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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-16 09:00:10 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-16 09:00:10 +0200 |
commit | c7e05c74b9b38c90bdb6d3c85c5ffc73bdf88f66 (patch) | |
tree | be74ff00397d85ecdec1ec65198fed0516b82935 /src/audio/AudioManager.h | |
parent | Fix CW build (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.h | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 526df1f8..383644e0 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -27,10 +27,12 @@ public: uint8 m_nEmittingVolume; #endif float m_fSpeedMultiplier; - float m_fSoundIntensity; + float m_SoundIntensity; bool8 m_bReleasingSoundFlag; CVector m_vecPos; - bool8 m_bReverbFlag; +#ifndef GTA_PS2 + bool8 m_bReverbFlag; // TODO: ifdef all the occurrences +#endif uint8 m_nLoopsRemaining; bool8 m_bRequireReflection; // Used for oneshots uint8 m_nOffset; @@ -219,10 +221,8 @@ public: tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES]; int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES]; int32 m_nAudioEntitiesTotal; -#ifdef GTA_PC CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS]; float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS]; -#endif cAudioScriptObjectManager m_sAudioScriptObjectManager; // miami @@ -301,10 +301,8 @@ public: void InterrogateAudioEntities(); // inlined void AddSampleToRequestedQueue(); void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc -#ifdef GTA_PC void AddReflectionsToRequestedQueue(); void UpdateReflections(); -#endif void AddReleasingSounds(); void ProcessActiveQueues(); void ClearRequestedQueue(); // inlined in vc @@ -341,7 +339,7 @@ public: void ProcessVehicleFlatTyre(cVehicleParams ¶ms); bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms); bool8 ProcessWetRoadNoise(cVehicleParams ¶ms); - void ProcessVehicleEngine(cVehicleParams ¶ms); + bool8 ProcessVehicleEngine(cVehicleParams ¶ms); void UpdateGasPedalAudio(CVehicle *veh, int vehType); void PlayerJustGotInCar(); void PlayerJustLeftCar(); |