params); /// ok + // bool ProcessVehicleEngine(void *); + // void ProcessVehicleHorn(cVehicleParams *params); + // void ProcessVehicleOneShots(void *); + bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok + bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok + // void ProcessVehicleSirenOrAlarm(void *); + // void ProcessVehicleSkidding(void *); + void ProcessWaterCannon(int32); // todo + void ProcessWeather(int32 id); /// ok + bool ProcessWetRoadNoise(cVehicleParams *params); /// ok + void ProcessWorkShopScriptObject(uint8 sound); /// ok + + int32 RandomDisplacement(uint32 seed) const; + void ReacquireDigitalHandle() const; + void ReleaseDigitalHandle() const; + int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6, + float a7); // todo + int32 ReportCrime(int a2, int *a3); // todo + void ResetAudioLogicTimers(int32 timer); /// ok + void ResetPoliceRadio(); + void ResetTimers(unsigned int a2); // todo + + void Service(); // todo + void ServiceCollisions(); // todo + void ServicePoliceRadio(); // todo + void ServicePoliceRadioChannel(int a2); // todo + void ServiceSoundEffects(); // todo + void SetDynamicAcousticModelingStatus(bool status); + void SetEffectsFadeVolume(uint8 volume) const; + void SetEffectsMasterVolume(uint8 volume) const; + void SetEntityStatus(int32 id, bool status); + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo + void SetMissionAudioLocation(float x, float y, float z); + void SetMissionScriptPoliceAudio(int32 sfx) const; + void SetMonoMode(uint8); // todo + void SetMusicFadeVolume(uint8 volume) const; + void SetMusicMasterVolume(uint8 volume) const; + void SetSpeakerConfig(int32 conf) const; + void SetUpLoopingCollisionSound(int a2, int a3); // todo + void SetUpOneShotCollisionSound(int a2); // todo + void SetupCrimeReport(); // todo + bool SetupJumboEngineSound(uint8, int32); // todo + bool SetupJumboFlySound(uint8 emittingVol); /// ok + bool SetupJumboRumbleSound(uint8 emittingVol); /// ok + bool SetupJumboTaxiSound(uint8 vol); /// ok + bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok + void SetupPedComments(cPedParams *params, uint32 sound); /// ok + void SetupSuspectLastSeenReport(); // todo + + void Terminate(); + void TranslateEntity(CVector *v1, CVector *v2) const; /// ok + + void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook + bool UsesReverseWarning(int32 model) const; + bool UsesSiren(int32 model) const; + bool UsesSirenSwitching(int32 model) const; +}; + +static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); + +extern cAudioManager &AudioManager; |